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I've completely uninstalled everything Adobe on my computer and reinstalledI've tried signing in and outI've tried clearing SLCacheI've tried running the command that removes all of the crenditials and restartedI've tried just booting the program without being signed in, and then signing into the program I need this program for my mentorship, please I need help.
Hi, there's this issue I'm having and it's driving me insane. When I bake the details of a high poly mesh onto my low poly one, most of the options (Normal, Curvature work just fine, all of the details get baked into every UDIM tile that's there. But, when I try to bake a height map, it just doesn't do that at all and it only tries to bake the details on with two specific tiles for some reason. I'm using the new automatic cage feature to bake it, but the height baking only seems to not act up when I use the "distance-based" option which I absolutely dont want to use because then I would have to deal with those stupid artifacts that the only known solution to fixing is to manually draw over them. please please PLEASE give me an answer to what's causing this, this is driving me mad
Hello! I'm experienced with Maya and other 3d programs but am fairly new to using Substance. I'm encountering an issue I can't seem to find any documentation on: when I import certain meshes into Painter, it tells me:"Mesh normals are invalid (some values are null) and will be recomputed"...and then re-calculates the normals itself. My mesh has a lot of custom hard / smoothed edges, and when I bring it into Substance it basically softens all the edges, leaving it looking pretty gross. The mesh looks correct in both Maya and Unity, as well as in Blender. Here are some things I've tried, unsuccessfully, to fix this: unlocking the normals in Maya, averaging them, setting them to face, etc. and then re-doing all my custom hard edges and re-exporting to Substanceexporting as an obj and then re-importing into a fresh Maya scene, and then re-exporting to Substancethe classic "cube trick" (combine the mesh with a cube, delete the cube faces) resetting fbx export settings a
I cant seem to find an option to reorder the layers or move existing layers to group etc. Yes we can use insert fill or insert_functions but what if the layers are already there or I want to move those to a group. critical for batch operations or cleanup of files.
Just as the title says: the blending mode of a layer appears on another monitor on Windows 10 and Windows 11. Its been years since this bug was reported and it was never fixed.
I can't download or use materials from the comunity... i do not know why!
Allow creating a folder in masks so that we can group effects together. This is because the only other work around is to use an anchor point. For example we may want to use a specific blending mode for these certain effects, and the only way is with an anchor points, which is messy. with a folder we can set the opacity and the blending mode. Additionally it will make the masks layer stacks more organised.
When starting a new project and importing an FBX, it is automatically treated as the Low-Poly mesh, but Substance Painter does not display the file name or path of the Low-Poly mesh anywhere in the Project or Bake Settings. It makes it difficult to track which mesh is being used as the Low-Poly after the project is created. Although the High-Poly mesh imported for baking shows its name and path correctly, the Low-Poly mesh information is completely missing. Feature Request:Could you please add the display of the Low-Poly FBX filename and path in the Bake Settings or any appropriate place in the UI?This feature would greatly improve file tracking and workflow clarity for users.Thank you!
I tried all that I can think of🥲 But when I bake in substance paint, I keep getting this weird missing parts on AO and Thickness..I checked the UV, normal direction, settings, but can’t figure it outCould somebody please help me with this?? I’m desperate to fix this..
Okay, so I'm doing a project for school. My model has a rigging system. When I try to export an FBX file from Maya, I get these two errors. What do I have to do to fix this? I tried going to Edit > Keys > Bake Simulation, but nothing I do is working. Thank you for your help. 🙂
I use Substance Painter and at the moment I can't use it because it can't connect to the adobe server.Can someone help me with this issue?Thanx
Please give a complete answer in a short time.Will this iray problem be solved in 50 series cards or should I replace this card with 40 series.. and sell this card at a loss?
I have been using stamps very frequently and whenver i am layering them, i dont have individual control on levels on them or to be able to erase a projection without create a layer to erase, which globally erases from all the layers beneath it
Iray stuck on 'warm-up' with RTX 5090 – only works with CPU enabledeugene_lukasHi,I recently upgraded to a new ASUS RTX 5090, and I’m experiencing an issue with Iray in the latest version of Substance Painter.All system and GPU drivers are fully up to date
I know that people have been clamoring for a SP<->Photoshop feature and I was stoked to see the option in the export settings. It worked great sending the files. Now is there a way to link them so that changes made in Photoshop will be brought back in? For all the people dismissing Photoshop as a valid hand paint program I haven't seen anyone talking about the fact his feature exists. Is it because we're not quite there yet? I'd happily make a YT video to help out the community if someone could help me solve this puzzle
Well, the title is pretty self explanatory. In the Substance 3D student license website, I put my e-mail to proceed in the verification process, but no e-mail arrives. I already tried with my Adobe account e-mail, with my educational e-mail, with another personal e-mail but no luck in any of this attempts. And if I try to put the same e-mail adress again, then a message shows up "UniqueID already exists".
I created a jacket in CLO3d and exported as OBJ for use in Substance Painter. After baking my pockets become very dark (and collar is lighter). I feel it is due to the ambient occlusion reading the position of the OBJ when imported - the position of the OBJ is not straight. The dark pockets are also visible when adding a material to the jacket and it looks like the pockets are made out of a different material. How can I make sure the the ambient occlusion is more even (so thepockets doesn't become so dark)? I have checked UV normals are facing the right direction. I really appreciate some advice.
Create a view mode that is a cross between the quick mask view and the mesh filter view.
Is there a way to fill a closed Path in Substance 3D Painter?I was excited to see that paths can be used to project brush strokes, which is highly useful, but I could not see any instructions or examples to make a closed Path filled with something. If this is not an existing feature I assume that it requires a different technical solutions than brush strokes.However, it would be very useful to be able to draw solid shapes on surfaces using paths, which is something I would find highly useful when doing elaborate pattern designs on uneven surfaces. Regular brush strokes would not give the same amount of precision for clean edges, etc.
Hi, So the path tool in the newest version of substance painter is bugged now as it won't allow stitches to loop across the full path if the size is too small. This was never an issue and is causing a lot of extra work for us now to fix. Any ETA on a hot fix for this?
When i baked low to high in substance painter, it looks like the lowpoly mesh is going through the highpoly mesh. Also there are black lines on the outside
On the newest version of Windows 11, with the newest versions of Creative Cloud and Substance Painter installed. This is my first time installing an Adobe product and I've run into an issue where Substance 3D Painter gives error code 205, says "Substance Painter has encountered and issue and must close, you will not be able to use Substance Painter at this time" and crashes every time I try launching it, sometimes taking longer than a minute to do so. Both Substance Painter and Creative Cloud are the newest versions, and this issue doesn't occur for Photoshop, only for Substance Painter. I've tried uninstalling and reinstalling, as well as installing it onto a different drive with more storage free, I've tried having no other apps running, I've tried signing out of Creative Cloud, restarting my PC, then signing back in (About a dozen times now), as well as signing out of CC, then restarting, then signing back in through the Substance Painter app instead of the CC app, I've tried cleari
Hey Substance Community!I’d like to introduce UV-Remap – a tool that allows you to edit the UVs of already textured 3D models. This is perfect for merging models with different UV maps and texture sets, or for freeing up space on UV maps to add geometry. Check out this 20-second video for a quick overview of UV-Remap.Features:✅ Edit UVs without retexturing✅ Merge multiple texture sets✅ Free up space on UV maps✅ Tangent-space normal map support✅ Texture Padding/Dilation✅ Support for non square textures✅ Automatic packing vor square textures✅ Dark/Light-Mode✅ Simple and intuitive interface
I am getting this message periodically and time consumingly. "[Project management] Save failed - this is unusual, check previous messages for more information" I can't share the file as it's covered by an NDA, but I see no reason that the file should save fine one minute and not the next. This program is supposed to save me some time texturing and I'm spending half of it dealing with nonsense like this. Sorry for my irritation but I just lost a couple hours work due to this, as I also had to disable the Autosave function as it was taking just over a minute per save, which is not conducive to good workflow. Anyway, I appreciate any assistance.
Hi, I have a very inconvenient issue/bug with my Substance Painter.From a random point, my file doesn't want to save anymore, even increments.I've allready lost a day of work with this, then the next day I didn't had any issues, and today here we go again, it stopped saving at 11:06AM. (It's now 11:50)The auto-save are not working eather.He you can see some screeenshots: Apparently, the autosave stopped working at 11:06AM but the regular "crtl+s" never worked as the last save is indicated the day before (see file explorer screenshot) My substance Painter is up to date, my disk have space in it.Disk ref: Crucial P5 Plus 2To (ssd M2) Thank you in advance for helping out with this !
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