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In Substance Painter, I can't render with graphics, my graphics card is 5080. When will the new version of Painter come out that has the updated iray version.. Because I heard that iray should be version 2024.. This problem is also in Designer.. If possible, prepare an update for this problem for 50 series graphics cards as soon as possible.. This is a very big problem for users.
The underside of the substance painter model is brown and when I paint it and export it, the underside turns black. I want the texture to stay the same everywhere after the bake process. Is there any way to solve this?
Issue: Adobe Substance Designer 2025 (IRAY) Never Starts Rendering (RTX 3090)Problem Description:IRAY rendering never fully initiates in Adobe Substance Designer 2025 (Steam). Logs indicate consistent failures to load critical libraries (libnvindex.dll and associated DYNLIB errors). The GPU (RTX 3090) is correctly detected, but IRAY doesn't utilize it at all—CPU load stays at 100%.Error Logs: [WARN] DYNLIB main error: Failed to load library[WARN] INDEX main error: Failed to load libnvindex.dll System Details:GPU: NVIDIA RTX 3090CPU: Intel i9-14900KRAM: 7600MHz 64GB DDR5Driver: Latest NVIDIA Studio Drivers (clean installed via NVClean and NVIDIA app)OS: Windows 11 (fully updated)Substance Designer 2025 (via Steam)Steps Already Taken:Updated Windows 11 to latest available build.Clean-installed latest NVIDIA Studio Drivers multiple times.Clean-installed Adobe Substance Designer multiple times.Temporarily disconnected all extra monitors to rule out display conflicts.Verified GPU
What material is supposed to look like compared to what it looks like on the model....Have all the quality settings maxed out... this is with roughness to max, it should also be matte. not look like wet slop. All pro materials behave in a similar way.
nothing in spam folder and waiting about 1 week dont think it is right to wait that long
Hi everyone. Im pretty new to this. Ive been in substance painter before but I have only worked on hard surface stuff previously. I am working on my first ever character model that I made and I am running into an issue where I cant paint masks or anything in the 2D view for the body. Everything else works fine. Im attaching a short video to demonstrate what is going on. Maybe someone can help. I have baked a high poly mesh onto a low poly one if that helps.
Does anyone know why the first building looks okay, but the second and third are distorted and misshapen? Nothing in my UVs are overlapping, and everything is in the 0-1 space.
substance 3D Painter is carshing every 2-3 mintue. how ro fix this ?
It seems python any plugins I try to use doesn't work. Substance Painter version is 10.1.1, installed on Win 11 Pro 23H2, even after clean reinstall of SP, scripts still doesn't work. Ofc I put plugins in correct folder, double checked. One of the scripts I tried is from here https://helpx.adobe.com/substance-3d-painter-python/tutorials/creating-a-python-plugin.html, But plugin doesn't load, no custom_export in Python menu, nothing. I included error message.
I'm trying to import a USD file with 2 UV sets. I have a custom shader that uses the second UV set. It works on models imported from FBX, but I am not getting any data in the second UV channel on imported USD files. My second UV data is in the 'primvars:st1' attribute. The primary UV data is in the 'primvars:st' attribute and that works as expected. Is a second UV set supported in imported USD files? I'm on version 10.0.1.
Hey ! So I'm having an issue with downloading new materials in substance. I just downloaded the material i want from the community assets and copy it in assets>materials, but when i open substance it doesn't appear... I've seen that my cache disk is almost full though (95%). Do you think this causes my problem ? If yes, how can i reduce or delete it ? Is it better to reduce it or delete it ? I hope someone can help me !
Every time I open Substance Painter or access adobe.com this warning shows up. It's weird as it doesn't show up on my mac, only my windows pc. I've done virus scans with avast, avira, malwarebytes, microsoft, f-seure, microtrend, etc and it doesn't find any virus. I cant find anyone else having this issue online, so I dont know if its like malware related, a false positive, or if the SSL really did expire. # Update - I spoke to support, they said its a false positive. Please contact norton and get it sorted. You don't want all norton users to see these messages.
I can not open the autosave file. I would lose a lot of work. Please help me.
스팸 프로모션 확인해도 오지 않습니다1주 넘게 기다려도 안 와요
when you create a layer stack, it would be great to have a +/- on each layer. and a drop down border that you can raise or lower. (+/-) so that when you put an effect on top of the stack you can extend its effect to all layers underneath, or limit its effect to one, two three, or whatever is directly under it. SO for example you could apply LEVES adjustment to other underneath layers indivudually, instead of the entire stack. it would be great to specify levels, blur, dirt, a bunch of other filters to specify what they effect under them instead of them hitting EVERYTHING without discrimination. we also need some spline and selection based masking tools. hopefully this all makes sense. ive been using photoshop for 31 yrs, and i know substance is newish, but these tweaks would be fantastic please.
Good day all.Is there way to increase the font size of the UI? My screen resolution is 1920 x 1080. The font size of the UI is not an issue with any other software that I utilize often like Adobe Illustrator, Photoshop, After Effects, Audition, Google Chrome or Visual Studio Code.Note, I searched this forum and the old forum.substance3d.com/ for solutions for this issue. I could not locate a solution in the Documentation. Previous users expressed concerns about the font size of the UI. Specs: Substance 3D Painter, version 7.4.1Build 1418 - 7c8c2fc4fdff1f8e3d4000066a023321898b6277#user_interface #fonts #substance #painter
the occlusion looks broken after bake the mesh ,the uv of the mesh doesnt look overlaped
Greetings everyone, I was working on a model (image 1) and i was unsure how to obtain arched curved bricks like the ones in the second image. Do i have to lay the UVs in a specific way or is there some tool that can do that? I've tried cylinder projection it didn't really work. Thanks in advance.
is there a way to get a pdf version of the painter and sampler doccumentation? id like to be able to parse them and cant really do it from a website.
I have discovered this twice today after many hours of painting several lines across my spaceship model to create panel lines. It will seem as though everything is working fine, but at a certain point I will realize that detail I have added will just disappear. I save often, and the lines will still be present after saving- I'm not sure when it is happening or what is causing this work to disappear. I did not reimport model at any point- it was imported when I originally created the Painter file. For the layer, I am using a fill layer with a black mask and painting the lines as white lines to the mask, rather than painting in a regular layer. My next step will be to just use a regular layer, which may or may not fix the issue. The model has a fairly large set of UDIMs (41 total). Is Painter just unable to handle that many UDIMs (sized at 4k)? Or has anyone else experienced this before and found what might be causing it?
I got an error when doing bake ambient occlusion. the AO display looks inappropriate, with strange patterns, completely unable to detect the angles on my object. On all the 3D objects that I use, the results are the same. Here I give an example of only using a cube because the results will be more certain, it is impossible to experience a wrong backface or UV. but the result is still like this. what do I have to do ? This bug occurred suddenly.
Hello. This is ongoing issue for almost a month ( I checked previous threads ).1. Nothing in spam folder2. Code can magically be send manually by a support team member, but not automatically.3. Identit-e support team told me that issue is purely on Adobe's side. Why this is not fixed yet? If you want to force student to buy product instead - don't give them false hope and just say so.
Hello folks, Could anyone advise on the export set up for exporting textures from substance painter to Iray for 3 ds Max. I am thinking it may well be the pbr metallic roughness one but not sure. ThanksRaymond.
no idea why, and nothing ive done adjusting it in blender has fixed it, need help, the bottom of the box is grey like it has a shadow baked into the mat
Since the latest update of Substance Painter I keep getting the white wall of never ending sorrow. The white fog of a crashed start. I have a Huion drawing tablet that I used with all the previous versions.... until now. The only solution I have found to be able to run the program is to 3. Reset Interface:If the problem is related to window placement, reset the interface to its default layout within Substance Painter's settings. I do this by deleting a folder within the reg edit and delete a preference folder. This resets substance and as long as I have it load on one of my main screens (not the tablet) it loads up. I have to do this everytime - this is ridiculous! I dont have any trouble with Photoshop so why am I getting this issue with sub painter. I have the latest Huion driver and Ive been through your conflict list. If it was anything else it would not load at all - it is down to that folder having to be deleted everytime. Please can sombody give me a more permanent sol
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