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Hi, [EDIT] This issue has now been resolved. Update to drivers version 572.60 or newer to get the fix. --- The latest drivers released by Nvidia (version 572.16 to version 572.47) can lead to corruptions and glitches in the result of the Ambient Occlusion when baking with GPU Raytracing enabled. We have reached out to Nvidia to get this issue fixed. Meanwhile you can try one of the following workarounds to avoid the issue: - Downgrade you GPU drivers (if you can) - Launch Painter with the command line argument --force-optix (this will use Optix instead of DXR) - Disable the setting "GPU Raytracing" in the main preferences (this will use the CPU for baking, which is slower but stable) In the meantime we recommend avoiding these drivers has they could create stability issues in addition to the artifacts.
As per the title, Subsatnce is Destroying meshes. Was fine in previous builds.I have several models that previously shoed fine, but now Substance is destroying them.Included a couple pics to show the issue. Same models work are fine in both Toolbag 5, and 3DCoat.Any idea when this bug will be fixed? Thanks for anu input
Lates Update creating artifacts.Same model was fine in previois builds, and also fine in Toolbag 5, and 3DCoatAny eta on a fix for this bug?
In Substance Painter, when I generate ambient occlusion maps, they don't work correctly. Instead of being created based on the model, they appear as white lines, completely ignoring the model's UVs.What I have tried so far:Reinstalling the programUsing older versionsDeleting the cacheClearing my computer's cacheTesting with a different software (even with Substance Painter’s default models, the issue persists)Using a fill layer and manually generating ambient occlusion, but it still doesn’t workAny help or suggestions would be greatly appreciated!
Hey everyone,I’m having some issues with baking in Substance Painter using a Custom Cage. With a regular bake, I don’t have many problems, but I wanted more control to reduce artifacts, so I switched to using a Custom Cage.The bake works fine on the outer rays, as I expanded the Cage outward. However, I’m seeing some errors in the inner areas. While I’m not entirely sure if it’s the cause, I suspect that the inner rays might not be reaching the model properly.For the Cage, I created it by duplicating my Low-Poly model, then pulling the vertices along the normals. Finally, I deleted the UVs of the Cage file before exporting it.Since the Max Frontal Distance and Max Rear Distance are locked when using a Custom Cage, I can’t adjust those in Substance Painter, so I’m trying to fix the issue in Maya. How can I make sure the rays cover the inner parts of the model? Also, should the Normals of the inner Cage face inward or outward? I assume they should match the Low-Poly, but I want to be sur
So this is a silly and trivial question but limited documentation left me with no choice. I've created a very basic script that creates a project in substance painter with a given mesh file and then saves it to another location. Like this:project.create(mesh_file_path=src_file_full_address) project.execute_when_not_busy(lambda: project.save_as(temp_full_address, project.ProjectSaveMode.Full))Here, the job "finishes" with no errors. but nothing happens in the project. The file is empty! I tried to check the mesh with: `project.last_imported_mesh_path()`, and substance crashes. The thing is that when I run the exact same 3 lines inside the python console in substance's UI, they work just fine and the mesh file is opened inside the app. So I know it's not because of the syntax or anything. I guess I have to run something before or after running these commands but I have no idea what. Does anyone know anything about this?
After Importing the .fbx file into the substance painter, when i am hitting the bake mesh i am getting the output like this even tough i have a clean mesh and properly unwrapped UV's. Any kind of solution is really appreciated, Thank You.
Why this happen?
Hello,The 2d viewport ( and sometimes the 3d too) keeps freezing up to where I have to keep restarting substance painter and reloading all the resources. Is there a fix for this? It's driving me nutz. Thanks.windows 1064 bit32gb vramNvidia geforce gtx 1060 6gb graphics card.driver version 566.36
This seems like a pretty basic functionality for a brush and I can't find a way to do it after looking at the software, the software docs, and searching extensively online. Please tell me there is an easy way to do this that I'm just missing somewhere. If not, then please Devs, prioritize this highly needed feature.
Hi! this happens every time I try to bake, I am doing this from Maya and I already checked for overlapping UVs, and different UV sets but everything is fine
hello everyone, I have substance painter 3d, I created a model, then processed on painter and now I would like to export it on stage, but in the upload tells me that the file is not supported, why?
I am having a problem when I try to create any type of gloss variation. gloss details appear flat, white and non reflective. Using a simple base fill layer with 0.6 gloss and dark grey diffuse and specular.Then I have a another fill layer with a black mask using a fill with a grunge map.I am only using the gloss channel at a value of 0.8.This is what its suppossed to look like. Same layer stack and grunge map and it looks completely different. The gloss details are actually reflective as intended and it is not turning white when being viewed at a lower angle. Using PBR Spec Gloss workflow on Version 10.1.2
Today when I was looking to do some outfit variants, I was met with 3D Painter refusing to launch, at first I suspected it being due to this project being a couple months old, though I was met with the same issue on empty projects. Though I'll get straight to the point and state everything I tried and did: Reinstalled Substance 3D Painter though Adobe Creative Cloud. (Still same issue)Tried downgrading my version through Adobe Creative Cloud. (Still same issue)Tried ripping out the starter-assets to see if the problem can be prevented by not having said problematic files. (Still same issue)Reinstalled it AGAIN (Still same issue)Cleared all local content, cache data, etc. (As in it might as well be the first time it was installed, plus to clear that possible issue of older steam versions also being installed. (aka I only have the one now))Restarting my computer. (Still same issue)Scowered the web for other cases of this (couldn't find a solved instance)Read the shader-doc informati
When I turn on paint symmetry, the plane is based on the center of the total geometry of my project. Suppose that I have several materials in my project. It is frequently the case that I want to symmetrize around a specific subset of geometry containing a single material. To do this in today's version od Sunstancec Painter, I need to turn on symmetry, set the axis, and then drag the offset sliders to (very) roughly get the plane to the center of the intended piece of subset geometry. I would like for a checkbox option in the symmetry settings to choose to center the plane on the active material's geometry, so that I can easily get in the middle without dragging sliders and eyeballing it.
Hey! I've been eperiencing an issue when exporting textures from Substance Painter to programs like Maya and Blender. They look fine in Substance, but warped in other programs: I've been having this problem since I picked up Substance Painter again in August 2022. The mesh hasn't been altered, and the UV map is clean: What's causing this distortion?
Hello! I'm new to Substance Painter. I have an issue in Rendering (Iray) mode. In Environment Settings the Environment Opacity and Environment Blur are greyed out. I can't change these valuses. "Clear color" checkbox is unchecked. I've searched everywhere but can't find solution for this. Please help me to solve this issue.
Hi, I painted at 2K resolution in Substance Painter and exported 4K textures but I noticed a material/texture does not look the same. What might be causing this?I share screenshots below and attached a video showing my layers.
Windows: 11 ProVersion: 24H2Build: 26100.3194 CPU: Intel i9-13900KGPU: Nvidia RTX 4070 12GBRAM: 64GB DDR4Drive: 2TB mvme2 Substance Painter: v10.1.2 -----Ive keep having issues with painter this week. Getting bluescreen many times i try to close Substance Painter. And when windows boots up the file is currupted. I cant revert back to an older Painter version since i then can't open the submited files that are using the new version. And next time trying to open painter it also gives me an error:Substance 3D Painter encountered an unexpected error and is now exiting, please restart Substance 3D Painter and send a crash report. Reason: Failed to open "projectsettings.ini" Not sure what is going on here. Just though to make a post and see if someone has a solution.
Hello,A masking system would be AWESOME for Substance Painter, instead of having multiples materials where we need to plug everything, one materials, multiples mask. it would save so much time. we have one shader for all and can use masks to create different layers under our mask group.Using this on Mari made me realize how easier the life is when we have only one shader.Thank's.
Hi All! Using Houdini on MacOS. All apps up-to-date: If I create materials for and object an attempt to create a new project in Painter using the FBX output, Painter crashes immediately. I have UDIMs. If I don't include the materials then Painter loads the FBX fine and I can work with the UDIM tiles, which is ok but I would like to employ different texture sets. Any ideas why the crash?
We have a huge collection of photo references . Doesens of TBs probably . Does anyone know an Ai that could keyword it with focus to materials, textures. Sorry for offtopic question but I hope the crowd here could know better than random Photoshop folks. Few years ago I tried to upload a few images to Lightroom cloud version . It hardly recognize material/texture / ortho style of images and do unrelated keywords. Same some other Ai services I tried. Wonder if it got any progress lately ?
Hi guys I'm having a problem with the Substance bake. Until yesterday everything was working correctly and today I'm having this type of problem. the UVs and Normals and the other import export settings are the usual ones that I have always used without problems, but today I don't know why the program gives me this error. the problem concerns the Bake of the AO. I tried to make a bake on more or less complex objects and even to make a new bake on existing projects that I had already worked on. the problem is always the same. I had Bake tested on a colleague of mine's PC and everything works correctly for him, so it makes me think that the problem could be with my computer or video card or video card driver, I don't know. Please help me.
Textures are not baking well, especially for ambient occlusion, they are either striped, dotted or completely shifted relative to other textures and overlap! The solution is to turn off GPU Raytracing, but this results in huge CPU usage!
Issue:A strange circle appears when rendering in Iray as soon as Caustic Sampler is enabled. The issue persists after restarting the software and accross projects. What Makes It Worse:Increasing the field of view makes it progressively more visible.What Makes It Better or Removes It:Lowering the field of view reduces it, and at the lowest possible FOV, it almost disappears.Switching to orthographic view removes it entirely.Enabling clear color makes it go away.Disabling the caustic sampler completely removes the issue.
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