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This seems like a pretty basic functionality for a brush and I can't find a way to do it after looking at the software, the software docs, and searching extensively online. Please tell me there is an easy way to do this that I'm just missing somewhere. If not, then please Devs, prioritize this highly needed feature.
Hi! this happens every time I try to bake, I am doing this from Maya and I already checked for overlapping UVs, and different UV sets but everything is fine
hello everyone, I have substance painter 3d, I created a model, then processed on painter and now I would like to export it on stage, but in the upload tells me that the file is not supported, why?
I am having a problem when I try to create any type of gloss variation. gloss details appear flat, white and non reflective. Using a simple base fill layer with 0.6 gloss and dark grey diffuse and specular.Then I have a another fill layer with a black mask using a fill with a grunge map.I am only using the gloss channel at a value of 0.8.This is what its suppossed to look like. Same layer stack and grunge map and it looks completely different. The gloss details are actually reflective as intended and it is not turning white when being viewed at a lower angle. Using PBR Spec Gloss workflow on Version 10.1.2
Today when I was looking to do some outfit variants, I was met with 3D Painter refusing to launch, at first I suspected it being due to this project being a couple months old, though I was met with the same issue on empty projects. Though I'll get straight to the point and state everything I tried and did: Reinstalled Substance 3D Painter though Adobe Creative Cloud. (Still same issue)Tried downgrading my version through Adobe Creative Cloud. (Still same issue)Tried ripping out the starter-assets to see if the problem can be prevented by not having said problematic files. (Still same issue)Reinstalled it AGAIN (Still same issue)Cleared all local content, cache data, etc. (As in it might as well be the first time it was installed, plus to clear that possible issue of older steam versions also being installed. (aka I only have the one now))Restarting my computer. (Still same issue)Scowered the web for other cases of this (couldn't find a solved instance)Read the shader-doc informati
When I turn on paint symmetry, the plane is based on the center of the total geometry of my project. Suppose that I have several materials in my project. It is frequently the case that I want to symmetrize around a specific subset of geometry containing a single material. To do this in today's version od Sunstancec Painter, I need to turn on symmetry, set the axis, and then drag the offset sliders to (very) roughly get the plane to the center of the intended piece of subset geometry. I would like for a checkbox option in the symmetry settings to choose to center the plane on the active material's geometry, so that I can easily get in the middle without dragging sliders and eyeballing it.
Hey! I've been eperiencing an issue when exporting textures from Substance Painter to programs like Maya and Blender. They look fine in Substance, but warped in other programs: I've been having this problem since I picked up Substance Painter again in August 2022. The mesh hasn't been altered, and the UV map is clean: What's causing this distortion?
Hello! I'm new to Substance Painter. I have an issue in Rendering (Iray) mode. In Environment Settings the Environment Opacity and Environment Blur are greyed out. I can't change these valuses. "Clear color" checkbox is unchecked. I've searched everywhere but can't find solution for this. Please help me to solve this issue.
Hi, I painted at 2K resolution in Substance Painter and exported 4K textures but I noticed a material/texture does not look the same. What might be causing this?I share screenshots below and attached a video showing my layers.
Windows: 11 ProVersion: 24H2Build: 26100.3194 CPU: Intel i9-13900KGPU: Nvidia RTX 4070 12GBRAM: 64GB DDR4Drive: 2TB mvme2 Substance Painter: v10.1.2 -----Ive keep having issues with painter this week. Getting bluescreen many times i try to close Substance Painter. And when windows boots up the file is currupted. I cant revert back to an older Painter version since i then can't open the submited files that are using the new version. And next time trying to open painter it also gives me an error:Substance 3D Painter encountered an unexpected error and is now exiting, please restart Substance 3D Painter and send a crash report. Reason: Failed to open "projectsettings.ini" Not sure what is going on here. Just though to make a post and see if someone has a solution.
Hello,A masking system would be AWESOME for Substance Painter, instead of having multiples materials where we need to plug everything, one materials, multiples mask. it would save so much time. we have one shader for all and can use masks to create different layers under our mask group.Using this on Mari made me realize how easier the life is when we have only one shader.Thank's.
Hi All! Using Houdini on MacOS. All apps up-to-date: If I create materials for and object an attempt to create a new project in Painter using the FBX output, Painter crashes immediately. I have UDIMs. If I don't include the materials then Painter loads the FBX fine and I can work with the UDIM tiles, which is ok but I would like to employ different texture sets. Any ideas why the crash?
We have a huge collection of photo references . Doesens of TBs probably . Does anyone know an Ai that could keyword it with focus to materials, textures. Sorry for offtopic question but I hope the crowd here could know better than random Photoshop folks. Few years ago I tried to upload a few images to Lightroom cloud version . It hardly recognize material/texture / ortho style of images and do unrelated keywords. Same some other Ai services I tried. Wonder if it got any progress lately ?
Hi guys I'm having a problem with the Substance bake. Until yesterday everything was working correctly and today I'm having this type of problem. the UVs and Normals and the other import export settings are the usual ones that I have always used without problems, but today I don't know why the program gives me this error. the problem concerns the Bake of the AO. I tried to make a bake on more or less complex objects and even to make a new bake on existing projects that I had already worked on. the problem is always the same. I had Bake tested on a colleague of mine's PC and everything works correctly for him, so it makes me think that the problem could be with my computer or video card or video card driver, I don't know. Please help me.
Textures are not baking well, especially for ambient occlusion, they are either striped, dotted or completely shifted relative to other textures and overlap! The solution is to turn off GPU Raytracing, but this results in huge CPU usage!
Issue:A strange circle appears when rendering in Iray as soon as Caustic Sampler is enabled. The issue persists after restarting the software and accross projects. What Makes It Worse:Increasing the field of view makes it progressively more visible.What Makes It Better or Removes It:Lowering the field of view reduces it, and at the lowest possible FOV, it almost disappears.Switching to orthographic view removes it entirely.Enabling clear color makes it go away.Disabling the caustic sampler completely removes the issue.
I'm trying to install the software on win10 for the first time, with 2560*1440 screen, 100% scale. Yet no matter how I change language, resolution, scale or DPI settings in compatibility, the install button still dont show up.Has anyone encountered the problem or my pc has irregular settings?
As title states.Is there a Havok Game engine plugin for Substance painter?Primarily for exporting settings?Game models that I am wanting to repaint are based on a game that uses the Havok Game engine.I do not see any options for this in the export texture lists. Only ones for like amazon, Unity, Unreal, etc..Just wondering if anyone might know if something like this exists or if scripting is required?I don't script in any way shape or form, Never have been able to wrap my head around coding.Always been a WYSIWYG kinda creator. I can design, create and modify in almost any 2 or 3d modeling software and such, but when it comes to coding.. Not one to soak up that deep of information.
I applied for the student campaign of the Adobe 3D package. I didn't receive a confirmation code in my school email, what can I do? I'm starting a 30-day free trial right now
Hello. While working in Substance painter at high and medium texture levels, I often have a program crash. LOG writes: [Engine Configuration] Export resolution clamped to 4k. More than 2GB of VRAM are required to allows 8k export (1998MB detected). Please tell me how you can solve this problem so that the program works normally?
version: Substance 3D Painter 10.1.2 (Steam edition)OS: windows 11 24H2 (OS Build 26.100.3037)Everytime i try to save a file even on separate drive whole process is stopped and results in a crash. I deleted files from documents and reinstalled it but still same issue.
I've been facing this issue for a while now. Can someone explain what's going on?
Hi, I tried to bake mesh maps from high to low poly, but when I bake the textures, it doesn't do it properly.Everytime I have the same issue, no matter what I do.I tried to smooth normals, recalculate them on blender, I unwrapped it correctly without overlapping the UVs, aligning the high poly and low poly in blender. I tried to fix the problem even by looking for people who had similar issues, but nothing. Despite my efforts, the result is always the same.Please I can't fix the problem and I'm desperate
I am once again getting this error when launching Painter or ANY other Adobe app."Sorry, Adobe Substance 3D Painter has encountered an error and needs to close."I am not going to format my PC as has been suggested. I have uninstalled and reinstalled creative cloud and the apps in question.This has been going on for months and Adobe is happy to take my money and make it virtually impossible to contact anyone or cancel a service THAT IS NOT WORKING.Please solve this today or I will take action to cancel all of my subscriptions and demand refunds, even if I have to stay on the phone for a week.Bug report information:1. Adobe Substance Painter(latest version)2. Windows 10 Pro3. Try and launch the app4. Expect product that I pay for to run but error pops up and closes programThis is ridiculous. It is a known issue that has been going on for years.
Hello community, I am recently a new beginner to Substance 3D Painter and have been learning it through trial and error + YouTube videos. I'm having an issue with "Generators" on any type of fill layer, when I apply a generator with a curvature the mesh ends up going transparent for some reason. I've also tried with "Mask Editor" on the "Generators" and that too end's up going transparent. I'm not sure what I'm doing wrong and I'm a little stuck. The mesh has been exported from Blender, I've checked all the UV's and normals to ensure that they are all flipped and correct but this issue is still happening. It's probably an easy fix that I can't seem to figure out. I've attached below some screenshot's of the issue.Many thanks,
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