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Hey! I often have this issue when baking normal maps in Substance Painter. I'm not sure how to describe it, but it's the green stuff seen here: It makes the model look "shiny" when coloured: I thought that splitting the object into more meshes would help, ...but unfortunately, the problem persists. Here's what my baking settings look like: What can I do to fix this? I've attached both the high and low poly models to this post!
I have some issues with Painter 23. I cannot get a Uniform Shader alongt the Mesh.I nead Help at the import inside of Paint and export to Cinema 4d. Wich Settings do i have to get if i import/export ?
Hi, I am receiving error when trying to export these simple textures I made to trousers.I cannot seem to find solution to this log warning: [MapExporter] The input map 'User1' needed by the map 'pantsvamprie_Material.001_Normal' of the texture set 'Material.001' isn't available because: 'User1' channel is missing in your texture set. I see its relared to normal map, I use pre-made materials I purchased.The normal map exports just stiches, but not the fabric material used in this set up. The specular and diffuse are being exported only for stiching, but lacks that fabric pattern as well and color. What should I be looking at to sort it ? Thank you!
Is it possible to query the output maps using the python API?I would like to replicate this list in the tool im making.
I created a "new_export_preset" by mistake, and when I tried to remove it,[Library agent] Failed to save updated preset 'Blender (Principled BSDF)': The default library 'starter_assets' is only available in read mode because you don't have write permission on it.But I want to remove it!Can someone please tell me how to solve this problem?
I have Adobe Substance 3D Painter installed and on version 8.3.0. I have auto updates disabled in Adobe CC but Painter keeps updating to 8.3.1 which I can't use as my project needs the previous version. I get no warning or option not to update, it's just done it without me knowing sometimes causing me to create projects in the newer version which then can't be used by anyone else on the team. I saw that there is an auto update option in Painters setting but that does not exist for me and maybe it has been removed. I am out of ideas about what to do.
Hi I need a warp projection that works in the 2d uv window so I can warp textures to match new uvs.
Hello, I have been trying to export texture in 4k, in my painter viewport and uvs, everyting seems to be right, but when I export my textures, ecvery one of them has parts that are complety streched mkaing me loose detail in the majority of my model.What am I doing wrong?
Hey guys! I've been having an issue exporting textures using the 2d view output template. When exporting the texture turns out black. I've tried everything I know how. I'm using substance painter 9.0
Ciao, ho un problema di esportazione con il pittore di sostanze.Texturizzo come faccio sempre, solo che dal nulla quando esporto le mappe sono o nere, o tutte rotte, anche se apro vecchi file di lavoro da' lo stesso problema... qalcuno sa aiutarmi?
i am very very new to 3d modelling and substance painter and am dealing wtih this issue when backing my model. i have looked and there is no immediate thing that stands out to me in 3ds max so if anyone has any idea how i could fix this i would love to learn
My substance painter keeps crashing when i try to paint, add a material, start up the defult MeetMat template, and when i bake. i dont know why this keeps happening and it is really frustrating. I have an AMD RYZEN 5 (5000) series and a AMD RADEON graphics card. I recently downloaded plasticity, could it be crashing because some how the OBJs are rendered differently? please help thanks.
Hi ! I'm working on a new project, I'm reproducing the Rivoli street in Paris and I'm actually working on the Road.The Paris's Streets are very large and I wondering how to texture the road ?Even creating 10 Uv's in 4K of the street the quality is too low...How to do ? Have a good day !
When using a stencil, it paints as if the stencil is offset from where I have it. I have my graphic drivers updated and I have tried different tiling options aswell to no avail. The stencil is a square image and the stencil does work in the 2d viewport but not the 3d viewport. The problem occurs in both perspective and orthographic view.
Hi, I'm working on texturing a camera model and I'm having trouble applying textures I created in Photoshop for the f-stop markings on the lens. They come out looking like this: If I apply them to a flat surface they look fine. What am I doing wrong?
Hello. I got the same problem in previous version (think that's it`s happen when I migrated materials or something else). Today I installed latest version and problem is here too. When I try to use default smart masks they are working not correct. Whats happend and how I can fix it?Sometimes I can fix it when update detail texture in setting mask, or update generator - but all settings start be default and it`s not usefull.
Hello! Is it possible to copy texture from one channel to another? Ex: add fill layer, select a texture for the color channel, adjust de texture. Now I want to add some height using the same texture from the color channel, can I copy it? (or must add and adjust by hand again?)
Hello everyone! I am fairly new to 3D modelling and texturing. I have repeatedly encountered an issue in Substance Painter that I cannot really find a solution online for. I often get artifacts / black lines around the UV seams. After trying various tweaks to see if they would go away, I found out that they are caused and affected by Height. For example, if I disable 'Height' on my material, they disappear. Similarly, if I set the Height Ranger slider to 0, they disappear. Height Position is also similar - If the slider is set to 0 or 1, the artifacts disappear. If it's set anywhere in between, they appear. I have attached a bunch of images with examples of the issue and how it disappears when I play around with Height settings, as well as an image of the UV's. For the record, I use Maya LT for modelling. Can anyone help me out please? Is it something that I can fix in Substance, or is it that I am doing something wrong in Maya while UV'ing? Thanks a lot for the replies! 
I am painting a texture using the default soft brush, not using any other features, and it looks fine. but then when i move to a different part of the mesh to paint, these tiny dots appear on the parts i painted previously. They appear over time, and always when i'm not looking. I cannot make progress on my texture as going to fix the problem in 1 spot makes it appear on another.
Sometimes while working in the program, I press ctrl s to save, basically everything works fine, but it happens that at this moment it is written from below that the saving is going on, but it does not stop. Interestingly, before this bug happens, I stop loading icons and thumbnails of materials and textures. repeated attempts to save create even more saving processes (this can be seen in the screenshot) that do not end. HELP!
Hello guys I want to add some stickers to a character that I am working on. I bought this sticker material from youtube EASILY Make Stickers for Substance Painter + Smart Material Download - YouTubeBut when I select the image to use in base color its all stretched Any idea how can I solve this? in the tutorial he just selects the image and the alpha and he has no problem
Hello,I try to export a project with different parts and different texture sets ( Output template : PBR Metallic Roughness ).Everything looks good, except for only one of the texture sets, the BaseColor texture gets exported with transparency on the sides. Other parts looks good, but for some reason, it appears like I have some hidden rectangular gradient or mask that doesn't show on the viewport but on export..Please any idea about what could cause that ? Thanks a lot !!
Hello! I'm trying to make maps for a top that's in three parts....Front, Sides, and Back. For some reason the back bakes much lighter than the rest and I can't figure out why. Has anyone experienced this? Out of 3 maps two bake totally uniform, but not the third even though I'm using the same settings. Pic below. Thank you in advance.
Like the title said, baking in substance crate weird artifact |From Blender, I have tried reseting normal, resize the baked UV size (in SB), soften the edge where this problem occur. But the problem still presist/ The UV and model.I have try to solve this bymanually remove this artifact through painting the normal in SB, But this is really time consuming.
So to keep it simple, I was finished with a model in Blender, and decided to create some textures for it. UV-Unwrapped the whole model, and it's child parts (each with different materials). The Unwrapping worked fine in blender, and so I continued to Substance painter. Baking the mesh maps inside Substance painter revealed the artifacts shown.I have checked for any Overlapping UVs, and even tried unwrapping the UVs while importing the mesh to substance painter.No clue what might be happening, I only have around 20 hours in Substance Painter, and I have indeed checked other related forum posts without much luck.
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