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I would love to use Sampler to create a Trim Sheet with at least two different materials.Let's say Wood and Metal.I couldn't find any tutorial out there.Still wondering, how you can create a simple horizontal mask to define two different materials?thanks for any ideas,appreciate it!
How can you create a Curvature map with Substance Sampler?Can't find any info on that.Thx for any little info,appreciate it!
When sending materials to Substance Painter, the material's name is Untitled, instead of the name of the Project File. Inside of Substance Painter, it's not possible to rename an Untitled Materials that was sent over.Do I miss something hereOr is it something the dev team needs to fix?thx a bunch for any thoughts
What's the difference between the properties Scale and Transformation in the Transform layer?
I am trying the awesome "Make It Tile" Layer.No matter what I tried so far, I am not able to make this texture map seamless and tileable. Any help and suggestions to get this done is highly appreciated.Would love to see if Substance Sampler. can actually handle that.
Hi, How would you script with Python to bulk import image from a source folder into the image parameter of the Weave filter then run some code to reexport the images to folder and repeat this action on all other source images from source folder ? Thank you
So I recently upgraded to a 3070 ti and it seems like the AI powered image to material does not work at all.When I follow any tutorial/guide on how to use it, there's usually another layer that gets created and has more settings, but it doesn't do that at all when I try it.Am I doing something wrong here?
How To Create a Mask on any Layer?Sorry, couldn't find any info on that.Thx a bunch.
Hi,I'm working on a script to export maps from Sampler using python,but I can't find a way to only export the BaseColor channel.Actually it's exporting all of the outputs.Here is a snippet from the scriptAny suggestions? thanks 🙂# Function to export as PNG with Blender export preset def export_as_png_with_blender_preset(asset_to_export, w_res, h_res, destination_path): [blender_export_preset] = ssa.get_export_presets("Blender Cycles/Eevee") asset_to_export.export(w_resolution=w_res, h_resolution=h_res, path=destination_path, format=ssa.png, channels=BaseColor, preset=blender_export_preset) (It's hard to find this kind of info in the API documentation...)
Hi allWe are trying to scan this object but when importing the 40 photos we receive an error when processing. We have tried all different mesh reconstruction geometry details options but always get the same error. what are we doing wrong? Thanks!
How do I know if I am able to download Substance 3d sampler free as part of my creative suite apps?Thank You
Hello everyone,I have been using Adobe Substance 3D Sampler for a while now and I have been wondering if there is a way to write scripts for it from the command line and execute them. I have been searching for information on this topic but I have not found any clear answers yet.I think that being able to write scripts from the command line would be very useful, especially for automating repetitive tasks or for batch processing multiple images. It would save a lot of time and effort in the long run.Does anyone know if it is possible? If so, could you please post some ressources or tips? 🙂Thank you in advance for your help!
Whenever I try to re-generate a half of a texture using content aware fill Sampler just crushes? Trying to extend 2x2 meters Megascan material to bigger coverage for example. I think I read in some release notes that it had been fixed. But I still see no difference. Is it same for everyone?
I've written a script that creates one material per image file in a folder and then adds some layers. Although the document resolution is set to 1024x1024, all newly added layers have 2048x2048 resolution. I have to run this script over hundreds of files, with a bunch of layers for each material. Changing the layer resolution for each layer is very tedious. Any solution proposals?
It has been almost a year and still Substance Samper is useless to me in making floor tiles. I refer you to the original post below which can no longer be commented on. This is unbelievable! https://community.adobe.com/t5/substance-3d-sampler-bugs/floor-tiles-broken-again/idi-p/13386672
Just a small question!When I export the made materials in Sa and import them into 3D max 2023, and apply substance to vray, AO and Specular levels are always not applied in any case. May I ask why?Have AO and Specular levels been applied in other channels?Or this is a plugin error!I am not sure if this issue belongs here. I hope to receive your help. Thank you!
I'm working on a Substance Sampler automation script. It creates one material per texture file in the same folder of the project file, imports one texture per material using the AI-based Image to Material filter, adds some more layers and then proceeds with the next material. The problem is that it keeps filling up the RAM of my computer, and once it is full, usually after a few dozen of materials, the AI algorithm keeps failing and then it only creates black materials. What can cause this, and how can I avoid it?
Hi, I am creating material from Image using substance sampler and exporting the textures. Once I import them into Blender I have issues with the Displacement map. The results look pixilated. I have also tried exporting both in PNG and EXR format and same issue. Attaching some screenshots...Please let me know how that can be fixed.Thanks! Edgar
Hello All, Is there a way to export a single reflection map texture: https://en.wikipedia.org/wiki/Reflection_mappingFrom a material created in Substance Sampler ? Thanks, Jean
I'm using PBR Validate to validate my Base Color, most of the Base Color is Green except a small area which is yellow and red. Therefore it is suggested to use either Hue\Saturation or Brightness to adjust the yellow and red areas as so they change to green. I've done just that, having PBR Validate at the top of the stack and Hue\Saturation immediately following; I got it to look all green as for the PBR validate. Although, when I disable PBR validate and Hue \ Saturation the yellow and red areas reappear ? As well the Base color looks washed out when PBR validate is disabled. How do I remove the yellow and red areas as to acheive an all green PBR validate but not wash out the color map as suggested for the documentation for PBR validate ?
Any timeline when this feature will be available? Its been almost 3 years that this request exists and still no news.I think this feature deserves priority 1 attention, is such a drawback in 2023.
Hello, this is my question about the new feature!When I upgraded the image resolution from 2K to 4K and added a filter on Upscale, I then set this filter to - Layer Input Minimum value (2K) -My question is, at this point, does the minimum value sampled by this filter come from the reduction of 4K images or from 2K images without any intelligent amplification!Thank you very much
Hi! I am facing a difficult problem with the Image to Material AI that I believe to be a bug.I have completely seamless textures I am trying to create maps from, but whenever I run them through the AI, horrible seams are introduced by the software on the edges of the source texture. Is there a way to fix this? Maybe a setting I am overlooking? I've tried tweaking all sliders in the AI settings, but this never goes away. I've included screenshots of what the seams look like. Thanks!
I have an image which had alot of perspective; but Sampler did an alright Job along with crop and the perspective tools to get the image straightened. Although because the image had alot of perspective, parts of the color map; along with the other maps have still that perspective. How can I remove it, is there a way to which I can straightend out those areas by masking them out use a perspective tool then sorta like a content aware fill or clone I can fill in the other areas so that it doesn't look as if it adjusted in that area but yet those areas straighted out ? Otherwise if this is not possible; I suppose hopefully Photoshop. I just thought of maybe doing most of the clean up in sampler.
I wanted to modify the shape of this material downloaded from the Internet, changed some parameters, and the result was very bad. Mainly modified parameters are rock density & rock scale. I also found that by modifying random seed, the material has not changed anything, how should this be solved? Thanks for the reply.
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