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Using Sampler for cusom fabric dev and noticed the most recent version of sampler has a big issue. The "Color Custom Weave" tool is missing/broken. I don't get the typical import image or paint option when I toggle the option on. I get a blank drop down menue that does nothing...Anyone else experiencing this issue? Using MacOS Monterey v12.4Adobe Sampler v4.2.1 This bug has rendered the software useless to us...
As mentioned above. I'm trying to run the unmodified version of the export_all.py script found here:https://helpx.adobe.com/substance-3d-sampler/scripting-and-development/create-a-script-with-python/example-scripts.htmlWhen I start the script, nothing happens. Nothing at all, no UI interactivity, no files are being exported, nothing. I'd call it a crash, but it still shows changing CPU activity - what doesn't have to mean much.The script seems to be fine, so I assume there are some heavy bugs in Sampler which make it impossible to be used in a production environment. Which is pretty disappointing. App version: Latest supplied by the Adobe CC app, freshly reinstalledPlatform: WindowsSteps to reproduce: Open file, start script, crashExpected result: Files get exportedReal result: App hangs infinitely, no files get exportedThis is a critical error in Substance Sampler's Python pipeline.Not even the most simple example works. Or the documentation is outdated.
What's the difference between the properties Scale and Transformation in the Transform layer?
I am trying the awesome "Make It Tile" Layer.No matter what I tried so far, I am not able to make this texture map seamless and tileable. Any help and suggestions to get this done is highly appreciated.Would love to see if Substance Sampler. can actually handle that.
I have created some tiled materials. The customer complains that they are too large, which is because of how the tiling algorithm works. When I enter a transform layer on top of the stack, I'd expect the tiled material to be scaled while keeping its tileability, but when I scale it, the tiling doesn't match anymore. Is this a bug or a feature? Any hints on how to avoid this?
Hi, How would you script with Python to bulk import image from a source folder into the image parameter of the Weave filter then run some code to reexport the images to folder and repeat this action on all other source images from source folder ? Thank you
So I recently upgraded to a 3070 ti and it seems like the AI powered image to material does not work at all.When I follow any tutorial/guide on how to use it, there's usually another layer that gets created and has more settings, but it doesn't do that at all when I try it.Am I doing something wrong here?
How To Create a Mask on any Layer?Sorry, couldn't find any info on that.Thx a bunch.
When Exporting Texture Maps, the Default Name always Starts with Untitled.By default, it should always start with the Project Name.Thanks
Hi,I'm working on a script to export maps from Sampler using python,but I can't find a way to only export the BaseColor channel.Actually it's exporting all of the outputs.Here is a snippet from the scriptAny suggestions? thanks 🙂# Function to export as PNG with Blender export preset def export_as_png_with_blender_preset(asset_to_export, w_res, h_res, destination_path): [blender_export_preset] = ssa.get_export_presets("Blender Cycles/Eevee") asset_to_export.export(w_resolution=w_res, h_resolution=h_res, path=destination_path, format=ssa.png, channels=BaseColor, preset=blender_export_preset) (It's hard to find this kind of info in the API documentation...)
Hi allWe are trying to scan this object but when importing the 40 photos we receive an error when processing. We have tried all different mesh reconstruction geometry details options but always get the same error. what are we doing wrong? Thanks!
How do I know if I am able to download Substance 3d sampler free as part of my creative suite apps?Thank You
Hello everyone,I have been using Adobe Substance 3D Sampler for a while now and I have been wondering if there is a way to write scripts for it from the command line and execute them. I have been searching for information on this topic but I have not found any clear answers yet.I think that being able to write scripts from the command line would be very useful, especially for automating repetitive tasks or for batch processing multiple images. It would save a lot of time and effort in the long run.Does anyone know if it is possible? If so, could you please post some ressources or tips? 🙂Thank you in advance for your help!
We released a Bugfix update for 3D Sampler. Version 4 4.2.1 DORAYAKI (Released: 21 September 2023) Added : [Content] Image to Material - Improve microdetails generation in normal maps [Content] Image to Material - New delighting intensity parameter [Layers] Images can be added in the Image Import layers [Layers] Images can be removed in the Image Import layers [Layers] Invalid layers can now be deleted [2D View] Shift+C shortcut to cycle back the channels [3D Capture] Display a warning toast when user import less than 20 images [Application] New preferences to set the default material texture tiling value [Onboarding] Updated tutorial UI for Image to Material (AI) and Upscale [Scripting] 3D Capture API: DatasetInfo has more data when Capture3dState is set to aligned [Scripting] New select_asset argument to create_asset(). New functions: wait_for_computation() and clear_render_cache() Fixed : [Layers] Crash when Crop region is very small [Layers] Crash when
I'm having an issue with Substance Sampler. I've been tryong to play around with the Photogrammetry Tool, and when I get to Mesh Reconstruction, I always get an error message (see errorimage01). My photos aren't the problem. A friend tried mesh reconstruction on her computer with my photos and it worked great. I believe the issue is that my caches are going off of the cloud instead of any of my local drives. Apparently, my User profile is all linked to OneDrive, and that's where my caches are going. I tried to change them (the 2 caches and my 3D capture) manually to my local drive and got the same error. Has anyone experienced this issue before with PC laptops? I've updated my graphics card driver settings adn optimized them; my specs all appear good to run the program, I have enough space on my local drives and on the cloud (my OneDirve has 1 Terabyte of space,)Any help would be much appreciated.
Whenever I try to re-generate a half of a texture using content aware fill Sampler just crushes? Trying to extend 2x2 meters Megascan material to bigger coverage for example. I think I read in some release notes that it had been fixed. But I still see no difference. Is it same for everyone?
I've written a script that creates one material per image file in a folder and then adds some layers. Although the document resolution is set to 1024x1024, all newly added layers have 2048x2048 resolution. I have to run this script over hundreds of files, with a bunch of layers for each material. Changing the layer resolution for each layer is very tedious. Any solution proposals?
It has been almost a year and still Substance Samper is useless to me in making floor tiles. I refer you to the original post below which can no longer be commented on. This is unbelievable! https://community.adobe.com/t5/substance-3d-sampler-bugs/floor-tiles-broken-again/idi-p/13386672
Just a small question!When I export the made materials in Sa and import them into 3D max 2023, and apply substance to vray, AO and Specular levels are always not applied in any case. May I ask why?Have AO and Specular levels been applied in other channels?Or this is a plugin error!I am not sure if this issue belongs here. I hope to receive your help. Thank you!
I'm working on a Substance Sampler automation script. It creates one material per texture file in the same folder of the project file, imports one texture per material using the AI-based Image to Material filter, adds some more layers and then proceeds with the next material. The problem is that it keeps filling up the RAM of my computer, and once it is full, usually after a few dozen of materials, the AI algorithm keeps failing and then it only creates black materials. What can cause this, and how can I avoid it?
Please add the ability to copy/paste/duplicate layers.
I would like to be able to use a custom generator (sbsar) to generate masks into Sampler, for example to use with the Embroidery filter.
Using Sampler 4.2.0: Steps:1. In Sampler, use a filter or image having shapes using various grayscale levels (but as RGBA) in the basecolor channel with an alpha channel delimiting the shapes.2. Export the basecolor as PNG: check the export has proper transparency as defined by the source image or filter (it should) .3. Back to Sampler, add a Color Variation filter on top to assign each grayscale level to a specific color.4. Export the basecolor as PNG. Expected result: the PNG should still have transparency. Actual result: transparency is not present in the PNG.
Hi, I am creating material from Image using substance sampler and exporting the textures. Once I import them into Blender I have issues with the Displacement map. The results look pixilated. I have also tried exporting both in PNG and EXR format and same issue. Attaching some screenshots...Please let me know how that can be fixed.Thanks! Edgar
Hello All, Is there a way to export a single reflection map texture: https://en.wikipedia.org/wiki/Reflection_mappingFrom a material created in Substance Sampler ? Thanks, Jean
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