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I'm using PBR Validate to validate my Base Color, most of the Base Color is Green except a small area which is yellow and red. Therefore it is suggested to use either Hue\Saturation or Brightness to adjust the yellow and red areas as so they change to green. I've done just that, having PBR Validate at the top of the stack and Hue\Saturation immediately following; I got it to look all green as for the PBR validate. Although, when I disable PBR validate and Hue \ Saturation the yellow and red areas reappear ? As well the Base color looks washed out when PBR validate is disabled. How do I remove the yellow and red areas as to acheive an all green PBR validate but not wash out the color map as suggested for the documentation for PBR validate ?
Substance Sampler 4.2 has a new feature for linear upscaling. Although I would like to see the option of only upscaling a masked region that and the option of removing blur from areas of an image which typically is done using upscaling.
Any timeline when this feature will be available? Its been almost 3 years that this request exists and still no news.I think this feature deserves priority 1 attention, is such a drawback in 2023.
Hello! Perhaps my question has been asked here more than once, but unfortunately I have not found a solution. I need to export textures from Substance Sampler (the latest version of the program) in resolution 8k. I import textures in resolution 8k, do something with them and need to export in the same way in 8k. Thanks in advance for the answer!
For some reason the in app link to the Documentation (via the Help menu), appears to be broken, showing a 404 page not found error. Can we please get this fixed 🙂 Thank you.
Hello, this is my question about the new feature!When I upgraded the image resolution from 2K to 4K and added a filter on Upscale, I then set this filter to - Layer Input Minimum value (2K) -My question is, at this point, does the minimum value sampled by this filter come from the reduction of 4K images or from 2K images without any intelligent amplification!Thank you very much
Substance 3D Sampler 4.2 introduces a new AI powered version of Image to Material and a new AI Upscale feature. This version includes complete control of the resolution per layer. Release date: 05 September 2023 Image to Material – New Version Image to Material generates material channels (base color, roughness, normal, displacement and metallic) for you from a single image.The updated version of Image to Material improves the material generation and the range of materials supported. Now, Image to Material has been trained on all material types, generating better results for Fabric, plastic, wood, etc. The updated version has a new parameter to select the material type to generate accurately all channels and automatically adjust the range. AI Upscale Thanks to the new Upscale layer, Sampler enhances features of your material or image by multiplying by 2 or by 4 the resolution of your asset (material or image). This allow
Hello, I'm not sure if it is a bug or a feature but if it is a feature it is a pretty bothering one : if I save as a new file with a new name I expect the new file to behave as a totally independant one, not with dependancies with the other version.I'm using a picture A as base in the file 1.If I create a file 2, it is in order to be able to use a picture B independantly in the new file. If B change A it's... useless. It's a huge loss of time if I have to redo everything. At the minimum, we need to have the possibility to choose. UPDATE : Ok, now to make things worse, the duplicate file leads sampler to crash at launch.If I can understand Painter, Sampler and Designer to be, somehow, synchronized, a new file shouldn't be synchronized in anyway. From what I can see, the bugs and crashes comes both from the material and from the reference picture. The two files share some kind of references somewhere instead to have their own references.In other words :- The origin file i
Hi! I am facing a difficult problem with the Image to Material AI that I believe to be a bug.I have completely seamless textures I am trying to create maps from, but whenever I run them through the AI, horrible seams are introduced by the software on the edges of the source texture. Is there a way to fix this? Maybe a setting I am overlooking? I've tried tweaking all sliders in the AI settings, but this never goes away. I've included screenshots of what the seams look like. Thanks!
I have an image which had alot of perspective; but Sampler did an alright Job along with crop and the perspective tools to get the image straightened. Although because the image had alot of perspective, parts of the color map; along with the other maps have still that perspective. How can I remove it, is there a way to which I can straightend out those areas by masking them out use a perspective tool then sorta like a content aware fill or clone I can fill in the other areas so that it doesn't look as if it adjusted in that area but yet those areas straighted out ? Otherwise if this is not possible; I suppose hopefully Photoshop. I just thought of maybe doing most of the clean up in sampler.
I've been attempting to import pictures( of a Zootopia style wolf ), that are multi angle but for some reason it keeps giving me a unexpected error, yesterday the pictures did import but it would fail on the align stage, but now it doesn't even import into the program anymore
Please add more possibilities for custom pattern in Pattern filter.Adding Offset X and Y properties and more can enhance process of creating pattern.
I wanted to modify the shape of this material downloaded from the Internet, changed some parameters, and the result was very bad. Mainly modified parameters are rock density & rock scale. I also found that by modifying random seed, the material has not changed anything, how should this be solved? Thanks for the reply.
Why is embroidery limited to a maximum of 6 colors? This makes me very limited. Most embroidery colors are often more than 6, especially when I want to make an embroidery patch on clothes! This is the embroidery pattern I want to add. If there is any solution, please let me know. Thank you very much!
Hello guys, I am trying to photo-scan my motorcycle, which is covered with a reveal cover on the top. Any idea what kind of fabric I should use to get for working well?Any suggestions would be super helpful!
Hi! I've just got started on Adobe Sampler and I'm trying to convert a set of images from a product photoshoot into a 3D object. Importing the photoset goes fine, but it comes up with "an unexpected error occured" in the alignment process. I made the images transparent PNGs in the hopes that it would be super easy for the AI to find the object but even with bight green background JPEG, it threw up the same error. Any advice? My PC specs are attached, as well as a error log and a screenshot of the error!
Hi, i am trying to add a decal like in the documentation but having a hard time working out what to do. I have changed the decal to opacity and used an image, but the image just looks like a square cube. Any advice for a complete newbie, please? I have a imple base layer and a decal layer on top/. https://helpx.adobe.com/substance-3d-sampler/filters/generators/decal.html Thanks
Although I know that there are different plugins available now that can achieve hair effects, and sometimes I want to make a plush carpet, I still want to ask you, is it possible to add hair filters in Sampler?
Hello! I made a script that creates an asset, adds a layer and sets a layer's parameter. When it runs from the main thread, everything works. When I use threading, it doesn't set the parameter value. If I add a pause before the parameter setting, and manually select the created asset in the assets panel while the script is sleeping, it works.App version: 3.4.1Windows 10 x64Steps to reproduce:1. Run the script attachedExpected result: Created an asset BUG, layer Blur added, changed Intensity parameter value to 5Actual result: default Intensity parameter value of 1import time import substance_sampler as ssa import threading def main(): ssa.save_project() asset = ssa.create_asset('BUG', ssa.AssetType.material) parameter = 'Intensity' filter_name = 'Blur' filters = ssa.get_filters('') filter = next((x for x in filters if x.name == filter_name), None) asset.insert_filter(filter, 0) layer = asset.get_layers()[0] parm = next((x for x in layer.parameters if
I made a project on the most recent version of Sampler last night, and this morning it says the project is invalid. Or it hard crashes on loading it. In addition files I made in 2021 won't open with a variety of different errors, either 'filters aren't supported on my hardware' or 'the file could not be read' My experience with saving and loading in this software has been awful, I don't know what I could be doing wrong. I don't have problems with any other substance programs, and my hardware is high end, and I have the latest version of all drivers. Here are dropbox links for all the problematic files, I would appreciate any assistance. I am trying to teach a class to use this software, but if it's this unreliable in simply saving and opening files, I just can't rely on it. 'Invalid Project" - made with latest versionhttps://www.dropbox.com/s/g3ew0paoeuzsmas/subwayStationMaterials%20-%20invalid%20project.ssa?dl=0'Cannot be read' - made in 2021 vers
When importing images for 3D capture the Focal legth field now says Focal length (pixels). In all the documentation and tutorials that field is entered as focal length in mm. How do you convert the focal length of an image into pixels?
hi there everyone, I was looking to use the free trial of Substance sampler. But, for the life of me, I cannot find where it says how long the trial period is.I don't want to waste it by downloading and then not getting an opportunity to use it.I know it's probably there right in front of me. So, please, no flames. 🙂Graham
Hello, our IT dept have installed Substance Sampler for us on our mac but when trying to create a new project the option to create a new 3D object using 3D object (beta) is not appearing an an option. We succesfully used this proir to the IT dept re-imaging and re-installing all software on our mac. We are also unable to open this previous project now, and can't create a new one as the 3D Object (beta) is not appearing where we expect to. Does anyone know why this option is not there anymore, or how we can get it back?Any help greatly appreciated!
Is there some other way of panning the 2D image left or right in the viewport on MacOS Ventura? The Docs say to Middle Click and Drag. But there seems to be NO middle click with Magic Mouse. ...from Documentationhttps://helpx.adobe.com/substance-3d-sampler/interface/2d-and-3d-viewport.html://helpx.adobe.com/substance-3d-sampler/interface/2d-and-3d-viewport.html
Hi, according to the changelog, Sampler should be able to support Apple Silicon. I already tried removing and reinstalling through Steam, but only ever get the Intel edition. Painter and Designer are being installed correctly with the Apple Silicon binaries. How can I install the Apple Silicon version of Substance Sampler (Steam Edition)? Thank you
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