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Im creating materials in Substance Designer using sRGB IEC61966-2.1 color management and then tryin to use them in Sampler, but I cant seem to find any color management options in Sampler, making it pretty much useless for my work flow needs and at this point dead in the water. Am I missing something or does Sampler not have any color management?
This release includes a new Send-To workflow, to send assets to third party apps where the Substance plugin is installed in a single click, and new texture generators.You can find more info about this release in the release note and in the documentation for the send-to workflow.
Can someone recommend an algorithm for recreating such a texture?
We released a hotfix for Substance 3D Sampler! Version 4 4.5.1 GRUYERE (Released: 30 July 2024) Fixed: [Layers] Painting greyscale masks does not work, impacting tools like Clone Stamp, Paint Warp, Content Aware Fill
Hi,I recently saw another post where a user asked if presets had been removed from a particular filter and was informed that yes the presets were removed and that 'Unfortunately the documentation is not up to date anymore'. Here is the thread I am referring to... https://community.adobe.com/t5/substance-3d-sampler-bugs/surface-relief-presets/idc-p/14744616#M464After doing a bit of digging it has raised the following questions...Why is the documentation not kept up to date? It can be very frustrating and time consuming for users when they are not sure if it is them doing something wrong, there is a bug in the program, or if the documentation is out of date. What is the policy at Adobe with regard to keeping the documentation up to date?Why are some changes not included in Release Notes (for example, the Surface Relief filter now no longer has presets, yet I cannot find it listed in the Release Notes). This is despite the fact that the title of the page I went
Hi,As I have posted questions with regard to the latest version 4.5 and not recieved any answers, I will ask again here.1. Dirt filter normal map still is not working for me - the release notes say it was fixed. For more information look at my other posts...https://community.adobe.com/t5/substance-3d-sampler-bugs/dirt-filter-normal-map-issues-v4-5-0-windows-10/idi-p/14750130https://community.adobe.com/t5/substance-3d-sampler-bugs/dirt-filter-normal-map-issues-v4-4-1-windows-10/idc-p/14744580#M462 2. Release notes for 4.5 mention Added content - New texture generator category - Gradients. I cannot find it anywhere (I also asked this question on the 'New Sampler 4.5 Release!' thread). Can someone please give more information on this. Where is it? What is it for? 3. Release notes for 4.5 mention Added content HDRI Tools - new Environment rotation filter. Again, I cannot find it anywhere. I compared the ...Resources\assets\StarterAssets folder to the last version
Trying to use the Clone Stamp tool in Substance Sampler. I can set the sample point and then click and drag over the part I wont to clone over, but nothing happens. In every tutorial ive watched, the area you are cloning is supposed to turn lighter, indicating the cloned texture area, but thats not happening either. No idea if its bugged or I'm doing something wrong, but it seems like a pretty straight forward tool, but cant get it to work.
Hi,I have just installed the latest version, 4.5.0 (before doing this I uninstalled the previous version 4.4.1 and restarted my pc).The release notes mention that the following issue is fixed - Applying a Dirt filter on top of Image to Material generates a black normal. However I am getting the exact same results I was getting previously (a black normal map when applying the dirt filter to Image to material... also a black normal when appllying the dirt filter to a material downloaded from the asset store.).Here is a link to my previous thread... https://community.adobe.com/t5/substance-3d-sampler-bugs/dirt-filter-normal-map-issues-v4-4-1-windows-10/idc-p/14744580#M462Thanks
How to use the same generator not only for color, but also for roughness and heights for example? If I turn on roughness it affects the entire layer, not just the generator pattern.
Have the Surface Relief presets been removed in 4.4.1? I've seen them in tutorials but they dont show up for me.
Hi,I thought this had been fixed in the latest version... but have just found another bug with it. When I create a material using image to material and add a dirt layer... the normal map ceases to exist. (see attached images).I was just following the "How to Use Generative Tools in Sampler for Fast Iterations" video on youtube https://www.youtube.com/watch?v=YD3tPlO5h3gIt works on the video when he adds the dirt filter (go to 4:04 to see). However, it says the filter needs to be updated, which shows that the video example uses the previous version of the dirt filter.Can you please test and confirm this is not just happening at my end.Thanks.
Good day, I have a problem with Adobe Sampler. All images prepared according to the specifications, however, I still get the error " An error occurred while processing dataset". I have a video, I can send. Please help me and fix it. I sending video - https://we.tl/t-pg7f3wGNGl Thanks
Hi,I have found that some materials from the Substance 3D Assets site which I was able to import in previous versions of Sampler are now failing to import using all of the following methods...1. Drag the sbsar from Windows explore into the 3D view2. Drag the sbsar from Windows explore onto the layers panel3. Drag the sbsar from Windows explore into AssetsYour assets panel4. Add the material using the + button in the assets panel.No errors appear on screen, pc does not freeze or hang. Its like trying to add the material is just ignored. As mentioned, this is the case with some materials, not all. For example, Chipped Off Paint SteelDOES work...https://substance3d.adobe.com/assets/allassets/bc84bc401cecfa282de1a6c66c14591989c5ebf4?q=chipped%20off%20paint&sort=-searchScoreBurnt Metal does NOT work...https://substance3d.adobe.com/assets/allassets/f4dd8150fba15cc143eb426050b14e5100c15729?q=burnt%20metal&sort=-searchScore Can you please tell me why this
Hi,I imported an image to the 'Your assets' section in the assets panel and used it as a pattern on a material, saved the .ssa and closed Sampler.Not happy with the image I imported, I proceeded to make further edits to it in Photoshop and overwrite the original version of the image.Opening the .ssa file again I noticed the image had not updated in the 3d viewport, 2d viewport, or when exporting the PNG texture. Right clicking on the image asset in the assets panel brings up the path where the asset is stored.... C:\Users\username\Documents\Adobe\Adobe Substance 3D Sampler\yourAssets. I then closed Sampler and overwrote the image in this folder with the newly edited one.When I opened Sampler again I saw this still did not update the image asset. I cleared all cache files (both textures and thumbnails), closed Sampler, reopened the file.... and STILL it was using the original version of the image (both in the viewport and exported as a PNG texture).Then I noticed that th
Hey guys, I have a custom script working for exporting tiff files. All the logic works and Im using a custom preset for converting my custom maps. The issue Im hitting right now is that it always exports every texture in the preset, regardless if it has information in it or not. So now Im trying to find a way to only export textures that have "Is Computed" set to on. I know I can update the script everytime I have a different set of textures that need to be exported but that seems silly. I've looked through the API documention for sampler and nothing stands out that appears to answer this goal. Also I have also tried to make calls to the export api that is standard in sampler export process. The idea here is maybe I can set the active channels in that list and use that as a way of exporting what I need. I was blocked in this attempt too.Curious what you guys think and if there is a way to only export "Is Computed" channel that are on. # Import the necessary modulesimpor
Hello, I have a texture 8k x 4x which I crop to 2k and run Image to Material (AI) over it - problem is it takes ages and once it update I seen insane resolution of the output - what's going on?
Sorry for the long post... but this is very important.Given the recent attention Adobe has been given with regard to their Terms of Service and their confusing responses - for example, telling customers "We don't trrain generative AI models o your content unless you choose to submit it to the Adobe Stock Marketplace" as quoted from the video titled Adobe Terms of Use Update, presented on Adobes youtube channel https://www.youtube.com/watch?v=VETOSYXL7LY. However, if you have Photoshop and have been participating in their Photoshop Improvement Program... then this is EXACTLY what Adobe claims you give them permission to do (see attached image 01). Because without telling customers, they added an extra option and checked the box without users consent. It is titled "I give Adobe permission to use my images and associated data to train Adobe's generative AI models". So now... like so many other people, I have major trust issues with Adobe... which brings me to my
This is what I got: from this source image (png) Default settings, just opened Sampler, dragged image onto the sphere, picked AI image to material, default settings. Not only material is broken, it uses arbitrary resolutions - I selected 2k for document size, input image is 2k, yet it used 5k for image and I can't change it - it's greyed out:
May continues to bring good things for the Substance 3D ecosystem. After last week’s major new release of Substance 3D Painter, we’ve just released the latest versions of Substance 3D Sampler and Substance 3D Stager! Sampler now includes a range of features powered by Adobe Firefly. First up is Text to Pattern (AI). Type in a text prompt for a pattern, and Sampler will generate four tileable patterns that can be used to form the basis of a new material. In all, this means fast and effortless creation of patterned materials. Another new feature in Sampler: Image to Texture (AI). You can now use a photo or image as a reference to generate tileable textures, allowing you to iterate quickly, with more control over final results. These textures can then be used as materials in Sampler. This release of Sampler also includes Text to Texture (AI), which we debuted in March. Type in a text prompt and generate a selection of photorealistic textures. That is, you can
I have tried adding the updated dirt filter to fabric but it isn't visible when added as a layer. I know there has been issues with this filter recently, has that been fixed now? Otherwise if I have my settings wrong please advise 🙂 Have included images to show before and after filter is the same. I am on 4.4.0 but I updated the dirt filter when prompted
One simple question: Are we allowed to sell the generative textures in our commerical products, like assets? I think e.g. on a room where I generate with Substance Sampler AI a titlable floor and wall texture and sell this product on a 3D asset platform that others artists can use the room incuding the textures for their work.And what is about e.g. and texture asset libary, e.g. for the Blender Asset Browser. Can we use the generative textures for those kind of stuff? (Asking this out of coursity, I'm personally only interested on the upper scenario).
Hi, I am receiving this error message every time I add a filter like Dirt, Water, Color variation or color replacement. Imposible to create a material. I am working with a Mac Studio M1 ultra. I have deactivated the option of GPU in the seccction of Machine learning of preferences. Could you please give me info to solve the problem. Thanks in advance.
Whne trying to open a file in Substance Sampler , either directly from the file, on the recent list or using the file open command Substance Sampler closes. I would prefer to avoid recreating files. I also just had a problem with the Beta version not importing a custom filter. I've attached my log for refernce. Also, the eyedropper is not working on my extended display, it will only show black regardless of the color I'm over.
Why is there no dirt filter in 4.4.0????Has this been moved? Removed? Changed?Please explain.Thanks
Hello everyone, a quick question, is it possible to crop a 3D model afterwards? Probably too little exposure in the studio has resulted in excess material that needs to be removed.As a note, I have already made smaller models (vases) and never had a problem. Now with larger (more complicated) pieces the programme has some problems.I have inserted a screenshot, there is something at the bottom that needs to be removed. I would be happy if someone has a solution.Luca
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