A community for Substance 3D Stager users.
Recently active
I've identified many, many features within Substance that hard crash my Apple Silicon Mac. Specifically what is preventing my workflow includes a complete inability to use post-processing effects after rendering, and many materials sending me to reboot. This is compounded with my inability to edit materials within painter has kept me from being able to complete any work on these new updates. Adobe team please fix, there is a log attatched but it doesn't reflect all of the catastrophic issues.I'm using a 2022 Mac Studio with an M1 Ultra, 64 gigs ram/vram, 4k display via Thunderbolt
Description of the IssueWhen importing an OBJ model with an accompanying MTL file that uses Windows-style backslash \ directory separators in the texture paths (e.g., map_Kd textures\my_diffuse.jpg), Substance 3D Stager on macOS fails to locate the textures. The same model and MTL file work correctly in other applications if the backslashes are replaced with forward slashes (/). This indicates that Stager is not parsing or automatically converting backslash paths, causing missing texture references. Steps to Reproduce1. On macOS, create or acquire an OBJ model with an MTL file containing texture paths like:map_Kd textures\my_diffuse.jpg 2. Open or import the OBJ in Substance 3D Stager.3. Observe that the textures do not load, resulting in missing or default materials.4. Edit the MTL file to replace backslashes with forward slashes (map_Kd textures/my_diffuse.jpg), then re-import.5. Notice that now the textures load correctly. Expected BehaviorSubstance 3D Stager should h
Is anyone familiar with how to make the background of a PNG render transparent? I recall doing so in Painter but it seems that Stager is a bit different. Any and all help is appreciated, thanks!
初めてコミュニティを使うので、いまいちやり方がわからないです。学校の提出期限が迫っており、少し焦っています。助けて😞
HUGE news for the Substance 3D ecosystem: today we’re launching unmetered access to the complete Substance 3D Assets library for Adobe Substance 3D subscribers. This means that every Substance subscriber on a Collection or Texturing plan has access to the full collection of nearly 20,000 professional materials, models and lighting environments without managing points. Moreover, this also means that Student licenses will now have access to 3D Assets. Head over to our post about this on the Adobe blog to learn more, or go to Substance 3D Assets right now to see what you can start creating.
In the new Substance Stager version 3.0.2 I've got the message: Unable to enable GPU rendering. I've updated my NVIDIA RTX 4000 to the latest drivers, Uses Windows 11. Nothing helps. Any suggestions what to try more? Rendering takes forever without GPU /Eva
I'm using a UDIM workflow on a model in Painter, and attempting to render it in Stager. When I import my model into Stager as an FBX, it imports with all of the materials applied to various areas of the model correctly. However, the bug I'm observing is that textures applied to the first material (UDIM 1001) appear on all of the subsequent UDIMs as well. In this case I'm using normal maps to start.
I have a new installation of Adobe Cloud, and have installed Stager from that app. I have the necessary licenses. Every time I open Stager, I get the splash screen, then it tells me it's going to close because I need to install the app via the Adobe Cloud app (which I've done...multiple times). Mac OS. Sequoia 15.1.1. M2 Mac Mini Can anyone provide some insight?
Hi All I am just trialling Substance (previously a Keyshot user). One of the things I am struggling to succeed with is Brushed Metal on a 6 sided shape. Each edge is rounded For some reason, Stager is putting the brush strokes in the correct direction, but on the rounded edges it is canging the orientation of the brush strokes by 90 degrees which is incorrect. Do you have any thoughts on how to correct this? It gives best results using UV projection. I have tried the other two projection types. Here is a screenshot of the issue. The green lines show the brush strokes behaving correctly, but the red ones on the radiused edge are incorrect. https://app.screencast.com/1qO5dxDHr6xBK Any help would be greatly appreciated. Thanks
Dear Adobe,Please help.My stager will not export my animation files to mpg4 or gif.It starts and then puts up error log.Im running M2 Ultra mac with 128g ram.Thanks,Phil.
When trying to access “Libraries” a dialogue box pops up that says “Share and update team assets smoothly” with “Skip” and “Next” buttons. Choosing either button takes you to a dialogue box that says “Browse libraries in business storage” with a “Done” button. At this point the button is unresponsive and I cannot get rid of the dialog box to access any libraries. Any ideas? THANKS in advance!
Dementionアプリを起動しDemention形式の保存ファイルを開くと、アプリケーションエラーが発生し何も操作できない。何度も再起動しても治らないので困っている。新規作成で3Dモデルを読み込みしてもエラーが出ます。
Hi Community, Is there a easy way to cancel a 3D Model to Image generated render and revert to the initial object ?I found how to hide or see the object guide but not how disable the effect applied.Any assistance would be appreciate.Thanks
Selling a Substance material as part f a 3D model is not permissable. But selling a Stager Product with the substance material ? Since the buyer must have a Substance license it must be permissable right?
Hi, I'm having an issue loading a file in Substance Stager I have been working on with no prior issues. I'm unable to tell from the log file what exactly the issue is, and I am able to open other files without any problems. I've attached the log file, if anyone has insight into why this is happening or how I can fix it, that would be greatly appreciated. Thank you!
Hello I have added 3D text to the sides of a cube. When i rotate the cube, the text moves with the sides in design. However, when i use the timeline to preview the render, the text does not move with the cube. I have merged all the text and the cube but it does not seem to work as a single object. Is it possible to add 3D text to a 3D shape and then use the rotate/spin rendering? Thank you Stuart
Does Stager support remote scripting the same way Painter does?From my own testing and the official docs is does not seem to, but I just want to make sure.
Creation of an API in order to update Stager scene elements in a programatic way and generate scene screenshot. That would allow to generate packshot of product a fast as possible.
This model was made on Blender, it looks good when I visualize it on that program.Why does the mesh breaks when I open it on Substance Stager? What is the problem and how can I fix it?
two adobe programs and both on 3D industry but for some reason there is no real link structure between them. When we send the painting we made in painter to stager with its object, it sends it as a new object. however, it just needs to update the changes. I can move the object from painter in stager to other places, I can put it under other objects in the scene, I can shrink and enlarge it. but then if I need to change something in painter, it goes to stager as a new object and I have to do all the placement operations again. the existing object is not updated. this is very pointless. for example, when I export a model I drew outside with the same file name, I can update this object in painter. but I can not do the same in stager. just for this reason I use another program instead of adobe's own rendering program (which works exactly as I said), while adobe stager just takes up space on my computer without ever opening 🙂
Cannot open Substance 3D Stager file.And I get an error when I create a new file.Can you do something about this? I will send you a bug report.System ,Win11, NVIDIA GeForce RTX 3070 Ti, Core(TM) i7-12700H
So I'm working on this project, it has displacement in substance painter, the model was correctly prepared before painting it and everything is working wonderfully in painter. Now that I'm done with painter, I used the "send to substance painter" option to export it to stager directly, but every single time it comes out with this error:Any help is appreciated! Note that both substance and stager are up to date.
I am trying to place a PNG as a SINGLE decal on only 1 side of my 3D Shape. When I drag and drop my PNG to the desired location it ends up mirroring on all sides?? Does anyone know how to turn this off or have any ideas what is wrong? Thank you!
Hi everyone.I'm having difficulties importing a 3D model that includes a glass sphere into Adobe Aero. I want to ask if there's a way to keep it transparent when exporting from Stager? Here's how I created my 3D model:1. I created it in Nomad Sculpt2. I used Adobe Substance 3D Painter to add the glass appearance to the sphere3. Sent it to Stager. In Stager, I choose Export for Aero (and it was exported as a .GLB file)4. I imported the .GLB file into Aero, but the glass material is gone. Below are the actual result and my expectation: I hope to receive your advice on this >_<
I'm interested in using Substance 3D Stager, but before subscribing I would like to to know if I can create an interactive 3D file (ie viewable from multiple angles) that I can send electronically to a customer to view who doesn't have any 3D software (a proof of sorts - something like a pdf that could be opened in Reader).
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.