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Known Participant
July 27, 2017
질문

Premiere Pro | 4K monitor | Windows Scaling Enabled - PROBLEMS, BUGS, ISSUES

  • July 27, 2017
  • 19 답변들
  • 24169 조회

Hi,

Since Adobe staff doesn't seem to pay much attention to this bug yet (some of them claim this is not a bug, others see the problems as resolved, etc.) I thought maybe we could "unite" and gather all the known issues, bugs and problems related to 4K resolution workflow (with windows scaling set to ON) here.

Hopefully this would bring as many people struggling with it as possible in one place, to help Adobe to take notice of this problem.

There are many unpleasant consequences of this bug, for now I will describe the ones that I'm aware of, but you are welcome to add anything new you find. I will try to update this first Post from time to time, so it stays up to date. The more bugs related to this problem we find, the higher the chance it will finally get fixed! Also, remember to use the feature request form, from what I understand, the more a specific feature or bug is mentioned, the faster it reaches to developers. You don't have to waste much of your precious time, just briefly describe the problem and paste a link to this post. Thanks!

NOTE: I am not a native english speaking person, so please forgive any grammar or spelling mistakes.

What seems to cause the problem:

Before we start, I would like to introduce two terms: "old fullscreen" and "new fullscreen", which in my opinion will make the further discussion much easier.

Let me describe this using an example scenario:

  1. We run Premiere Pro on Windows machine, with Windows Scaling option inactive (turned off).
  2. We maximize the main Premiere window on our 4K resolution monitor.
  3. This is the default setup, it works properly and that interpretation of all the content scale and position in Premiere's main (maximized) window is what I'm going to call the "old fullscreen".
  4. We close Premiere, enable Windows Scaling option (things get harder and messier if you use multiple monitors with different resolutions) on our 4K monitor to 200%, restart the system and run Premiere again.
  5. At the first glance everything looks fine, even better than a moment ago, as the UI, letters, buttons and everything else is now bigger and easier to work with. That's awesome, that's what we wanted achieve. But wait, here come the bugs...!
    • Now here is some speculation on my part, about what actually might be going on in the background:
      • What Windows does to achieve the larger Premiere UI look, is in my opinion the following: it scales up all the content x2 (in this particular case, because we set Windows Scaling to 200%), then recalculates all buttons, sliders, etc. positions to place them back where they were on screen before the scaling occurred. Things are a little harder than with typical apps, as Premiere also has its own windows inside its main window, but this seems to work fine nevertheless.
      • Then it's up to Premiere's scaling optimization code to handle the rest, i.e. letters and button sizes, timeline behaviour, maximizing its own windows within the main window and so on.
      • This results with the main Premiere window first being scaled up, and then shrinked back down, but with the UI elements size left twice as big. So it's kind of an emulated fullscreen, which I will call the "new fullscreen" .
  6. As it turns out, not all of the built in effects and behaviors respect these new settings. Some of them deep down act like the scaling process never happened, even tough "on the surface" everything looks fine. What I mean by that is these effects use the "old fullscreen" to work, even tough the user sees "new fullscreen" interface. This is most likely the cause of 90% of the problems described in this thread. For example Alt+MouseWheel timeline zooming works oddly, because when you place the mouse cursor in the middle of your timeline and try zooming in to that specific spot, Premiere interprets the cursor position as if it was in the furthest right edge of the screen. This is because that particular action (and many others) makes Premiere read the mouse cursor position on screen basing on the "old fullscreen" interpretation, which was effectively "scaled down" during the process of scaling, and now the "old fullscreen" (which is invisible to the user, as he sees the already scaled "new fullscreen") only takes up 1/4 your monitor. Which means, what you see as the middle of your screen, Premiere in this case sees as the right edge of the screen. This results in seemingly "wild" behavior of zooming, but actually it makes sense - premiere just zooms to some point to the right, because that's where it thinks the mouse cursor was positioned. I'm aware this is very confusing, I will try to provide some pictures later to make it easier to understand. Anyway, it's all about the mouse cursor position in relation to the size of windows, buttons and resolution interpretation.

This seems to be the main root of this whole problem, and I suspect it lies beneath all the issues described below.

Here are the known issues, sorted from the most annoying to the least:

     image by TeeKayCC

  • 2. Fullscreen playback scaling Bug in Mercury Transmit - playback screen on Win 10 with display scaling  | UHD display - full screen not scaling up bug | 4K Monitors and Full screen mode. : Adobe Premiere Pro
    • The "Fullscreen playback" option ignores the first part of Windows' scaling process and acts like no scaling has been performed, but doesn't ignore the second part of the process which is shrinking the image.
    • In our example scenario, this would result in "fullscreen" only taking up 1/4 of the screen, because that's the size of the "old fullscreen"(which Premiere uses to calculate image in this case) after being shrinked when Windows Scaling is set to 200%.
    • If there was a setup with two 4K monitors and Windows Scaling was set to 200%, and Premiere was set to deliver the fullscreen playback to both of them simultaneously, the result would be two small previews on the first monitor, side by side, each taking 1/4 of the actual monitor size.
    • In this case there are three monitors: FHD-4K-FHD (the image below), and Windows Scaling is set to 150%, the fullscreen preview on the main 4K monitor only takes up 2/3 of its size. Thats's beacuse in this case "old fullscreen" wasn't scaled down as much, due to lower Windows Scaling setting.

      image by ana_bee

    • Here are two monitors: vertical 1080p on the left, and 55" 4K TV on the right. I'm 99% sure that in this case Windows Scaling is set to 200%, just like in our example scenario, because "fullscreen" preview is exactly 1/4 size of the tv screen.

      image by Antoine SinClaire - Creative COW

    • Sometimes this problem gets resolved by tapping windows button twice, or alt+tabbing (pressing the windows button makes the start menu appear, thus Premiere window gets deactivated, pressing again makes Premiere an active app again). It looks like re-activating Premiere application while the fullscreen is on, forces it to recalculate image size and position using the proper "new fullscreen".
    • Unfortunately most of the minimizing or deactivating Premiere application and then re-activating it results in preview changing its position/size in an improper way, or disappearing completely (which probably means the preview runs somewhere offscreen where we can't see it).
  • 3. Improperly sized "Custom setup" windows for all the effects with that option
    • Effects like Multiband Compressor, DeHummer, and pretty much every other effect with "custom setup" option will result with setup window too small.
    • The only know solution is to manually resize the window EVERY TIME WHEN USED.

 

     image by TeeKayCC​, randyalan99

  • 4. Usless color picker
    • The color picker in any effect does not work. Or, to be more precise, it works, but just like the other bugs (which are all caused by this one über-BUG) it reads the cursor position from shrinked "old fullscreen". The user has to guess the picker's position judging by changes in the little colored square near the picker icon, blindly moving the mouse across the screen. In our example scenario, if the project window is located in the upper right corner of the monitor (default setup), to get the proper color or even "hit" the "real" project window seen by Premiere with the picker at all, we would have to operate in the area where number 11 is located on every rectangular clock (I can't find any easier way to explain this, but take a look at Antoine's 55" tv in the picture above - see how his "fullscreen" only takes up 1/4 of space? That's what Premiere sees as its whole application window. So in this small space, it's upper right quarter would be the right area to blindly try picking any color ).
    • The workaround to this is to manually eyeball the color we intended to pick in the first place.

  • 5. Improper clip selecting in Media Browser
    • When opening a bin containing many clips in Media Browser, something strange happens. You can highlight/select specific clips, but only if you click on the area on them which size corresponds to the "old fullscreen" area of your monitor. In other words every clip in Media Browser (thumbnail view) acts as if it was your tiny monitor, with its own "old fullscreen" area that works for highlighting.

This is all I can think of for now, I hope this post will make it easier for people to find the right place discussing their problems with scaling, and for Adobe staff to finally look into it and fix it.

Feel free to describe other issues and bugs related to this one you find.

GOOD LUCK!

Below I attach some people who I think should find this post interesting, and some of Adobe people as well to bring them here

davidpayne1981septil11160334TeeKayCCOMontvidreamSiliconPixelBrotherBloattmetzfireDMH79bwonewalkerbuzzbellwehdetjnarchivejhex66chrisc57769006owiseone61755hamza95SupeSonicBoomrandyalan99

Kevin-MonahanJim_Simon petergarawaysunnyladkanijinting_lvRameezKhanColin BroughamA.Kubba

https://forums.adobe.com/people/Vidya+Sagar  https://forums.adobe.com/people/Vinay+Dwivedi  https://forums.adobe.com/people/Mark+Mapes  https://forums.adobe.com/people/kulpreet+singh

19 답변

Participating Frequently
December 13, 2024

Hi team,
Sharing this post to talk about what helped me.

 

I'm using two Full HD monitors and one 4K monitor with a 150% scale.

 

What worked for me was changing the DPI settings on the Premiere executable file so it could override the system scale.


Go to the Premiere executable file, right-click, select Properties, go to the Compatibility tab, and change the DPI settings to System (Enhanced).

 

Hope this helps others.

Cheers,

 

 

 

mauricev13328259
Participating Frequently
July 5, 2019

*quick workaround*

Start Premiere with all screens in 100% (windows) scaling. After Premiere is started (with correct mercury transmit), change the scaling as you like. The fullscreen mercury transmit stays functional.

Ruben_Hero
Participating Frequently
August 15, 2019

This is the only workaround to solve it, it seems so easy that is disappointing that Adobe doesn't fix it yet. Thank you.

martinw10947255
Participant
September 18, 2019
I found another temporary solution for the scaling problem. My configuration is one 4k Monitor and one HD monitor. I changed the HD monitor to mainscreen in the windows settings (scaling 100%). The 4k monitor has an scaling of 150%. Since i changed the mainscreen settings fullscreen in PP works fine.
Kevin-Monahan
Community Manager
Community Manager
June 21, 2019
Kevin Monahan - Sr. Community & Engagement Strategist – Pro Video and Audio
Participating Frequently
May 6, 2019

Here's a fun new behavior: with the most recent version of AE (16.1.1), Mercury Transmit won't even talk to one of my monitors any more. Up until now I was able to use the open preferences / tap Windows key twice trick, but now if I select monitor 2 (the screen I want to use full screen) in Video Previews, close preferences, and then open them again, AE will helpfully have decided I really meant monitor 3 all along and will have switched my selection for me.

R Neil Haugen
Legend
May 6, 2019

Yep, as noted above in my post, both Ae & Pr got hit with a nasty little bug.

Can simply choose to deselect your selection ... ignore it ... or even add to it. Lovely, eh?

And yea, it's been noted ... sigh.

Neil

Everyone's mileage always varies ...
Participating Frequently
April 10, 2019

Greetings from a fellow editor having this same issues trying to work on 4K main monitor and two 1080p monitors on both sides for extending the UI elements on one and Mercury transmit on the other.

How in the all holy and saint is this thing still not fixed two years after it has reported. And so many people from different forums other then here had reported and discussed the same issue. In the mean time Adobe releases two entirely new versions of this software without fixing such fundamental problem with usability and compatibility. Please someone explain to me: WHY?!

Also I have read all the thread here with all the comments in trying to find something helpful as a solution and the one that enraged me the most is Jim Simon​ with him advising twice or more to use 100% scaling exclusively so one can have more screen real estate and the use of Windows scaling is just a waste of 4K resolution and space. To you I would have this question: What kind of glasses or telescope you are using to read the text on 4K screen in any windows application or Premiere UI? This is just unacceptable!

Please, finally fix this thing!

R Neil Haugen
Legend
April 11, 2019

There's some screwy behavior going on with the latest release and the Transmit Monitor option. I'm getting it also, though I've been able to get stuff where I need it to keep working.

I'm here at NAB, and yes, the engineers have seen my bug report and many others on this. I expect that there's a patch update coming at some point but who knows when.

As to scaling settings, 125% seems to be the worst culprit. That just gets all sorts of wonky going throughout the app. 100/150/200 seem better.

Weird  ... my UHD monitor will ONLY get a Transmit Monitor Out signal if I've set it to 150% for scaling. At 100%,125%, and 200% the check-box goes un-checked as soon as I close the Preferences dialog.

Neil

Everyone's mileage always varies ...
Participating Frequently
December 4, 2018

Well, like it or not, scaling is here to stay if you're using a laptop with a 4K screen - here's a photo of 100% scaling on a 17" monitor, so hats off to anyone who's comfortable reading text that's 1mm tall.

I'm going to add this to a bug report, but I've only started to get the Mercury Transit scaling problem since upgrading to AE and Premiere 2019 (though the weird exit-and-come-back workaround does work). Here's the odd part... I normally work on three screens - a 4K laptop screen with the timeline on it, a 1920x1200 screen with the rest of the user interface, and a 1920x1200 screen that has the Program window or else gets my Mercury Transmit feed. I'd never noticed this, but it turns out that MT only works in 2018 if I have some UI elements on that second screen - and in 2019, it only works if the UI is only on one screen.

So it's possible that whatever Adobe did to fix this problem for 2-screen users has messed up 3-screen users. Happy to take one for the team, but if anyone has come up with any more permanent fixes since this thread started, I'd love to know!

RikkC
Known Participant
September 11, 2018

Just bought a new large screen just to output onto for the customer to see, to find out that functionality isn't working and hasn't been working in PP for a long long time..... nice

Is there any way on a PC at all to get a full size and correctly placed image on a viewing screen at all, other software etc?

Thanks, if not I'll send the screen back as it's pointless having it sitting here if I can't use it

R Neil Haugen
Legend
September 11, 2018

There's a lot of people working with larger screens. A few 'helpers' on here run 4k screens daily, among many others.

So ... what's the screen you got, and how wired to the computer ... plus setup in the OS and PrPro.

Neil

Everyone's mileage always varies ...
RikkC
Known Participant
September 11, 2018

Windows 10

Nvidia 1080Ti

1- 34" 3440x1440 as the main working screen with 150% scaling. connected via display port

2 - 27" 1920x1080 secondary screen with 125% HDMI

3 - 32" 1920x1080 as the viewing screen HDMI

If I have it set as I need the image is all over the place. If I set the 34 and 27 to 100% scaling PP works fine and I get the correctly displayed image on screen 3, but everything else I use becomes unworkable as the text/icons are far to small to see comfortably.

I also found previously the eye dropper is all but worthless as it won't pick up where I'm clicking with the display scaled.

Known Participant
August 15, 2018

@Nacho Diaz

Nacho Diaz I described this exact method in my original first post, over a year ago - and a faster way to do this, by pressing Start button twice. Maybe you didn't read my post carefully enough:

_Scarlet_Spider_  napisał(-a)

    • Sometimes this problem gets resolved by tapping windows button twice, or alt+tabbing (pressing the windows button makes the start menu appear, thus Premiere window gets deactivated, pressing again makes Premiere an active app again). It looks like re-activating Premiere application while the fullscreen is on, forces it to recalculate image size and position using the proper "new fullscreen".

Anyway, 2 people found your fix helpful... Good for them. Looks like many other people aren't reading what I wrote in the first place, presenting fixes to almost all of the issues

I hope my "upgrade" from the past to your workflow will make your work even faster!

Participant
August 8, 2018

2. Fullscreen playback scaling Bug in Mercury Transmit - playback screen on Win 10 with display scaling  | UHD display - full screen not scaling up bug | 4K Monitors and Full screen mode. : Adobe Premiere Pro

Hi everyone that have been helping in this post and all the ones that have this issue and got here as mi trying to solve it. It's sad to realize that premiere pro cc 2018 has the same bug than 17 , 16, 14.... I don't understand why something that is so relevant and important has been buggy so much time and ADOBE has not take action on this.

As this is completely unprofessional when you are with clients, I really needed to solve the problem. And I did!!! Well, at least for me... I found a bug that solves this other bug. I made a video explaining how I did it. Hope this helps as many costumers as possible and HOPE ADOBE STAFF see this and at least answer us why, if we are paying for this awesome software and there are so many costumers complaining the same bug in MAC and WINDOWS, don't have yet done something on this...

PS: Sorry about my english, I'm from Chile and I hasn't practice english in a long time hhaha. Hope really someone see this.

Jeff Bugbee
Community Expert
Community Expert
August 8, 2018

Nacho Diaz​, this is a great find and is a great workaround for this issue.

Vinay Dwivedi​ and other staff members may wish to forward this workaround to the engineering team as it may help in implementing a permanent fix.

Participant
August 8, 2018

Yeah, I think this would be a start point to get to a solution. Hope adobe team see this haha.

Kevin-Monahan

Vinay Dwivedi