_keyframer
Community Expert
_keyframer
Community Expert
Activity
‎Mar 12, 2025
10:18 AM
I tried that so many times - could be the resolution of my screen forcing me to be extremly precise with my cursor positioning
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‎Mar 12, 2025
10:17 AM
thanks!
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‎Oct 22, 2024
03:55 PM
6 Upvotes
I'm surprised you even got a response JC! All my inquiries a year ago went un-answered. I used direct lines of communication that were active for a very long time. Hard to remain optimistic but either way, if Animate sticks around fine. I'll likely need to use it for some client work. But overall, my loyalty has waned and I have found alternative software that is seeing a surge in users and overall excitement.
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‎Oct 21, 2024
01:46 PM
2 Upvotes
You may want to really look at Rive
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‎Oct 21, 2024
11:34 AM
13 Upvotes
there's so much I could say - but I will only add, I'm not only disapointed to see Animate whither away in the dark cold corner of Adobe, but moreso the way the team quietly abandoned us in the process. They shut the lights off and closed the door while we're still in the room and won't talk to us anymore. I've moved on but what a master class on how to not to treat your most devoted users.
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‎Apr 30, 2024
11:05 AM
That's a screenshot of your Photoshop timeline - I'd ask this question in the Photoshop community. Unless you are exporting an image sequence from P'shop and importing into Animate and trying to sync sound...???
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‎Sep 05, 2023
03:41 PM
Hard to tell but the fact that clicking the art with the Asset Warp tool diesn't actually do anything the first few times might mean your artwork is scaled very small on the stage. Try scaling it up a lot more and see if that helps.
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‎Sep 05, 2023
10:02 AM
Not sure if this helps, but I use a Xencelabs pen display and tablet and their Quickeys product (small multifunctional hardware controller with buttons and a dial that you can customize per application. You can probably assign pans and zooms to the dial and use it as a sort of assistant while working. Not unlike what Wacom builds in to their pen displays.
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‎Jun 26, 2023
07:33 AM
2 Upvotes
What Nick said. Motion tweens are OBJECT based Classic tweens are FRAME based The difference is, with Motion tweens, you can set what the starting frame is but it's global across the tween. If you insert additional keyframes and try to change the nested frame nu mber, it will be applied across the tween span. With Classic tweens, you can insert as many keyframes as you wish and edit the viewable nested frame however you like. You also have the option to sync or unsync nested animations across keyframes within a Classic tween span. This is why animators who rely on their motions to be in sync across multiple timeline only use Classic tweens and Graphic symbols. Many years ago Adobe implemnented the Motion tween to replace the original tween modfel and it broke our workflows completely. We asked for that ability to control nested frames and they decided to bring back the original tween model alongside the newer Motion tween model and call it "Classic tween". It's very con fusing for anyone new to Animate and it's tricky to even explain the difference via text-based forums. But know this: Graphic Symbols + Classic Tweens = happy animators
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‎May 22, 2023
06:54 AM
1 Upvote
Click/drag to select all the keyframes that have a classic tween applied to them. In properties panel, find the SYNC check box and click it. This feature ensures the nested frames inside your Graphic symbol (typing animation) will be in sync with the parent timeline's frames. The problem is with the insert of keyframes after a classic tween is made, the nested animations start on frame 1.
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‎Mar 08, 2023
12:13 PM
Are both laptops windows or mac? A common possible solution is resetting preferences (mac). Is Animate crashing with just this one PSD or any PSDs?
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‎Feb 27, 2023
01:07 PM
I've seen weird issues with bitmaps disappearing when they are very high resolution, imported into Animate and then scaled down. Animate doesn't handle the rendering of bitmaps very will in this situation unfortunately.
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‎Feb 22, 2023
07:21 PM
2 Upvotes
Here's a tutorial that was taken from my book from many moons ago... https://www.oreilly.com/library/view/how-to-cheat/9780240521312/41_Chapter-3e.html
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‎Feb 13, 2023
09:16 AM
This is the way it's done for almost all animation studios. We never ever had a single FLA document for anything longer than 30-60 seconds. It's a file management issue as well as simply a better way to work - especially with a team. Much easier to divide your project into scenes or shots and have dedicated documents just for those shots - export them to video and then stitch together in Premiere Pro or similar.
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‎Jan 19, 2023
02:20 PM
Yeah use Photoshop or similar to edit the bitmap image. If P'shop, "Select Subject" usually does a very quick and good job depending. Then export from P'shop as PNG-24 format and import into Animate. If you don't have an image editor, then what Kglad said will work. Import the image into Animate and then use Trace Bitmap to convert it to vectors and then use the Selection tool to highlight the background and hit delete. Just be aware that Trace Bitmap can create complicated vectors as it tries to retain the integrity of the original image.
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‎Jan 18, 2023
02:56 PM
Ahhh yes, what Kglad said but you can always go back into your mouth layer and inster keyframes and manually assign different mouths using the Frame Picker after you've run the auto-lip-sync feature.
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‎Jan 18, 2023
07:16 AM
1 Upvote
We don't know what "whole new image" actually means but are you asking if the auto-lip-syncing can select other parts of the mouth/face/head? Whatever you want to assign as your mouth phenoms can be anything really. Just make sure to include them with each mouth and assign them appropriately. Apologies if I still misunderstood your question.
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‎Jan 18, 2023
07:14 AM
2 Upvotes
Yeah I noticed Rive a few months ago - love some of their example animations.
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‎Jan 17, 2023
07:21 PM
1 Upvote
Here's James Nethery's latest 2D character rig using Toon Boom Harmony. This is how it's done folks.
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‎Jan 17, 2023
11:43 AM
Have you tried the "[" and "]" keys? They are shortcuts for the Brush tool size which reflects the erasor size. Unfortunately Brush and Erasor sizes are tied together in Animate. Doen't make sense but that's what it is.
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‎Jan 17, 2023
11:40 AM
1 Upvote
Harmony is subscription only. Moho is a one-time payment for either their entry level or pro version.
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‎Jan 17, 2023
08:10 AM
While it's easy to create a custom pattern brush or use one of the pattern brushes that ships with Animate, it's nearly impossible to animate the pattern within the stroke itself. You'd have to create a looping pattern animation and mask it along a stroke or brush path. I know that's pretty vague but I've also needed to create this type of animation and I end up having to spend hours finding workarounds. It would seem to be an easy technique but in reality, it's pretty difficult. I'll revisit this and try to find a way.
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‎Jan 09, 2023
07:44 PM
1 Upvote
Ok see the attached video. I chose some brushes that might work. I tried to emulate your style. The key here is, once you have drawn a body part, the brush strokes are just that: strokes. They use up a lot more resources than say shapes do (what the regular Brush tool creates when painting). So, once you have the drawing as you like it, I selected the area of the drawing (the head) and then converted the strokes to shapes from the menu (watch video). Then converted the shapes to a symbol and applied a very subtle Blur filter to it. This will still be a bit processor intensive, just not nearly as much as retaining the brush marks as strokes. I would nest everything in a symbol and then apply the Blur once on the prent timeline to avoid multiple keyframes that comntain the Blur filter as that can be VERY processor intensive also. Hope this helps.
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‎Jan 09, 2023
01:19 PM
1 Upvote
Real media brushes and vector drawing engines are a bit of an oxymoron but let me think of a solution for you. It may be easier for me to make a video to show you.
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‎Jan 09, 2023
10:43 AM
2 Upvotes
Here's roughly 50 strokes drawn using the Paint Brush Tool and from the Brush Library > Vector Pack > Hand Drawn Brush Vector Pack 06 (ships with An) on my Apple Macbook Pro M1 Silicon.... Drawing feels fine initially but then as I get closer to 50 strokes, I can start to feel the application trying to keep up. after drawing I try to simply move the strokes around the stage but there's a distinct lag of 2-5 seconds. Even using the Free transform tool is processor intensive and feels like I'm dragging an anchor across a beach. This happens with View mode set to Fast or Full.
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‎Jan 09, 2023
10:16 AM
1 Upvote
Using those artistic stroke brushes is an accumulative resource issue. The more strokes you create with them, the more Animate uses system resources to cache them - at least that's what it can feel like to me. I have experienced some brushes tend to cripple the fastest CPUs faster than others while some brushes seem to fine overall. The fact is, these are vector strokes that are trying to look like raster brushes and they are simoply complicated objects that require resources from the CPU to draw. The more strokes drawn, the more resources it takes. I'm on an M1 running Ventura and Animate seems to do fine using some brushes sparingly while others will lag from the moment I stop drawing so that they can actually render themselves on the stage. I will even get the beachball to spin after a short while. I wish Animate handles the rendering of brush strokes better but I also find switching to View > Fast can help. Moho software does this automatically as it is also a vector drawing/animating application but when authoring artwork using the tools, the preview is auto-aliased to avoid the lag caused by a high CPU-demand. I'm sure my technical knowledge of what's happening behind the scenes is slightly off but overall, these brushes you're using are simply demanding too much from the computer to render with each added stroke. If you use the regular Brush tool, it's much more responsive.
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‎Jan 09, 2023
09:49 AM
1 Upvote
Mac or Win? If Mac, did you update to Ventura recently? I've also experienced crashes recently and it was after updating the OS. If not, refer to Kglad's response.
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‎Jan 09, 2023
09:47 AM
1 Upvote
In addition to Kglad, I noticed you're on windows. Does your system meet the latest requirements? https://helpx.adobe.com/animate/system-requirements/2019.html
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‎Jan 08, 2023
08:37 PM
2 Upvotes
I have not been able to get the Lottie beta to even install. No updates in months. I gave up on it. Hope someone's working on it. But the rest of the application world has passed it by already. Can't wait forever.
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‎Jan 06, 2023
12:49 PM
1 Upvote
I have to agree. I work with a startup and the dev team prefers animated SVGs but we're forced to use Lottie because Animate doesn't export natively to animated SVG (only static). After Effects can export to Lottie and that's the only reason. But our workflow is much more complicated because a lot of our animations are already made with Animate. I did find a 3rd party plugin but it's riddled with shortcomings and bugs. But I have managed to get it working. If you download it and can get it installed, let me know and I'll try and make a video that documents the work-arounds I've spent way too much time finding... https://exchange.adobe.com/apps/cc/7232/animated-svg-exporter
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