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I'm getting a warning when launching AE regarding MediaCore. It's asking me to reinstall the following two plugins... NotchLCPremierePlugin.bundleNotchLCAfterEffectsPlugin.bundle After closing that window, another error message appears stating "Couldn't find main entry point for NotchLCAfterEffectsPlugin.bundle ( 48 :: 72 )". I uninstalled/reinstalled AE, but this didn't fix the issue. A month ago I tried to install an old copy of Film Impact plugins for PPro, but my old copy no longer works so I had to remove that. I feel that might have caused this issue. I'm not sure how to go about reinstalling these MediaCore plugins. If anyone has any ideas I would really apreciate it. Thank you! Pics attached for reference.
ok i am so fascinated by godzilla movies. I know i require after effects for this but do i require any other adobe software for this to create my own unique character and animate it and what about their voices?https://www.youtube.com/watch?v=U2pYosKhK6M
Using the most up to date version of After effects. Anytime I go to use the Brush tool, and Paint in my Selected layer, and Making sure I double click It and everything The Brush seems to leave much lag behind my pen and leaves very inconsistent and buggy straight strokes, when trying to attempt to make smooth curves. Any help would be appreciated, Thanks
Is there any freaking way in AE to bring in footage (multichannel EXRs) with alpha, then IGNORE the alpha for compositing purposes? I've been looking for this solution for years. I want to be able to bring in my footage ONCE, then composite WITHOUT ALPHA, but still have the alpha available for final stenciling. This just does not seem possible in AE. When extracting channels from the EXRs with the Extractor effect there is an "unmult" checkbox, but it does not remove the alpha. Presumably it unmults the edge pixels with the import color that's set in the interpret footage menu. But, even with this unchecked, comps STILL result in unwanted alpha stacking on edge pixels. So, the ONLY solution I've come up with is to import all my sequences twice, once with alpha ignored (for comping) and once with it premultiplied. The second one is only used as an alpha stencil where appropriate in my comp flow. This is incredibly hacky and inconvenient, especially when dealing with
Hi there! To make it short, the Adobe contact center has remoted my machine for 2 days and has applied all possible solutions and workaround to resolve the said issue but no luck! and after a couple of trials, they asked me to create a new local account on my windows 11 OS .. and the issue was resolved with that new account! the question is how to fix the problem on my account without creating new windows local account? NOTE: I am sure the problem is from my windows profile but not sure where! My PC information:GPU: NVIDIA Quadro M5000 | Driver Version 31.0.15.3141 | Driver date: 3/16/2023RAM: 128 GBAfter Effect Version: 23.3.0 ( Build 53 ) Thank you
Problem: I attempted to open an older project, using Element 3d, in AE 2025 and got an error message that the plugin was "Missing". Solution: First make sure you have the plugin installed. Do a reinstall with latest version if necessary.Then create a new project and IMPORT the older project. That's it. Worked for me. Hope this helps someone out there.
When I press play in my timeline, it plays only the rendered part and starts looping it. This has never happened before so I have no idea why is this happening.Also, when I leave the playhead and don't play the video at all, it doesn't render... Normally it would render when inactive...Can anyone help me?
After Effects versão 24? meu pc não suporta o 25.
Is there a way to get rid of this weird halo that appears when I use Lens Blur Filter with a Depth Map?The sharp areas should be in focus at the edges, but they show a strange halo, like if I'm using a fog lens.Even if the Z map has a good contrast between dark an white areas, the halo appears at the edges as if the subject was out if focus.
I am getting this error with multiframe rendering enabled. Renders fine with multiframe disabled. Never has happened to me prior to 25.2.2. I'm on Windows 11 (24H2)Nvidia 3080ti (latest studio driver 572.83)Intel i9-12900K
Saludos, intento abrir After Effects pero me aparece este aviso: Alguien sabe cómo solucionarlo?Mac mini M1 - Mac Os Sonoma 14.6.1
Hey! I was working on a project and used two shape layers with gaussian blur to serve as lights on my composition. When they're 2D, it works normally, but once I enable 3D mode they turn really Dark. I'm using Classic 3D renderer and none of the layers have any blending mode enabled. I also tried to deactivate the "Accept Lights/Accept Shadows" option, but it didn't work either.Can you help me? I'm attaching pictures of how the layers look like before enabling the 3D mode and after.
After efects craching during work how can i solve that issue
I was trying to animate a Google earth studio map with city names with shadows on it. Thus I discovered that After Effects 24.6.1 doesn't have cast shadows if the renderer is Advanced 3D. Am I wrong with the settings somewhere or in the Advanced 3D shadows are not cast at all?See an example in the video. Only the classic 3D works. And the Classic 3D would have been fine but for it missing extrusions for layers, which I need and only the Advanced 3D does them
Hi, I am currently trying to work on a project within After Effects. We are required to add transitions, and I am new to doing so on this program. I am trying to transition from clip to clip, but seem to be unable to do so as my "clip" consists of multiple layers. I have attached a photo below. What should I do to go about this? Any suggestions? Thanks! Anything will help.
Hi community. When I make a line using the pen too, on both edges there's semi transparent pixel. how can I make the edges to be sharp when ever I make a line, if its possible to not have an half pixels projecting from the main shape? I'm always moving the shapes up down, left and right to try get it pixel perfect.Thank you.
I tried to put it in the Plug-ins file; it does not appear in After Effects. I tried to put it from Adobe Bridge; it doesn't work. When I double-click it, this error appears.Do you know how I can fix this?
Hi I am having an issue on Mac Sequoia 15.1 with After Effects 25.1.0 where After Effects hangs or crashes when importing certain movie files with .mov extension containing h.264 video. It seems like a workaround is to rename the file with .mp4 extension, and then after effects behaves normally. However, if I try to open a project saved on another computer which contains these problematic files (or saved in the past on the problem computer), the project will not fully open and I have no way of determining which movie file is causing the problem. I have tried clearing database and cache, opening in safe mode, and disabling all third party plugins. None of these actions solves the issue. I have tried opening in older versions of After Effects on the same computer, and I get the same problematic result. Is there a way to determine whether there is a codec or something installed somewhere on Mac that might be causing After Effects to be unable to im
Everytime I start After Effects it brings up this error. These are plugins I dont use any more and are not installed on my machine. How do I get after effects to stop showing me this error message?
Since the last update, when I have multiple unlinked files(footage and images), when I replace footage on one item, After Effects still finding the other unlinked video files but no the images, so I have to relink the images one by one. The names of the images are the same and are placed in a equal folder structure as the old loaded files. Is this a bug or I can fix it with some setting?
Hello ! I recently made a 3D Object that i wanted to import in AE (beta 24.0, that supports obj and glb files). I imported a glb and an obj file to test which one works, and when i import the 3D object into the scene, i can't see the object, it's selected, but invisible. I imported an image as a background, to see if it was because my object is glass and it needs a light/background to reflect to, but it didn't work I think it's because the 3D object doesn't use the background to reflect, but how can i fix that ?
I’d like to suggest a feature for future versions of After Effects that would greatly improve workflow efficiency when working with complex compositions. Currently, the layer order in the timeline is directly tied to their visual stacking order, which limits flexibility when organizing projects with many layers. My suggestion is to implement a feature that allows users to rearrange the layers in the timeline without affecting their render or visual stacking order (for example, allowing layer 3 to appear below layer 1 in the timeline view, even if it's rendered on top). This would enable users to organize layers logically—by type, function, group, etc.—without altering the final output of the composition. This is especially helpful for projects with dozens or hundreds of layers.One possible solution could be the implementation of an alternate view mode or an option to “decouple visual stacking from timeline order,” similar to how groups or tags work in other software.
Hi! I'm wondering if After Effects can read and export different types of 3D-textures on a GLTF-model for example? From what I hear some things like procedural textures need to be baked, and vertex colors might work, and triplanar mapping won't work at all? Just wondering if someone has more knowledge than me with this and knows more for certain what type of textures work vs won't work? Thank you in advance.
Hi. Fairly new to After effects, but I can't seem to change the color of a stroke. I've created a fairly simple handwriting effect which reveals the text, but it appears to be stuck on white. When I change the color of the stoke in effects to blue, nothing changes. I've tried applying key frames to change the color but that doesn't work either. I assume some other setting is conflicting this with but as I'm fairly new I'm unsure what this is. Thanks
I use AE every day for more than 15y and I realised there is one thing I really hate (ok, maybe one of two. second is endless window menu when you have lot of comps opened and need to run script at the end of the list. Even "better" when you have more than twenty scripts installed).Everyday I literary cry and asking "why?!"My workplace looks like the first image. And every time I onen new viewer or just drag any panel to make it bigger temporarilly and return it back (comp panel up to show more layer, or viewer to see more, etc) it totally mess up my arangement and I need to fix panel sizes over and over, hundred times every day..I am used to use workplace presets, but it is not comfortable to wait until the whole panels setup load and draw. There should be icon on every panel to prioritize maintain its size, or just size all panels relatively to the one you resize, or maybe anything else, but actual state is something made me mad. Every time I change temporary my panel
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