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When I select a parameter from a shape layer and copy it (anything that would go under a “Shape 1” for example, including Path, Size, or Animators), if I try to select another shape layer and paste, it always creates a new shape within that layer rather than simply updating those parameters in the shape that already exists. This doesn’t make sense and is extremely frustrating in use cases where you need to batch update a lot of shape layers to match a master shape. I have used expressions to brute force the parameters to match across all shape layers, but this is not only hacky but also creates crashes and slow downs when (as in my case) you have 100 shape layers in a comp. To clarify - If I have two shape layers with the same shape name in them (e.g. “Square 1”), and I copy a parameter from Square 1 on the first shape layer, I should then be able to select the second shape layer in the composition and paste, and it should update that exact parameter within the “Square 1” shape. The sa
I'm absolutely gutted, I just lost a whole day's work with a following day deadline.... I was working away using RotoBrush which must save all its frozen rotos into the AEP which results in a bloated file. Unbeknownst to me, since there were no errors or warnings, none of my saves actually saved, nor did the auto saves. I only found this out when i went to upload my AEP to send it off to the client, I noticed the "Date Modified" was from this morning, only a few hours after I started working on the project! Same with the autosaves. I went into the recycle bin of my Synology NAS and I found all these temp AEP saves and auto save files all with the same file size in increments of time all through the day until I stopped working, meaning it was trying to save and created a temp file but gave up with no warning (see attached image) The file size being around 2,175,221KB (2.07GB) for every file. When I try opening these up, I get the "After Effects error: missing data in file ( 33 :: 4
Can someone explain why this happen?Its a Win PC and the latest AE Version.Thank you
この映像の冒頭、「ハートフルサステナブル」という文字の出現方法について教えていただきたいですハの1画目を再現する方法を模索しています。試したことは以下の通りです①マスクを設定して線のみと塗のみに分けて作り、線エフェクトでアニメーション→線のみを線エフェクトで出現させることができない?そもそも最後にバウンスしているのを再現できない②パスでアニメーションする→最初が残ってしまい綺麗に出現させられない、頂点やハンドルが煩雑で調整が難しい③アンカーポイントをハの頭に設定してスケールでアニメーション→オブジェクトの形に沿ってスケールさせることができないサやナなどの線が交差する部分での挙動などもヒントにして考えましたがわかりませんでした。よろしくお願いいたします。
The current CC Composite (v2.0) requires manually specifying a “Top Layer”, but I’d like to request the option to use the previous version (v1.10)’s behavior, where the effect automatically composites the layer’s own original image.The old version worked fully self-contained, which made it much more practical for effect presets, templating, and layer duplication workflows.While the new version is more flexible, needing to reassign the Top Layer every time is a real bottleneck for reusability and efficiency.If possible, please consider:- Keeping or making the legacy CC Composite behavior selectable- Or allowing expressions like `thisLayer` in the Top Layer selectorThank you for your time and consideration.
I want to do some calculations in c++ (faster and more secure), and then, can get these calculations in some layers’ expression to control things like their position and scale for example.Note that this calculated data changes every frame, as this calculated data is driven (function of) by other properties of some layers such as (position, rotation, scale, rect).The data I’m interested in can be represented as an array of numbers, the array size can be more than 100.How can I achieve something like that?It is REALY IMPORTANT for my new tool, as this will make it faster and secure.Example.My plugin would get the position of two layers and get the mid-point.then, I want for these layers to get the value that was calculated inside the plugin and use it in an expression for the position property.Layer 1/2 → position → expression:midPoint “calculated from the plugin”value + midPoint ← the return of the expression.“This is just a simple example, the calculations are much more complex than th
Hey folks, wondering if anyone can tell me the shortcut to align the beginning of a precomp to the playhead in AE, or even just to the exact beginning of the comp? I know how to align and snap the active, visible section of a precomp to the playhead using “[“ or “]” but can’t figure out how to align the actual beginning of the pre comp to the playhead or even the comp beginning. Thanks for any info!
AE on top photoshop on bottom
just recently I learned with right click you can edit the position of guides :-) And you can even do math in there! Now: Woudn't it be handy, if we could select multiple guides als change it positions? For eG measure/match the space between a coule of logos or text blocks thanks! :-D
I noticed after the latest V26.0 update this issue kept popping up. Case in point, after I've imported my illustrations into AE, random layers seem to disappear even though they are still there in the illustrator file. As you can glimpse from the thumbnail the head of the character is still there but disappears in the AE comp.The solution is for me to open the illustrator file, click save again and wait for the link to update in AE. Trouble is random layers from other illustrations would again disappear every time I open my AE file again to start my animation. Another issue is that the blend mode from illustrator is not pulling through to AE, for example the neck shadow is multiply 40% but in AE it’ll just be Normal 100%. Then randomly it’ll correct itself or reset every time I restart my AE.The obvious solution is to create shape in AE but I have textures in my illustrations and it’ll be chaotic to redo the illustration just for 4 seconds of animation.Hope there’ll be a patch soon for
In past versions of After Effects, I have been able to click on the missing footage, hit the return key to make the name editable, type command c to copy the name of missing footage and paste that into the search bar. This made locating and relinking footage very simple. That feature seems to have gone away in the past year or so. It would be great to get that back again. Are there any other discussions on this? Or is there something in the preferences that I'm missing?
With Cinema4d, we can render EXR sequences containing both ‘Beauty’ (rgba-image) and AOV-channels. But unfortunately, it is not possible to interpret the image-part with the correct color space ( ACEScg Working Space).
I’m trying to use the Config Variable font from Adobe Fonts in After Effects, but it doesn’t appear in the font list. It works fine in Photoshop and Illustrator. I'm using a macbook pro. I’ve tried the following troubleshooting steps with no success:•Restarted AE and Creative Cloud•Checked Creative Cloud font sync•Cleared AE font cache (AdobeFnt.lst)•Installed the font locally (both OTF and TTF from a third-party source)•Tested on an older AE version Still, the font refuses to show up in After Effects. Any ideas on how to fix this? Font link: Config Variable on Adobe Fonts Thanks in advance!
Create layer groups (Folders in the Timeline, bam!),apply adjustment layers to selected layers,andclone layers, merge mattes, pre-render, and more!Please Adobe reach out to Constantin and hire him!
I'm very new to AE. I was wanting to do a camera moving through my text. I parented the null object layer to the camera. Now, when I try to move the position of the null object, nothing moves. The sliders for the directions move, but nothing happens on screen. 3D is selected on my comp, text layers, and my null layer. I'm sure it's an easy fix, but I can't find an answer anywhere. All the tutorials I've watched, I never see an issue. They simply add the camera, add the null object, link them, and when they move the position, no issue. Any help would be super appreciated. Sorry if I didn't explain the best. I'll link a video as wellhttps://imgur.com/a/F2zhVOS
I want to have a shape move from right to left but be linear in speed then when it gets to a point speed up and then slow down before going back to linear speed again.I always struggle with understanding this. I thought I could have the first keyframe linear, the next one easy ease (hour glass), then another easy ease, and then finally linear, and that by selecting temporal (speed) interpolation to linear it would allow this. Problem is it changes the easy ease keyframes to linear.Essentially in the graph editor I want a straight line and then an n shaped curve which i can modify the handles for to create the speed up and slow down speed I want, before going back to linear again. I have done this before but I’ve never learnt it properly and AE seems to do different things each time. How do I do this because it comes up a lot and is rarely explained in tutorials on youtube etc.Also how do you move the handles so they have exactly the same percentage adjustment. Kust dragging them invari
AE26において標準プラグインの「パステキスト」に日本語入力をすると、結果の表示が文字化けしてしまいます。どうにかなおるでしょうか?
Is there a way to use a video or another comp as a material on a 3D model/object?Kind of obvious but I’m trying to add a video to a 3D phone screen. I added the video to my scene/comp, and I can see the 3D phone material, but cant find a way to select the video as a material. I think I can fake it and make a 9x16 comp and make it 3D and have it aligned right on top of the screen. I know good ol Element 3D can do it, but I’m really hoping that the new native 3D tools in AE can pull it off.If anyone can help lmk, THANKS!
Hi all. I’m a professional editor working with a UAE based editing agency and using After Effects for years on commercial and ad projects. Recently an entertainment website [personal info removed by mod.] contacted us for a short eye catchy promo ad video. While editing in latest After Effects, I started facing an issue with Multi Frame Rendering. Render gets stuck on a random frame, cpu still high but frames don’t move, no error shows. If I turn off MFR it renders, but very slow. Project is clean, no missing plugins, cache cleared, GPU drivers updated. This feels more like a render thread or plugin related issue, not basic settings. I searched YouTube and blogs but didn’t get real help. Saw many experienced AE editors here so thought to ask.
Hello! I am using After Effects. I synced the Adobe Font Config Variable, but I am not seeing it in the After Effects text options. I am able to use it in Illustrator, InDesign, Premiere, and Photoshop. So I am a bit confused as to what is going on. Does After Effects not support some Adobe fonts? Thank you.
Editing Text in AE is very inconvenient and buggy. The font dropdown menu where you can see the sample text only shows the actual font for the sample for some fonts, but the majority has the preview in a standard font. I have to actual choose the font to see it in my composition - add to that that there's currently no way to scroll through fonts or go through them with the arror keys:I have to click on a font, which closes the dropdown menu, then i have to open the dropdown again, find where I left off and click the next font and so on. And after I pick a font, the name doesn't even appear in the window, it's instead replaced with a "-" It's also missing some filter options that are available in Illustrator, like weight, serif etc. I can only filter by Adobe fonts. I guess this is a mix of bug and idea for improvement. The text editing workflow as it currently is an AE doesn't work well.
I’m trying to add a feature to my panels so they can be closed using the ESC key. The code below is just a basic test. When I run it and press ESC, it works the first few times. However, after about 5 to 10 presses, I start getting the attached error.I’ve tried several workarounds, including using scheduled tasks, but the error always shows up after a while. It also completely ignores my try-catch block.Can you explain why the error happens on the .close() line, and if there is a better way to close a window using the ESC key? Reference code for test:var palette = new Window("palette");palette.text = "Dialog";var button1 = palette.add("button", undefined, undefined, { name: "button1"});button1.text = "Button";button1.onClick = function () { palette.close();};palette.cancelElement = button1;try { palette.addEventListener("keydown", function (k) { if (k.keyName == "Escape") { palette.close(); } });} catch (e) { /* Ignore registration errors */ }pal
I like to set some ‘key frames’ where I use Rotobrush to tell it how I would like it to mask. E.g the first and the last frame of a clip. But unfortunately, when brushing the first frame and then jump to the last frame to brush that, the tool starts propagating already, using a lot of resources and kind of freezes. I would like to see a button to manually stop and start propagating, when needed.
Hi !I created a Premier Pro effect plugin using the After Effects C++ SDK. The effect moves an image randomly. In order to achieve this, I used the SDK’s subpixel_sample function, very similarly to the shifter exemple provided within the SDK. Here is the function to achieve this :PF_Err Pixel8Iteration(void* refcon, A_long x, A_long y, PF_Pixel* inPixel, PF_Pixel* outPixel) { PF_Err err = PF_Err_NONE; SettingsInfo* settings = (SettingsInfo*)refcon; PF_Fixed new_xFi = INT2FIX(x) + settings->offset.x; PF_Fixed new_yFi = INT2FIX(y) + settings->offset.y; ERR(settings->in_data.utils->subpixel_sample(settings->in_data.effect_ref, new_xFi, new_yFi, &settings->samp, outPixel)); return err;}We used subpixel_sample in order to achieve smooth transition when the movement is between to integer pixels. My issueThe effect works well in every Premier Pro version until the version 2025.The effect with fluent moveme
HiDoes anybody else find AE's Paint performance, politely put, poor?Using Mac Studio with the latest AE version. Today I got really frustrated. Usually, AE starts to crawl and freeze after some +1000 Clone Stamp strokes. You may be able to continue by duplicating the Paint effect, clearing the strokes and resuming fresh.Now, I have a normal-ish 20-second 4K clip, (Prores 4444, Arri LogC3). AE freezes completely after 70 - 100 tiny strokes. Nothing fancy - just a basic clone brush. RGB, single frame stroke, clone source from the same layer. I have tried:clearing caches,disabling all other layers and effects,Safe Mode (all third-party plugins disabled),changing METAL to Renderer to Mercury Software Only,using a small Region of Interest,opening a new fresh project and starting over,half resolution (you really can't work this way),precomping,downgrading AE versions... Nothing alarming with Mac's memory usage.Would not want to start over the fifth time. Getting gradually ang
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