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We need a native UV texture mapper in AE as well as a real vector motion blur for vector passes from blender. Also depth of field has always looked terrible in AE with bad fringing from a depth matte. I’m not asking for AE to be nuke but it could try a little harder on the 3D compositing side of things. Not having every effect be 32 bit in an OCIO setup is pretty rough as well.
This is definitely user error, but I’m clearly forgetting some of the most basic AE knowledge. Nothing on Google is helping me. I have two shapes. A line and a circle. I’m trying to copy the ellipse’s path to the line’s position so the line will follow along the circle’s path. Yes, I’m aware of just using a trim path on the circle but that’s not the end goal here. Anytime I copy the ellipse’s path and paste it on the line’s position, it just pastes a “Group 1.” How can I properly copy the ellipse’s path so that the line follows it?
Everytime I open after effects I get this message on startup. Have tried everything but nothing seems to work.
It’s quite a hassle to first set the interpretation for one item, then choose ‘Remember Interpretation’ and then ‘Apply Interpretation’ to apply it to others. Why not select a bunch of items and set the interpretation. (also: ‘Rembember/Apply’ is quite a strange flaw in UI - why not ‘Copy/Paste’?)
Because it’s actually impossible to comp anything with highlights without them becoming inverted. These invalited pixels you are seeing here are only 1.100-1.500. They are not overly bright yet this happens. It’s a joke. Stop messing about without AI crap and fix the basics. This just a white line being screen over the top of my CG. It could not get any more simple. Adobe, you are a joke.
I migrated my preferences from 25.6 to v26.0. Now I can’t edit my custom shortcuts anymore. “After Effects warning: Invalid menu operation” appears, and then the program crashes. I’ve provided the .txt file that causes this error.
I made a team project on the AE and have created my .aep file as usual. Upon saving and exporting the final video. I’ve learned that the project file cannot be saved. I have searched online for it but I cannot find the same issue in this current version.Someone has suggested I use the “reveal project in finder” feature but it doesn’t work either. I have tried finding the location of the file through Finder app in Mac but the filename does not show. When I tried looking for the file location, I checked the original preferences of the application but project does not show in the location. Original folders of the adobe projects show 0 bytes too.When I close the team project and the application itself, the project shows up in the recently opened menu. I also tried opening it in adobe cloud storage but it does not show up. Good thing the file still opens even after closing the application. How can I save the project?Posting screenshots here as well.
If I turn a 2D layer into a 3D layer in the Advanced 3D renderer, the layer glitches. This has been happening to a image I placed behind 3D shapes, but occurs no matter what I placed in the comp (footage, images, .eps files). This only seems to occur when Advanced 3D renderer is selected (which is what I want to use), not in Classic 3D or Cinema 4D renderer. In the example attached, the 2D image layer is a starry sky scene and should turn into a 3D layer I can move behind my 3D shapes. It turns into a 3D layer, but the image becomes distorted. After Effects 26.0.0MacOS Sequoia 15.7.4Occurs in new and other existing AE projects Steps already taken: purge memory and cache, restart computer, reinstall AE
How do I adjust the Fade Up Words preset to match the speed of words spoken if the speed is inconsistent for every word? That means some words may have appeared when they shouldn’t because they weren’t spoken yet and some words may haven’t appeared when they should.
I’m working with Particle Playground the most heavily I’ve ever used it, and using it for some fairly unusual purposes (essentially layer instancing). It works fine overall, but I am noticing some significant inconsistencies with the results I’m getting when I preview a comp versus what I get when I render out the whole project. In particular there seem to be far fewer particles/instances being generated in the full render than there appear to be when I preview. There’s a lot of randomness going on so it’s hard to really quantify, but visually this definitely seems to be the case. I’ve monitored many of my renders and AE does not appear to be running out of RAM -- the highest I’ve seen the RAM use so far has been about 80% of my 256Gbs. Most of my experience with particles has been in 3D (Maya specifically), and I know particle systems are quirky, but this seems to be a consistent problem. I know Particle Playground is super old, though I’d never realized quite how useful it can be til
Objects are turning black, disappearing, and flickering. I didn't make any edits or anything since I last worked on it (worked fine then) but when I opened my computer to the open file it started glitching. I exited out of the document without saving because I assumed my previous save from when it worked normally would save me. When I opened my save from before the glitch, it was still glitching, and it got even worse. My layers are mostly imported from Illustrator, but I didn't touch the file I had on there either. The layers in the project window also show up mostly all black when I look at their previews, although I am new at AE so unsure if this is common. I am working on a Mac and the program should be up to date. Any ideas on what could make individual art objects flicker or turn black?
Certain layers in my comp do not populate any settings in the effects control panel, where it used to have Transform, Opacity, Unassigned masks, etc. This just happened today as yesterday all of this functionality was working and nothing has since changed. - restarted computer- reset prefs- cleared cacheWhy is this happening now? And if this is normal functionality, who thought it was a smart idea to remove the default layer settings (transform + opacity, etc) out from the effects control panel?
Any Idea what is wrong with it? I honestly so frustrated with Adobe changing the layout so often. If you work with many of their programs it becomes truly painful experience.
Using an M4 MBP with and iPad with Mercury Transmit. I work with lots of Black comps and I need to be able to see the borders of the comp, otherwise the Mercury Transmit feature is useless to me. Confusing why the BG isn’t the same as the pasteboard or just customizable. If I’m missing something, I would appreciate your help!Cheers
hi,recently this window pop up. Bc I had an project open and moved files in the Explorer.Won't it be nice if there the opportunity to replace the footage? like in Pr, with an path?
Drawbot crashes on After Effects.In After Effects apears after editing interface, moving timeline up and down si imported composition. without it doing with no problemsMy PC Windows 11, 32Ram, Intel arc 16Gb, Intel core 7 ultra, Laptop : Samsung Galaxy book 5 pro 360 last drivers updates.problems with AE 25 & AE 26in attachement is video how problems apear
After Effects:Currently, to create a “template” in Output Settings, you click the drop down next to the Output Module and select “Make Template...”Options Presented When Clicking the Output Module settings in the Render Queue in After Effects ...then have to select “Edit” from the middle of the screen…Output Module Templates Dialog Box, Creating a New Template And then you can edit your settings. Output Module Settings Dialog Box This is the same dialog box that can be accessed by simply clicking the queued item’s Output Module Settings in the Render Queue:Queued Composition in Render Queue I believe it would be beneficial to have a “Save as Preset” or “Save as Output Module Template” button on the Output Module Settings page like Photoshop has on their “New Document” dialog box: Photoshop “New Document” Dialog Box - “Save as Preset” OptionHaving the option on the Output Module Settings dialog box would speed up the creation of templates/presets since it can reduce clicks overall. Also
There is a new behaviour after the latest update of After Effects v16.1.3 build 5, OSX Mojave. When you have a mask on a layer, you have the "Toggle mask and shape path visibility" switched on, and you have the layer selected, you can't move the layer with the selection tool (V) anymore. Using the selection tool transforms the shape of the mask. If I disable the toggle mask, or deselect the layer, or select multiple layers ... it works as it used to be. Any feedback would be helpful, Thank you, Sam This is annoying. Is this normal, and can this be set back to the way it worked before (just moving a layer)?
Hi all, I am experiencing weird flickering when I apply taper to smoothed (bezier) trim paths. They seem to work fine if I keep them linear, but smoothing the curves brings out random errors in the animation. Tried smoothing the anchor points in Illustrator before bringing them to AE, but the problem still shows.Even though this example curve comes from AI, the same issue can be recreated with simple curves created on a shape layer.Tried switching GPU/CPU rendering, no luck.Currently on Win 10, AE 22.6.0, but I was able to recreate the same issue on different versions of AE 2023 on a couple of different computers.Any ideas how to fix this?Thanks!
This error completely breaks projects. There seems to be no way to fix it whatsoever. Cannot be opened, cannot be imported into another project. Nothing. Windows 10, AMD 5950, 4070 GPU, all AE versions
Currently there is no way to animate trim paths on live text. A User needs to Convert to shapes or masks and go from there. Meaning that any edits to the text become laborious.Thos animation is a common one too, that I see a lot in titles and motion design.Adding a "strokes Trim Paths" text animator option would be a great way to implement this, once added you set the trim path speed. then use either the range, wobbly or expression selectors to animate. And honestly I don't know why its not part of AE already. as a text animator it would have great control as the selectors have great flexibility.C'mon Adobe.
Two things that would make a huge difference:Bend / Twist deformersRight now extruded shapes are completely rigid. It would be really useful to have simple deformers like bend and twist so we could curve ribbons, banners, UI bars, arcs, etc. directly inside After Effects.These are very basic modifiers in most 3D tools, but in AE the only options are exporting to Cinema 4D, or using blender, using plugins, or building awkward workarounds with multiple layers.Boolean operations for 3D shapesboolean operations (subtract, intersect, union) for extruded shapes. For example: cutting holes in a 3D object , creating frames or cut-outs , combining shapes into more complex formsRight now there’s no way to do that in AE’s 3D system, which makes the modeling side of it very limited.Even basic tasks often require switching to another program, which breaks the workflow.deformers and boolean operations would make the system much more practical for everyday motion graphics work.
Hi Adobe team, I’d love to see a major update to the 3D Camera Tracker in After Effects — something that brings it up to modern AI standards and makes it a truly intelligent scene analysis tool instead of just a point solver.Right now, the 3D Camera Tracker works, but it still feels very manual and outdated comparatively. We get tracking points and a solved camera, but we still have to figure out ground planes, scale, object anchoring, occlusion, and scene layout ourselves.What I want to see is an AI-enhanced version of the 3D Camera Tracker powered by Sensei. Something that understands the scene, not just tracks it.What This Could Look Like1. Context-Aware Auto Camera Solve AI-assisted solve that distinguishes between static and dynamic objects Better drift prevention by ignoring moving people, cars, etc. Real-time confidence feedback so we know if a solve is solid 2. Automatic Ground & Room Detection Auto floor detection and proper world orientation Basic room bui
After Effects V26 has memory leaks! I'm having to restart after 45 minutes of use. Undo is causing memory failures and crashes. I'm on an M1 Ultra Mac Studio w 128G RAM and a terabyte of dedicated scratch space.
in after effects 2023I have a full res EXR Z depth frame, i set proxy to a low res sequence of the same exr format, XTractoR does not detect/use the sequence and displays the original still frame.I get the same behaviour with the cryptomatte plugin, so i cannot work with any of these passes using proxies. Is there a way around this?
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