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Hi there!I hope you'll are doing great. I'm stuck in a project at my company. The idea is to transform one product from raw to final so that we can show the processes it went through. I have the idea that it can be done in after effects but don't know how to animate the opacity. The product has been played using some kind of opacity brush or Luma Key. Reference: Nudie Jeans - Raw to Final It will a great favour. Thanks!
Hi! My name is Sergey, I'm a developer at KeenTools.We are currently struggling with supporting anamorphic footage (pixel aspect != 1.0) in our plugins. Imagine I have a FullHD composition with pixel aspect == 2.0. It would look like this:If I create camera it's parameters in pixels doesn't match the composition size (e.g. horizontal is multiplied by pixel aspect) If I create four Nulls with (x, y, 0) coordinates, where x and y are 0 or 100 I would get a rectangle (with width equal to pixel aspect multiplied by height). But if I load a 3d model (in AE Beta) it will look OK (not streched). (So streching happens for 3d coordinates of Nulls, but not for 3d point coordinates of imported objects?) My question is this:How does projection and 3d space positions (coordinates) work with anamorphic composition in After Effects? Where/when does stretching by pixel aspect applies? Does it affect the default camera settings (e.g. maybe zoom==z coordinate is affected)?To be
Hello everyone! I've been struggling for hours and can't figure out why this is happening. For some reason, after checkout_layer_pixel, when a layer is selected in the layer selection parameter, the data equals NULL. I've encountered this issue a long time ago but can't remember how I solved it. I believe it somehow resolved itself spontaneously back then.static PF_Err ParamsSetup(...) // static PF_Err ParamsSetup(...) AEFX_CLR_STRUCT(def); PF_ADD_LAYER(LAYER_STR, PF_LayerDefault_NONE, GPU_SKELETON_LAYER_Disk_ID); static PF_Err PreRender(...): // static PF_Err PreRender(...) ERR(extraP->cb->checkout_layer(in_data->effect_ref, GPU_SKELETON_INPUT, GPU_SKELETON_INPUT, &req, in_data->current_time, in_data->time_step, in_data->time_scale, &in_result)); ERR(extraP->cb->checkout_layer(in_data->effect_ref, GPU_SKELETON_LAYER, GPU_SKELETON_LAYER, &reqEnv, in_data->current_time, in_data->time_step,
A custom UI over the Composition/Layer window can be hidden with Cmd+Shift+H (View->Show Layer Controls). I want to ensure that it is always visible, either even when that setting is false, or by setting it to true, maybe with a script. Is there any way to do either of those things?
Hi everyone, I have a strange display of lines in After Effects, but also Illustrator. Especially in diagonal lines / corners you can see stepped / jagged lines. Not sure what is the issue. I tried: Various versions of my GPU driver, different display, turning off and on GPU. Maybe it is normal, but on my macbook I don't have this issue.Hope someone can help me, it doesn't look nice and is therefore not great to work with.
In comica - video filters android app there are some effects like STAMP effect. Now I want to apply this effect on my videos using after effect in pc. How can I do this? Are there any effect like this for after effect? or are there exactly this effect for after effect?
Hello! Can anybody tell what this areas on time line means?And how it was created?
Hello everyone, My workplace has just converted from PC to Mac - one of the major issues we've found is that the pre-installed version of Quicktime (10.5) on our Mac does not support anything rendered with the Animation codec, this includes all of the .mov and .avi video files that I need as part of my templates. As a result, After Effects also gives me the "file type unsupported" error message whenever I try to link the footage. I'm wondering what the best solution to this problem is?Is there a way to install the Animation codec into Quicktime?Or would it be better to convert my files to a different file type/codec and export them as such from now on? For context, the videos have 2D motion graphics with a transparent background (so I can overlay them onto other footage), hence the need for the Animation codec.
I've noticed that a lot of character animation is done with imported characters from Illustrator and also in a lineless style, is there any reason for this?Are there ways to animate characters with, for example, blank lineart from Photoshop? Or is that just extremely inconvenient? I need to do a character animation with some moving around and talking but I haven't done this from scratch before. Thanks in advance.
I downloaded the "Breaking News" mogrt (AdobeStock_173117803) from Adobe Stock, and I can't open it in AE. In fact, it is grayed out in Finder when I do try to import it. I want to kill the backgrounds and make the graphic keyable over my footage, which doesn't seem to be available in the options in Essential Graphics in Premiere. I've patched something together using wipes, but I'd like to have a more clean solution. I'm using the latest versions of all Adobe products. Thanks.
I am using Adobe After Effects CC 2017. What is the composition settings I should use to make YouTube videos?I am also using After Effects on an iMac.Thanks for your help.
AE 2023.6 in Windows10 throws a "Couldn't open file" error in a project with .exrs' saved to a location with a path length over 260 characters. This seems to be the classic Windows max path limitation but enabling long paths in Windows10 doesn't fix the problem, leading me to believe it's a path length limitation built into AE 2023.6 for Windows. This begs the question, what is the max path length for assets in AE 2023, and is it possible to increase it?An Adobe employee posted this screenshot, seemingly implying there's a "hard" limit of 255 in After Effects but I can't find any supporting documentation online. The screenshot also says to "see the Asset Name Syntax" which I can't find anywhere. Can someone help fill in the blanks here? Renaming all the assets would be extremely difficult and this limitation doesn't exist in macOS, so we're bound to run into this again as we receive projects from Mac users who live in a world without the limitation.
Hi guys,I'm trying to create a disintegration effect in a short scene of my upcoming music video. Since i didn't have this idea when we were shooting the video, now there's no other way to do it other than masking myself and also use the content aware fill option to recreate the missing part of the background. Here's where the problems comes in - I guess I would have to use a reference frame made in Photoshop for the job, so I used the clone stamp tool and healing tools and went back to AE. At the spot where the frame is created I can see it:but then when I create a generated fill layer, it doesn't do anything and I still have a hole from the subtracted mask (other than the place where I have the reference frame):From what I've seen in tutorials, this is how the others did this, but it seems I'm maybe missing something out. Does anyone have an idea what might be causing the problem?
Hoping to get some help on this. I'm currently traveling and so working on a Macbook instead of my usual setup using a Windows PC. I work using a hard drive that I've formatted to exFAT so it works for both operating systems. I just opened up a file I've been working on with my PC and I keep receiving error messages for MOoV file not supported/corrupted and 86::1 error message, rendering pretty much all my files to not work. All my MOV files are set to default open with QuickTime, they were never open with Windows Media Player by default. Is there anything I can do so I can quickly repair these files(?) and get to work? Thank you - contacting the support chatbot didn't help because it said it would find an agent and then disconnected me. OS: Monterey 12.4Macbook Pro 13 inch M2 20228GB Memory
Hello,Is there a way to convert these lines that I made with audio waveform effect in After Effect, to be more round on the corners. When I increase displayed samples I get more roundnes, but to many lines, I also tryed Wave Warp, and that did't work for me. I wolud like only to round theses edges of the sound wave, one sine wave with rounded corners, that is moving accordingly to the audio. Thank you
Hi!I wonder is it possible. I have an animation of an object that moves down on X axis. I want to flip the values so they move exactly the same but upwards starting from the same value. See attachment.
Such as a window or a car's glass from inside. Can someone explain to me how? Thank you very much!
I have installed the Bodymovin Plugin to After Effects but when I render the file, by default it is set to export as a JSON file. I want to export it as a TGS file but there isn't this option. This Bodymovin Plugin is supposed to be for Telegram Messenger Animated Stickers. It should read Bodymovin for Telegram Stickers. Are there two different versions of Bodymovin? Here is the screenshot.
Hi,To speed up my work, I recently bought a new computer. Unfortunately After Effects (and illustrator) are running slower(!) then my old pc did. I use the fastest SSD possible for my files, scratchdisks, databases, caches and all. I have GPU power enabled, without any result. Also my computer is only using 5% of its CPU power and 19% of its memory. What am I doing wrong? Please help. Processor: AMD Ryzen 7 1700X Eight-Core Processor (16 CPUs), ~3.4GHz Memory: 65536MB RAM DirectX Version: DirectX 12Card name:
Questions asking: "Multiple Text Styles via Expressions on a Single Text Layer", "How can I bold inline words via expression?" or "how do I use Essential Graphics and allow some words to be bold?" come up a lot on the forums and it's a bit tricky. While you can set the font style via expressions ( setStyle ), that applies to the whole text layer. If you want some of the words to be bold but not others, you can try using sourceRectAtTime() to line text layers up, but that can get tricky and take longer to set up. In the video, I take a different approach and ask the question: "if a word looks bold, but actually isn't, does it matter?" If you answer: "no", then you're in luck as I take you through the steps needed to create an FFX preset you can use whenever you have a text layer and need to control which words are bold. We'll achieve this using a text animator and a couple of slider controls. As an added bonus, I also show how to combine text layers, animators and layer
Since it was upgraded from 2022 to 2023 I have experienced a huge slow down perfomance evem havo a machine with 32 gig of RAM and a video bord RTX3080 with 10 gigs of ram.Any one have any fix for that?
I'm looking for a way to automate the process of importing an entire folder with a sequence of files into Adobe After Effects, Sadly i'm no way near to get this workedHere is the code i was working with but no luck// Define the folder path to import files fromvar folderPath = "My folder/Path";// Create a File object for the foldervar folder = new Folder(folderPath);// Check if the folder existsif (folder.exists) {// Get a list of all files in the foldervar fileList = folder.getFiles();// Create a new projectvar project = app.project;// Create a new compositionvar compWidth = 1920; // Adjust the width as neededvar compHeight = 1080; // Adjust the height as neededvar compDuration = fileList.length / 30; // Assuming 30 frames per secondvar newComp = project.items.addComp("Image Sequence", compWidth, compHeight, 1.0, compDuration, 30); // Composition name, width, height, pixel aspect ratio, duration, frame rate// Import the image sequence into the compositionfor (var i = 0; i < fileList
Hello everybody.Does anyone know if it's possible to purchase an older version of AE from Creative Cloud and how? I have a old MacBook 15" mid-2014 with macOS Catalina and I'm not sure my MacBook will stand the BigSur update, so I really need the latest AE Catalina compatible version possible 🙏Thank you so much
I have been working on a CG project (not many 3rd party fx but lots of comping passes) for some weeks with no problem but the other day I got the error "bad parameter in effect callback (26::285) and then my comp window went black. When I looked into the layers, Extractor wasn't pulling out the correct passes - most were black, some were attributed to the wrong pass and my cryptomattes were completely scrambled. My renders are multi layer exr sequences. The weird thing is that when I import a single frame as a still, everything works as expected. The same frame as part of a sequence: completely fried (see attached). Any idea what's wrong? To simplify things I imported one sequence into a new comp and it still happens there: go to (for example) frame 100 in a sequence and it's knackered but import frame 100 from the same sequence as a still and it renders fine. I'm on the latest AE 2022 but I tried opening it in a copy of AE 2021 with no 3rd party plug-ins and it's the same t
Hi,Is there a way to make a moving pixel object cause a width limited pixel turbulence to a layer below, like moving an object through dense paint or rice ? The moving object itself should not distort, only the pixels in the layer below adjacent to the moving object's edges.In this case, a small wavy distortion would suffice. Could not find any similar practical solution searching... Any idea or reference to maybe a tutorial would be appreciated!
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