After Effects (Beta)
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Dear Adobe, please, make the copying of layer with a layer control effect not lost connection.And also, if its parented to itself, make it stay that way, and not parent to layer, wich was duplicated (Ctrl + D)Thanks.
The issue came back in the newest beta. 25.1.0 (Build 53)Pop up window shows up and can be only removed by closing AE task in Windows.
I've experienced that when I hit play to preview, the audio starts, but the image stays frozen and struggles to load. After about 4 or 5 seconds, the image starts to play back little by little. I'm not sure if this is a bug or due to my hardware, but with earlier versions of After Effects, like 2021, which is the one I've used the most, this doesn't happen. If it's not a bug and there's some configuration setting to address it, I'd appreciate any help, as this issue significantly disrupts the workflow. Thanks, best regards!
Hello, Version 25.1x41 of After Effects Beta introduces support for additional 32-bpc blend modes on the GPU when your layer has motion blur applied. In our testing, projects designed to solely stress blending can render about 50% faster with GPU blend modes enabled. Though we know your projects aren't limited to blending, you should see slightly faster rendering across your entire project. This feature allows users to use their GPU for 32-bpc blending for the following 8 blend modes: Screen Multiply Add Overlay Hard Light Classic Difference Lighten Darken There should not be any rendering differences between CPU and GPU rendering for 32-bpc for the blend modes listed. Please give this new functionality a try and let us know how it's working for you!
It’s been years, but the issue of the significant slowdown in UI refresh rate when 3D layers gizmos are shown is still present, but Adobe continues to add 3D features to AE without fixing an issue that makes the 3D workspace practically unusable when working with multiple 3D layers.The issue has been reported and discussed multiple times in many posts,https://community.adobe.com/t5/after-effects-bugs/interface-is-slow-and-laggy/idi-p/13229563https://community.adobe.com/t5/after-effects-beta-bugs/ae-beta-22-3-0-low-performace/idi-p/12740169but as of today, version 25.1.0 beta build 43, it still hasn’t been addressed or fixed, as shown in this video:https://youtu.be/HZGj8-RJkCQCould we please @Jessica McMillan @jenkmeister17177426 get an update on the status of the fix for the issue?Thanks
After Effects (Beta) 应用程序无法在“Beta 版应用程序”选项卡中找到
UI Scripts panels are working now but many of them look off.Beta:2024:
The new UI changes in the current BETA version seem to have lost the sweet spot for the contrast between text and UI background color. Also only to have three options for the UI brightness is unfortunate in my opinion. At the moment I use a dark version (in the released version) that sits right between the new proposed “Darkest” and “Dark” setting. The “Reduce Contrast set to off” for some users might be just a bit too much and the “Reduce Contrast On” makes it just a little too low contrast. Also I think the highlighting for some UI icons is not better in the new version. Like the Toggle for transparency and masks. PLEASE keep the sliders to adjust the UI!
When trying to delete or edit, an error keeps popping up. The footage or titles are deleted but still appear.
While trying to export a camera from Blender to AE (I tried both GLB and OBJ formats), I was intrigued to read this article: https://community.adobe.com/t5/after-effects-beta-discussions/feature-focus-extract-cameras-and-lights-from-3d-models/m-p/13648084...which explained the Layer > Camera > Create Cameras from 3D Model feature.But it's always greyed out whenever I import a scene with a camera. Does this still work? Steps to reproduce:1. Import an OBJ or GLB scene with a camera2. Try to get the camera data Result:It's greyed out Expected:Can get camera data System infoApplication: After Effects (Beta) v25.1.0.27OS: Windows v10.0.19045, RAM: 127.91 GB GB, CPUs (logical): 32
In the latest AE beta build it seems that media from iPhone 15 in Apple Log gets interpreted incorrectly. It is much more flat than it is supposed to be. This error is not seen in our 24.0.3 release version or in Premiere release/beta.
Hi folks, in the instance of reconnecting files, say to a harddrive or network that was was remounted, or moved project files, everything links up in a '20 files found' situation, but does not include linking Proxies.
The AE turned off suddenly when I was working on a simple project.
Hi beta users! Version 25.1.0 (Build 5 or later) of After Effects Beta introduces support for the Accepts Lights switch in Advanced 3D. Accepts Lights is on by default. When you turn off Accepts Lights on a 3D layer, that object will bypass all the lights and shadows in your scene and appear to be lit by basic ambient illumination instead, with only base color and emissive textures displayed. This allows for new 3D compositing and effect workflows and provides a quick path to simulating self-illuminated 3D elements like phone screens: [Accepts Lights On] [Accepts Lights Off] Accepts Lights is also supported in the Classic 3D and Cinema 4D renderers. Please give this new functionality a try and let us know how it’s working for you.
In the 25.00 beta the number counter effect that shipped with 24.5 doesn't work if you check the show group separators checkbox. Still works in AE 24.5.
Hi,I am using After Effect Beta since last week, all work like a charm. Today less. I had 4 graphic card crashes when I clic on another app (like firefox, discord or thunderbird). I have the proposal to render only in mercury and don't do anything, then 1 minute laterr, I have a BSOD with mention Video scheduler internal error. I'm using one 3rd party plugin (Shadow Studio 3), maybe this is it, but just in case, I report the bug. All the best.
Hello,Basically, im using this Extension called uwu2x and in the ae beta, after opening the Extension from the Windows tab it appears to be just a white screen. Nothing, else. I saw some people adding a PlayerDebugKey to reg editor and i tried that but it still doesnt work. Appreciate any help!
Hello everyone! Today I updated my AE beta and it doesn't work anymore."The code execution cannot proceed because VCRUNTIME140D.DLL was not found. Reinstalling the program may fix this problem"Same goes for these guys:VCRUNTIME140D_1D.DLLMSVCP140D.DLLUCRTBASED.DLLEverything else works including standard AE and AE(beta) 24.6What I have: Windows 11 64Ryzen 5 5600x32gb ramNVIDIA 2060 superWhat I tried:1. Repair in Microsoft Visual C++ 2015-2022 installer. 2. Uninstalling MS Visual C++ 2015-2022 and installing it again.3. Reinstalling AE beta 25.04. Uninstalling every MS Visual C++ from 2005 and to 2022. Reinstalling them back.5. Downloading the DLL files manually and putting them in root folder.(Of course I rebooted after every step)I want to continue working on my project which was saved in ae beta 25x, so I cannot open it with the 24.6 version of it.
after updating Ae won't launch (tried to reinstall & reboot)here are the missing list in error messages:VCRUNTIME140_1D.dllMSVCP140D.dllVCRUNTIME140D.dll Windows 11 i9-10980HK48Gb RAMRTX 2080 Super Max Q
Might be a stupid question, but up until yesterday AE Beta 25 was working fine, now I can't open it. I'm told I'm missing some dll files (MSVCP140.dll, ucrtbased.dll, VCRUNTIME140D.dll and VCRUNTIME140_1D.dll). If I downgrade AE, it opens just fine. Every other Adobe program works as well, even Premiere Beta 25. After Effects Beta 25 is the only one I'm having trouble with. I've tried uninstalling every Visual C++ package and installing again, still getting the error messages.
Adding the 'Blend w. Original' property of CC Toner to Essential properties, then viewing that precomp with the Properties panel remaps the 0-100% range of the original value to 0-1%. Steps to Repro:Add CC Toner to a Layer in Comp A, then add 'Blend w. Original' to Essential PropertiesNest Comp A in Comp B, then use the Properties panel to adjust the 'Blend w. Original' propertyThe value range in the properties panel is now mapped 0-1%, with values between 0-100 being remapped to fit in that range. Expected behaviour:Properties panel would display the same 0-100% value range as the Effect / Essential Graphics panels for that property. Found in Win 11, Beta 25.0.0 Build 33, also confirmed in Release. Cheers!
The "tint" is crashing the latest AE beta for me ( 4k 32bpc comp ).Disabling it and re-activating it didn't helpWindows 11 / AE Beta 25.0.0 build 27
Hi everyone, Starting with AE 25.0.26 beta, we have introduced a number of new Font fallback management APIs, to help with defining new default fonts, and to ensure that a font has all the glyphs you will need to render any given text. As always, we have updated the Scripting Documentation, where you will find more detailed information about these new APIs. Here is a quick overview of the new APIs: Fonts.setDefaultFontForCTScript() This function will set an instance of Font object mapped based on CTScript parameter. After Effects uses these mappings when typing or applying a font where it finds that the font does not contain a glyph for the character. In this situation it will attempt to map the character to a CTScript value and then use this default mapping to select an alternate font which may have a glyph for the character. Fonts.getDefaultFontForCTScript() This function will return an instance of Font object mapped as the default font based on CTScrip
Today we’re announcing a small but perhaps impactful change in AE Beta x28 and we’d really like your feedback on it. We are changing the font weight for many of the After Effects UI elements from bold to normal weight. This will make the text in After Effects betas moving forward more closely match the look of the text in previous stable releases of After Effects. We’ve done internal testing and found this increases both legibility and readability when compared to the bolder font weight; particularly when using higher display resolutions or lower display scaling. We expect you’ll notice this change most in the Timeline panel, but it’s also changing the Project, Effect Controls Panel, and some others. Please let us know if you find increased clarity in the text or if you notice any decrease in readability. If you do have any decrease, please tell us your operating system, your screen resolution, and any display scaling.
Version 25.0 x 28 of After Effects Beta introduces support for 3D Model Thumbnails and Previews. It’s a basic feature. When you import a 3D Model (.GLB, .OBJ) footage item into the Project Panel and select that model, a thumbnail will appear (as shown below). Similarly, when you <double-click> a 3D Model footage item, we will render that model in the Footage Panel. Please note that the process of generating a Thumbnail or Preview is asynchronous and, as some 3D models can be quite large, it could take a little while to render. Please give this new functionality a try and let us know how it’s working for you. - Tom Olsen, AE Engineering Team
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