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Hello Adobe After Effects Team,I would like to report a bug in After Effects where Slider Control values read from a null object cannot be used to scale the 'time' variable in Time Remap expressions when using the Legacy ExtendScript engine.---ENVIRONMENT- After Effects version: 26.3- OS: Mac- Expressions engine: Legacy ExtendScript---STEPS TO REPRODUCE1. Create a new composition2. Add a Null object, name it "Controller"3. Add a Slider Control effect to the null, name it "Speed"4. Set the Speed slider to 25. Add any footage layer to the comp6. Enable Time Remapping on the footage layer (right-click → Time → Enable Time Remapping)7. Apply the following expression to the Time Remap property:speed = thisComp.layer("Controller").effect("Speed")("Slider");time * speed8. Scrub the Speed slider between 1 and 10 and observe the Time Remap value in the timeline panel---EXPECTED BEHAVIORThe Time Remap value should scale proportionally with the Speed slider. Setting Speed to 2 should produce a Ti
Antiga ferramenta rotoscopia não está funcionando em nennhuma das mais novas funções, nem fosco de objeto, nem seleção rápida, ´pincél de seleção, refino de borda… nenhuma delas. - versão beta do meu After é 26.2.0 (build 40)plsca de video NVIDEA GeForce MX570A
Le nouveau cache d'objet sensé remplacer le roto pinceau dans after effects beta 2026 ne fonctionne pas en passant sur les objets rien n'est séléctionné ! Avez-vous rencontrer ce problême ?
I can't paint or use a brush with the mouse.
Like in the title. All substance materials that are not used in any 3d meshes are removed from project panel during saving. If it’s intentional it should be a preference during saving? I’m pretty sure I’ll be making projects with a full folder of substance materials - a project material library of sorts - that I’ll want to be switching between while working. It will be impossible if every time I save the project. all unassigned materials disappear :/
The Advanced 3D Renderer is making slow but steady progress. However there are really two main areas I’d like to highlight here that severely limits artists to leverage having decent 3D renderer native in AE. HDRI WorkflowUsing an Environment Light with an HDRI assigned has limitations.You can’t rotate the environment inside the Environment Light You can't utilize the HDRI layer's effects to influence the Environment Light as it reads source only. You can precomp your HDRI and manipulate it before hand but now AE does not know that the data should be kept linear instead of the automatic gamma conversion for the purposes of the Environment Light. You can linearize the data manually, but now there is a new problem where if you want to use the same HDRI also as a backdrop, you cannot apply the gamma again because for Compositions, effects applied on it's layer in the maincomp DO get taken in to account for purposes of Environment Light where as the direct HDR file as a layer does not have
Hello explorers of motion design and visual effects knowledge! The After Effects team is excited to introduce a brand-new take on a much-loved past feature—Tip of the Day! This feature was brought to life in collaboration with you, our users! We asked the community to share their favorite workflow tips and time-saving tricks so everyone can level up a bit. Starting in After Effects Beta version 25.6.17, these glorious gems of information can be found in the Composition, Footage, and Layer panels. We’ve curated this list of more than 100 tips to help users of all skill levels; and we guarantee that if you read them regularly, you will learn something. A sincere thank you to everyone who submitted tips. If you were one of those folks, you might even see your name front and center in AE! Worry not, these tips will never get in the way of your workflow, you’ll only see them when the relevant panels are empty. They’re also OS-aware, so tips containing
Hi All, Thank you for your active participation in our Beta program and for providing invaluable feedback on our new features. Your input plays a crucial role in our efforts to continually enhance our products and meet user needs through iterative improvements. To date, your feedback on the features has been outstanding. Moving forward, we would appreciate your insights on the linguistic aspects of the product as well. As you work with the builds and new features, we request that you also review the UI/UX for localized builds. Please pay special attention to translation quality, contextual accuracy, cultural appropriateness, and consistency across applications.If you encounter any UI elements, labels, or dialogs that do not convey the intended meaning or if you believe a better translation exists, please report these issues by sharing your feedback here for review.Thank you for your continued support and collaboration.
A custom titlebar for after effects in windows like the Photoshop. Ik its useless but will look more cool
I want to snap the Z anchor point to the depth of the extrusion. That is, regardless of the depth of the 3D shape, the anchor point should always be in the center. I know this trick from another program. Is it possible to do this in AE?With expressions and snapping, theoretically this can be done with the /2 command. That is, the depth is divided by 2, and we always get the center. That is what I wanted to do, but I can't separate the Z Y X into separate options to snap to another control.Is there a solution? Thanks!26.0.0 BETA
Please revert the imo completely unnecessary compression of the Composition Timeline context menu. This trend was set in Premiere's rightclick menu with heavy backlash for sensible reasons. Now looking at the AE beta, the same practices are layed out in the timeline menu where Close Other Timeline Panels/ Panels in Group has been moved to a sub-menu along with other options. This functionality is one that I use incredibly frequently to keep my open comp windows organized but now I have to navigate to a second area with the mouse after the initial location. To make things worse, I cannot even train myself to use a keyboard shortcut instead because there is no entry for it. It's implementation also contraditcs non-timeline panels where the Close Other Panels in Group option remains on the main menu level. There is also a rediculous amount of space left vs display resolution in this menu compared to the previously heavily compressed right-click menu of Premiere so I don't even
I've been professionally using Adobe products for over 30 years, and in that time, have edited many thousands of splines/curves/paths - whether that's in Ai, AE, PS or any other Adobe product. I have NEVER in all those years, ever wanted to edit a spline by dragging the spline itself, which ALWAYS produces wildly unpredictable results. On EVERY one of those thousands of splines I've edited, I've always used the Bezier handles/points. Every time. I have, on occasion, accidentally dragged the spline itself, right next to a handle, only to produce a ridiculous and unwanted result, closely followed by an "undo" of course. Am I alone in finding the abillity to edit a spline/path/curve by dragging the spline itself an annoyance, or does anyone out there actually ever do this - other than by accident? I propose that the ability to drag-edit a spline be restricted to ONLY its points/handles, and the annoying "drag the spline to create some weird, unwanted rubbish" be disabled. Maybe we co
The window layout is saved correctly, but their sizes keep resetting. Even after adjusting and saving, in the next project these windows will be stretched incorrectly, not the way I saved them.Nothing changes in the system. The screen resolution and project/composition are the same as when I saved the workspace. The tiny window with the "Align" function takes up a lot of space, it is illogical. Fixed, saved. Next time the same problem.
We're excited to share an improvement to 3D Text Extrusion in today's beta update, 26.1x9. This update significantly improves how fonts render with overlapping paths and interior holes when extruded. With the introduction of Variable Font Animation, we were reminded that many fonts aren’t designed with 3D extrusion in mind. This became particularly apparent when animating font axes, where overlapping paths and letter holes change over time and could cause faces to be incorrectly filled in, overlap or disappear. Text that's extruded to 3D now automatically cleans up overlapping paths before extrusion, resulting in much cleaner geometry and more reliable rendering. While variable fonts helped expose the issue, the fix ensures better 3D extrusion quality for both variable and non-variable fonts alike. Before After If you've encountered fonts that don't extrude correctly, we'd love for you to test them in this build and share your results with us. Your feedback helps us contin
When im in Creative Cloud, at the ''Apps'' tab i don't see the ''Beta'' tab. Does anyone know why? I'm located in the Netherlands tho, maybe thats it but idk. And at "Pre-Release'' i only see illustrator.
Can no longer see this beta app (or any beta apps) in the creative cloud app. Wondering if it got pulled for some reason?
Compositions linked to Premiere Pro do not contain any of the footage or audio that I wanted to replace from Premiere Pro.
From Premiere Pro beta, when I try to create a dynamic link, it creates a link, and it will create a comp in After Effects beta as well, but no clip, text comes from Premiere pro to after effcts beta
The ProblemIn Shape Layers, the “Anchor Point” in the Shape Transform group only affects Scale and Rotation, but not Size.When animating the Size property (e.g., of a Rounded Rectangle), the shape grows or shrinks symmetrically from the center, regardless of where the anchor point is.This makes it impossible to do natural-looking directional growth (e.g., “expand downwards from the top edge”) unless you hack around it. Here's an example:I have a Rounded Rectangle.I move its Shape Transform anchor point to the top edge.If I animate Scale, it respects the anchor point, but the rectangle gets distorted (stretchy look) instead of staying proportional.If I animate Size, the proportions are preserved, but the anchor point is ignored — it always expands outward evenly in all directions.Why I think the anchor point should affect the "Size" property: Motion designers often want shapes to “grow from” or “shrink into” a specific edge or corner (like buttons, UI panels, progress ba
After two years since Spectrum 2 was announced, I expected to see something at the recent Adobe MAX, but that wasn't the case.A year ago some minor changes were introduced to AE, but I was wondering if in the coming months we will actually see a redesign based on Spectrum 2. Thanks team.
It's a minor thing, but often I have longer filenames and have been using comments to keep track of some things as well. However, if the text is too long, the source / file name gets an ellipsis at some point in the middle of the text, and comments are simply truncated (and sometimes it is not even obvious that this is happening). Making the columns wider helps, but then takes up valuable screen real estate. Would be great to show a tooltip with the full text when the mouse hovers over these. It honestly is a feature that seems standard in many UIs, and I was expecting one to appear initially when I first started messing with After Effects.
We are excited to announce the public beta release of Windows on ARM native support in After Effects 25.6 build 7! We expect After Effects to run on all Qualcomm Snapdragon X-based laptops and tablets.We do have some known issues that differ from those in the emulated beta, and we will update as we resolve them: Lack of format support, mostly notably ProRes (supported as of 25.6 build 34), but also including ARRIRAW, SWF, GoPro CinePro, JPEG20000 in MXF, and WMV. These formats cannot be imported or exported. This means that the High Quality and High Quality with Alpha settings will default (with a helpful warning) to the uncompressed QuickTime codec. No import of MotionJPEG and MKV. No hardware accelerated playback & export of H.264 and HEVC in MP4. (Playback supported as of 25.6 build 66) Keylight and Mocha are not yet available (there is a warning about them being missing on launch). The Cinema 4D renderer and related C4D features (e.g. Cineware) are not yet available. Third-p
The links added refer to my old discussion and ideas posts on those topics. I'd like to see OCIO platform being updated to the latest version which includes built-in ACES 2.0 configs. I also want to stress again that ACES 1.2 should really be removed. By the time OCIO support was released it was already superseeded by ACES 1.3 which uses formula based transforms and there is no reason to keep these dependencies (430Mb of LUT files) in the installation and the config exposed to the user. If users for whatever reason still want to use a legacy config they can download it themselves. LINK Especially with ACES 2.0 it would be quite stupid to have 3 configs of ACES 1 still in the software making it a list of 5 configs... LINK Also the ACES 1.3 configs should be updated to from config-v1.0.0_aces-v1.3_ocio-v2.1 to config-v2.2.0_aces-v1.3_ocio-v2.4 It would be nice in general to see more love for OCIO support in AE. It feels like a one time obligatory impleme
Is there a way to access the "Mesh type" property(?) of the new ParametricMeshLayer (Cube, Sphere, Plane etc)? I tried but can't find a way.
We’re excited to announce a new feature in After Effects: you can now Alt/Option-drag layers in the Composition panel to instantly duplicate them. This works in both 2D and 3D compositions and is a first step toward the broader “Alt/Option duplicate all the things” workflow the community has requested. With this update, we’ve also addressed the overlap between Alt/Option-drag for duplicating layers and its previous uses: In 3D compositions, Alt/Option-drag can either duplicate layers or activate camera navigation tools. You can choose your preferred behavior in Preferences, and a one-time dialog will help you set this up the first time you use it. Alt/Option-drag previously activated wireframe mode to prevent rendering while held. Releasing Alt/Option now renders the newly duplicated layers. Note: This feature currently only supports duplicating layers. We know many of you want to duplicate keyframes and other elements as well, and this is just the beginning. We’d love your fe
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