Get help using Adobe Animate and creating animations.
Recently active
I'm very new to this program, and am wondering if there is a way to re-size an animated asset? For context, I animated a rig on a 1920x1080 stage, and want to import it into an 800x1080 stage. When I do that, it's very large, and despite the fact I select and transform all keyframes, it only applies to one. Is there any way to rescale the entirety of said asset?
I'm working on a project for a class and we need to animate shapes. However, we're not allowed to use anything other than the brush tool to draw (no shape tool, no pen tool). We're not allowed to have object mode on either. It's been a significant struggle for me to draw neat straight lines. I know that holding shift while drawing creates straight vertical or horizontal lines. Is there any way to do this with diagonal lines?
I’ve been experimenting with how motion and micro-animations can make simple data interfaces more engaging. Adobe Animate has been my go-to tool for prototyping small, human-centric animations — such as buttons, transitions, and data loading states.Recently, I used these techniques in a small personal project where users explore how unique their name is through data visualization. The challenge was to balance animation with clarity, ensuring the focus remained on the content.Would love feedback or suggestions from other Animate users who design for data-focused interfaces. You can check the live project here: HowManyOfMes.com .
i really need help, i downloaded a differenet fla to test it out and it worked on there but not on mine. why is this??
Hello, I've been using adobe animate as my main art program and it's been starting to crash alot from exporting images, I have the crash report below, I tried looking around and one source said that it might be something with my GPU and that I have to disable it when booting animate up. I have found a work around through the publish and legacy export image functions but the normal export image seems to not want to cooperate.Here's the report<?xml version="1.0"?><!DOCTYPE AdobeCrashReport SYSTEM "AdobeCrashReporter.dtd"><crashreport serviceVersion="14.0.0.202310260823_2e78abe" clientVersion="14.0.0.202310260823_2e78abe" applicationName="Adobe Animate" applicationVersion="24.0.12" build="24.0.12.3" source="Windows-Client" crashType="n/a"><time year="2025" month="10" day="4" hour="9" minute="50" second="1" timeoffset="-300" timezone="Eastern Daylight Time"/><user guid="afaad467-be2c-4c62-b86d-1696708c36e3"/><system platform="Windows 8 Pro" osversion="6.2"
i think it would be a good feature for adobe animate to be more good because crashing and lagging every single thing i do isnt worth 22 dollars per month
when I export my video, it seems that some of the scenes display larger than the others. (the don't fit on my computer screen)is there a way to fix this?
Any suggestions to sharpen the visual quality of my video exports? I set JPEG quality to 100%. Would Premier Pro clean it up? Thanks
Hello Adobe Community,I'm facing a persistent issue with Adobe Animate: the software crashes every time I try to open any file, regardless of file type or size. This happens consistently and is preventing any productive work.Troubleshooting I’ve Already TriedResetting Animate Preferences: I located and either deleted or renamed the Animate preferences folders on my system, following Adobe’s official advice.Uninstalling & Reinstalling Animate: I’ve uninstalled both Animate and the Creative Cloud Desktop App (including preferences), restarted my computer, and reinstalled everything from scratch.Updating Drivers & Software: All system drivers (especially graphics) are fully updated, and I'm using the latest version of Animate from Creative Cloud.Disabling Firewalls/Antivirus: I tested with my firewall and antivirus temporarily disabled to rule out conflicts.Validating Fonts: I ran font validation to rule out corrupt fonts which can sometimes cause issues.C
What step am I missing to make this function work? The snippets I am using are "click to go to frame and stop". When published, these buttons are not taking me to a new frame. I have the latest version of Animate CC and am using OS 10.11.6. Please help.
Adobe Flash CS5.5 and CS 6 worked perfectly on my pc but a few days ago, they suddenly stopped working. They are not responding at startup
Hello, I'm new to Adobe Animate and have spent the past two nights setting up my workspace and keybinds so they work similarly to my set-up in prior software. Recently I've begun messing with the brush tools and specifically with the Classic Brush Tool; typically I really enjoy using a skinny slanted brush so I can apply both slim and broad strokes upon adjusting my pen tilt, but what I'm finding is the tilt sensativity often turns on a dime and I need it to be bumped down. After checking Animate's documentation it does claim there is a feature for this here, but upon looking in the properties pannel in my own instance of Animate there is no such option.
Hi guys, so I'm new to Adobe Animate 2024 CC The last time I used Adobe Animate was Adobe Flash Professional CS6, and so I've been trying to make a text input component along with a submit button. So, for example, if the correct answer to a question was "53", and you type that into the text input and hit submit, it will check to see if it matches and then do this.gotoAndPlay("frame that tells you you're correct') and if what you answered wasn't 53, it will gotoAndPlay("frame that tells you you're wrong.) However, every time I enter an input into my input box and hit the submit button, it does not respond at all, and it doesn't do anything. So I'd really appreciate it if someone could help me in this situation. Here's my code below. this.stop();this.submitbtn.addEventListener("click", function(event) {var val = this.answerbox.text;if (val.toLowerCase().trim() === "correctanswer") {this.gotoAndPlay(72);} else {this.gotoAndPlay(13);}}.bind(this));
After several successful development builds of my iOS app (built with Adobe Animate 24.0 Build 305 + AIR SDK 51.2.2.4), I moved to the distribution stage. The build was rejected by App Review due to crashing.To investigate, I uploaded the app to TestFlight and tested it myself. It immediately crashes on launch. To rule out my project code, I created a minimal build containing only one image (no code), but that also crashes in TestFlight.Development builds run fine on my device when using a development provisioning profile — the issue only occurs with TestFlight / distribution builds.Is there a way to identify the crash reason from Apple’s side? Or does iOS no longer support Animate / AIR SDK builds in distribution?I have crash logs (.ips) available and can share them if needed. Any guidance would be greatly appreciated.Thanks in advance.Khalid Abbas
Hi, I’ve been trying for years to install and run the latest versions of Adobe Animate, but the last version that actually opens for me is Animate 2020. Any newer version crashes right at startup: it initializes fonts, then gets stuck on “Loading document templates…” before showing Sorry, an error occurred and closing. What’s strange is that every other Adobe app works perfectly on my system, including Premiere Pro and After Effects. I’ve already tried many different fixes but nothing has worked so far. I uploaded the crashreport.
In Adobe animate subselection tool, I am not getting the adjustment handles. Please help.
I recently got a Mac, and ive had problems i didnt have before using Animate. When i color pick something, it will randomly become more saturated, and when i export my animation it's all desaturated. any tips? .
I am exporting my video which has many scenes in it. When I go to play it, it do, all the audio in scenes play at the same time. So it quickly goes from one scene to the next and you can hear the sound from each scene. What am I doing wrong?
seen these for exporting pngs and svgs but not a swf.sensing a need for this to be done and well, would be nice to make it a painless task. this is a example of the file i want to do this to. https://archive.org/details/all-tricks-on-stage
While creating an application for Android or iOS when I click Advanced ActionScript 3.0 section Animate lags for 1 minute. I have 10+ ANEs added. Everytime I change location of an ANE, it freezes 45+ seconds. Why this menu is so slow?To change ANE locations of a project I have to wait like 30 minutes just to change 15 ANE locations. It is slower than Animate 2023 ...
As shown below, the code can only switch to the brush tool, but the thickness cannot be specified. Looking through the API, thickness only applies to the paintBrush tool and cannot set the brush size. Is there a way to implement the function of specifying the size?var fill = fl.getDocumentDOM().getCustomFill("toolbar"); fill.color = "#FF0000"; fill.thickness = 10;//Cannot be specified here, thickness is invalid fl.selectTool("brush"); fl.getDocumentDOM().setCustomFill(fill);
Hello, I am new to Adobe Animate and am trying to teach myself using the Adobe Animate 2023 Classroom in a Book book. I am on the second chapter. When I try to use the group tool I noticed I was able to move one eye of this creature here but when I move the second to the left side of the face it creates a bulge in the eyebrow. Can anyone tell me why this is and what I am doing wrong? Thank you!
I encountered a little difficulty, as follows, when I used the camera, the elements that were originally centered on the stage were moved to the outside of the stage.I hope that after using the command to select the element, it can be automatically centered without being affected by the camera.I checked the relevant API. When the camera is not turned on, the command works fine. However, after it is turned on, it cannot be centered. The xy position information of the element is different when the camera is turned on and off.Can you provide some implementation ideas? Or give the relevant code directly, thank you very much!
Hi guys, well Google has changed a lot of things and its been hard submit apps/games for them.First they changed the kind of file, now just .AAB would be accepted. Android App Bundle.As I saw now, its not mandatory anymore. now you can send .APK or .AABbut the problem now its about Certificate and Signed Key. in past its just create a .P12 certificate and upload your app. but if you lost yout certificate you are screwd!Now its a positive thing, cuz the Certificated and Signed Key are generated and hosted by Google. but I have no Idea how to make it! =/Anyone knows how to get this certificate or google signed key and then donwload the .p12 from it. generate the .APK or .AAB and upload?tnx!
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.