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I am having problems with Return to Rest with Hinged limbs. Instead of a natural return to its position, the limbs hesitate for a moment, then snap back into place.This is not happening with the limbs set to Weld.Is there a fix for this? Thanks.
Eyebrow hell - YouTube I can't get the eyebrows to settle down! THere must be someway to have them sit still until I decide to move them. Right now I don't move MY eyebrows but the puppet does. There must be a way to calm them down. I want to be able to move them but only when I want them to move.
Hi,I have created a puppet with frontal , right and left profile. Each profile includes Head and body to make walking behavior work. The problem is when I added head tuner behavior to control head direction by the camera, it turns all the body. Thats because the head turner searches for right and left profile.I can't separate the head from each profile layer because it essential for walking behavior to be together.Could you please guide me for a method that allows me to control the face direction by the camera without effecting on the walking behavior.ThanksBest Regards
Hi:I have a sense need a puppet to walk forward and backward many times with music.But don`t know how to let the walking back and forth then return to the then potion I want(the point it start walking).There is any solution to work around?Thanks
I was having a bit of fun with a game I was playing recently. Be warned ! High on the cringe factor! The Silly Dilly Song - YouTube
Hi,I'm sure the following is answered somewhere. If so, can anyone point me kindly to the tutorial? I can't find it.Problem:I have two head groups in a swap set: 1) Frontal 2) Quarter view to the rightEach head is tagged and its features (eyes, mouths, etc...) perform as expected.I trigger the quarter view with a keyNOW: how do I key trigger a smooth transition from frontal to quarter view? I would need to cycle three layers in between, but obviously if I just key trigger the quarter view it comes on immediately.Thanks,Johannes
I did a test Puppet test, with 3 different head angles : Front, Right, and Left (like in the Unicorn Puppet:), but when I look at the Unicorn Puppet in CC, when you move your head the Unicorn Puppet she does move, when I did my test Puppet, it did not move, only when I passed on hotkey 1,2,3 (in triggers). I did add in the head turner with camera input, but did not work.... any videos on this? had a look on YouTube, did not see any updated vers....Many Thanks... great work CC team
I created this puppet in Illustrator. I have tried several approaches to the problem of the hair becoming crushed when I put her on stage. I have eliminated all controls so there is nothing there but 'hair' yet I keep getting this separation. How do I make it stop?
After working on a character, if i close the illustrator file and then want to make some changes in the appearance of character, i have to import the file again and do all the rigging process again or is there a way to start making changes in the source file and it all syncs automatically?
Why isn't my workspace not completely filled with my illustrator document? It seems to be shifted, but I can't move it to the right.
When I open a template everything seems to open but the puppet doesn't appear. Also, is there a way to copy a few layers to a PSD flie from character Annimator?
I have two layers from my PS file. They are in the same place in my PS file and the X and Y coordinate in CH on the layer are the same but in the Rigging and Record - they are in different locations.
My record scene has gotten away from me.I can't press the spacebar to activate the Hand tool pan around and move it back into the center of the space, like I can in the Rig space (or many other Adobe applications). How do I get this guy back into place?
Hello! I started to customize OBS to import my character, used lesson from this video https://www.youtube.com/watch?v=apU63h7vBzQ. But when installing NewTek NDI 3.8 Tools, I have an error. In ChAn, I don't have a deviceHow can I add my character to OBS for stream? (Sorry for my english)
My company has an opening for a Learning Technologist and we would like someone with Adobe Character Animator experience/abilities. Anyone have a good idea about how I might search for one? Here is a link to the job post if that is useful: Careers - Wrike
I have created a custom puppet for one of my client on Adobe animator cc 2019 version on 64 bit OS. I sent it to my client and it's showing error sayin it was created on a newer version of Ch Anim. What should we do to resolve this issue
We use ManyCam daily in the office to play MP4s that Character Animator can record movement from. Up until today, no issues. Then suddenly this message pops up:No error code, no explanation. As far as I know we changed nothing in our workflow, preferences, etc. CA just would not recognize ManyCam. We tried a restart, tried downloading a new ManyCam version, clicked every preference we could think of, but there was no video in the camera window and this message kept popping up. We're on a 2013 MacPro (8-core, D700s) with no other camera input or software. Recently updated to Mojave and all CC 2019 versions of the apps. We have sister MacPro (6-c0re, D300s) with the same software installed and it is working FINE. No issues with ManyCam on that one. We've switched for now but this may seriously impact our workflow if we can't work on both computers.HELP!JVK
Hello!I love that you can make a game like Chicken Blaster. I'd like to create something similar and have it on my website for people to play. What option do I choose to export the work to a playable format?Thanks!Nate Jensenhttp://www.myadventuresinalphabetland.com
Hiwould someone be able to tell me if its possible to lip sync only a mouth with no face in Character animator? If not then is there a way in After Effects that i can rig only a mouth?
Hi,I've recorded the headmovement first and then I tried to record the eyebrows, but I couldn't save the first recording. When I hit the record button for the second (eyebbrow) recording, the first recordsession is gone. What can I do?I can turn off the trigger, but only all of them, not seperately for head, eyebrow etc..Thank youo.
First of all, I love Character Animator and the possibilities it offers. I experimented with the new Magnet behavior in my scene but I was only able to push a prop away from my characters hand (which could come in use for other scenes but not this one). I have the following within my puppet setup:+MainGroup (tagged with physics and magnet behaviors) +object (tagged with magnet, dynamic and collide) +arm (tagged with magnet and dragger and dragger behavior)I see the behavior working in the magnet example Okay Samurai posted on YouTube but can't get the behavior to replicate on my own scene. I appreciate your suggestions.
Good afternoon,I'm brand new to Character animator and still very much learning, what I'm trying to achieve has probably been discussed a thousand times, but I cannot seem to articulate my search query correctly. So I apologize in advance if this is a repeat question.I'm trying to get my head to track movement and not warp and still have the body follow the movement. It seems I can either have the head move with the body (in which case the sides of the face warp, or the head move independently and body stays still.in the screen shot below you can see the body is twisting which is correct, but the head is warping on the characters left.and below if I make the head independent it moves how I'd like it too, but the body no longer moves at all.Any suggestions would be greatly appreciated.Thanks
While working on my puppet a few weeks ago I received an error and can no longer access my character. Based on what I've seen in forums, the issue was likely that I had the character stored on my Adobe cloud and attempted to access the puppet on a second pc while it was still syncing. However, the resolutions proposed in other forum posts haven't worked for me.I've tried deleting the repo.noindex obd.sqlite3 file and renaming the conflicted copy, as well as deleting the conflicting copy to no result.Any other solutions? Or anyone willing to take the file and try messing with it? Thanks!
My character is rigged so that her regular eyes (which move with Eye Gaze) can be swapped for different eyes. However, in doing so, the swap set eyes are static, looking straight ahead. It seems like I can only designate one set of eyes to be moved by the Eye Gaze behaviour? I have tried applying the Eye Gaze behaviour to the specific folder containing the eyes instead of the entire puppet, but that has no effect (regular eyes still move, other eyes stare straight ahead even though they're tagged and have Eye Gaze applied to their folder).Is there something I'm missing / a different way to set this up, or is it impossible to swap moving pupils?
Hello,I placed one in between in my headturn (RP1 and RP2), checked the back and forth choice in the cyclelayer behavior and when I'm looking to the right it works, but when I'm turning my head back the cyclelayer starts again with RP1 and RP2 and does not going backwards from RP2 to RP1.I'm working with Version 1.5, maybe it was a bug?Thank youo.
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