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I have a question...why does Acquavella have right and left profile inside the frontal group as well as their own group? I am trying to rig a character similarly with multiple profile capabilities (such as left and right quarter, left and right profile, back of the head, frontal) and want to know the reasoning for this so I can play with it as well as be in the know, thanks in advance everyone Character Animator oksamurai
This is a great new feature, but what if blink is larger than the eye aperture? I tried this out as explained in the tutorial and I essentially see the blink layer through the mask. I've attached the layer hierarchy.Martin
There are a number of threads in this forum relating to crashes, but none seem directly related to the issue I'm having.I'm using a laptop workstation with Windows 10. When the program starts up, as soon as the camera light goes on, indicating the camera is being accessed, the program dies instantly.I started the Camera app, which works fine, and if I start Character Animator at that point it will run properly, without access to the camera. I can open a template, the voice activated visemes will trigger correctly. The camera pane remains black, which I understand is expected behavior when the camera is in use, but if I then close the Camera app and try to switch to default camera, the light turns back on and the program dies instantly.Any advice?
Hello everyone! I am trying to rig a character with multiple profiles but have never done this before. From what I currently understand I would need to do is initially have my frontal profile character and copy the layer in Illustrator for example and rename it to the different profiles I need for my animation, correct? But now where I'm getting unsure: Do I need to alter or change every mouth, eyebrow, and eye position layer? Does character animator natively move the perspective of the mouth based on head position, will it still lip sync? I hope this makes sense lol, I'm just fairly new to this Adobe software and it makes me uneasy trying to plan a project out right now. Thank you in advance for any advice or info!
Hello,I am trying to move a character that I made from scratch around in photoshop, but seem to be unable to move it at all. Below is an image of my layer structure.
I was wondering how I would go about importing GIF files into character animator, so the GIF file looks like it did prior to the import?
Hello,I have made two layers for the pupils and other components of my puppet, II chose to redo the head layer, and it is now covering up my mouth/eyes for my puppet, is there any way to fix this?
Hi there, just watched the Hummingbird video (awesome) How would you make the change from side view to front view smoother? if you had to insert an intermediate drawing (or 2) in between the front and side drawings, how can you include it in the turn. Make sense?thanks
We're a Canadian startup looking for an experienced freelance Adobe Character Animator artist willing to work for $12 USD per hour. We've got lots of work to do!!If interested feel free to message me.
Hi,I made my puppet on photoshop as an original, and I was trying to make it move, but it isn't do you have any ideas?
I have no problem to move my character, but I can found out to stop the lips moving.What I need is that I can move my character when i make a rec without the lips do anything.How did I do that?
Sorry if this is such a basic question, but I can't seem to find a way of removing the grey dotted line around the talking head.How can I do it?! It's driving me mad!
Hey everyone,So my character animator is doing some weird warping with the body and face. I am not moving but it is still happen. It happens for a second and then goes away but it keeps happening. Sometimes the warp happens with my face going downward and sometimes the whole body goes to the left or right. I put the photos below. The first one is the normal one and the second one is the warped image. I have no physics properties on my puppet and I have simply rigged it according to the reference points on the body. Otherwise everything else is normal. Can someone please help me?oksamurai Thank you!
What are you guys building puppets in? Which is more user friendly?I tend to use photoshop because I know how to use it but I think I am could be making better looking puppets in illustrator.
Hi I´m working with a Steinberg UR12 usb audio interface, CA recognizes the interface in preferences but it says the audio level is too low even with all the knobs to the max. What can I try to get audio?
I am attempting to animate using a key framing approach. So, I imagined I could pose my character (just working with arms at the moment) using the dragger. Then, record a single frame, drag it out, then repeat for each new arm position. (Dragger is set to "hold in place").It mostly works, except when I play back to extended single frame, there is extra unexpected / undesired movement. I can't figure out why this is. Best understood in a video... notice how the bicep has a rubbery quality to it...This is how the arm is rigged up:
I am working through the online educator course for Character Design and Animation, and I've already hit a snag on my first assignment. I recorded something, and everything went as the instructions said it would until I tried to export to the media encoder. It says "could not read from source. check settings and try again." I am not familiar with either Character Animator or Media Encoder, so I have no idea what to do if the instructions don't work. I'm working on a Windows computer, if that helps at all.Help?
Trying out 1.5 it feels like like hair dangles bounce more. Here is exactly the same scene before 1.5 (I had a saved video file) and after. Note: changing the Dangle/Strength value seemed to have no effect. The hair at the front is 3 sections with 2 dangles each.Is this expected? Is there any way to control the amount of bounce?The old effect of walking. If you look closely, you can see some movement in the fringe (but not much). This is was generated in the previous release.The new walking impact shows a lot more bounce. Increasing gravity drags hair down more at front (as you would expect) but no impact on amount of bounce. Changing the Dangle/Strength from 1 to 200 has no effect I can notice as to the degree of bounce. This is v1.5.
Hello there...I am a newbie in this, so I am sure i have not figure out the correct workflow. If someone know that's great way to do pose to pose animation in Ch, please share video. So first thing: For the frontal view, I always have the arms open up at a 45 degree angle. but most of the default post I want to use is either standing or sitting down, so i need have the arm either bend or just hanging by the side. turn on the dragger/After move hold on a kind of let me hold the arm in the right place. I added audio file to the Characters, then go timeline compute lip sync from audio file. Then turn off the mic, record the facial expression from the video capture. Then I turn off my video cam, since I already have facial data + lip syn data i want on the timeline. So far so good, so the next logical step is to add dragger moment to timeline. in the dragger layer, i moved the Characters hand to a pose i liked and start recording for 30 sec. (basic layer)I also moved to specific audi
So I've been trying to figure out the walk cycle and followed all the tutorials I can get my hands on, trying to copy the tagging as exactly as possible, including the examples done by Dave Werner on his Okay Samurai YouTube Channel (which I love, by the way!) I've drawn a bunch of puppets that are ready for rigging, but when I tried to do a simple test puppet, I have only successfully been able to do a one-view walk cycle. As soon as I try doing the three-view walk cycle, with the frontal, right, and left profile, the puppet freaks out and either disappears (only appearing in a distorted walking form when I press the right arrow) or not at all (when I don't press anything or the left arrow). At one point, I had it working a little, but the entire puppet was heavily distorted (eye was detached and/or missing and the body looked nothing like a circle)...but it walked both ways! I followed the Tips and Tricks for the June edition, I believe, with the blue man that you begin with one view
I'm making my first animation, a very simple one, and everything has gone fine until now. I prerecorded a short voice over and imported it into CH. When I dragged the file to the timeline CH crashed. Reopened the app and the audio was still in timeline. Every time I make even a slight alteration to the audio file CH crashes. On reopen the change is there but the crash happens everytime I do anything to the audio file. No other crashes up until this issue. I'm on the current version on a MacBook Pro (2015). The audio file is an MP3. 3mb. I'm grateful for any help. Many thanks.Terry
Hi,Was just wondering how I add a foreground image that is drawn on a different program into character animator?
Hi,Probably this is a common problem but i can't find a way to resolve this. What i did wrong?Thanks for help.
I found a way to share a screen showing the streaming but I cannot make the audio work, not even using turning the Adobe Connect Mic on. What I have to do to stream using Adobe Connect with audio? Thank you for any help.
Andrew Jason KraI am starting with a blank face Photo Shop template that already contains mouth shapes that lip sync to the live microphone. How do I remove these mouth shapes so I can input my own drawn mouth shapes that are in Photo Shop files and put them into the proper places so they lip sync? In the tutorials, they show the mouth template that has white or clear boxes next to the letters, the mouth shapes are visible in these small boxes. I have not been able to find this template. The only template I see, has black boxes with nothing visible in them. So, how do I get rid of the original mouth shapes and input my own that will lip sync?
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