Learn how to create, build, and animate 2D puppets.
Recently active
The jaw of my seal works well with the mouth, but the neck and body moves along with it. I don't mind the neck moving because I want to have a shadow underneath the jaw. I am also confused by the triangle geometry. I have experience with 3D modeling and it looks like there is not separate geometry for every part. Instead it looks like the puppet is just one set of modelling geometry. Is that the way it's supposed to be? This is my first puppet from scratch.
My CH png sequence is 6:37 seconds when I bring it into after effects it's 5:14 seconds. When I set the duration time under settings it just extends the time not the sequence. I'm not sure why this is happening. Also in.CH I'm working with 24 fps when I bring it over it's 30 fps I have to change it in settings. Is there a preset that I can use?
Hi I've got a puppet with the motion library "Weight Shift 2" animation on, and it is causing my puppet to shiftto the left and right a little. I've tried adding fixed pins to the leg layer at the feet which didn't work, and then also on the entire body layer for frontal but that didn't work either. This is how my puppet is set up: Thanks
I use a Shure Mono Microphone with a PreSonus 96 USB Audiobox. When I am in Character Animator and record, it only records to one side. When this happens in Adobe Audition, I can change the recording input to mono, and it works, but I can't seem to find anywhere in CH to change the default Stereo recording to record Mono. My internal microphone and USB microphone work as mono channels in CH just fine, but when I use my nice mic in the PreSonus USB Audiobox, it only records the left side. Nothing on the Presonus Audiobox Hardware allows you to change the stereo to mono. If I can make this simple change in Audition, why can't I make this simple change in CH? I would simply record into Audition and import into CH, but I want to be able to record straight into CH so I can also make character movements with my eyebrows and mouth while I record the audio. Any help would be great. Thank you
This might be a stupid question because I am relatively new to Adobe. I'm working through some of the Character Animate tutorials (I'm specifically on Getting Started in Adobe Character Animator) and the tutorial says to click on the PS in the left control pannel under the puppet and scene project pannel. However, when I do this nothing happens. I've tried already having photoshop open after I click the button and I've also tried thye CTRL+E shortcut but still nothing happens. Not sure what I'm doing wrong. Help?
I am trying to use a customized Cowfolk puppet. He is 3/4 facing to his right. When he walks with Motion Library, his distant (right) leg comes over the top of his near (left) leg during the strides. When I click the Edit Original icon in the Project panel and open the puppet in Photoshop, the puppet doesn't have a right leg and a left leg. It just has "legs." So, I can't put the left leg above the right leg to correct the layering problem.Any recommendations on how I can fix this?Thanks in advance!
https://edex.adobe.com/professional-learning/instructor-led-course/5characteranimation18 Is from back when the teachers would come on at all sorts of hours to teach each part of each week. Since that's not how that works anymore, is there anyway to ask the contributors to make videos for the week. It's a simple wait to revive the course!
I can not see the recorded tracks under the record and play buttons. They are missing.I tried to do the reset "record" and I tried to restart the computer and reload the project and nothing helped. Does anyone knows how to get the default factory layout meaning:Project, triggers on the left,Tracks on the bottom middle and Puppet on top middle,Camera and Properties on the right? Thank you,Kayli
Hello! I have a task of creating videos with a character from a hundreds of audio files using built-in automatic lip animation tools. Is there a way to do it automatically? Essentially I need to:1. Load an audio file from a folder.2. Put it on the timeline.3. Animate character's lips and head movements using the newly added audio.4. Export video.5. Repeat for the next audio file. Would be happy to hear any suggestions on how it can be done!Thank you!
Hi All,When moving the character's face using the camera I've noticed the whole body moves too. Is there anyway the head can move on its own (side to side) without the body moving too and the body can just remain static? I've tried using this method with the face camera movement and I literally just want the head to move. Wondering if anyone could please assist. Thank you
I am trying to make The Professional puppet walk. I have watched 4 videos on how to do it (including Okay Samurai's videos on Limb IK and Walking). When I go from Rig mode to Record mode, the puppet is warped/distorted to look like a giant Z, but trying to walk while standing in the same location.When I go back into Rig mode, and I view the Rigging Issues panel, it provides false information. Here are some examples:Puppet: Limb IK: No layers or handles with required tags could be found.[False. ALL tags are clearly visible when you select the various independent body parts.]Puppet: Walk: Puppet is missing symmetry - found handle tagged as Left Elbow, but no other handle tagged as Right Elbow.[False. The right arm has a Right Elbow tag.]Left Leg: Handle tagged as Left Hip is not being used by any behaviors.[??? I added the Walk behavior, which does indeed use the Left Hip.]Left Quarter: Limb IK: Arm is missing a handle tagged as Right Wrist.[False. Right arm has a handle tagged as
Hello, I come to thee asking for help and assistance, my puppet is having a bit of a melt down. I have rigged the eyes to blink, the mouth and its cycle layers work perfectly. I just for the life of me, can't get the head and body to play fair.The head turns rotated and the body does the opposite direction. It's a simple puppet, so any help and advice would be great! I truly am at a loss.Thank you Adobe Gods ❤️
I would like to know if someone knows or have the idea on how to perform live streaming using Character Animator but using the Audio Output from Adobe Audition or other Audio Software.
Hi I'm doing a kind of slow motion head turn effect but each head layer that appears causes anything with dangle to jiggle which ruins the effect. Any ideas how to avoid it? I guess I could use opacity to bring each layer in but this feels like a cheap and hacky way, is there a better way? Thanks
I gotta say, some clearer instructions for file management for CH would be really great. I've been watching a lot of the tutorials and have not quite grasped this... can someone point me in the right direction? What exactly is the relationship between the CH document itself, the artwork files (Photoshop/Illustrator), and Puppet files? I usually pick this kind of stuff up quickly (been using Photoshop, Protools, etc for many years) and I've made some short test animations with CH. Say you've finish you character "Not Elmo" adn you import the PS document "Not_Elmo_v3psd" into CH. You rig it up, create and export a scene. Later you need to do some more work on the Not Elmo character, so you save new version of the PS doc as "Not_Elmo_v4.psd". How do you keep the rigging work you've done?Do you save a .puppet file? If so, how to you make a next version of PS file?Does one save "Not_Elmo_v5.puppet" in the same folder with "Not_Elmo_v5.psd" and... the CH doc?Why do
I've been working on a simple bird character. I used the basic blank template from the adobe site. I ordered the layers correctly (to my knowledge) but the arms(in this case wings but whatever) will not go in front of the body layer even if I moved the layers in front of the body. Any help on how to fix or what I am doing wrong?
I imported a "Cowfolk" puppet into a scene. After he arrived, I turned off all backgrounds that comes with him, and imported my own background.There are two "Transform" panels with the Cowfolk puppet: One for the backgrounds (that I am not using, so I disable this Transform panel), and one for the puppet.When I go to Transform (Puppet) > Scale and change the values, the only thing that gets larger or smaller is his torso/body. The arms, legs, and head don't scale at all.Can anyone help?Thanks!
My character won't stop shuddering/shaking. They have a full case of the jitters. I tried adjusting the smoothing, but it doesn't seem to have much of an effect. Does the problem lie with the camera on this old laptop?
my software features almost not enable. my own puppet not to inport in file. how to fix them
Hi dear community I have a puppet, which I created about two years ago and it worked just fine. Now I wanted to reuse it, and when I make the Lip sync form audio track, the Aa mouth move doenst show up. Any ideas, where the problem might be? I've attached the puppet to thias post. thanks in advance
In the sample rig "Heather"(Wizard Girl) there is an object called "headPivot" and in CA it shows up in the "Attach to" drop down menu, and the head is using it as a pivot point. I can't for the life of me figure out how this was done. My art file structure is exactly the same as the Heather art file, but the headPivot object wont show up in the "Attach to" drop down. What is the process on that set up?
When I go into Puppet Maker and create a custom seafolk puppet (row 5, second from left), and select "No background," I see the checkerboard background that indicates transparency behind the puppet.However, when I generate the puppet for a project, he arrives 100% of the time with the dock background.I have generated other puppets with transparent backgrounds, and they work fine.Is there something I am not doing correctly, or is this a bug?Thanks!
Hi All, I'm trying to test out pro features of Character Animator, but the free trial really isn't a free trial, it's more of a free week before you start paying for a subscription. I've not used Character Animator before, and we've not yet committed to any software, and we'll need to be testing various software out, not just this, so commiting to this software by entering my credit card details before I've even yet to open the software up (outside of starter mode) is just unrealistic. I'd like to use the Adobe software but am not willing to throw around my credit card numbers for this fake trial. Is there a way around this?
Hello!I am wanting to use this product but I am trying to find out if Adobe saves the video of my face when I use the character animator? There isn't anything blatently calling out that it does or doesn't so I wanted to make sure before continuing. If anyone has information, it would put my mind at ease.Thank you!
Eye gaze works perfectly well on my characters Right Eye, but doesn't work at all on the Left Eye. My layer hierarchy, tags, and crown layers for both eyes are exactly the same for both eyes. Both eyeballs are tagged as "Left/Right Pupil Range", both pupils tagged as "Left/Right Pupil" The eyeballs are bigger than the pupil layers as well. Unfortunately I can't share my project file or a screenshot of the puppet as this is client work, but here's my layer hierarchy.Thanks for any help!
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.