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Please, PLEASE create a larger Generative AI Prompt field in Photoshop! A scalable option would be sufficient.
Layer organization is one of the most cumbersome things in Illustrator. I'd like to be able to select a target layer to paste into from another document. It also shouldn't force you to put it into a layer that you purposely locked or not paste it in at all.Also, when I select a layer (with A or V tool) already in the document, I'd like it to open/highlight in the layers panel, so I don't have to scroll forever, looking for a tiny dot, to find it.
I find the menu navigation in Firefly very confusing. There are toolbars on the left, right, top, and bottom, and depending on their position on the workspace, some menus even shift and appear at the top or bottom. Is it possible to group the menus together or fix their positions so they're always easy to find?What I also don't understand is why some tools have a title while others don't. The "Remove Background" tool, in particular, isn't self-explanatory, yet there's no text accompanying it. The Edit tool is fairly self-explanatory, but it still says "Edit." This isn't consistent.For the "Varie" menu item, I'd like the option to define the variation more precisely using a prompt. So I would like to have a smaller prompt window when clicking on Varie. I've already gotten variations from images that had nothing to do with the original image. All I wanted was for the people in the image to take different positions or look different. Instead, I got images completely devoid of people—I'd like to avoid that kind of useless output.
Hello,It would be valuable and more reliable, if the Export settings user selected File Name would be saved with the project, so that next time the file name would be the same by default, especially for replacing the previous file. Open the Export tab of a previously exported Project and see, if your previously typed in File Name has been stored in the input field and ready for another export. On Mac Sequioia / Latest Premiere Pro. Thanks!
Hi! Not quite a "wow" idea, but it would be a great quality of life update: let us zoom in and out in the keyframe area of the Effect Controls panel by using the Alt (or Option) + Scroll Wheel, just like we do on the timeline. It would be a lot easier and faster than grabbing the zoom bar's handle. Thank you!
We have a need to allow InDesign Server access to remote DAM hosted client content (graphic files). Maybe there'd be a configuration file in the InDesign Server installation that specifies the credentials needed to access the DAM. There might need to be a preliminary step before opening an IDML/INDD file that sets the context (client DAM) that would then allow for the file to be opened and externally linked images to be retrievable from the DAM.
Can the devs look at the responsiveness of searching in the project panel for Windows? I have a large project and when I work on a Win machine the response while typing is very slow, maybe half a second to update per search querry update (typing another letter). It feels very laggy and disruptive. When I work with the same project on a Mac, the search responsivenes is instant. Not sure if OS limitations have to do with this but feels like it shouldn't be. Thanks.
It does not belong in the Noise submenu.
The context menu of Layer Styles in the timeline doen not bring any context sensitive items. Please add the items that live in the context submenu of the layer Name>Layer Styles. The menu of Layer StylesThe menu of the Layer name
I needed to export a single "material preview" texture today and realized it can't be done. I never considered that this wouldn't be possible, though I know it's not normal anymore for a game to use one texture. I ended up screenshooting the material preview and managed to get what I needed, but I would perhaps like the ability to do that again as the need arrives. However, the screenshot work around is fine.If there is a way to do it and I have overlooked it, please let me know.
This post is focused on a crucial area for future improvement: the Generative Credit cost model for Firefly Video. My primary goal is to provide candid, constructive feedback that I believe will dramatically increase user adoption and satisfaction with this new feature. First, I want to express my genuine appreciation. The work you are doing is absolutely groundbreaking. The seamless integration of features like Generative Fill into Photoshop and the artistic quality of your image models has fundamentally changed my creative workflow for the better. As an enthusiastic and appreciative Creative Cloud subscriber, I genuinely root for the success of every new innovation you launch. The Value Proposition Challenge: I currently have a subscription tier that provides 4,000 Generative Credits per month. Upon the conclusion of the free promotional period for the video model, I noted the following cost structure: The cost for generating a 5-second, 1080p video clip using model "Adobe Firefly Image 5" is 500 Generative Credits.The Real-World Cost of "Trial and Error" While I understand that generative video is computationally demanding, the current pricing model assumes a high success rate that does not yet exist:The Reality of Retries: From my personal experience, achieving a desired, usable result is rarely a "one-shot" process. In my own testing, I found I often needed 18 to 22 retries to get a single satisfactory clip.The Multiplier Effect: Because every attempt costs 500 credits—regardless of quality—the effective cost for one usable 5-second video can skyrocket to 10,000 credits or more. This makes the feature financially prohibitive for experimentation. Comparison to Market Alternatives: in my testing of other commercially available models (such as Google’s Veo 3.1), I observed a significantly higher efficiency rate:Efficiency: I was often able to achieve a production-ready 8-second clip (1080p) within just 1 to 3 attempts only.Cost: The credit consumption for these successful generations was 400 credits - that is less than the cost of a shorter Firefly clip. The disparity in both cost and success rate makes it difficult to justify using the Firefly model for daily workflows when high-quality alternatives are available at a fraction of the price. The Commercial Indemnity Factor: I recognize that the higher pricing may be tied to the valuable promise of commercial indemnity (legal protection). However, for a large segment of the community—particularly those of us creating content for social platforms like Instagram—this "premium" protection is often not a priority.Social Media Reality: Platforms like Instagram often demonstrate a low concern for copyrighted content when it is clearly made for "fun", "storytelling", and is non-commercial. The primary legal risk arises when a brand attempts to take a piece of UGC and use it in a large-scale public or commercial campaign.Limited Scope: Furthermore, even for commercial users, indemnity is not a universal shield against claims based on explicit, infringing user-supplied prompts. For example, if a generation strongly resembles a famous, protected character like Pikachu, the risk of a legal attack from the IP holder remains regardless of Adobe's indemnity.Paying a substantial premium for a "safety" feature that many of us do not need (or that doesn't fully apply to our specific use caseexample) somewhat feels like a mismatch for the average Creative Cloud user, especially when factoring in the cost of high failure rates. My Suggestion: I strongly suggest reassessing the credit consumption rate for video generation.Lowering the cost (or offering a low-cost "preview" mode) would encourage users to experiment more freely. This would not only drive adoption but also provide your team with the massive volume of user feedback needed to refine the model and close the gap with competitors. I personally really enjoyed this promotion period. We self taught how to work with AI models, and created many videos that I personally find very appealing. For example, take a look at this IG video. Thank you for listening to your community.Respectfully,CQ
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