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Serious Usability Issues with New FX Badges in Premiere Pro 2025 – Need Urgent FixOpen for Voting

Hi Adobe Team,I am Himanshu Kumar, Student & Aspiring professional video editor, and I’ve been using Premiere Pro for years. However, the latest 2025 update has introduced some changes to the FX Badges that are severely slowing down my workflow. I would like to highlight two major issues:Selection & Click Area Conflict: In the new version, the "hit zone" for the FX badge is problematic. When I'm zoomed out on a complex timeline, clicking a clip (even 1-2 frames long) often triggers the FX badge instead of selecting/dragging the clip. I can’t delete, move, or enable/disable clips without zooming in significantly. This is frustrating and kills editing speed. In previous versions, the selection was seamless regardless of the zoom level.Removal of Functional Colors: Previously, FX badges had distinct colors (Yellow for Motion/Opacity, Purple/Green for external effects). This allowed me to scan a complex timeline in seconds. Now, everything is a dull, low-contrast White/Grey. It is impossible to identify which clips has effects applied without squinting or comparing it to other clips.Efficiency is the main reason I use Premiere Pro. If these UI/UX hurdles continue to make basic tasks like selecting and identifying clips difficult, I will be forced to switch my entire workflow to DaVinci Resolve or Final Cut Pro, where the interface feels more responsive and editor-friendly.Please bring back the Vibrant FX Colors and fix the Selection Hit Area or give us a "Classic Mode" toggle in the preferences.Regards,Himanshu KumarStudent & Aspiring professional video editor

Tom_editInspiring

Option to disable the Trim Edit view when selecting multiple edit pointsOpen for Voting

Hi there,Would it at all be possible to add a toggle to disable the Program Monitor from automatically entering Trim Edit mode when multple edit points are selected (ie. by holding Ctrl and dragging across multiple edit points). Selecting edit points individually while holding control doesn't force this mode, it would be great if we could extend this as an option when you drag and select multiple.This mode isn't really useful in my workflow and often acts as nothing but a hinderance - it can be slow to swap back and forth in large timelines which I generally exclusively work in, and forces your play/stop toggle to turn into the "play around" functionality presumably to see changes to any trims - this however is just never really what I want in my workflow and is a little annoying if I've tried to exit the trim mode and it doesn't register for whatever reason. I'm generally selecting multiple edit points to simply add a default fade transition between multiple lavs then moving on, I generally do not need to preview my changes - however with this mode forcing itself it requires me to add extra interactions before I can resume playback like normal.I know the user can hold shift and select all tracks, then apply a default transition to get most of the same functionality, but this has some drawbacks vs being more specific and only selecting specific edit points. A simple on/off toggle in the "Trim" preferences would go a long way I feel. 

Gauher_Jaan3978Participating Frequently

Idea: Reassessing Generative Credit Costs for Firefly Video to Drive AdoptionOpen for Voting

This post is focused on a crucial area for future improvement: the Generative Credit cost model for Firefly Video. My primary goal is to provide candid, constructive feedback that I believe will dramatically increase user adoption and satisfaction with this new feature. First, I want to express my genuine appreciation. The work you are doing is absolutely groundbreaking. The seamless integration of features like Generative Fill into Photoshop and the artistic quality of your image models has fundamentally changed my creative workflow for the better. As an enthusiastic and appreciative Creative Cloud subscriber, I genuinely root for the success of every new innovation you launch. The Value Proposition Challenge: I currently have a subscription tier that provides 4,000 Generative Credits per month. Upon the conclusion of the free promotional period for the video model, I noted the following cost structure: The cost for generating a 5-second, 1080p video clip using model "Adobe Firefly Image 5" is 500 Generative Credits.The Real-World Cost of "Trial and Error" While I understand that generative video is computationally demanding, the current pricing model assumes a high success rate that does not yet exist:The Reality of Retries: From my personal experience, achieving a desired, usable result is rarely a "one-shot" process. In my own testing, I found I often needed 18 to 22 retries to get a single satisfactory clip.The Multiplier Effect: Because every attempt costs 500 credits—regardless of quality—the effective cost for one usable 5-second video can skyrocket to 10,000 credits or more. This makes the feature financially prohibitive for experimentation. Comparison to Market Alternatives: in my testing of other commercially available models (such as Google’s Veo 3.1), I observed a significantly higher efficiency rate:Efficiency: I was often able to achieve a production-ready 8-second clip (1080p) within just 1 to 3 attempts only.Cost: The credit consumption for these successful generations was 400 credits - that is less than the cost of a shorter Firefly clip. The disparity in both cost and success rate makes it difficult to justify using the Firefly model for daily workflows when high-quality alternatives are available at a fraction of the price. The Commercial Indemnity Factor: I recognize that the higher pricing may be tied to the valuable promise of commercial indemnity (legal protection). However, for a large segment of the community—particularly those of us creating content for social platforms like Instagram—this "premium" protection is often not a priority.Social Media Reality: Platforms like Instagram often demonstrate a low concern for copyrighted content when it is clearly made for "fun", "storytelling", and is non-commercial. The primary legal risk arises when a brand attempts to take a piece of UGC and use it in a large-scale public or commercial campaign.Limited Scope: Furthermore, even for commercial users, indemnity is not a universal shield against claims based on explicit, infringing user-supplied prompts. For example, if a generation strongly resembles a famous, protected character like Pikachu, the risk of a legal attack from the IP holder remains regardless of Adobe's indemnity.Paying a substantial premium for a "safety" feature that many of us do not need (or that doesn't fully apply to our specific use caseexample) somewhat feels like a mismatch for the average Creative Cloud user, especially when factoring in the cost of high failure rates. My Suggestion: I strongly suggest reassessing the credit consumption rate for video generation.Lowering the cost (or offering a low-cost "preview" mode) would encourage users to experiment more freely. This would not only drive adoption but also provide your team with the massive volume of user feedback needed to refine the model and close the gap with competitors. I personally really enjoyed this promotion period. We self taught how to work with AI models, and created many videos that I personally find very appealing. For example, take a look at this IG video. Thank you for listening to your community.Respectfully,CQ