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Hi, I would like to use Substance Designer in my current python pipeline but even if SD python library is available in the tree directory I need "designer.dll" file to create a context to work. I found a topic by adobe employee saying that they are working on it? Is there any update on Automation Toolkit for Indies and Teams accounts ? Can we still subscribe to Allegorithmic to get access to this python api ?
As the subject says, i want to increase the number of pattern inputs in the tile sampler. presently it is limited to 6. is there any way to increase this?
Is it possible to add an image created in photoshop to Noises of Texture Generators in the library?
I want to paint "Coat Color" in white color.Even if I put white color bitmap in "Coat Color", it becomes transparent.Do you have a plan?
I have a few graphs that I've made as utilities that I use as nodes in some of my material graphs, and I am curious if there is a way to read details about those inputs within a graph. Specifically, I'm curious if it is possible to read the size of an image input into the node. i.e. I have a a utility node that accepts a few single channel image inputs that could be of different size, and I am trying to write a function that can perform some calculations based on the two input image's sizes. I know I can do this by exposing parameters and just setting those parameters on the node when it is used, but this is rather error prone. If the size of the inputs changes the graph author needs to remember to go update these node parameters or else bad stuff happens. So, if I had 2 inputs in my graph like image1 and image2 that in a function I could do something like GetFloat2 on image1.$size Is this possible in a function? If not, is this possible in the python scripti
I want to create stuff like this.To use custom alpha seams.
Really, all I need is the x:y aspect ratio, but I'd by happy to discover a way to get the size as well. The .sbs has a base parameter called "defaultParentSize" which is essentially what I'm looking for, but there doesn't appear to be a way to get it in the python APIAny help would be greatly appreciated.
Good afternoon,We're trying to ascertain the recommended output size of a graph with output size set to Relative to Parent when publishing sbs files.Our artists would like to specify a prefered output size in the graph toolbar: ...but capturing the size specified via the Substance Designer API is proving difficult. If the graph output size is set to Absolute, I can query the output size with this: prop = graph.getPropertyFromId("$outputsize", SDPropertyCategory.Input) size = graph.getPropertyValue(prop).get() But if the graph output size is Relative to Parent, the value returned is always (0,0). Looking through the XML code in the sbs file, the value I'm trying to capture is 'defaultParentSize' in the graph options. Is there a way to query this with the SD API?
Hello,I'm new to Designer and I'm trying to follow the car paint material tutorial on youtube and mine is different because of the various updates. One big thing is that I can't get the material to show up in the 3D viewport. Any help is appreciated!
Not even sure what this shape is called but the Polygon1 node first shape. What I want to do is the image below made of shapes ...
Hi guys, I am trying to do few extra things in my plugin which will help me a lot with my workflow.I know how to load sbs by using loadUserPackage, how I can open specific package in Substance Designer?Is possible to change imported FBX file_pah using python? Currently it seems this is the only property which is read_only when changing annotation property value using Python. When I tried to change it manually it works just fine.Is possible to change Bake model information of specific FBX using Python? I have seen old post 1 - 3 years old which said it is not possible yet. So after 1 - 3 years I believe this should be possible now right? Just cannot find a way which might mean it is not possible - little bit odd it was not picked up?Related to above (Bake model information). Is it possible to load preset for Bake model information? So far it seems I have all other elements set. I am just missing the above options which will help me a lot to improve my workflow. If anyone
Hi everyone, I'm quite new to Designer and I'm trying to figure out how to create this shape in the tile generator? (This is done roughly in Photoshop)... As you can see in the reference photo below, every second 'plank' is offset consistently. Reference Photo Any help/advice on this would be great.Thanks.
I'm trying to improve my teams workflow and getting our substance files into version control is turning out to be a high priority for us. I see that perforce used to be supported, but is deprecated in favor of the python api to allow users to handle VCS how they like. (Solved: Re: Substance 3d Designer Version Control doesn't ... - Adobe Support Community - 12223774) We are most likely going to end up going with a pure git repo, git + lfs, or plastic scm. However, before we get so far as building against the python api, I thought I'd ask around if anyone has an existing solution (open source or otherwise). I'm also curious if anyone knows of a diff tool that supports substance files. Thanks in advance!
I am working on a graph to build a texture atlas. I looked at Atlas Maker, which seems like it would be great, but it doesn't seem to handle my situation, at least I don't think it does. In my project, I have several graphs to generate different perfectly tiling textures for different parts of my models. For example, I have a graph that generates a section of a wall that is 128x256 and I have another graph that generates a section of concrete that is 256x256, and another section of stone that is 128x64. I am generating an output texture of 2048 x 2048 and I'm trying to position each of these graph outputs within the overall texture output accordingly, without manipulating them any further. i.e. I want to put the wall section at 0,0 and it should take up 128x256 pixels. Then I can place the concrete section at (0, 129) and it should take up 256x256 pixels. And so on. When I use the Atlas Maker node from the old substance share, it appears to treat the input im
Unity expects the smoothness map (opposite of a roughness map I presume) to be in the alpha channel of either the metallic or base map. Is there any way to handle this in Substance Player? Maybe a script I can run rather than having to do it manually in Photoshop? I use Substance Player for assets I download from the Adobe Substance 3D Assets. I can't seem to preview or export them in Substance Designer.
Since I transferred my substance source account to an adobe account, I lost all my substance source points. Is there a way to trasnfer them back? Thanks, Philipp
Hi guys,I am trying to write a script which creates a side panel for extra buttons which will trigger some python functions. I stuck with simply thing like open project/graph sbs with python. I have trouble to find any function/method which will help me to do that. I am using latest version of Adobe Substance 3D Designer v 11.3.3 (2022-01-20).The tool provides Scripting Documentation under Help tab. The documentation is a file which is located on my drive, it was installed together with Substance 3D Designer. I quickly found the documentation is much larger but what Designer provides is much less. Most of the functions/methods got different names and a lot of them are missing in the tool. Is there any proper website page which provides ALL actual Python API for Adobe Substance 3D Designer? Any help will be super handy,Thanks,Bart
Hello everybody. Firts of all I've NO knowledge of anything here. I'm simply asking this: I would edit for myself sound files of a videogames that have .sbs and .sbr extension,it could be enough only change name of a single audio. It's something possible in some way? Sorry if this question isn't correct or appropriate. Thanks.
Hi All, I think there's a bug in the color version of this node, it's only applying depth masking to the alpha channel not the color channels. The grey scale version works fine.You can see on the output from the pixel processor for the color version it's only multiplying the depth mask over the w (alpha) channel not the rgb channels as well.in the grey scale version it works fin because it's just multiplying the one output value with the mask
Hi, I am using the Trapezoid Transform Geryscale node to expand the top of a shape. When I increase the Top Stretch parameter (positive number direction) the shape top reduce in stretch. I had to use a negative number to increase the stretch. It seems to me working in reverse. I am new to Designer to i might be wrong somewhere.
I see no mention of the free Substance Player. Is it discontinued? Substance Player is used by people who cannot afford Substance Designer to view, customise and export PBR textures created with Designer in a SBSAR file, which they download from other people who have Designer.
Hello. I just started learning Substance Designer, and I just can't figure out how to make a brick pattern like this? Please tell me what and how to do?
HiI read this threadhttps://substance3d.adobe.com/magazine/lost-in-the-parametric-woods/ I subscribe Adoble in order to download this kind of wood material. I need to simulate wood cutting.I found in substance source Oak Wood Varnished As you can see there no wood end (wood ring). How can I fix it? or other material can simulate wood cutting? ThankTravis
Anyone know what the above comes from?
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