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This is about the new Path tool.One option is to create a preset and click on each path and apply this preset or brush, but I don’t see a synchronization function or the ability to select all paths at once.
Excuse me, but where did gltf export to substance go? Please tell me where to look for this feature now?It used to be like that. Now it's gone?
Is there any fix for this yet???I been using an older substance painter for months now cause I dont want to deal with going into display setting and turning off extend display to 2 of my monitors opening substance up then going back to display settings turning back on extend display to them both. This is to time consuming the last version that worked for me was 2020.1.3 the one that still had the substance logo not adobe version.I dont think its my computer cause older version still workes fine. I would like to use the new features and not have to deal wit this.
Materials created as part of the Substance 3D collaboration with Peclers Paris; see the Substance 3D webinar on product design visualization for more information The end of the year approaches, but there’s still time to bring another Substance 3D Community Digest into the world before the ball drops. Here’s what’s happening in December! Featured Artist This month, we’re looking at the work of Zaki Abdelmounim, also known as Creatiflux. A 3D Motion Designer who started out at Al Jazeera News, Zaki subsequently joined Alkass Sports Channels, before moving into freelancing, and working with a range of top brands worldwide. What’s the most important thing to keep in mind when creating a piece of artwork? The most important thing to keep in mind when creating a piece of artwork is maintaining a consistent style, focusing on the details, and carefully setting up the overall mood of the scene. Kibo System: see the full animated scene
Hello,I would like to inquire about the free Substance 3D for Students and Teachers License. I have completed step 3 on this page (https://substance3d.adobe.com/education/) and have received an email. According to step 4, after eligibility is validated, I should receive an email with the redemption code and instructions. However, I have not received any communication. Should I wait longer (i already waited for 2 weeks), or is there possibly an issue with email distribution?Thank you.
Hello !I'm a CGI Student and I submitted an application to get the free student version of Substance Painter.It got validated and I got a code to download Substance Painter.The problem is, I downloaded it and when I opened it, they said that I have 30 days left for my trial, but i'm supposed to have a 1 year license ?How can I fix this ?Thank you very much !
does everyone have this problem or just me? I enetered the promo from fab which states Get 6 months of Substance Painter and Modeler for freeYou published a paid listing or made a purchase of over $25, so you get a redemption code on us!I cant redeem my code. thanks in advance 🙂
I'm working on a personal project and I am adding text in multiple languages. Quite a few languages I paste in the text box don't display. Is there a way to enable this or add it in? Or do I need to resort to Illustrator perhaps? I'm not super adept with Substance Painter but google searching hasn't been helping me with this.
I've been trying for a while to fix the blending of the normals which is making the sticker see through but haven't found a working sonlution both online and from my own testing. Does anyone know how to fix it?
Hi there! I am a beginner in modeling. I am modeling a rapier these days. As it has a pretty complex shape, I create separate meshes for different parts of this object, UV unwrap them individually, and use Alt+J to merge them. To make the high poly, I use the subdivision modifier. However, as I try to bake its normal map in Substance Painter, some black serrations occur on edges where different meshes intersect, especially when cylinder-like meshes intersect with others. It basically looks like this: It seems that when those objects intersect, some black things occur inside them, and they somehow bleeds out from those internal spaces, it looks like this: Using the "antialiasing" option could partially fix this problem, but it still looks obvious when I get a bit closer. I am sure I made some mistakes, but I think I cannot find the solution independently. Can someone help me? Thanks!Here is the link to my blender file:https://drive.google.com/file/d/1xjHRPYuVlrTX_439BrMLL-amrL
Hi. I couldnt find solution for this. Searched the whole internet+here on Adobe forums and just cant solve this problem. Is there anybody able to help me with this? The problem appears when I add a generator curvature. My normal map has seams as well. Thanks
Hello, this is driving me insane, can anyone tell me why when I use one of the preset sitch brushes, they behave in a weird way when they don't follow a vertical path? Example attached
Currently working on a pixel form game. Is there anyway I can enable nearest-neighbor interpolation, or even a python script?
Hi! I modelled a gun on Blender. It's my first try. It was looking all good on Blender. I imported it to Substance Painter and some extra faces appeared which I can't see on Blender. I checked my model twice but I have no idea what's wrong.
Since updating to Adobe's version of Substance Painter, I've been seeing the error message of "Fail to decode bitmap" followed by the name texture. Mostly of which are my AO maps baked by Substance. I've tried rebaking the AO mas and still receive the same errors.My resources are up-to-date and I ran a cleaning session about a wek ago in hopes of fixing the issue.Any thoughts?
I'm trying to use my diffuse mask to make color selections to create IDs from the diffuse. When I plug in the diffuse mask none of the colors appear on the model Is it not possible for me to do this?
Not sure why this is an issue with such an industry standard program. Maybe there is a setting that keeps this sort of thing in memory to load with the project with the next session but it's quite annoying. I'm working on some vascularity stuff for my current project and went to errase some of the veins I put on the wrist to replace with other veins that will look more to what I wanted. I kept errasing and nothing happened. I eventually realized that height and normal were turned back off. WHY? If I save out my project with those bits enabled they should be kept on until **I** turn them off. If I'm wrong then please inform me about how to save out a project correctly so my brush and erraser settings are loaded up with the next session of the project. ThanksRichard
Hi everyone Ive a problem when exporting a model to painter, why does it happen? how can I ifx it?
Is there a way to access the list of export presets with substance API?
Hi there,For some reason I'm getting the texture flipped inside SP. Why?I've check the fbx in C4D and it is fine, working good no flipped UV. Any particularly reason?
I've been exporting a lot of masks from painter for use in game engines (for decals, skin colors etc) and I've been noticing the exported mask files have hairline gaps along the seams. I can fix this manually by opening the black & white mask file in photoshop and doing color range selection on the white areas, then expanding the selecting by 2 pixels and filling with white. However there has to be a way to fix this coming out of painter right? Any tips to a setting I'm missing would be awesome thank you.
Hello, ive owned substance painter 2022 on steam for years and encountered this error today. Im unsure what the issue could be because the licence I have is lifetime though steam. Please advice on what to do if im locked out of the account. I do not want to upgrade to 2024 substance painter.I have the purchase recipt transaction ID on steam along with the payment date if you need verification.Thank you, -Tori
How can I reuse the texture I did? I forgot that if I separate them, there will be a lot of textures when I export it and I can't apply it properly to Maya. I'm quite a beginner in this software so I'm still not used to it. Hoping for kind responses, thank you! 🙂
A still from the short film 'Mortem,' by Florent Bizec and Frederic Colin. Time ticks inexorably along, and we’ve already crept past the end of November. But let’s say that the start of the holiday season gives us a little leeway on this; here the awesome news and content from Substance world, for the month of November. Featured Artist November’s featured artist is Adam Capone. Adam began working as a texture artist in 2005; today he is a Lead Environment Artist at Ubisoft Halifax. What’s the most important thing to keep in mind when creating a piece of artwork? Ultimately I believe it's asking yourself ‘Why?’ If you’re working on personal artwork for your portfolio, start by looking at what this new piece of artwork will bring that doesn't currently exist? For instance, this could initially be as simple as seeing that you only have mostly wood textures in your portfolio, and giving yourself the goal that the next asset will focus more on metals –
Why I try to make a mask based on a UV island by using polygon fill I'm getting these weird stretchy lines rather than a clean edge. Any ideas on how to fix?
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