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Can substance painter baked the Roughness & Metallic maps of a high poly mesh onto the new UV’s of a lower re-topologized object? And if so, how? I can only see functionality to bake the Normal maps.I’m looking to see if Substance Painter can do the kind of texture baking of remeshed objects shown in this video: https://www.youtube.com/watch?v=UJwnxSrsN7k&t=1s
Hi, I'm new to substance 3D painter but am having an issue. I'm hoping it's just something i forgot to tick somewhere! I've made a model in 3DS Max, exported to zbrush for a high poly mesh and then brought bothe into Substance 3d Painter to do the bake. All worked fine, I worked up the textures etc and was happy. However, when i went to export the textures and opened them in Max, the normals were a bit of a mess! I've used Arnold and made a physical material for the sake of this test. It seems the UV islands are creating normal seams and sometimes the normals are inverted. I don't know if it's anything to do with mirroring geometry in creating the model, but i have applied an Xform reset and normal modifier to ensure all normals are unified but it doesn't resolve the problem. As you can see from the images below what i see in substance painter is quite different from what i get in Max. There are seams everywhere and some of the geometry even has hard edges b
Hello, I have a problem with my model when I try to bake it.I have this lowpoly model (helmet_low)and this highpoly model (helmet_high)and when I try to bake it I get this result and I don't why.Maybe I don't understand how it works the high and low poly topic, so I would really appreciate it if someone could help me.
It’s the end of October, and we have some teeth-chatteringly great 3D Assets to share, the MAX-imum level of event news possible, and a big recognition of Substance on the gogglebox (or the TV, for the non-Brits). Let’s go! Substance News Substance 3D Viewer unveiled at Adobe MAX Adobe MAX took place in Miami this year, and the Substance 3D team were delighted to be able to meet so many members of the 3D community in person. One of the big pieces of news covered this year was the release of Substance 3D Viewer (beta), an app allowing you to view and edit 3D files, and incorporate them into your 2D Photoshop projects as Smart Objects – sort of an ‘Acrobat for 3D objects,’ if you will. For more information on Viewer, check out this blogpost on Photoshop updates (scroll down), and you can try out Substance 3D Viewer (beta) right now in the Photoshop (beta) app. We also held a range of sessions covering subjects such as how artists can adv
Not sure if this is the right place to ask. I downloaded Substance Painter as a free trial. Today, I was approved as a student, so I should be able to use it for free. Looking into my subscription, it still says I'll have to pay after Nov 30th. How can I change that, so that I can use it as a student and not pay?
Hi, I know since oct. 2023 we have translucency inside Painter. I try to do a simple heart shape here Two layers in vertical order. heart - fill layer with a black mask stamping a heart alpha. glass - fill layer with green as color and translucency 1. My issue is the green border I get. If the mask should do a good job here, but it doesnt notMy final goal is to export those map and apply them inside Arnold. They look wrong here and they also do inside Maya Arnold. I did create inside Photoshop a similar colo map and a transmission map and I look fine. Maybe the translucency is not fully good to use right now? Or is there something I do wrong here?
I'm doing a new thread because following the steps in other threads gave no results and I'm at my wits end. Pen pressure stopped working randomly with no changes made to my settings or hardware on my part. - I did uninstall/reinstall both substance and huion drivers. - Pen pressure is working in other software like photoshop. Pen pressure is working in the pressure test window of the huion settings. This confirms it's a substance issue. - Windows ink is activated. Any help would be greatly appreciated. If I can't work reliably with substance i'm going to have to move to another painting package and I don't want to.
When working with projections on paint layers, how can I hide the projection when I am done? I clear the base color that I have an image in, but I get the square color.
There have been other posts asking for this feature, but since it seems this hasn't been implemented yet, I'd like to also request the feature of changing the font size for the UI. It's extremely small in higher resolution monitors and I believe even people with good eyesight must have problems with it. My eyesight is relatively poor, so I have to pull my monitor very close to my face or develop a headache after an hour or two of work. Please add the ability to increase the font size.
Is it possible to run Substance Painter headless? Here is the situation. We have several hundred spp files that we need to re-export with a specific export preset. Is there a way in which we can export all these without having to physically open substance painter? Can this be done using a script?
Hello 🙂I am trying to reload the shelf after updating it via version control with: Shelves.refresh_all(). While this will add any new files to the shelf, it will not remove deleted ones or update the ones that were changed. Is this desired behaviour? And if so is there any way to properly reload the library? I am currently working around this by: saving the project, closing it, removing the shelf, adding the shelf again and reopening the project. This can all be done via python, but forces the user to save their work before updating the library.
Hello there, this is a improvement proposal to the channel manipulation in the layer stack.So far you have a selected channel at the top of the layer window, and you have to drop down select the one you want to operate on, this is time consuming. 1) Add an indicator on each layer/folder that uses that channel and have a contribution on it, even a color dot in the layer should be enough. Right now you pick a channel and you see every layer blending mode and amount but you don't know if it has that channel in use in the first place. 2) Add the posibility to: custom shortcut layers channel switch, ctrl+cllick the channel you want to switch to on a layer channels view (since ctrl + click has no use so far)
I had recently gotten the 1 year student trial for 3D softwares and since then i can't open substance painter application, every time I do it runs for some seconds before blocking the app with a error pop up warning error code 205.I've been searching for some solutions and have already tried:loging out/in and restarting the computerreseting credentials (by both command prompt and windows creadential manager)reinstaling both creative cloud and substance painterdeactivate firewall
How do I get the brush size bigger. It isn't big enough for my model. when I zoom out the model, the brush shrinks with it. I need to put an alpha on it.
Hi,I'm a student and we are supposed to have access to Substance 3D Painter via our school. My problem though is that every time I try to request access to the program, I get a pop-up telling me that I will shortly recieve an e-mail with further instructions so that I can get the access I need. This e-mail never arrives. I've waited 3 weeks now for it to arrive, and I've tried multiple times, but it never comes. Does anyone have any idea whom I could contact regarding this? The chat-bot is useless and doesnt have any options for this. I've e-mailed the only e-mail I could see Adobe has public which is tcssup@adobe.com which I now wait for a reply from. Are there any other e-mails or numbers I could contact? I'm located in Sweden, Europe.
My bake has a weird line on the tire tread part and I don't know why.
I just spent a long time trying to get vertex colors to import from Maya/Omniverse workflow into painter. The issue ended up being differences in how different applications name their color set for vertex colors. Omniverse was writing to the name "displaycolor", and Maya used "colorSet1". After some trial and error, painter only accepted "displayColor" with a capital C. I'm sure while USD is still being adopted in more software, applications will have different default color set names, and in advanced pipelines, assets might have multiple color sets for multiple purposes. I propose that for at least USD import (but ideally all formats) there be an option if Vertex Color is selected in the baker as the source for the ID map, that painter presents a drop down with all the color sets on that object to select from. This would be very valuable for everyone trying to transition to a USD only pipeline. As a side note, the vertex colors all came in really dark, even after
Substance Painter is crashing for me when starting or reloading plugins. This seems to be the case due to appending another path to the "path" variable in the substance_painter_plugins module and then reloading the plugins. The variable is also appended to during a startup script, which might cause the start up crash.This seems to be an issue with Version 10.1.0, 10.0.1 is working, both on Windows 10. Sincerely,Benedikt
The brush alignment currently has 4 different types: Camera Tangent Warp Tangent Planar UV The idea would be to add a fifth type (or something similar) named “Dynamic”, and it would automatically switch between Camera or UV depending on where the cursor is located. If in the 3D view, the alignment type will be Camera, and if in the 2D view, it will be UV. This thread has been created in regards to a future QOL (Quality Of Life) release. We’re trying to prioritize users’ needs; therefore, your voice is very important! Please write your feedback below and don’t forget to vote for your favorite suggestions!All shared images are purely for visualization and not functional features.
This has been hurting me for a while, and I've lost a good deal of work over the past couple of years and nothing has been done to fix it. On the odd occasion, I will either ctrl+S and manual go into File Save and save my project, but it will result in a bunch of processes where it tries to save. I don't get how it can pile on saves when the other saves hasn't finished. Also autosave is broken. I usually find this out when I haven't saved for a while, and there is nothing in the folder linked in the autosave options for the script. It's a common problem with the majority of people in the office, and is almost a joke now, but not when you've lost a good chunk of work through depending on it. The onus shouldn't be on the user to remember to save, that's why autosaves exist, especially when the actual save function is bugged. I'm not bothered about your opinion on the onus, can someone please address this, thanks. Search for 'painter infinite save' in google if you say
Hi guys. Is it possible to create a material preset from Python ?That is, after creating a given layer (ex. new_layer = sp.layerstack.insert_fill(...)), do what RMB + Create material preset does in the UI. Thanks.Stefano
I recently ran into a frustrating issue while working on a project in Adobe Substance Painter. After spending 10 hours on the project, the application ran into a save error, and I lost 5 hours of progress. While I still have some of the work saved, it was a tough blow.Has anyone else faced this kind of issue with Substance Painter or similar software? What are some of the strategies or solutions you use to avoid losing progress?
I have successfully downloaded the plug, but there's no where to download the integration tools. Can anyone help me out please
I work on a quite large game studio with with an old school handpainted style for our MMORPG and throughout the years we have heavily relied on coloring everything with gradient maps in photoshop. Now the team has slowly migrated over to using substance painter instead. We are very happy with the workflow and the software but we are all very unhappy with how the gradient tool work in substance painter. In substance you have these sliders, they are not very intuvetive and you have very little control of how the colors will affect your grayscale. The transition gets choppy and the colors feels almost washed out.In Photoshop and designer you have this gradient map tool where tou see the whole scale and you can control the transission much better. In designer you can ever colorpick gradients from external images. You also get a much smoother transission between colors.I'm thinking since we have this feature in both Designer and photoshop, wouldn't it be relatively easy to add it to pa
Hi,I noticed my previous messages might have been overlooked. I saw that you helped with an Solved: Unban request for Discord server - Adobe Community - 13784832 and I would appreciate similar support for my issue. I have been a member of the Substance 3D community for a long time and regularly share my 3D work like everyone else. Recently, I was banned, and I would like to understand why. I use the Steam version of Substance. The ban occurred after I posted a link to my article about a 3D asset made with Substance Painter, which I sold on my Sketchfab store. This asset was used by a modder from Nexus Mods in a Cyberpunk mod. My intention was to share a success story, not to spam. This ban has led to the assumption that modders on Substance discord like harrasing people or don’t care and don’t like to read. Here is the link to the LinkedIn article: The Growing Importance of Modding in the Gaming Industry and Digital Fashion. My Discord handle is Bartholomewkoz
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