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It just gets in my way, i don't understand why you can only drag it and not even completly close it.
Hello, I can't seem to open an OBJ in Substance painter and I have no idea what the error even means, though I know it's related to a grouped obj (working on a building with separate meshes grouped into one) because I imported just the base mesh and it worked fine. Does anyone know how I can get the all models in?
I see it only when I paint mask. How I can remove it?
Hello, I wonder if anyone knows how to do this.I am working with the UV tiles I have two udims setup on my single mesh.All the maps that were baked from the high poly have the number 2 on them, 2 AO maps 2 Curvature and 2 Normals maps and so on...... I had some custom height data that was created in painter and exported with my maps...From the exported normal maps I made new curvature maps for the mesh in designer. How do i bring those 2 maps back in and use those ones instead of the baked ones? Like I said they have a 2 on them but i cant combine them into one map.... whats the work flow for that? I can only drop 1 curvature map into a layer and it doesnt seem like you can drop a seperate one into each Udim.. im sure its simple, just enver needed to do that before. ThanksThanks
Hello Adobe! I think this is a universal problem and pain - the inability to update changed geometry with an identical UV, without breaking the brush strokes. I hope that your team will do something like the "reproject by uv" option, so that the uv space was used when reprojecting onto updated geometry. For commercial work this is now the most important feature for me - the convenience of changing the mesh during the texturing process
Greetings,I'm looking for a little help here, I have a mesh with quite a lot of brush strokes on it and I'm wanting to remove or reposition a couple of small pieces, however doing so ends up breaking a huge amount of my brush stokes.Here you can see that either deleting or moving this one small object on the left, breaks the brush strokes on most of the whole surface below it.Nothing is changing on the mesh aside from deleting or moving that small boxt and reexporting.The UV is the same minus the island for the removed box, in the case of moving the box unaltered, and the mesh as a whole has not moved.Note, preserve brush stokes is emabled.I'd love to know what the cause is and how to correct or prevent it from happening, I have several of these small boxes across the mesh I wish to remove or relocate, and would rather not have to redraw hundreds of lines.Cheers!
Hi,How can I move Presets up and down the list? Also, is there a way to make a particular presest the default one? So I don't have to go through the ist everytime I export?Same for Output Directory. I want to choose a specific folder and have Painter save only in that particular folder (everytime I open a new file). Thanks.
Hi Guys!The micro Detail function is not working properly with Baked Light Stylized filter Here is a video explaining I hope u can help me 🙂tkshttps://youtu.be/D5joSfqSyoI
white screen and freeze on launching adobe subtance painter on specific file ? please helpother files opening correctly but this file is not openig problem came after i enabled subsurface scatteringplease help i need this file please helplog file below
When I tried to open a new file, it crashed immediately after I select the fbx file and click open, tried many times to uninstalled and download but issue didnt fix, able to open sample files and spp files.
I'm utilising POM for the first time in Painter and it does not seem to render correctly in iRay?Upper is opengl and lower iray. The whole POM setting also disappears from the shader settings when in iray. In Designer this does not happen to me. What's up?!
I'm texturing a mushroom and I'd like it to be kind of transparent and it to absorb light. Yet I can only activate SSS or Opacity, not both at the same time on one same part.Here's my ref and what it looks like so far.Is there any way to make it look more like the ref, so like more translucent?
Good afternoon, please your help please with this.I am subscribed to the "Substance 3D Texturing" plan, (it is not a trial, I am already paying)I have been able to download several materials from the asset store, but when I try to download a 3D model, and press "Download" nothing happens, I can download free 3D models, paid materials, but not 3D models.I still have 23 assets available to download.Will there be any payment barrier or will it be a mistake?
Without any visual step on mask edges? If I want to put a material on the top that would use only its own normal map and override/replace any height produced normals of layers beneath? Is there a blending trick for that? I try to use flat height and replace blending for heigth of this new layer but it creates a visiable step around mask edges.
So I'm building a model in maya. There are a bunch of repeating parts, except they are mirrored. No problem, duplicate, transform -1 on the appropriate axis, freeze transformation, delete history done!Everything looks fine in Maya, but when I bring the models into substance painter, the buildings that I duplicated and flipped are showing up as transparent: https://imgur.com/fPXAdWS Now I know what you're thinking, your normals are flipped. But here's the thing, I don't think they are. Here's the normals displayed: https://imgur.com/a1LMs3V And if I flip them anyway, this is how they look afterwards: https://imgur.com/XS7u74V And this is how they look in substance painter: https://imgur.com/jkzIwy7 I still feel like this is some kind of normals error, but I can't figure how what the issue is, or how to fix it.Any ideas?
How can i change the output of the displacement maps from -1 to 1 to 0 to 1 ?
Hello, I have an issue with launching Substance Painter. I have installed and attempted to launch it with all program versions, but the same error occurs. When launching, the program begins to load, then immediately crashes and fails to launch. I have tried running the program as an administrator and it does not fix the problem. Substance Painter is not listed in the Task Manager window when launching, it appears the crash is happening near the beginning of the launch process. I also have tried to update my graphic drivers and reinstall them. Has anyone else had this issue and if so has anyone been able to fix it? Since I have tried to use all previous versions unsuccessfully, I don't see how it could be a hardware issue on my end.
Hi! I'm a student and already have an Adobe Creative Cloud subscription with an email that my school gave to me. I got the student Substance code and also have an Adobe Substance 3D Education subscription. I received the code via email and redeemed it. Both subscriptions are visible in my Adobe account but I can't install any of the Substance products (I mean, I was able to install them but it seems that it is the 30-day trial).Neither from the desktop app nor from the website, and I can only test them or buy them. If I click on the Download Substance 3D apps link, I'm instantly redirected to the site from which I can install the products. There I only see the Install button for 2 seconds and then the site refreshes itself and I can only see how it changes to try or buy.
Alright guys,I am experience this issue every time I reimport the slighty changed mesh.So here the smart mask (dirt) is as it has to be: This is the same smart mask after reimport the same Mesh: Do I something wrong on the reimport process?Is there some setting to do?So I hope you can help me, this behaviour is driving me crazy:D
Substance Painter is often used with a tablet, so Maya navigation with middle mouse button is not suitable. The way Zbrush does their navigation is perfect for Substance Painter, so this should be an option in preference.
Hello everyone... I'm currently using a Huion Kamvas 24 tablet, although I've had the same issues with a Kamvas Pro 22. I don't know why I'm having these problems in Substance Painter with the pen pressure... and also, when I use the tablet, it lags. I've tried installing an older version of Substance, installing older drivers for the graphics tablet, I've also tried enabling and disabling Windows Ink, setting the application to high performance in the graphics settings of Windows, check for windows updates... and nothing seems to work.I don't know what else to do, I need help. Thank you. Substance: 9.1.2Huion: 15.7.6.756Windows 11
When starting Substance Painter (2020.2.2), I'm now getting the following error/warning in the log: [Shortcut settings] Conflicts have been detected in your shortcut settings.Please consult your settings to solve the issue. I've gone into settings, and no conflicts are shown in the Shortcuts. Still, I clicked on "Reset all to Default". I've reopened Substance Painter, but this error keeps appearing on startup. Any ideas what would be causing this? Worth mentioning that this didn't start happening until a few days ago, per my other post, where SP started warning about outdated GPU driver (https://community.adobe.com/t5/substance-3d-painter-discussions/warning-about-outdated-gpu-driver-after-updating-to-latest-gpu-driver/td-p/12355563) Hopefully the bug that's incorrectly detecting GPU drivers isn't having downstream effects on other parts of SP..?
I've encountered an issue with a smart material I created for a character I'm currently texturing. When I apply the material to the model (see first image), the texture placement becomes distorted, particularly noticeable in areas like the makeup on the face. I've ensured that the UVs, pivot points, scale, and topology are consistent between the models. The only difference is the character's pose, but this hasn't caused issues for me in the past. Can anyone advise on how to resolve this?
Hello, I have been having an issue for a while with the MatFX HBAO filter and painted normal map details. Whenever I erase the normal map details I painted, the ambient occlusion is left behind and it is almost impossible to get rid of. The only way I have found to get rid of it is to paint on the normal map somewhere close by, and this seems to make it refresh. Nothing else makes it go away, not even removing the filter and adding it again. I haven't found any other reports of this issue. Seems like a bug to me?
It would be great if Painter would let me disable autosave, or at least allow me to adjust the frequency and location of saves. When working with large files I'm left unable to work sometimes for 5-10 minutes. Luckily painter crashes so infrequently, I almost never need the autosave.
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