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I purchased Susbtance Painter 2 some years ago via Steam. I recently redownloaded the program to do some personal work only to find that it crashes before launching over and over again. Is this intentional? I would hate to hear that a product that I purchased is being forceably made obsolete. This wouldn't be the first time that this has happened with products via steam so just looking for any assistance.
I've created a bunch of custom user channels and renamed them for ease of assigning them to their proper masks. When I go to export the textures and create a new output template, my user channels don't show up as the new names that I gave them. They only show up as User0, User1, User2, etc. How do I fix this?
Hello, I'm a job seeker studying game graphics using Substance Painter.I find it very inconvenient that there is no shortcut key for the "add black mask" feature in Substance Painter, so I wanted to add a custom shortcut key, but I don't know what the problem is because I have never learned coding.I received help from ChatGPT to write the code and put the script in the Plugin folder under the Python menu at the top of the program, but the shortcut key compatibility still doesn't work in Adobe 3D Substance Painter.I urgently need your help to solve this. Thank you in advance for your assistance. Here is the content of the code that I have inserted(The language used in the comments of the code is my native language.)>> import osimport sysfrom PySide2.QtWidgets import *from PySide2.QtGui import *from PySide2.QtCore import *from sd.api.sdapplication import SDApplicationfrom sd.api.sdshortcutregistry import SDShortcutRegistrydef register_shortcut():# 플러그인에서 사용할 단축키shortcut =
All related to projection painting is super inconvenient in Painter. The warp projection haven't changed a thing. I believe nobody use it really. Even in Blender it's way easier. I can't even scale that warp projection precizely because it does only from the image center , not with arbitrary center of transform i could do in any image editor. Messing with mesh deform is quite inconvenient either . Would be so much easier to save a camera /frame bring it to photoshop and use puppet warp and photoshop transform gizmo where you can set center to scale and rotate around at exact pixel you want . I used same feature all the time when I used Mari . it's so much more convenient . For example I have a building facade photo and want to scale a window to match specific model window .
like it's in 3d max uumap modifier. So if I have a wall I could fit projection to the wall and then to bitmap dimetion if necessary . Right now I have to manually do it and it's tremendously inconvenient . Or let us chose another UV set on object please
I mean plain or warp projection. To gett less bluririer details . Or maybe by using other UV set ?I also wonder is the something similr to sending a screen to photoshop . Place someething precisely and bring back as saved projection . A feature I used in Mari all the time when I worked with it.
Hello! Does anybody know a strategy/ workflow on how to import packaging design done in AI and fold in Fantastic Fold and imported into Substance 3D Painter? so it can be animated in AE... (I've seen workflow from AI to FF to DN and then to AE but using Videocopilot which I do own but I want to try Painter workflow to add more details). I also tried FF to Blender using UDIM uvpackmaster3 and then to Painter but the artwork doesn't align properly with the model. If anyone knows, I would appreciate it. Thank you.
Hi hello What's the workflow for exporting ACES from painter to marmoset? The top picture is marmoset; looks orange and..wrong. I did try adding colourspace to my export settings, and nothing. The diffuse exports the same no matter what
Hello artists! If you require high quality Substance 3D icons when publishing your artwork, you can find them in this page: Application icons for artists Icons are SVG files, which means they can be used at any scale. We are proud to empower you with exciting tools and are happy to help you show others that Substance 3D is part of your workflow. Have fun and go make things!
Hi Everyone,I have a single UV of multiple meshes, while exporting the textures from substance painter, how to combine the maps of multiple materials into one map per map type (e.g., combining diffuse maps, normal maps, etc.)Regards,Vasanth
How can I fix this? Essentially, my model has a low polygon count and I'm unsure about what needs to be done to improve it.
What am I missing ? I dropped sbsar floodfill3 and it definitly there but I can't find it in assets panel ? Why I can find it in resource update window but can't in assets panel? Shouldn't it be saved together with project file?
There are artifacts on the edges on normals and curvature maps, I have tried triangled the mesh and the problem is still there. I would be grateful if someone could help me to solve the issue.
Every time I try to import my material I get this error: "[EngineProcedural] Failed to decode Substance.resource://session/Hair_Vector_Map/Hair_Vector_Map?version=688a4474f58c00e71c8d0b5f0ce3052f0f6e7806.sbsar" What am I doing wrong here that it wont work properly?
Hi all, I've been trying out the Inflate Shrinkwrap to quicken my pipeline to create pool float 3D meshes for a game project. I found the effect to be suitable, but I can't understand why the corners of affected UV islands are rounded. I messed with the parameters and nothing seem to remove them. I also tried using the generator on the Sample files to check if my model was the issue, but it doesn't seem so.Anybody know a solution to this? This would really help my pipeline. I actually attached the files of a simple pool float (donut) for you to see the issue. Thanks and kind regards
Hi, I tried using substance painter after several months and the software keeps crashing on launch. The launch screen appears for 2-3 seconds and then disappears away. I've tried all the fixes posted in the old articles, nothing has worked for me. I've tried reinstalling the application and tried using the older versions as well but the same problem persists. Can I please get some fix for this please?
Hello! Im trying to change a default library file and this message appears every time and it's imposible to change it.If i duplicate it is possible but i would like to know in which folder in Windows they are saved. Are there some option in order to change the permission and add them write mode too? Thanks.
Hello There, When exporting my textures from Substance Painter sometimes I get an entirely black texture or black spots/pixels on the exported texture. What is causing this and how can I fix it?Sometimes I have to export multiple times just to get a clean texture. Here is an example of what is happening https://gyazo.com/16beac92d19cd07fa6b5bc0799532380
When using the baking feature with a high-poly asset, I can't seem to get a clean front projection.The example below shows the baking result: The screenshot below shows the Blender Mesh. Basically a cube plus cylindrical primitives.When baking, I load the cube as my main mesh, and for the high-fidelity mesh, I load the plane plus the cylindrical bumpers. I am just wondering if it's not possible to get a straight, front planar projection when baking with the high-fidelity mesh. The mesh maps show cleary a perspective distortion.probably best to see in the curvature map below: Hmmm... I wonder, if there is no way to not see this "lens distortion"?Isn't it possible to have a 100% planar bake?Any settings I am missing here?Thx a bunch for any ideas!
Hi! I have an issue similar to the one here : https://community.adobe.com/t5/substance-3d-painter-discussions/how-to-remove-a-lower-layers-height-from-an-upper-layers-decal/m-p/14036954But the solution is not working in my case.I am trying to keep the scratches on the rest of the texture and remove it only on the blue logo.The scratches on the logo and the rest come from the Seam_Details Fill layer below. For the logo I anchored the image in a Fill layer that I reference above in the Floating_Logos folder. That way I can move the logo anywhere. However, now this specific logo inherit the scratches from below and no matter what blend mode I try I cannot get rid of the scratches on the logo only.If anyone could point me in the right direction it'd mean so much.Thanks
I am new to substance designer but one of the things I've notice is is lack lateral integration with illustrator and photoshop. Specially the pen tool and masking features. I come from the 2D apparel graphic design world and trying to integrate 3D design into my work. I think it would be a great idea to either make the workflow from Pt to Ps and Ai easier or bring some of the power of those tools to Pt. I think the having a true pen tool like Ai and Ps would speed up my work faster in Pt. Also the having the ability to draw with pen tool on iv maps and seeing the updates in real time on the 3d viewport. Also if there was a way to texture the imported svg vector would be nice too. I've tried googling and YouTube to find the answers what I'm asking for and they don't directly exist. All of these apps should work hand and hand so much so that the workflow is seamless.
hi everyone, have a strange issue with normals in substance painter, it is like the normal colors are working differently in each uv piece, this is really causing me trouble and don't know how to deal with it, it of course shows everything fine when viewed in material mode in substance, but again works bad when exported to other apps, any thoughts on this? would be very grateful for any help
I've been having a recent issue with my substance painter (2022 steam edition) it has started to just not bake properly, I have checked uvs, uv sets, udim settings and everything else, I sent the fbx to two other people and they baked it just fine without issue. i have tried clearing cache, reinstalling, completely wiping all associated files from my PC and doing a clean install and tried changing from 8.3 to 8.2 with zero change.
I'm using 3D Painter 2022 (Steam / Windows). When trying to export the project mesh (I need it because I used the auto-unwrap feature), the app freezes and closes as soon as it opens the explorer window to choose the export location.I used this feature before without any problems, so maybe something in the latest updates?
Hi, I'm experiencing an issue that occurs with every Adobe product I use. When I turn off my monitor and then maximize Painter, Designer, or Sampler, the viewport gets shrunk and doesn't return to full window mode. I have to exit the application and open it again to resolve this issue. It has been happening for ages.
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