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I was applying for the code for the student plan and I recieved a notification on my phone, but when I opened it, the email wasn't there. I searched up other potential places it could've moved to in the app but they weren't there either. I even logged onto desktop and there was still nothing. is there any way I can be resent the same code to my email?
Hi, Is there a way to get the brush object to receive the cursor coordinates and manipulate the scene with the custom plugin API (e.g. using the Python API)? Best,Dryn
Hi, I have just subscribed to the Substance 3D Collection plan, but am not able to download any of the assets on the store. How do I access my downloads?Thanks
I just got myself this adobe account set up with the intent to verify myself as a student and use Substance painter, but the page to send the verification email simply isn't working. I tapped in the email for this account, and while it said that an email has been sent, I have recieved nothing, not even in any of the other folders of my inbox. I reloaded the page and tried again but it just told me that 'UniqueID already exist' below the input box. I've since tried to give it another email and it's been loading for 20 minutes now with no progress. And i fear if I reload again, that email will somehow become unusable too. Is there something I can do here? Are the servers just particularly busy or something?
Reading from Substance painter files on a Google Drive mapped drive.After updating to version 8.3.1 from an earlier version, I can no longer open files saved on GD. I get the error: [Scene 3D] Failed to load 3D scene. No suitable reader found for the file format of file.It's inconsistent though, sometimes a file will load, sometimes only if I double click from the windows explorer window. The issue seems to be related to another bug report, regarding saving files to a NAS drive. I've saved files to a mapped Google Drive for many years without issue, it appears to be some new lower level file action that Substance Painter is doing in this newer version, which is the issue. I can open the files if I copy them to a native drive. So I'm able to continue working, but don't have the added benefits of my previous routine. QUESTION: Will this issue be fixed in a future version?
March 2024 has brought another edition of the Game Developers Conference, the premier event of the gaming industry. The Adobe Substance 3D team presented Substance Days at GDC, and we were once again delighted to be able to meet so many of our 3D community in person, in San Francisco. Big announcements during our keynote presentation this year included: Substance Connector debuted at GDC this year. Take a photo of any surface; convert this photo to a modifiable 3D material in Substance 3D Sampler – and now, thanks to Substance Connector, send this material directly to Unreal Engine 5. Materials appear in UE5 in real time; they’ll load in your UE5 project, and can be modified there, right away. Available for UE5 right now, it will also boost artist workflows incorporating Blender, Maya, 3ds Max, and Unity in the near future. Wes McDermott discusses Substance 3D developments in our keynote presentation. On this theme of connectivity, we also a
I have created a scatter layer in substance Painter.Enabled in the shader the SSS.Export: added a grey 8bit channel and put the scattter in it.In the layers and preview there is a scatter channel visual.But the export is giving all the channels but not the scatter.what is the problem
I recently created a mesh in Blender of a cuff bracelet and imported it into Substance Painter. The mesh looks fine and smooth in Blender, but inside Substance Painter, the mesh is broken up by a series of fine lines across its surface (please see screen shot.) These lines do not correspond to the edges of the geometry. Does anyone have any idea what might cause this, and how to make the lines go away? My only guess is that it might have something to do with the subdivision settings in Blender, but I’m very new to the program so I don’t exactly know where to begin troubleshooting. Any help solving this mystery would be greatly appreciated.
When I drop a texture to Painter its ok . But when I drop sbsar having color image input or just color input it's always milky colors. Like if Painter does extra gamma correction ignoring the input is sRGB . I recall there were small button before next to each input where you could set if it's srgb or non-color or something like that. It was simple and easy like in Blender. Now I couldn't understand a thing. Could somebody explain it please . What current rules are ? I use default legacy color managment since I work for games.
Does anyone know a trick how to have projections in Painter more pixel to pixel accurate? I recreated the planar projection in Designer using planar projected UVs and rebaked them as xy gradients to target uv set as 32bit floatin exr image . Then ussed it instead of'get position" in pixel processor.Turned out to be pretty ok and visibly less blurry than projections in Painter where the extra blur my guess comes from positioning the projected plane itself . But when I bring it back to painter as sbsar it's no advantages at all. Now I am lost.
Hello, last year I registered for a student license which would provide me free access to substance tool. It worked and I did indeed have free access for a year.This year I renewed the license but now I am being charged 290,25 €/year for it. I've done everything the same as the last time. It's not written anywhere that the license is no longer free. My license is still marked as the license for students and teachers.What's happening here? Thank you.
Hi,how do I uv this wheel so that the texture in painter follows the curve of the wheel instead of going across?
I am having a problem with creating masks from an alpha. I used to simply drag the apha onto the mesh and set it to 'mask' and it would work fine but now(possibly since an update) when i set it to mask, the cropping and size is really bad and unusable whereas when i set it to base color its fine. any help would be much appreaciated, thanks.
as title.
as title.easier for copying over stuff. instead of dealing with the hassle of exporting smart materials.
Hey Substance Team, I'm looking for a way to create an export preset that utilizes the custom user channel naming upon export. I looked and saw that the "document channels" export preset has this functionality but I am unsure how to harness this in my own custom export presets. Currently I have to either create a new export preset every time I change the user channels name or deal with generic naming like RGBMask1 or BWMask2 etc. It would be great if the channel rename functionality was usable upon export.
desde que instale substance painter todos mis modelos salen con textura rosa, esto me impre pintar y hacer modificaciones, alguna solucion?
Hello, my UVs are outside the canvas and not able to be edited, I've tried enabling UV Workflow to paint across tiles, but when I try to do that it causes errors and fails to load.
Good!It would be cool to implement a $channel or $User0-$User1to automatically rename the channels
I purchased Susbtance Painter 2 some years ago via Steam. I recently redownloaded the program to do some personal work only to find that it crashes before launching over and over again. Is this intentional? I would hate to hear that a product that I purchased is being forceably made obsolete. This wouldn't be the first time that this has happened with products via steam so just looking for any assistance.
I've created a bunch of custom user channels and renamed them for ease of assigning them to their proper masks. When I go to export the textures and create a new output template, my user channels don't show up as the new names that I gave them. They only show up as User0, User1, User2, etc. How do I fix this?
Hello, I'm a job seeker studying game graphics using Substance Painter.I find it very inconvenient that there is no shortcut key for the "add black mask" feature in Substance Painter, so I wanted to add a custom shortcut key, but I don't know what the problem is because I have never learned coding.I received help from ChatGPT to write the code and put the script in the Plugin folder under the Python menu at the top of the program, but the shortcut key compatibility still doesn't work in Adobe 3D Substance Painter.I urgently need your help to solve this. Thank you in advance for your assistance. Here is the content of the code that I have inserted(The language used in the comments of the code is my native language.)>> import osimport sysfrom PySide2.QtWidgets import *from PySide2.QtGui import *from PySide2.QtCore import *from sd.api.sdapplication import SDApplicationfrom sd.api.sdshortcutregistry import SDShortcutRegistrydef register_shortcut():# 플러그인에서 사용할 단축키shortcut =
All related to projection painting is super inconvenient in Painter. The warp projection haven't changed a thing. I believe nobody use it really. Even in Blender it's way easier. I can't even scale that warp projection precizely because it does only from the image center , not with arbitrary center of transform i could do in any image editor. Messing with mesh deform is quite inconvenient either . Would be so much easier to save a camera /frame bring it to photoshop and use puppet warp and photoshop transform gizmo where you can set center to scale and rotate around at exact pixel you want . I used same feature all the time when I used Mari . it's so much more convenient . For example I have a building facade photo and want to scale a window to match specific model window .
like it's in 3d max uumap modifier. So if I have a wall I could fit projection to the wall and then to bitmap dimetion if necessary . Right now I have to manually do it and it's tremendously inconvenient . Or let us chose another UV set on object please
I mean plain or warp projection. To gett less bluririer details . Or maybe by using other UV set ?I also wonder is the something similr to sending a screen to photoshop . Place someething precisely and bring back as saved projection . A feature I used in Mari all the time when I worked with it.
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