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Why the higher the color temperature value, the more yellow the color? As opposed to the parallel light color temperature in UE?
Ever since I installed the new Substance Painter update today, I am unable to zoom in by scrolling my mouse wheel while holding ALT.In earlier versions this didn't matter, and since rotating and panning requires you to press ALT anyways, it's much easier to keep it pressed while zooming, too.However, since this update, nothing happens when holding alt and scrolling, instead you need to zoom in with the right mouse button which is slower, or let go of alt.Please at least give us an option to revert this, since it slows me (and I assume others too) down a LOT, and since ALT+Scroll isn't a shortcut used by anything else either.
Hi Guys, I have a highpoly sofa model with stiching created in substance painter. Also I have a low poly version of that same sofa model, so the UV is differed from highpoly object. How can I use the same stiching layer to lowpoly model in substance painter?OR If I am working in a wrong workflow, please share the correct methods to do one time stiching for both highpoly & lowpoly models Thanks,Vasanth
Under the General Export Parameters, there is an option to select a Texture Set size. I have an output template selected which has multiple output maps, but I'd like some of them to have a different texture size for optimization reasons. For instance, Metalness and Anisotropy could be 1024 instead of 2048.Is there an option to adjust the size of each output map individually?
My scene is 3x UDIMS - quite small I thought. However when I switch my viewport Textures to 4K, my VRAM usage spikes and continues to climb over the next 1-2min until it uses all 24GB of my 7900 XTX - sometimes this doesn't take long at all though (less then 1min). Once VRAM is full, obviously Substance breaks and viewport becomes corrupted - substance slows down to a craw, is unresponsive and I have to restart. Lowering textures to 2k fixes it but I didn't think it should be using the whole 24GB of VRAM for my scene at 4k viewport? I'm running Substance 3D Painter 9.0.1 on a 7900 XTX with up to date drivers. I have 64GB of system Ram.Is this expected behavior or is something broken?
Currently working on a project for a while. Only thing that i do exporting basecoler with color alternatives. Well after exporting with only $mesh outputpreset then i have to rename file like xWhite, xRed extc. Wouldn't be amazing if i can add extra option like $activeLayer in output preset so i can export easly or anyone who needs that !
On zbrush, I used multi-map exporter to export displacement map, normal and cavity - tiff 16 bits. Only the latter two work inside substance, while the displacement map is just all black. I would like to use the displacement map as a better cavity mask.
Allow the user to get rid of the mesh name automatically added as a prefix in the exported PSDThe final name we want for the PSD file is == as the textureset name. This lead to a useless rename that our artists have to do
for a asset thats made for scenes or even games, what templete should i choose? The maps will include all the texture maps normally included from albedo to metallic....
Hi, I'm trying to troubleshoot this issue we've seen in our pipeline which goes PiXYZ -> Substance painter -> Unity. We export a mesh (FBX) from Pixyz, and import it in Substance painter for baking from hipoly mesh and texture painting. We then take those textures, and import them together with the exact same mesh into Unity but can't recreate the look of the mesh as seen in Substance painter. Instead, the normals of the object look fragmented or erroneous. However, If we instead EXPORT the mesh from Substance painter and use that mesh together with the baked normal map the mesh looks fine in Unity. All other import settings are harmonized. This leads me to assume Substance painter does something to the mesh or normals upon import, but not declaring quite what. What happens there? Original FBX with substance textures in Unity, looking bad. Re-exported FBX from substance with substance textures in Unity, looking good.
hello. I'm just starting to work with textures in different styles.For example, textures have their own style. Whether it's world of warcraft, genshin impact, assassins creed or any other game. Where could I look for materials on the work on this topic? to understand the different nuances of their creation for a variety of occasions?
I am trying to bake my maps onto my model but its as if it only tries to bake on small portions of my mesh, theres no overlapped or mirrored uvs so there should be no reason that I can think of for the artifacting seen below
Hello! Our pipeline was built quite a few years ago using custom painter plugins built on javascript. I was wondering if the Javascript API was planned to be deprecated for Python in the near future of if both will be maintained for the time being?
Hi everyone. Thanks to your reports, we have identified a saving issue occurring on certain conditions. Therefore, if you're facing a [Project] Failed to save project... error, we advise you to switch the 3D view Display mode to a Mesh map. This will allow the application to save the project once again. Hopefully, this problem is already solved for 9.1.2 that should land soon. Best regards,
Please add Mac Studio M2 chip compatibility. .. Id like to use GPU.As of now, I cannot use GPU. only CPU. and Bakes take 1-2 hours.
Hi, Can Someone please help as early as possible? I have an issue after mesh as my character made on Zbrush skin details are missing and all features are smoothened. I have also used MAYA for topology and UVs. Checked the name and file size and tried some other ways to solve this issue but could not do it. Can some one please help me with possible problem here? Thanks for you help in advance
How do I get the layers in the substance painter API?
I have a suggestion or question about Substance Painter in 3D. Point light, spot light, and directional light should also be added to it. Is it possible that when we are baking textures for interiors or props, we can add Point lights in Substance Painter and bake their ambiance directly into the texture? If this can be done, it would be great. This is just a suggestion.
Hello all,i have just intsalled Substance Painter Version 9.1.1Applikation will not start, even not as Administrator.I am Running Windoes 10, with build shown below, on an older PC System Do you have an idea what may cause this error.Note : I am using Steam Version of Substance painter before i intsalled 12/22 or 01/23 I can't rememner what this version , build of Substance painter was that runs with my configurationThanks in advance
This could be considered a bug as well as a partial feature request: bug: When right-clicking to reload a texture which was updated externally, substance does not apply this re-imported texture on the model automatically, the user still has to drag and re-drop it onto a material slot to be applied. If one texture is applied across different materials, or if there are multiple textures that have been updated externally and applied either on one objects/materials, would increase this tedious and unecessary task even further of draggin them individually to their various mat slots. feature request: Ideally in a future release, any externally updated textures should be auto-detected and reloaded, not only as a resource in the project, but also updated on any applied objects/materials to see them in the viewport. Otherwise keep up the great work, -Mike
Hello community! Can we add a function to allow user to reorder the 'Saved Searches' ?Would be nice if we can custom text background color or add icon 🙂 Let me know your thoughts 💭
hi~guys:)in Substance 3D Painter,i bake a texture and size is 2048x1024(rectangle)but when i export texture,it is look likes locked,must be a square (2048x2048)how to change the export texture size,make it like a rectangle (2048x1024)i cant find the option :'(
Hi, I am trying to export transparent textures from SP but after the recent update they are no longer transparent. I do the same as I did before; metal-rough-with-alpha-blending, adding opacity channel. Export as 2D view and textures comes out solid as a rock. Can someone please help me out? It would be greatly appreciated 🙂
When I try to open a file or create a new file in Substance Painter, it gives a critical error and closes.My Laptop:Intel Core i7-7500u 2.70GHZAmd Radeon R7 M34012GBRamI was working about a work. I need a quick answer, please.
Hello guys, i have my model in ZBrush. But when im trying import to substance, i cant see part of my characters mini short. I try to unwrap again but not worked. And i have couple more problems. I use "noisemaker" in ZBrush for the surface of my gun holster and the leg belts but, i cant see the noise that i use. One last problem is i cant see my characters left eyebrow. Please can u guys help me? What should i do?
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