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Hi, I'm having a problem with textures in the 3D view. When I add or paint them, they look fine, but when I move my object or rotate the lighting, the texture quality drops. I can disable and enable any channel, and it works, but when I rotate or change the lighting angle, the quality drops again. Does anyone know why this happens and how to fix it?
Greetings everyone !So, im kinda new to Maya and modeling and texturing and im having an issue right here and i can't find anywhere why i have this issue.Basically, i did a very simple mesh, did the UV's properly (i think) and saved as .fbx but then i cant load in this mesh in substance. Please help me :')
Is there a way to add an alpha color or an eraser to polygon fill, so we can erase using polygon fill? That will come in handy when we are filling without using in mask. Sometimes less mask has better performance, so for some small things I wouldn't bother to use it.
Hi, where can I find the EULA for Substance 3D Painter 2025 (Steam edition)? I need to know whether I can use it for commercial work as a freelancer or a small company. I didn’t find it when purchasing the software (I only saw the Steam License Agreement), and it didn’t appear on the first launch either. Thank you.
The options in the common baking settings are greyed out until you provide a high-poly mesh, even if you switch on "use low-poly mesh as high-poly mesh". Specifically, the match by name settings are needed as I have lots of meshes imported at once and use that feature to separate them when baking AO. Currently In the past: Version 11.1.1 build 5024Windows 11
When drawing in 2D view the background color is too dark, is there anyway to change the background color.
Hi,Why does the perlin noise texture fill only the shape of the first uv island when dropped in? When I move or scale the noise, this seems to only affect the original UV island shape from when it was first imported. It's as though it has a mask already on it. I can't see any other layers or masks affecting this. I have just drag and dropped to the model and selected height. Maybe there's a workaround or something to get this dealt with on my project.Any advice much appreciated!
Let's say I have a UV unwrapped model with multiple texel densities: 4 [base Td], 8, 15, 20, 25, 30, 35, 40 px/cm, and I want to perfectly equalize their effects on normals-height using Height Adjust filter:- what is the precise formula that I should calculate to put its result into Height Adjust filter?
Hello all,After trying many times now, I still cannnot get every channel listed to export after my paint session. Usually it is the Diffuse ( Base Color), Specular, and Glossiness that refuses to export. I use Vray, and I have the same issue exporting a Vray output template as a standard PBR template. Please help!Paul
^ i know this is top 1 is not a bug its a UV issue any idea how i can fix this ??---------------------------------------^ this 1 is a issue that came from 11.1.1 Update a bug for the Path Along Tool i already did this 2 times and double checked the longer i use the tool it changes to some odd Wooden Tool for the Height Map..... i even keep on checking ever 5 min.. until 10 min mark every thing changed to WOOD style so i went back to Brush style didnt have any issue..... I hope this gets fixed before 2025 steam version expires because i use this tool alot.......... i didnt have this issue on 11.1.0
it keeps crashing its the steam version
When im Selecting Faces in Polygon Fill Mode its bleeding outside Images Attached any help is appreciated!
Hello! I am totally new to substance 3D painter and I find it facinating and great software, like a new Photoshop for me! I am very good with lights and cameras & rendering in NVIDIA Omniverse, I am the worlds first Omniverse Ambassador and also now Dell Pro Max Ambassador. My question is about the golden stripe in the wine glass of the restaurant example scene.When I export the scene as USD to Omnvierse, I get that glass as one object, so I cannot just replace the material for the glass part with native Omnvierse RTX2 rendering engine glass material, since then I loose the golden stripe. How can split this golden stripe to own object so it exports to USD as 2 separate meshes? restaurant demo scenein Omniverse
Hi!I'm looking to use Substance 3D painter 2025 and Substance 3D Designer 2025 and freelance for larger companies in Sweden. I was wondering about the licensing differances between the Steam perpetual version and the creative cloud non-perpetual version. Can I utilize the Steam perpetual version for business/commercial use? Are there any limits to the perpetual license? (Amount of seats?, Earnings?) A link to the Steam version EULA would be great! As I cant seem to find it... Thank you in advance!Best wishes!
What it says on the tin, really.When I use 3D Worley Noise, 3D Voronoi, and 3D Voronoi Fractal, the resulting export has nasty seams every time. Theory goes that all of the 3D noise will cause horrid seams.I feel like I'm doing something wrong to cause this.Included is how things look in Substance Painter, what the export to Unity looks like, and my export settings.Please get back to me on a solution as soon as possible.If it helps, I'm on the latest Substance Painter and AMD drivers as of writing [Dec. 2025].This situation has been diving me mad, as it makes no logical sense, and I wanna put my computer out the window in frustration.Thank you for reading.
In the Export Textures > Settings Window, the output map names are always cutoff, even when i expand my window to be very wide. I don't see why the text line doesn't just expand to show the whole name when there is plenty of space. This would improve clarity when preparing to export.
Hello! This is my first post on this forum, so apologies if I'm posting it in the wrong place or in the wrong way.So I'm following a tutorial where I'm creating a skin material, and I've gotten to the section where I'm painting darker spots where the pores are. In this tutorial a generator on a black mask is being used. But for some reason, when I select curvature from the generator, the result looks completely different from my curvature map I baked. Why is this? Baked curvature map: Result:
I'm using the Steam buy-once version of Substance 3D Painter 2023, but suddenly a mysterious update pushed itself out, upgrading my current project to 10.1 and rendering it unusable—even though I never subscribed to the latest version.When I try to open the project, it says “Version mismatch” or “No license available,” so I can't access it. Thanks to this, my work data vanished. What the hell is going on here?
New 3D model now available on ArtStation!This Lemon was created as a medium-poly asset, focused on realism, performance, and professional use — ideal for cinematics, advertising, product shots, broadcast graphics, and VFX.Real references were used to capture accurate proportions, micro-pores, natural surface variations, and physically–based material behavior.The model features clean topology, optimized UVs, and textures developed in Substance Painter.Includes 3 variations (15,984 tris):🍋🟩🍋 Clean🍋🟩🍋 Natural Imperfections🍋🟩🍋 Cut Version (Half / Slice)Textures fully created in Adobe Substance 3D Painter, focusing on organic variations, moisture, and realistic citrus pulp.
Hello, I am new to Substance Painter and I am trying to texture a sword. I noticed before exporting that the texture was incorrectly coloured, I thought nothing of it - possibly that it was a lighting issue. After exporting I realized that it was still the wrong colours. I searched online for hours to attempt to find fixes but nothing has helpful so far.
Eeverytime 3D Sunstance is loaded in, I receive the messsage below. I am unsure on what direction to take with this issue as it does not state anything visual in the report desription.This message shows up on every startup and does not allow the program to go any further, it loads and just before you can click on, or access anything inside the program, I am greeted by this message.Guidance and help is neededd as i just paid $200 for a progaram i can't even use.
The app launches but then when it starts to initialize , my guess is that it is crashing aon a missing file or wrong directory .Again the app worked fine a few months agoI have attached the log file
i mainly do stylized art and upgraded to the new subscription and lo and behold, the new baked lighting filter is so butchered? not in quality but the features. It now doesnt take the underlaying materials into account anymore and previously we had the choice of sun+sky+2 additional lights. If anything, more lights and adding specular occlusion would ve been good enough so im not sure who at adobe decided to remove those things. Please dont let people do creative decisions who barely are creative themselves. Senseless change. Stop removing things from stuff, urghhh
Anybody know how to fix extremly low res of the preview stencil when using projection brush/tool ?It wasnt like this in older versions Here a random example, the text becomes almost illegible, and it gets worse the higher the resolution of the projection, sometimes turning into just blocks of color.
Hopefully simple problem?Trying to custom export.Red channel - ID map (from game)Blue channel - Ambient OcclusionGreen channel - BlackAlpha channel - Black I have tried multiple texture settings using the user channels.The RGB export correctly as intended, however...No matter what I try, the alpha channel still exports as white channel or no alpha at all.I have tried setting the alpha: as User01, gray and A channelWhat is the solution? besides having to rebuild and fix in a 3rd party program?
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