A community for Substance 3D Plugins users.
Recently active
Substance 3D add-on for Blender, Prerelease version 3 is now available! Please access the prerelease site to get the latest version of the add-on and Substance 3D Integration Tools. As always, feel free to provide feedback here or on the prerelease site! Check it out here: https://www.adobeprerelease.com/beta/68A24EE2-2EA8-416F-D95B-23B8E64E5DE8 Features Added: - Min/Max slider parameters have blue slider- Create, modify, delete presets- Added API to load SBSAR and SBSARS using scripts- New Load/Apply button- Added a feature so that users can modify SBSAR in Substance Designer and export to the same location in Blender using the refresh button in Blender Bugs fixed: - Fixed a bug where the Roughness slider would snap to zero and could not be changed- Changing material preset to Normal Format DirectX instead of OpenGL- Fixed Substance Remote Engine error where loading .SBSAR file without selecting it in GUI
Hi everyone! We're excited to share that Substance Plugin v3.11 for Unity is now available! This update brings enhanced performance for large projects, a handy reset button for sbsar files, and important fixes for Linux and Unity 2023 compatibility. Please check out the updated documentation for tips on troubleshooting common/known issues. You can download the plugin here: https://assetstore.unity.com/packages/tools/utilities/substance-3d-for-unity-213208 Release Notes: Added/Updated: Improved performance for projects with 1000+ Substance graphs, significantly reducing UI response times when inspecting sbsar files in the Assets folder. Added a reset button to revert sbsar files to their original state, enhancing workflow efficiency. Updated documentation with a workaround for "Image inputs locked to 8-bit" issue, available at: https://helpx.adobe.com/substance-3d-integrations/game-engines/unity/upgrading-projects-known-issues.html Updated documentation to address the "Assertion
Hi everyone, Today, we're introducing #Substance3DConnector, an open-source framework designed to make it easier to connect different 3D software tools and share data. Substance 3D Connector is our response to a common problem: moving data between various packages and platforms. We've designed it to streamline this process, improving efficiency and allowing creators to focus on their work instead of spending time importing and exporting data. We know you found Live Link extremely useful in the past, so we've been working on a more general and robust version of it. Thanks to your feedback, I'm excited to finally share this news with you all. Our first iteration will support SendTo workflows, followed by live connection workflows in the future. And you heard that right, we are open-sourcing this technology. We're encouraging developers, artists, and industry partners to get involved. Please check out our blog for more details: Substance 3D Connector Bridging Tools in 3D Workflows
I'm currently running Blender 4.1.0, but also tested with Blender 4.0.2. I will download a material from the Creative Cloud asset library, and then load it into Blender via the Substance add-on. When the material renders, say a red/orange soil color, it is displayed as almost a blue shade. The only thing that seems to correct this right now is by setting the hue value from 0 to 0.5, however that's still not the same color as what I'm seeing in the asset library, nor in the colors shown in the Substance add-on. Has anyone else seen this? I've noticed it for multiple materials where I was expecting reds and oranges, but instead I'm seeing blues. Myabe it's a setting I messed up recently? I've been trying to see if I could find a curves value or something that I could just resent to default and clean it up, but so far, I've not been able to find anything. Plugin version is 2.0.0OS: Windows 11 Plugin Rendering Engine: OpenGLNormals: OpenGL I've attempted redownloading the ori
Hi guys, whenever we load substancemaya.mll plugin in Maya, a 'substance' folder will be created automatically in the project folder, is there a way to disable this behaviour?
hello If I open a file, created in unreal 5.0.3 and with many sbsar, in unreal 5.3.2, do I run the risk of losing this file?Do SBSAR materials continue to be of the same quality?Is it appropriate to make a backup of the Unreal project as a precaution?How should I make a backup of the project to prevent this? Can I simply duplicate the project folder?thanks
Hi everyone, Substance 3D Addon Version 2.0 is officially available on the Substance page, offering full compatibility with Blender versions 3.0 and above, including backward compatibility. This update brings a refactored plugin architecture aimed at better performance and integration with Blender. Highlights of Version 2.0: Refactored architecture – improved plugin structure for enhanced performance and integration Future expansion support – the update lays the groundwork for easily adding new features in the future Broader compatibility – fully compatible with Blender versions 3.0 and above, including support for Mac users Key Improvements since the last beta update: We’ve fixed the issue where duplicating materials multiple times caused an error. The color space of image nodes now correctly matches user preferences. For more details on this release, please visit: Substance 3D in Blender. Happy Blending!
hello I noticed that unreal does not accept Ambient Occlusion channels from .sbsar files.Which channels do unreal also not accept from .sbsar?How should we work with clear-coat?and other not so common channels thanks
Hello All,When I select the material, I receive an error message as shown in the attachment and the material is not loaded. I deleted the plugin, cleared all folders and reinstalled it, but the problem what is wrong?
Error: "Substance 3D in Blender: failed to load the Substance file" when loading the texture, the version is new, everything was downloaded yesterday, but here is an error.
SD to UE5's sbsar public parameters may have garbled characters and cannot be in Chinese. Can you fix this? This will be very helpful for those who are not very proficient in English. Thank you very much
I’ve imported a substance .sbsar file into unreal 5.3 and when i go to the exposed parameters with in the instance and change them i get and unreal crash, any one know what this crash report means:LoginId:30f8ecad4a66ec15d4fdf4b897329d2fEpicAccountId:99454ee9b48e4c58b223b48f5c9e2373Assertion failed: (InCount >= 0) && ((sizeof(InCount) < sizeof(SizeType)) || (InCount <= static_cast<decltype(InCount)>(TNumericLimits::Max()))) [File:D:\RocketSync\5.3.0-27405482+++UE5+Release-5.3\Working\Engine\Source\Runtime\Core\Public\Containers\ArrayView.h] [Line: 215]UnrealEditor_SubstanceEditor!SListView<TSharedPtr<FString,1> >::ScrollIntoView() [D:\RocketSync\5.3.0-27405482+++UE5+Release-5.3\Working\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:2095]UnrealEditor_SlateUnrealEditor_SlateCoreUnrealEditor_SlateUnrealEditor_SlateCoreUnrealEditor_SlateCoreUnrealEditor_SlateUnrealEditor_SlateCoreUnrealEditor_SlateCoreUnrealEditor_SlateCoreUnrealEditor_Slate
Substance is great. I really love using it. And the more I learn and experiment with it, the more I want to use it in ways people have never seen before.But the problem for us has been for a while, Substance can do so much incredible stuff in Unity, Unreal and Cryengine, but all of these engines have fundamental flaws that just make them unappealing. Be it floating point imprecisions, lack of features, monetization models or ease of use for beginners just to name a few. My only regret in choosing Godot is that Substance is not supported, which means that all the features that make Substance Designer so great are off limits. I'd love to just use the native Substance file format and tweak the looks through exposed parameters in the engine instead of going through the endless iterative cycle of "make change - load material into Substance Player - render animation - forgot to change file type/size of output/amount of frames to get the loop - render properly now - load individual image
I have a project using substance materials that can not boot when I enable the substance plugin. When its loading as soon as it gets to compile the substane materials it quits, I have gone through deleteing all the materials that might crash it, but its seem they all do. If I boot a clean project or a project without substance materials in it then no issues. If I boot another project with substance materials it also crashes.Need help, cant work!Thanks in advance
Hi everyone! As you may have heard, Epic announced and released Unreal Engine 5 yesterday, and we are excited to announce that we have released a soft launch of a new version of the Substance 3D plugin compatible with Unreal Engine 5. If you're interested in testing out the new plugin, you can download it directly from the Unreal Engine Marketplace: https://www.unrealengine.com/marketplace/en-US/product/substance-plugin. Stay tuned for the official release, and if you have questions or comments, please reach out to us here. Thanks!
I want to load a sbsar file and attach the material to any objects using Python API. Like following pseudo codes, import bpy import substance3d path = '<path/to/sbsar_file>' substance3d.obj.load(path) material = bpy.context.materials['name_of_sbsar'] object = bpy.context.selected_objects[0] object.data.materials.append(material) I have used Blender 4.0 and new Substance 3D Plugin for Blender. Does anyone have any good advices?
Hello,The 3.9.0 plugin in was working great with Unity LTS 2022. Made the mistake of hitting the Update button and now the susbstance engine won't initialize. Error message is:Fail to load substance engine: ~\Assets\Adobe\Substance3DForUnity\Runtime\Plugins\sbsario.dllI've tried delete Library, uninstall entire Adobe folder, re-install etc, always now met with that error.Is there a way to rollback to v3.9.0?Or a workaround for this error?Thanks.
Hi guys! Hope you are all doing well. I have a question. When is the Substance plug-in come out for Blender 4.0? I´ve seen a drop at the prerelease page but that was Intergration tools 2.0 only. I would love to know, whereabouts is the development of the plug for Blender 4.0. Thank you otherwise for a great suite of tools. I use it daily.
Hi, I'm trying to install the substance blender plugin, but I don't even have the option to enable it to install the integration tools. This is the error I'm getting. I don't really understand what I'm looking at, do I need to reinstall blender or something?
Hello there,I'm attempting to create a simple texture packer using a substance graph, though when duplicating the output, the duplicate is not updated with the current texture output. Is this by design? Is there any way I can make this work?Thank you,Marcus
We're excited to bring you the latest update for the Substance 3D plugin for Unity - version 3.10. This update is mainly about fixing bugs, with a key focus on a major memory leak issue, making the plugin more stable and efficient. Release Notes for Substance 3D Plugin v3.10: Added/Updated: Updated the comments section for the RenderInstanceAsync API in the plugin. Fixed: Addressed a memory leak issue in the C++ code of the plugin, ensuring better memory management. Fixed an issue on Linux where importing the Unity plugin package resulted in a 'SubstanceException: An invalid argument was given to the API' error, now allowing for successful import of SBSAR files. Resolved an issue where SubstanceGraphSO.CurrentStatePreset was not functioning correctly for loading presets with a custom editor window script in Unity; a corrective script is now available on our Substance documentation (HelpX) page: Substance 3D for Unity Scripting. Fixed a bug where graph properties were d
Whenver I animate a sbsar parameter in Maya.. the project becomes unresponsive b/z this ↓ keeps happening in loop.I asked the same question in Maya forums about the terrible implementation of substance sbsar but not expecting an answer there (rarely useful). What setting should I choose to avoid such scenerio?I'm aware of the Blocking Render setting that allows the material to update before the frame gets rendered (correct me if it's not that).
I want to render a sequence via deadline from a Maya scene using the Substance in Maya plugin.Single frames render correctly locally (in Vray).Farm renders via Deadline submitter fail with the following error: STDOUT: Error: line 1: RuntimeError: file <maya console> line 1: Unable to dynamically load : C:/Program Files/Allegorithmic/Adobe Substance 3D for Maya/2023/plug-ins/substancemaya.mll Has anyone had this working or does the plugin not work via Deadline?Any pointers appreciated.
Hello, I created a decal to use in a 3d software called Vstitcher, this one has a full integration with substance sbsar files. I took the idea of creating this decal from a file from the Substance library (attatched), as you can see in the screenshots this sbsar decal loads perfectly into vstitcher and you can even upload custom images to create different masks/shapes with it. I wanted to create a decal to use like so in vstitcher as well, so I did. The problem is that I don't know how to expose the input to upload the custom images so this can be seen and used in vstitcher. I tried copying the same input node from the substance library file and pasted it into mine, but that didn't work. In the screenshot of my custom decal, you can see that I tried by adding 2 times the copied input and one time a regular input, to see if either of them worked, but no. What do I have to to to expose this input so I can upload custom images inside vstitcher like you do wit
The material keeps showing as loading and is not uploaded.The Blender version is Blender 3.2, and the plugin is installed to the latest version.Please solve it.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.