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I can pan the object only, so the middle mouse button just rotates the object and doesn't center the material sphere in the view. The sphere with my b2m material is pinned to the top right corner of the viewport. I'm on macOS Catalina 10.15.7 and I just installed substance sampler today.
Hello, while trying to make tiling textures for a videogame, I've encountered this issue: Image to material leaves serious gradients on not only the four sides of an image, but also in the middle. Obviously, I've activated the Preserve Tiling Button. While it is not technically a seam, the heightmap looks bad when applied on an object, because of the deep crease created by the software. Interestingly, this only happened in the deep/dark areas. The raised areas are basically perfect.Different settings in small/med/large details did not fix this. Logically, the central gray zone should have no large gradients. We can even see 45 degree pale lines, as if this was some kind of bake on a sphere. There seems to be no options to control the Preserve Tiling. So I don't have other levers to change the behavior. 1. v 3.412. PC, Windows 103. Image To material with a texture with dark zones, activating the Preserve Tiling4. The flat areas should be flat in the heightm
Hi Guys, I have a photo of a small floor sample I would like to use as a material in a 3d model. How can I use 3D sampler/photoshop to create a material with enough variations of the sample to not look like it is just a repeating photograph. The sample photo looks like this. Thanks for your help.
So far I've noticed Sampler displays filter presets differently it seems depending on the amount of presets available: when only a few presets, it renders them so they appear visually, which is fine. When there are more presets, it displays them in list. This is a problem when there are many presets (like more than 10 etc.) at this takes a lot of vertical space before being able to edit the filter parameters. Another problem is Sampler does not respect the ordering of presets made in Designer, it sorts them alphabetically, which contradicts the custom sorting ability Designer provides. So my requests are:1/ Display long preset list in a combo box, as this is the case in Designer or Painter.2/ Respect the ordering of presets made in the SBSAR.
Sampler doesn't display parameter descriptions for custom filters. This is very inconvenient for users of these filters not to be able to access this inline help. Please add support for parameter description in Sampler.
Hi,Created an embriodery, exporting as Sbsar file to CLO but trying to figure it out how can i change the color in CLO. Tried different filters like color variation and colorize but when i export and open in CLO, it doesnt give me the option to change the color.Any advice how i can achive this?Thank you!
Hi community,i plan to create videos using 3D models. I want to convert images to 3D models of i things i already own, like a graphicscard. I dont want to buy 3D models on mysterious websites. My plan is to highlight them like letting them float around, turn, letting fall or other things i cant do with normal equipment. So how easy is it to create a 3d model out of images?I didnt find any tutorials or videos regarding my plans. If this can be easily done i am willing to subscribe to Adobes Creative Cloud.
Pour faire suite à mon mail, je vous transmet mon ficher de log afin de régler le problème suivant :"Request #204119 "[BUG:Adobe Substance 3D Sampler]..." was closed and merged into this request. Last comment in request #204119:Lorsqu'uon importe une image pour utilisé le template image to material, on se retrouve obliger de l'importer avec l'algorithme B2M sans pourvoir le modifier alors que l'ordinateur a le système optimal (AMD Radeon RX 6900 XT) pour utiliser l'algorithme AI Powered."
So I am trying to use custom masking for blending in Sampler, and I am not sure what I am doing wrong? The option to either paint or import is not there, what do I do? Thanks!
Hi Substance 🙂 I just started a trial for the Substance Suite and look forward to learning these tools.I have some issues that are hampering my training though... 1. Can you replace the .rar file with a zip file? (See Screenshot)2. Can you make public the video highlighted (See Screenshot) This if the referring url, https://substance3d.adobe.com/tutorials/courses/First-Steps-with-Substance-3D-Sampler/youtube-mdjKy6JlQRs
When will AI version of Image to Material in Substance Sampler be available for M series Macs?
--- VERSION:Substance 3D Sampler Version 3.4.1 (Latest)--- REPRO:I just purchased the Substance app pack.Restart computer,Open Creative Cloud,Launch Substance 3D Sampler,Splash screen is shown,then main window is shown for ten seconds, completely white, crashes.This is 100% reproducable.--- PLATFORM & SPEC: Manufacturer/ Model:MSI GS76 Stealth 11UG-232Specs:OS: Windows 10 Home (fresh installation, fresh installed drivers from OEM)CPU: Core i9-11900H @ 2.5 - 4.9GHzChipset: HM570GPU: NVIDIA® GeForce RTX™ 3070 Laptop GPU (fresh installed drivers)Video Memory: 8G GDDR6Memory: 32GB (16G*2) DDR4 3200MHzHDD Capacity: 1TB NVMe SSD (Interface: NVMe )Full Source: MSI Website (see MSI GS76 Stealth 11UG-232)Multiple Monitors (Laptop, HDMI cable to Samsung C24F390--- LOG:Awaiting instruction (unable to personally uncover at the time of post)
Good morning, We're currently evaluating how to integrate some of our tools in Substance Sampler and I had a few questions about how best to package and distribute plugins. Is there a way to update the application Python search path? I noticed the application accepts command-line args to run a script or a configuration file. Is there any documention or examples of a configuartion file? Thanks for your time!
has anyone else noticed this - it took me hours to solve - I moved the export panel to my second monitor as it just gets in the way when it's open. I then finished my session, closed sampler and when I came to open it the next day it just hung on the splash screen.I did the delete registry nonesense, with no result, then, knowing that none of these seubstance applications can cope with multiple monmitors,( I use three) I methodically tried to reopen sampler with one monitor disabled, then two diabled then varried the comnbinations of which monitors were diabled or enabled, and which monitor was the primary until I found a combinatrion thet allowed sampler to open . When it did open, the export panel was still sitting on the second monitor.So I can reproduce this as every time I close sampler with a panel on a second monitor, it will not restart, but if I set the 'reset layout' menu comand before closing it, sampler will reopen notrmally.Sort of mediocre programing that the applic
I brought in textures files into sampler and expected to be able to export a painter material. What I got was a material with just a normal channel. The files I used are a color map, height, and roughness. I tried with importing PNG and TGA. I get the same result on export.As you see I have color, normal, height, and roughness selected as export in painter format.When I open it in painter I get: a material with just a normal channel ???
We released a small hotfix update for 3D Sampler!3.4.1 Arancini(Released: October 6, 2022) Added: [Onboarding] New "Welcome" and "What's New" screens [Onboarding] Updated Home screen UI [Onboarding] New Learn content in the Home screen [Scripting] Log an error in the Log panel when a method is not recognized [Scripting] New ssa.helpers module to enable printing to the Log panel [Application] Support for the new side-by-side buttons widget from Substance 3D Designer Fixed: [Export] Crash when exporting a .sbsar file referencing a missing image [Export] Crash when exporting an asset referencing a corrupted image file [Export] Exporting a .sbsar file with an Embroidery layer results in a gray material [Export] Exporting a material to a .sbs/sbsar file can generate a fully transparent material [Export] Normal Format parameter is not exposed correctly in .sbs/.sbsar files [Export] Sbs/sbsar export of a layer stack referencing a .svg file is broken [Export] Transform layer is not exported pr
Hi, I have created seamless brickwork textures previously using clay, surface relief and brickwall layers. However, I want to use a brickwork image from a supplier to form a seamless texture. I'm running into issues as the individual bricks are multi coloured and textured and I can't close the seams. My current work flow is image to material, crop, perspective transform, tiling, colour variation, equalize. I have attached the brickwork image I am using. Any tips would be greatly appreciated! Jonny
I am new to Substance Sampler, but when I Exported to Substance Painter it did not do it correctly as shown in the image.And I am using the latest version. Does anyone know how to solve this?
After starting Sampler, everything is fine, as soon as I click create a new document, the application runs for a couple of seconds and stops responding indefinitely. Reinstalling does not help, Substance painter and designer work fine, the programs are purchased in steam. What should I do about it?
Hi folks, I'm having a problem when exporting to jpegs from Sampler. The exported jpegs are very compressed and lose a lot of detail. (I'm currently working with wood grains)This happens going to 2k or 4k. Other formats export correctly. Using default preset but tried a few others with same result. I'm pretty new to the Substance apps so I might be missing something. Any ideas?thanks
HiI can't create a grid of threads like in the photo. They look flat and gray. If I work with the Weave function, the black color appears. I will add screenshots. And an additional image of the graphics I'm working with. Please help to make a net with white threads)
Hello there, I created a custom repeat pattern in PS and followed this YT tutorial to create my own custom print in SA:https://www.youtube.com/watch?v=H9ep1yIwzAY&t=3sWhen I was happy with the print, I selected the share button and then sent my pattern to substance painter to texture my mesh with it but for some reason when my pattern shows up in substance the only thing that shows up is the base fabric and not the print that I designed ontop.Am I possibly doing something wrong? I'm very new to Substance so any tips you have are much appreaicted. This tutorial doesn't do a great job of explianing how to get the texture I see in SA into PT.Also, how do I make it so that my custom material's base color can be changed to any color?
I am making a material for Froot Loops in Designer and want to build an atlas of all the pieces of cereal to best create the splatter of different colored loops. I've made a handful of froot loops and am now planning for making the atlas in Sampler, but the inability to transform individual materials/stop materials from tiling is making it nearly impossible. I was going to just create a custom mask for each loop and then use that in conjuction with an atlas splatter to spread them out, but I'm tyring to find a more efficient way. My current plan is to use a custom filter to transform the shape and stop it's tiling, but I can't get the mat to stack on my custom filter the same way it does on Atlas splatter. Anyone know how to fix this/if there is a simpler way?
how do I import a .jpg file to SA and convert it to an .stl
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