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Big problem has just appeared. I am unable to add another model to an existing scene. Previously I could add as much models as I needed but now when I go to add a model it closes the existing one ! Very strange . I need this addressed ASAP.
Is it possible to subtract volume from shapes to actually make them hollow (for example, a cup of water) using the cylinder to create empty space inside. This what I am currently needing for my Stager workflow along with macOS GPU Support. Also waiting patiently for the Modeler app to be available on macOS, I truly feel like that will be icing on the cake for the Adobe 3D Substance Suite, the workflow in that app looks very intuitive. Cheers,Charlie Dixon
Hello everyone,I have a little experience with C4D.With great interest I have been looking at the substance 3D programs.My question is very simple, maybe too simple 🙂In C4D you can model by using tools and sculpting.Where do you do that in the substance 3D series?
Can't run the app becuase of the following error: I have a paid subscription and I am logged into Creative Cloud on the app and on the website. I've also tried running Stager via the launcher in Creative Cloud with no luck.
Hi there, it appears the latest update, whilst fixing many bugs, has introduced a few too. The current killer for me is that after working with Real-Time Raytracing enabled in the preview, I am unable to switch to the Render tab no matter how many times I select it. The only way I can get it to work is to save the document, close Stager, reopen, and immediately select the Render tab before the raytracing preview is selected. The other issue I'm experiencing is that when importing a large image for a background it's showing in the preview and the render as part of the image and then a huge white rectangle in the middle of the image very reminisant of a softbox. My specs are i7 11700 @2.50Ghz, 64GB RAM, RTX 3070, Nvidia Studio Driver 472.47, Windows 10 Pro 64Bit
Hello I wonder does it matter what default size of my House project for a character I create? I would like to know what are industry standarts for a character dimentions? I have already modeled character in maya and now I am looking forward to build a house for it to be placed in, but I worry that I won't be able to modify dimentions later on in a project. The worry comes from that I am not sure how to scale rigged character. All in all my question is all over the place but the main issue is to be able to size character to a room/house correctly, thanks
Why is it so hard to render in stager? I have my sneaker ready in Substance painter for the ongoing competition, but I have not yet been able to have a single render out from the Substance Stager. After an hour time it is just "estimating"..... even with draft quality? I have tryed to follow discussions about Gpu rendering with Stager, but as I am not an "engineer" I feel myself very insecure in changing anything on my computer... Are there any clear and precise instructions for "dummies" in rendering with stager anywhere?I have tryed out every tutorial I have found, so the porblem is probably on my PC? As I am use to work with Adobes programs - which usually are genious - but this Stager rendering is now killing me.. This is annoying beacause I really would like to take part for the Sneaker competition! Regards, Annamari
Hello all,Any idea about the release of an apple M1 supporting update for adobe Substance Stager? I am experiencing a lot of freezing screen, lags, and some of my inputs doesn't always work.Did I miss a beta?
I would like to participate to the Great Shoecase contest, and I have spent several hours to texture the model.It is required to render a couple of images in Stager, but it does not look possible to render anything!!!I have uninstall and reinstall it already.I feel so frustrated about that....
For some reason after the last update my option to 'Snapshot to PNG' is not workingBelow - first picture is snapshot to PNGsecond picture is a screenshot I took of the actual scene
Hi, I've brought up this issue, but to no avail. I made a very simple material in Sampler. I added snow to a sphere, added height, turned up the normal map. I added a little bit of water. That's it. This is the result i was looking for: I exported this material as an sbsar but when I apply that sbsar to a sphere in Stager, it comes out as a flat, lifeless nothing. So I exported all the information as a PNG, which gave me Roughness, Height, Normal, BaseColor, Specular, Ambient Occlusion, AnistropyAngle/Level. I opened Stager and added all of the PNG files to each coresponding slot in the properties tab. Displacement on. This is the result. The same flat nothing. Is there some fundamental thing that I am overlooking? Can stager not produce the same results shown in Sampler? In an effort to teach myself these programs, I simply want to make a sphere in Stager look like the one in Sampler. Thanks for the help, A
I feel a contest like The Great Shoecase highlights a huge issue with Adobe trial licenses in general. I may not be able to afford purchasing Substance Painter this year, but need this and Stager to enter the contest - problem is, I have already used up these trials, so cannot use them again without purchasing. There should be an option to redeem a code in the Creative Cloud Hub (app and browser), which can reactivate affected trial licenses for the duration of an event. That way they have the chance of getting a fee, annual license.
Hey there. Soooo.. Quite frustrating so far trying to migrate from Dimension to Stager for me. If I cancel any render when I return to the stage it's black and I can't use or adjust the program anymore at all, I can't even "save" the project or even just quit the application. I then must bring up the "Force Quit Application" and force quit to close it, losing any unsaved changes. (I'm on a 2019 MacBook Pro with OS Big Sur).There's another annoying bug I won't get too deeply into regarding black bars on models that are laying flat that never happens in dimension with the same models, forcing me to go back and use dimension again for odd projects.While I'm complaining... being forced to take on the entire 3D suite cost (on top of my All Apps and stock subscription) seems a little crazy. Am I right in assuming Dimension will eventually be phased out since it's extremely similar? I personally believe this new 3D collection SHOULD be rolled into the All Apps subscription. It is after all ca
I'm coming from a 3DSMax "junior" experience level user. To be honest I don't particularly like the over complex environment of 3DSMax and it's workflow ... just seems like a very slow way to get a 3D scenes and considerable learning curve especialy UV mapping and PBR materials etc. To the point ... Stager questions:1. Export to 3DSMax file format? Any gotcha or additional work needed in 3DSMax?2. Import from 3DSMax?3. Create octahedral imposters that use a very specific texture setup (texture arrays) used primarily for vegetation.4. Does is support DDS output? 5. How extensive of a object and texture library comes with the Stager?6. How large is the 3D object "payware" library for Stager? And finally, if I just need to create normal/roughness/metal textures from an albedo texture, do I need Stager? Can Designer create texture arrays from octahedral impostors? (i.e. this link: https://shaderbits.com/blog/octahedral-imp
I LOVE Stager so far! As it grows in the future I would really love to see support for animated fbx so that I could bring in an animated character or object and texture it and render it in Stager with the amazing materials, lighting etc. that stager has! Right now I'm bringing animated models that I painted in substance painter into Unity, but the lighting and materials just do not look the same and I would love to be able to do it all right in Stager without having to deal with Unity! Also a turntable rotating effect would be great, to be able to put objects or a scene on a turntable and record it as it rotates.
Trying to see how Stager compares to Keyshot Pro and if it's worth potentially switching.
Hi, This might be super obvious, but I cant seem to figure it out... Is there a way to hide the large white dot that shows where youve placed a physical light? In the Stager pre-set demo, the physical light is not marked with a dot, but if you intereact with it, it then has that annoying dot in the way. Also, is there an option to hide any object or light from the camera but still have it cast glow on the surrounding environment? Thanks alot, A
Everytime I go to click on ray tracing to preview my scene the whole app freezes, it won't even let me close the app. I have this exact same issue trying to render anything. If I go to cancel the render and go back my entire scene is grey. Everything is updated I can't figure out why this is happening.
Mandatory Cam 1 and Cam 3 are able to render without any errors nor crashes. I export my sneaker from Adobe Substance Painter over to Substance 3D Stager project from #TheGreatShoeCase. I do not add anything else, I don' move anything, I don't change any settings in the Stager project. I just do a render. Cam 1 and Cam 3 are able to render as expected. Cam 2 rendered a few times with black boxes over the back of my sneaker : Default Render settings from the project file provided by #TheGreatShoeCase I've tried unchecking GPU Render and the Cam 2 Render just crashes. Do we have any other options for submitting our projects to #TheGreatShoeCase and participating in the competition? NVIDIA GeForce GTX 1080PC, Windows 10,64-bit OS, x64-based processorRAM: 16 GBProcessor: Intel(R) Core(TM) i7-8700K CPU @3.70GHzHardware-accelerated GPU scheduling is On to 'reduce latency & improve performance'
Hello, I would just like to know whether it is possible to open SketchUp files (.skp) into Stager, and if all the settings of the SketchUp project are kept (especially textures). Thanks!
Hello friends, i am not able to use the "Match image" feature properly. The checkbox "Create lights" is not available, because i use a CPU with 64 cores. To be more precise, i use a "AMD Ryzen Threadripper 2990WX 32-Core Processor". Is there a workaround for this issue? I mean, the "Create lights" feature is essential for me, to use "Match image" with this program. Best regards
can i add a material to a light in the alpha channel to make a flag?
Hi, I'm relatively new to the Adobe 3D workflow... I just wanted to test out Adobe Sampler by modifying my own wet snow material. It looks great in Sampler, it has height, texture, everything. I exported it as an sbsar (i experimented a bit with what features were checked off for the export) and dropped it on a sphere in Stager and even with Displacement checked on in Stager, the material appears flat and lifeless. What am I missing? Thanks,A
Seriously... 3D Stager hides the GPU render function as soon as I install a current driver. I have tried everything after a fresh reinstall of Windows 11. > Nvidia Control > Stager 3D > high performance> Windows 11: Graphics > Settings > Stager 3D > High Performance> i installed nearly all studio drivers (ofc. firstly the suggested drivers) I have an AMD Radeon 5900HX + a GTX 3080, even in Stager the GTX is shown but the GPU rendering is grayed out... see screenshot. Rendering with my CPU takes on average ~5x longer than with the GPU, that can't be real... Adobe charges another 30€ more for the 3D Suite subscription and it doesn't work correctly. Adobe pretends that GPU rendering is a nice side issue, but it is extremely important! It saves a massive amount of time. If the 3D stager is to be competitive, something should change.
How can we render models out of Stager, along with their Abient Occlusion, Shadows, & Reflections, without rendering the background objects that "catch" them? • Ground Plane shadows and reflections will not export with trasparency. This worked in Dimension. • Ideal workflow would be to allow ANY object (like a wall) to act as a shadow catcher, similar to how 3D layers operate in After Effects.
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