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For months, perhaps years, I've been having issues with retaining the same colors in the project on the exports. I've attached an example and really need a fix. I visited Adobe's youtube channels and followed their guides (https://www.youtube.com/watch?v=zqz7WGK2pCo) and it doesn't help. I've attached screenshots for reference.
There is a bug in the Paint Brush in 2025 AE version: Paint on transparent doesn't work when applied on layer that has alpha channel. It just doesn't show anything painted.When the layer has not and alpha channel it works.
- Preset Used: Match Source - High bitrate- Video: Based on source, Hardware Encoding, Nvidia Codec- Audio: AAC, 320 kbps, 48 kHz, Stereo- Bitrate: VBR, 1 pass, Target 10.00 Mbps- Encoding Time: 00:00:0006/16/2025 09:34:04 AM : Encoding Failed------------------------------------------------------------Could not read from the source. Please check if it has moved or been deleted. Export ErrorError compiling movie.Accelerated Renderer ErrorUnable to produce frame.Writing with exporter: H.264Writing to file: E:\Imm...\After effects\XYZ_AME\XYZcomp.mp4Writing file type: H264Around timecode: 00;00;00;29Rendering at offset: 0.200 secondsComponent: H.264 of type ExporterSelector: 9Error code: -1609629695
Is there a way to preview all the effects that come with After Effects? I know you can preview some in Bridge, but those are just the Animation Presets. Is there a way to preview the other effects like those under "Distort," like "CC Bender", "CC Blobbylize" or "CC Page Turn"? There has to be a way to preview each effect to see what it does, instead of just dragging each one manually onto an object and previewing it. Thanks for any help you can provide.
Hi all,New on here, was wondering if your expert eyes could tell me how this Hoka video was created? Would like to try something similar for my brand. looks to me like the logo itself has been created separatelyhttps://www.instagram.com/reel/DITOonXtwqi/?igsh=MThxZnJpODVscnZleA%3D%3D ? Thanks in advance 🙂
i used to be able to zoom in and out of my comp window by slideing up or down onnmy mouse but iy has syopped doing that. can anyone help
I'm using Adobe After Effects 16.1.3 (Build 5).I tried to change the settings in "Composition Settings", but nothing.
It’s 2025. I open After Effects and… it feels like I’m still working in 2013.While Blender, Unreal Engine, Houdini, and even newer tools like Cavalry are evolving with bold updates, After Effects has barely moved. Every time a new version drops, it’s disappointing to see tiny improvements disguised as “major features.” It’s as if Adobe is keeping the program on life support without actually developing it.Let’s call it out:Graph Editor – still outdated, clunky, and untouched for over a decade. No real-time preview, no modular behavior, no intelligent UI. No modern easing tools – no built-in bounce, elastic, inertia, or overshoot. You still need to rely on Expression tricks or 3rd-party scripts for basic animation finesse. No native effectors or procedural animation tools – while tools like Cavalry, Cinema 4D, and Notch offer real-time procedural workflows and effectors, After Effects is stuck in manual keyframes and precomp hell. Still no native IK (inverse kinematics) –
AE / ME Version: 25.3 (Issue occured before and after the update to 25.3)Mac OS Version: 15.5 (24F74)Hi, while AE/ME are stable and not crashing, the render time in ME has been extremely sluggish and at times non-responsive. The strangest part is that upon opening both programs fresh and sending a 00:15 second 4k / 1:1 render to ME, the render will usully take less than a minute, often a few seconds. However, after sending the same render to ME with a minor change (editing the type) the render jumps to 30 minutes+. My workflow is in complete disarray. This has been incrementally getting worse for months now. My only fix so far is to restart both programs. The restarts occasionally returns ME render speeds back to their glorious, lighting-fast selves, but any subsequent ME renders are slow again - as if dipped in molasses.Please help! I cannot carry on like this!Thank youBS
Hey everyone...I'm reasonably competent with text animators, but I can't quite seem to nail what I'm looking for today, and it seems like it should be easy.I am trying to animate a few words, scaling up from zero letter by letter (with overlap), with a bit of overshoot on the scale before settling down into their final size.I've tried to do this by stacking animators. The first animator simply sets the scale to zero, the second animator scales them to about 133%, then the third animator, offset by a few frames, scales them back down to 100%. The problem with this approach is that percentages are relative to what has come before. When the first animator sets the scale to zero percent, the subsequent animators never refer back to the original size, they just work off type that is set to 0% scale and are unable to grow it beyond that. If I do a simple zero-to-133% animator (without an animator that sets the initial scale to zero), then follow that with a second animator that scales them b
Hoje me deparei com a seguinte situação. Criei 30 shape layers em 3d para rotacionarem em sequência de 12 graus até completar 360 graus. No entanto, as keyframes que rotacionam mais de 180 graus estão seguindo o trajeto mais curto, ou seja, dos 360 até qualquer valor maior que 180. Como eu posso alterar esse comportamento para que todas as layers comecem em 0?
Over the last month or 2 , my AE has just started Crashing all the time, and I dont know why... and its wasting so much of my time.Everytime I do something over 30 seconds, and a little complex now, I have to go through and pre-render everything, or else it'll render for some time, crash and lose all the progress. Is there btw a away to save video files when Render crashess???? - this is unbelievably frustrating. Intel Core I9 13900HX 2.20GHZ64GB DDR5 Sodim RAMNVidia GeForce RTX 4070 Laptop GPU
I want to designing this pattern and want to make it breathing like the gif belowwhat do you think the best way to achieve this??? thanks so much
Hello! I tried to put the echo effect on several files (.jpg, .png, psd) but it doesn't work. First I uploaded a png in AE. I moved it, put the echo effect on it and it did not work. I tried the same with a png and psd. Afterwards I precomposed the jpg, moved the composition and put the echo effect on it. Same with png and psd with no result. When I put the echo on text it works perfectly. But obviously I do something wrong. Thanks for your help!
Red color Play head doesn't move while playing. Preview works, audio works but only play head head doesnt move. Its hard to work and so frustrating. Its been so many years its not fixed yet!!!!
I thought I was OK at motion tracking… but I have bought some stock templates and am learning to up my game.I am seriously having difficulty with this one: https://stock.adobe.com/uk/video/smartphone-with-a-green-screen-featuring-dynamic-animations-from-right-to-left-and-to-the-center-m-perfect-for-app-presentations-and-video-overlay-effects-cgi-render/1510086803?prev_url=detail Getting either the phone corners or (and I assume the intended) crosses to track consistently fails with a perpective corner pin. I have chosen Saturation channel to no avail.How can I get a good track?It is mystifying me and I thought this would be a good starter!
I am developing an After Effects (AE) plugin for exporting effects based on the AE SDK, but I have encountered the following issues:Background:In earlier versions of AE, the track matte of a layer could only be its immediate previous layer, and they had a positional relationship.However, in my local testing, I found that in AE 2024 and later versions (versions before 2024 were not tested, so it's unclear when this change was introduced), a layer and its track matte layer no longer have a positional relationship.To address this, I used the AEGP_GetTrackMatteLayer interface, which was added in the AE SDK 2023. Plugins developed with the AE SDK 2023 run correctly in AE 2024/2025 but crash in AE 2022.Since my computer is running a newer version (macOS Sequoia 15.4), I cannot install AE 2022 to debug the issue. However, I suspect the crash might be caused by the plugin using AEGP_GetTrackMatteLayer.Questions to Confirm:From which version of AE is the AEGP_GetTrackMatteLayer interface (added
I'm trying to create a lap timer in After effects that will show the current lap time, the best lap time prior to the current time in the video, and the last lap time current to the prior time.I'd like to do all of this via markers on the placed graphic in premiere.-Current time will be calculated based on the time difference from the current place in the animation and the previous marker.-Last time will calculate the gap between the two previous markers.-Best time will calculate the least amount of time between two markers, of all marker sets prior to the current marker.I've been fooling around with expressions, since that seems to be how Adobe lets you code things, and thisLayer.marker does not seem to allow me to access markers on the placed layer. I've also tried thisProject.marker.numKeys (undefined) and thisComp.Is this even possible? It would make my life really easy for determining lap times as I can just drag in the graphic in Premier, throw in a bunch of markers, a
Hi all, I have had a weird issue with the latest version of After Effects and/or Windows. It seems like some key commands are not passing through to AE. (Windows 10 20H2 19042.572, AE 17.5.) I can toggle timeline markers by clicking shift-4 through shift-5, but shift-1 through shift-3 doesn't work anymore. Has anyone else experienced this? Another piece of software may be highjacking the key commands. I attempted to troubleshoot that possibility but wasn't able to narrow it down. Thoughts?
every time a change is made, the program automatically saves the project. to prevent work loss every time after effects crash
Most of the time, I just generate videos for my music using a saved template file where I replace the image and the audio. However, today, right after opening the project, After 2–3 clicks, it popped up saying that the memory was full.I really like the program, but I'm starting to worry that there might not be a laptop on the market with the performance and quality that meets the requirements and allows for dynamic work.Currently, I'm using an Asus ROG Strix Scar G18 2024 laptop with the following specs:Intel i9 14900HX (24 cores)64GB DDR5 5200MHz RAMNvidia GeForce RTX 4090 Laptop GPU (16GB)WD Black 2TB NVMe SSDI've had issues even before this. Unfortunately, no matter how small the project is, real-time rendering doesn’t really work — even if I set the preview quality to the lowest and reduce the resolution to 1.5%.I’m only using one external plugin, which is Red Giant Trapcode, since I make visualizers for music.What could be the problem?
Yo I've been trying for quite some time to make Motion Blur as a normal effect plug-in and I want to ask if it is even possible. Can I access the layer's transforms through a normal effect plug-in? What do I need to use? I wanna make sure if it is possible or not. The only other way is making it an AEGP, right? I would like to avoid that.
So I modified the Skeleton sample plugin by adding SmartFX and by making it move the layer based on 2 parameters, X and Y, because I want to understand how to make it go out of bounds. If I set the rects like this:extra->output->result_rect = in_result.result_rect;extra->output->max_result_rect = expanded_rect;Then the expansion is not happening or whatever, because the pixels are clearly still limited by the bounds.If I set them like this:extra->output->result_rect = expanded_rect;extra->output->max_result_rect = expanded_rect; Then the effect just gets completely bugged and moves the layer to top-left. What am I missing? I tried so many things...such a sad thing that we don't have a sample plugin in the SDK that shows how to do this. Here's my currect PreRender btw:static PF_Err PreRender( PF_InData* in_data, PF_OutData* out_data, PF_PreRenderExtra* extra) { PF_Err err = PF_Err_NONE; PF_RenderRequest req = extra->input->output_re
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