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Hi, I have been having an issue since updating to After Effects 26. I use Adobe Libraries to transfer vectors from Illustrator to After Effects. Since the update, 75% of the time, my paths turn into solid boxes without any individual paths when I use the Create Shapes from Vector Layer command in AE. There are no individual shape paths or anything (see attached). It happens for compound paths as well as normal paths seemingly at random.I don’t want to have to release everything to layers and import a full AI file every time I want to transfer a shape from AI to AE. This has been a real annoyance, so if anyone has suggestions, please let me know. Thanks.
The fill effect is missing in my version 26.2.1. Have you encountered the same issue? Yes, I checked the Effects Manager: none of them are disabled.
Depuis la dernière mise à jour, l’effet “Remplir” a disparu→ toutes les expressions faisant appel à cet effet reviennent en erreur… → il n’y a pas d’effet exactement identique Remettez-nous cet effet de base !!
I’m working in 32-bit float for a broadcast UHD job, and when I try to render final output as a ProRes QuickTime, random frames (around 1 in 50) render with colour/luma shifts. It’s completely random - I had to clear memory/cache until it rendered successfully. And for longer clips, I was able to get it to render by manually placing single-frame adjustment layers with a levels effect (not set) over the frames that had the glitches.This is a serious bug. I tried render with multiprocessing disabled, but it still happens. I can supply projects and examples showing the issues to AE engineers if needed. Anyone else having this issue?
When an ACES-managed project uses the “ACES/sRGB” View Transform, the Comp panel is tone-mapped correctly, but the Mercury Transmit output ignores that transform and displays the image as if “None / ACES Raw” were selected, causing noticeable contrast and gamma differences between the two monitors. EnvironmentOS: Windows11 Home 10.0.26100 Build 26100After Effects: 25.2.2 (Build 2) – UI language en_US Display setup:Monitor (BenQ EW3280U) #1 – UI preview (sRGB)Monitor (CG2420) #2 – Mercury Transmit output (Rec.709) Project / Color settingsColor Engine → “OCIO color managed”OCIO Config → built-in “ACES 1.2”Working Color Space → “ACES – ACEScg”Display Color Space → default “ACES/Raw” (no option for ACES/sRGB)Comp panel View Transform → “ACES/sRGB” Steps to reproduceCreate a new 32-bit float comp with the settings above.Add a color chart or any high-contrast image.Enable Mercury Transmit and send a full-screen preview to Monitor #2.Compare the Comp panel (Monitor #1) wit
Object Matte also doens’t exist. I have the newest version as well as I just updated it
In AE 2026 is the new unmult effect which works well until you apply it to video which have transparency (alpha channel). Then the result is unacceptable with strong banding and color shift. If I compare result to other unmult effects or workarounds, the result of native new effect is totally different while other methods/plugins does well and practicaly the same output. I can provide the whole project with one frame from the footage, or the whole animation,Sample image attached.I tried change bit depth and colorspace but that does not change anything.
I've looked through many tutorials and they all show the button, for some reason it is not here.
I think the whole AE app just crashed on my Mac. I'm really hopeless right now.I have tried every option in the Crash Repair Options tab, but none of it seems to work. I have tried uninstalling and reinstalling, restarting the device, cleaning up, clearing the cache, and everything; still, it always shows these two tabs.I have given read/write access to the pref folder as well.Before this, I was doing well with both ver. 26 and 26.2. Plus, I never used third-party plugins in my AE.Please help me out...
After Effects Versions 22.5 to 24.2.1Operating System: Windows 11 ProMemory: 96GB DDR5 RAMGraphics Card: Asus TUF RTX 4080 OC with Studio Driver version 551.61Processor: AMD 7950X (Note: I've disabled the integrated GPU to allow Premiere to decode ProRes Raw. If not disabled, I encounter a decoding error. This workaround, which I found in an Adobe Community forum thread titled "ProRes RAW can't be decoded" (Thread ID: 13123838), has been a temporary fix for nearly two years, yet a permanent resolution is still pending.) All other ProRes Codec's work FlawlesslyIn my project configured with OCIO color management set to Aces 1.2, importing ProRes Raw clips operates smoothly unless I precompose or add any effects. When effects like Lumetri Color are added, the preview freezes, and actions like purging RAM and cache or closing the project cause After Effects to crash. Switching to Adobe's color management and modifying the ProRes raw source settings in the 'More Options' of the Interpr
I just switched over from Mac to a PC. The switch was quite a major upgrade from a 2017 iMac to a very high end PC.Old 2017 iMac Specs: Processor: 4.2 ghz quad core intel core i7Graphics: Radeon Pro 580 8GbMemory: 64Gb 2400mhz DDR4Storage: 2tb SSDNew PC Specs: Operating System: Windows 11CPU: AMD R9 9950X3DGraphics: Nvidia RTX 5090 32GBRAM: 64Gb DDR5 6000Mhz RGBHard Drive: 4tb NVMe Gen4CPU Cooler: 360mm AIO4 FansMotherboard: X870Power Supply: 1200W Gold ATX 3.0 This is a brand new computer. Storage is completely free, hardware check shows all components running smoothly, and After Effects has zero additional plug ins installed as of now. It’s just the base download from the suite. As of this post, I downloaded After Effects on May 12, 2026. Current version is 26.2.1 When I open up an AE project and begin to do rotoscope edits, the entire system basically freezes and preview renders begin to play at a horrifically slow speed. I’ve tried clearing the cache on all forms, increasing the ca
Ever since version 25.2 we have been noticing a weird bug.We work in 32bit ACES exclusively.Every now and then we come across a composition that just clamps all the HDR values down to 1.I've managed to isolate a comp like that and the problem itself:- AE ver 25.2 or later (even Beta)- comp has minimum 3 layers- at least two layers must be in Add mode - both have to have motion blur turned on- motion blur in the comp is on The problem fixes itself in any of the following cases:- one of the layers gets hidden - so that only one additive layer remains- you disable motion blur in the comp- you disable motion blur on one of the layers, so that only 1 layer has motion blur- you switch renderer from GPU to software- you open the same project in AE 25.1 This occurs rarely, but if we find a comp like that it bugs out on all our machines- rtx 4xxxx or rtx5xxxx- win10 or win11- throughout the last year we've reinstalled gpu drivers 3-4 times already I have an example project - I can upload it, ju
Hi, Scince updating to the latest version 25.3.2 and something weird happened. I re named a file and it went missing of course. So I re linked it and saved the Ae files.But every single time I open the Ae file, I keep getting the same missing files msg and I have to re link it EVERY SIGNLE TIME. I tried saving a new file version but it's the same. I just installed a fresh windows 11 today and got the same thing!! Help please
Moderator Note: Moved new issue report here from previous thread: https://community.adobe.com/t5/after-effects-bugs/unable-to-import-fla-files-into-ae/idi-p/13575254 Original Message: Same issue here, this never worked In my experience. This has been broken for AGES Adobe... FIX IT.Just comes down to really bad code quality / poor software verification testing.
Hello, I have a recurring issue: it involves create and animate an environment light layer with shadows enabled and even more when it has keyframes in a 3D scene. I’m unable to export a composition that uses the environment light. And when my composition has more than five layers, I can’t create an environment light layer with shadows enabled. After Effects crashes. How can I fix this?
Hello, I have read the other forum posts on this topic and would like to highlight my own.My issue is similar to this one. I haven’t tried running AE in admin as I am using my work computer, but moving the file to a local drive did NOT work. My company avoids cloud-based services because we use our own internal networks (could THAT be the reasoning? IDK) I received a SolidWorks .glb file from one of our engineers over email. I downloaded it and when importing the .glb to AE was met with this message. My first guess was that this was because the file was downloaded from our internal email server. However when I received the .glb directly on a USB stick, it was still unable to import. Perhaps there is an incompatibility with SolidWorks’ export settings? I can successfully import .glbs downloaded from 3D model websites. I am able to open the .glb files in Adobe Dimension with no issue. I am also to able export from Dimension as an .glb, .gltf, and .obj, all of which successfully import t
Latest version of After Effects never opened, always crashes at startup.
Dear Adobe Support Team,I am facing a recurring issue while launching Adobe After Effects on my workstation. The error message displayed is:"After Effects warning: Unable to create AGM font ('Adobe Clean' - 'Bold') Processor: 12th Gen Intel(R) Core(TM) i7-12700 @ 2.10 GHzInstalled RAM: 16 GB (15.7 GB usable)System Type: 64-bit operating system, x64-based processorOperating System: [Mention your Windows version, e.g., Windows 10 Pro]After Effects Version: [Mention AE version, e.g., After Effects 2024Since none of these steps resolved the problem, I would appreciate your guidance on how to fix this issue. Please let me know if you require any additional details
Hi,I ABSOLUTELY need to reopen a project created under AFX 24.1 (because of CINEWARE), but this version is not accessible via Adobe Creative Cloud.How can I retrieve it, please?This is very important and quite urgent… :(Thank you in advance if you can help me!
Hi SDK team and fellow plugin devs,I'd like to get a definitive answer on whether dynamically toggling PF_PUI_INVISIBLE on PF_Param_GROUP_START topics is part of the supported PF API surface, or if it's effectively undefined behavior.ContextI'm building a native PF effect (AE-style, AE SDK 25.6, Skeleton-based, universal binary) that exposes a variable number of editable sub-groups in the Effect Controls Panel — up to 100 topic groups in the worst case. The pattern I'm using is the textbook one:1. At PF_Cmd_PARAMS_SETUP, declare all 100 PF_Param_GROUP_START / PF_Param_GROUP_END pairs (each enclosing ~10 child params) with ui_flags |= PF_PUI_INVISIBLE on every entry.2. As the user creates events, dynamically clear PF_PUI_INVISIBLE on the relevant GROUP_START/GROUP_END/children via PF_UpdateParamUI() during PF_Cmd_UPDATE_PARAMS_UI.3. Same call also reasserts PF_PUI_INVISIBLE on the still-unused groups, with force_update on every tick.Initial render is correct: only the active groups are
Hi, I have a problem that already fixed by myself but better if it's fixed by the developers.So when i update my audio on a comp and then go outside the comp, i see my waveform still used the old audio waveform not the new audio that i just puted in to the comp.The solution is to turn off and then turn on again the audio icon on the comp and then it fixed, the audio waveform just updated.i Think the old version doesnt have this kind of problem before, so please help us fix this little bug, cuz this bug sometimes anoying for who dont know yet.
Hi everyone, ever since I updated AE to version 26.0.0 I have experienced render times as much as ten times slower than it used to be in version 25.x.x. For now, I have rolled back installation to a 25 version, but I would very much like to keep up with the versions, including all new features.I read somewhere that I'm not the only one bumping into this problem.What can I do to solve it? To be clear: I can create a project in v 2026 and it renders terribly slow; when I save it as 25.x version and then switch to AE v2025 everything works at proper render times.Will there be an update for v 2026 that solves this problem?
I would like to report a problem in the Japanese version of After Effects v26.2.The new "Quick Apply" feature does not support partial match search for Japanese characters. It only returns results for an "exact match," which significantly hinders the workflow.In the "Effects & Presets" panel, partial match search works fine in Japanese. Please update Quick Apply to support the same Japanese search behavior as the existing panels.
As of AE version 26.0.0 renders that should be rendered to an interlaced format end up as incorrect.The duration of the export is correct, though the content is playing at 200% and the rest is filled with a solid black (No transparancy)This workflow has worked for me for 20+ years. Unless I’ve fundamentally messed something up in my workflow this seems like a pretty severe bug, as the reality is that most of linair television still runs on interlaced.Create new composition at 25 fps (in PAL-cases) Add content Add composition to render queue in Render Settings change Field Render to Upper Field First Change output to Quicktime (422, 4444, animation; all have the same outcome) Render
When enabling Mercury Transit in After Effects, the sent Video Preview does not contain any Alpha Channel information even if the entire composition is empty. The transmitted video sends the composition overlayed over the previewed composition's background color.This is occuring on Windows, AE 25.3.0. I am checking Mercury Transit using the NDI for After Effects plugin, and monitoring both the NDI Studio Monitor and an NDI Source.Not sure if this is more a bug or a feature-request (having this be toggle-able would be great).
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