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In this tutorial, I talk you through the full workflow for taking a static astrophotography image and turning it into a cinematic fly-through using After Effects. We’ll be collaborating with the expertise of astrophotographer Alex Linde to bridge the gap between photography and motion graphics. What you’ll learn:Star Removal: How to use Photoshop and StarNet++ (and alternatives like StarXTerminator) to prep your image for 3D depth. Camera Rigging: Setting up a 2-node camera with a Null Object for smooth, professional movement. Parallax Backgrounds: Creating a distant starfield that reacts realistically to camera movement. 3D Particle Stars: Using CC Particle World and a clever expression to generate thousands of static stars you can actually fly through.
I recently updated Ae to version 25.2. My current projects were all defaulted to automatically open with version 2024. I went into my settings (using Mac OS 14.5) and changed to 2025 as default, but when I tick the box to "change all" it forces the Beta version as the default. How can I make the 2025 version the default? This used to work, I feel like it's an issue with this update?
Enable the Reference Layer parameter in effects to select layers from any composition in the project, allowing cross-composition layer referencing instead of restricting the selection to layers within the current composition.Also make it expression enabled. These small changes would greatly improve the compositing workflow and bring After Effects closer to a node-based compositing approach.
Please add gpu acceleration Gpu acceleration for Keylight and Matte effects. The are really slow also on powerful machines.
AE 2026 crashes when enabling "Advanced 3D" renderer if Windows "Computer Name" contains non-ASCII characters (Chinese/Korean localized versions only)Description:I have discovered a critical bug in After Effects 2026 (v26.x) where the application crashes upon enabling the Advanced 3D renderer specifically in certain localized versions if the Windows Computer Name contains non-ASCII characters (e.g., Chinese or Korean characters).System Environment:OS: Windows 10 / 11 App Version: After Effects 2026 (v26.x) Pathing: All installation directories and project paths are in pure English (default C: drive). User Account: The Windows user account name is in English.The Issue & Specificity:When the Windows Computer Name (found in Windows Settings > System > About) is set to a name with Chinese characters, the Advanced 3D renderer behaves differently depending on the application language:Chinese & Korean Versions: The app crashes immediately upon launching or switching to the Advan
Hi, I’m new to AE and I was wondering if there was a way for me to combine all of these mask into one mask. I am trying to animate this image from top to bottom but since there are multiple mask it is animating it sequentially. Alternatively is there a way to prevent multiple mask from being created when tracing a complex image?
Tenho um plugin externo de estenção chamado Brazu Motion sempre funcionou numa boa. Recentemente eles atualizaram o plugin que preciso acessar pelo navegador, porém o after 2026 esta com incompatibilidade no plugin por que toda vez que eu clico nele só carrega e faz nada. Ja configurei a aba de scripts mas nada resolveu. Gostaria de saber se alguém ta com esse tipo de problema e conseguiu resolver.
I am trying to create a video that is a seamless loop in both the visual and audio. After I export the file from after effects, the visual plays in a seamless loop, but the audio does not - there is a tiny space of silence in between. I imported the file into Adobe Premiere, along with the original audio file, and the waveforms are different. There is silence at the beginning and end of the waveform in the After Effects file, in addition to the waveform being slightly off throughout. I cannot figure out why AE is doing this or how to fix it. Any insights are greatly appreciated!
The 2 images above are a wide to a medium shot of my film. The background is 4K and there’s no problem to scale into the different shots (wide, close-up etc). However the animated characters are .mov files and if I was to simply take the composition as a whole and scale in (which would be so easy and great!) -the characters lose a significant amount of quality.If I parent the characters to the footage they will scale but at the scale they are already at in the wide shot -so for example -a character in image 1 above -the wide -might be at 30%. When I parent to the footage, the character will scale up but stay at 30% so not as good quality. What I’ve been doing is scaling everything separately with key frames -for each shot -which takes a long time with all the above characters! There must be a better way -can anyone help?!
Hello I have a shape layer with only one path. I would like to retreive the points of the path My layer :“Arrow”|_Content |_”CArrow” |_”CPath” |_Path My code comp=app.project.activeItem; shape=comp.layer("Arrow");//I try these two possibilities sPath=shape.content("CArrow").content("CPath"); sPath=shape.content("CArrow").content("CPath").path;//I also try these two possibilities sPoints=sPath.points(); //I got an error sPoints=sPath.points; //I got “undefined” I don’t understand where is my error. Could someone explain how to retreive points coordinates ?
Where is the implementation of display color space transforms via mercury transmit? My second monitor is now useless if I want to use OCIO color management. Why does it not follow the displat color space set under the compostion window?
Hello I would like to retreive the points of a path in a shape layer In a composition, I have this layer :“Arrow”|_Content |_”CArrow” |_”CPath” |_Path I create a text layer. In the source text of this layer, I write :-- Code --thisComp.layer("Arrow").content("CArrow").content("CPath").path.points();-- End code --and it works fine But if I write this code in a .jsx file -- Code -- var mainWindow = new Window("palette", "Get-Set arrow", undefined); group01 = mainWindow.add("group", undefined, "Group 01"); group01.orientation = "row"; var bGet = group01.add("button", undefined, "Get"); var comp = app.project.activeItem; WriteLn(“name : “+comp.layer("Arrow").content("CArrow").content("CPath").path.name); pointsArray = comp.layer("Arrow").content("CArrow").content("CPath").path.points();-- End code -- that I launch by File->scripts->Execute file script (not sure of the name, I’m using a non english version of After Effects), it doesn’t work anymore. The writeLn(...name
I reinstalled my computer. My previous local fonts are not available anymore. I open a project I was working on, get this message. Ok, it works. But the problem is that after I click ok, after effects is not showing the missing fonts. I have no clue which fonts I am missing and it would take a lot of work to manually set all the text layers again.
If I have a specific color composition background color for my animation, and export it to an mp4 (or so) it gets black. Would be nice if Ae interprets it as a solid and renders it out as this color.
Getting this UI on my after effects whenever i try to change the color or anything. Is there any fix to this???
I have a line of text that I want to reveal from the center out. I tried making 2 shape layers as masks each moving in opposite directions to reveal the text. I want to use the scale for the mask so it hides the side of the text I don’t want to see. However, there is drift in the scale even though I have unlinked the scale parameters. It is about 5% drift that reveals the side of the mask I don’t want to see as the correct side of the text appears. How do I do this?
I updated After effects Beta to it’s latest Version (26.2) and then I find out that the new Object mask is not working, no brush no select .. nothing at all in the latest update of after effects Beta 26.2.the brush is not appearing to select any object, no object is going to be highlighted to select and isolate.
I’m working on animating a chart to go on my company’s homepage and followed this tutorialto help me achieve the look I want. The red line (trim path) is moving left, which is the direction I want it to go, but for some reason the null is moving the opposite direction when I adjust the slider control. I’ve attached a screenshot of my work so you can see the expression I used to achieve this. I need the null object to be aligned to the right side of the trim path line so I can eventually add a gradient color that would be track matted over the red line. Happy to provide more insight if needed, but am hoping for an answer! This is definitely user error :) Red Trim Path moves from left to right, but null object moves from right to left
Hello, I'm sure there's been discussion on this, but I am at my wits' end trying to get accurate colors in motion graphics for use on a web page. My goal is to set hexidecimal colors in AE, and achieve those same colors in the export file. But I can't seem to get the file to come out without Rec. 709 curve adjusting (I think)? Color test export results. I have:Project Settings: Working Color Space: set to sRGB IEC61966-2.1Output Color Space: set to the Working Color SpaceSee project/render/output settings below. My current work around is just basically guessing/calculating a different hex value that, when color transformed upon export, results in the desired hex. Not a great long term solution. Surely with these settings the color should come out of AE as the hex code they're set as? Or am I missing something? Any help is greatly appreciated, thank you. I don't want to muddy the water, but additional info:I'm trying to re
I am experimenting with various Effects & Presets by dragging them onto animated image layers in the Timeline.Is there somewhere that you can see a summary of how all the different effects look when applied? How do you specify when you want an effect to start after being dragged to the layer since it is applied to the entire layer? What if I want some effect to only be applied at the beginning or the middle or the ending of a clip? I applied three different effects to animated text and I only see the parameters for it in the Layers and not in Effect Controls. Why are they not displaying in Effect Controls?Thanks
We need a native UV texture mapper in AE as well as a real vector motion blur for vector passes from blender. Also depth of field has always looked terrible in AE with bad fringing from a depth matte. I’m not asking for AE to be nuke but it could try a little harder on the 3D compositing side of things. Not having every effect be 32 bit in an OCIO setup is pretty rough as well.
This is definitely user error, but I’m clearly forgetting some of the most basic AE knowledge. Nothing on Google is helping me. I have two shapes. A line and a circle. I’m trying to copy the ellipse’s path to the line’s position so the line will follow along the circle’s path. Yes, I’m aware of just using a trim path on the circle but that’s not the end goal here. Anytime I copy the ellipse’s path and paste it on the line’s position, it just pastes a “Group 1.” How can I properly copy the ellipse’s path so that the line follows it?
Everytime I open after effects I get this message on startup. Have tried everything but nothing seems to work.
It’s quite a hassle to first set the interpretation for one item, then choose ‘Remember Interpretation’ and then ‘Apply Interpretation’ to apply it to others. Why not select a bunch of items and set the interpretation. (also: ‘Rembember/Apply’ is quite a strange flaw in UI - why not ‘Copy/Paste’?)
Because it’s actually impossible to comp anything with highlights without them becoming inverted. These invalited pixels you are seeing here are only 1.100-1.500. They are not overly bright yet this happens. It’s a joke. Stop messing about without AI crap and fix the basics. This just a white line being screen over the top of my CG. It could not get any more simple. Adobe, you are a joke.
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