Learn how to create, build, and animate 2D puppets.
Recently active
I am a newbie with photoshop and character animator. My goal is to make an animated cartoon for grandkids.I was trying to take a generated head by characterizer(selected image) and use that on top of an existing walking puppet that I can download.I am having all kind of movement issues once I do that. I experimented with the puppet maddy but that puppet seems a little too complex. Does anybody know of another walking, head turning puppet that is simple and I could use?Any advice if I should try a different approach? I wanted to have a realistic image of a child rather than a cartoon looking head.
Hello, I have tried to set up a blink effect using cycle layers but several problems are occuring at once:Video here: https://youtu.be/Rh2R4E5AgVY As you can see I have several issues:1) The eyes don't blink together. despite having the "blink together option selected"2) Despite having a transparent artwork the pupil and whites are no longer visible Here is a screenshot of the layers I currently have (10 blink images, 5 unique images then duplicated to go in reverse) The trigger command was a test to see if it would work better on a trigger. It did not.
Hi,I have a Master scene that is comprised of separate scenes (opening title, main scene and then outro). The transition between each scene right now is choppy as the master scene just cuts directly from one scene to the next. Id like for there to be a brief black screen in between each scene. Any advice on how to add this effect between each nested scene? thanks!!
I can't get my character to walkwhat am I doing wrong?
Hello, I'm curious if there are still any Twitch integrations for Character Animator? I know there was previously an extension that would allow for Character Animator interactions using bits, but I'm not sure if it's still supported. If not, is there another way to utilize chat or channel point redemptions as triggers for CA model components? Was thinking it'd be a fun way for the audience to play with elements of the model. Thanks in advance for your help!
Hi! I'm new to Adobe Character Animator and i'm trying to get my character to walk. My character doesn't have a neck or waist so I'm not really sure where to error is, I rigged most of his body parts but as soon as a apply to walk behavor I get "TypeError: Cannot read property '0' of undefined\r\nError code: (Vec2.js:127)". Anyone know a fix for this? (Sorry, I'm posting this again because I accidentally posted this in Animate topic)
Hi to everybody,I am suffering from a movement issue. I used Rin puppet which is Adobe provides for sample, I fixed it for my own purpose, now my puppet doesn't move. I can only move my eyes and mouth. The point of this puppet was lapping hair, but after I changed the color of hair, there is no more lapping for my character. what should I do?
This may seem silly and there's probably a real obvious answer, but I was wondering how to choose the length of a scene. I was creating a quick sample video, The recording only take about 25 seconds. however when I save it to a video it's about a 1:10 long. I tried trimming what's recorded but that just makes the video after the first 25 seconds black.Is there a way to it in character animator like it is in After Effects, where you can choose the time length when you create a new composition? Or should I just dynamic link the scene into After Effects and trim out all the blank time.
I've set up my puppet with Arm IK and everything is working fine. But is there a way to alter the position of just the hands without moving the whole arm? I have a dragger on each hand. I want to be able to rotate the hands a bit without affecting the rest of the arm. Thanks!
Hello, I have created a robot in Character Animator and instead of legs I have wheels. I have been able to make the wheels rotate, however, I am unable to move my character across the screen.
Hi I’m using Character Animator 2020 3.2 build 65 & 2020 Encoder version 14.0.2 build 69I have only just started to use magnets it all works fine in the recording, but the in the exported with alpha the objects are no longer connected
Hi there. I basically copied the Blank puppet from the Adobe character animator site, but for some reason my eyebrows are not moving. My mouth moves and tilts and when I move my eyebrows up and down. My mouth moves as well as my shoulders actually. I went over the triggers but can't figure out what happened. It's like there's a trigger to tilt my mouth activated and I don't see it lol Any help would be greatly appreciated. Thanks ^^
Hi, I am experimenting with advanced scenarios to control the Character animator. Recently, I started to move away from limb IK (arms) toward midi control and I find that it is much easier to control character this way if the character animator window is not opened. For example, I use Unreal Engine to make a 3D room and my character lives inside Problems with it:When I switch cameras and shoot the camera from the back, I need to swap ears, hide eyes, etc. – solved with an AutoIT script. They have a command “controlsend” to send the keypress to a specific part of any program that you have opened. So, I just sync the button press between the unreal engine and Character Animator and swap all required elementsWrist swap required. I need to switch the wrist based on the elbow angle, so the big finger looks appropriate – not solved, but have an idea. We can send keypress to Character Animator as discussed in #1 + we can control the hand with midi slider. If we develop some small pr
I want my character's talking experience to be more natural without having to trigger keys manually. While talking, when my character detects a sound (like "Oh", "Aa"), in addition to the regular lip sync I also want it to move it's hands (ideally with randomized hand movement animations, otherwise a different hand motion / animation for "Oh", "Aa", etc would also be fine). I looked into Layer Picker and got through creating a cycle animation triggered by audio input. I went through this https://community.adobe.com/t5/character-animator/layer-picker-or-cycle-layers-via-audio-input/m-p/10182546 and also this video starting here https://www.youtube.com/watch?v=vVKmDLsnsiI&t=1290s I got these basic examples working and it's a step in the right direction, but I'm not there yet. As far as audio input, I dont care about loudness of the audio, I need to either show different sequences of layers 1. randomly based on any audio input being detected (loudness not being important), or 2.
I created a character but I can't invert it here, for example, when I do scale x -100, the character disappears
Hey everyone. In both the normal and Beta version of Ch I get the error "Bad Rope Operation" Whenever i try to open or save a proect. Anyone know what this is or how to fix it? I'm really hoping al my characters aren't stuck in a glitch limbo!
Using this tutorial: https://youtu.be/IKQi3Anuhlc?t=273, I got the nutcracker jaw working, but there’s a problem - the character has a “Face” behavior attached to it with Head Tilt strength set to 25%. The character gets distorted when you tilt the head because the jaw does not move with it. So, the top portion of the face and the jaw look disjointed (see the screenshot) when the character tilts it's head. Is there a workaround for this, ideally to make the jaw tilt as well?
I'm looking for a character animator expert to design a photo realistic puppet. Paid gig. Thank you.
hello everyone, I have a problem, my puppet's arms are detached from the body. i can't understand what i'm wrong
Hi everyone!!I'm new to character animator. I just rigged my first puppet and it's working perfectly, but for some reason I can't see the taged draggers in the timeline. They appear nameless, yet though, they work just right. It's quite difficult to animate without being able to distinguish them in the timeline, so does anyone have a clue of what might be going on????Thank u all so much!
Hi! I'm trying to export a video with a transparent background. Instead, it is producing this black background around the scene. I have tried using the Export as Alpha, but this generates a 900 MB video for something that is only 30 seconds long and has only one character with minimal rigging! What am I missing here? See picture for a snapshot of what's happening. Thank you! 🙂
Hi,I'm trying to create a scene with a title for my short cartoon. I have a layer of the text in color in Adobe Illustrator which for some reason is not visible in Animator. The white background text (which will create a little motion via Cycle Layers) is visible in Animator. Any ideas? Here are a few photos:
Is there some way to control the amount of up and down movement of the puppet head during the walk cycle. Overall the walk cycle looks good. I've played around with moving the neck, head, shoulders. waist, etc. but no change seems to make much difference. It's not a huge deal. Just looking for more control. The transition from standing to walking would look better if I could more control over this. Heads don't normally move up and down as much when we walk. link to puppetthx
Hello,I have other similar puppets and their pupils move fine, however with this particular puppet I cannot get the pupils to move. Each eye is it's own layer, they both have a +Right Pupil and +Left Pupil, and they both have their own ranges (Right Eyeball & Left Eyeball). No matter what I do, I can't seem to get the pupils to respond to the camera, mouse, or keyboard input. Any help on this would be greatly appreciated! I put a link below with access to the puppet as well as the .AI file that it links to. Thank you! https://drive.google.com/drive/folders/1h8qsvMOurJioe9GbX2bzxDo4To5CiMTG?usp=sharing
Hi, I am working on the custom body control. It works nice, but when I move both my arms the Character Animator chokes in the same way as if you use many midi knobs at the same time. But since I can record and replay one midi input at a time it is only an issue for a live performance. So I am thinking to start recording, record left shoulder --> rewind --> record left elbow --> etc. But if I am going to do it this way, every take will be a bit off when it comes to the timing. What would be a better way? Can I create a file or modify the recording file to make this process more smooth? I can see something interesting in "Ch Data\temp.noindex\compiler\sources" where to poke?
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.