Learn how to create, build, and animate 2D puppets.
Recently active
Dears, for my character, as soon as I start camera recording, the arms are lifted up (as in the attachement). Even though I have done proper calibration. As soon as recording starts, arms are up immediately!. Can someone help please.
Specifically, the goal I'm trying to achieve is to have the characters' torsos obscured by the ledge of the pool, but allow their hands to reach on top and write on the paper. I was thinking of making a copy of just the ledge in Photoshop and importing that as a new layer, but can't figure out how to do this. Any help?
Hi guys, I drew a similar balloon puppet on Character animator's homepage in Adobe Illustrator, I made the same rigs as in CH, but something ridiculous happened, I'd be glad if anyone has a chance to take a look.https://drive.google.com/file/d/1fHgT3LiI4It3hNuKf1RYPY8d7KxVnIZ5/view?usp=share_link
In illustrator, when I draw inside a shape, that shape is still visible. When I import it to Character Animator, the shape is invisible. How can I fix this? I've attached a screen recording showcasing my issue. I am using the latest version with MacOS Sonoma 14.6.1
Hello, I want some advices. I created a puppet and i'm trying to reproduce this effect https://tenor.com/ryUsIyoRKfg.gif i can't share my puppet for NDA reasons.So i create a file for the lid with the eyelid top that have mutiple layers and the behavior Picker Layer with the camere input for the eyelid openning and for the pupil i did something pretty similaire to, with the lights with some dangles, i like it pretty much but it's not smooth at all, we clearly see the differents layers. I want to know if i can smooth the mouvement ?I try with more layers, it's not working. Maybe i think i have some problem to understand clearly how works the index and the percentage. Is it possible to have something similar but with a transformation behavior directly ?
Error 1: When trying to import a PSD file for a new puppet I'm working on, I get this file operation failure. Error 2: When opening another project that already has this puppet imported I get this error: Incorporating external edits failed for "E:\Desktop, Downloads - ASUS Laptop Migration Data\Jewels Front.psd. Auto-Sync with Artwork will be disabled.The Photoshop file operation failed. Reason: (-128) The puppet in question opens fine in photoshop. I've tried duplicate the file, moving the file to another location, etc. I don't think this is a storage capacity issue. I have enough disk space (hundreds of gigs). Thank you
I would be very grateful if you could help me with the following problem, in Character Animator & Photoshop not connecting 🙁..... I have downloaded a PS face template from the official Adobe site, I try to load it in CH and it does not detect it, it is like if the file did not exist, I tried to drag the file to the CH program and nothing happens, help please 🙁
I'm encountering a problem with my puppet in Adobe Character Animator where the mesh is behaving oddly. I edited one of the Puppet from charactor animator, layer by layer replacing the existing oines by the ones of my character. After importing my PSD file, the mesh outline appears disconnected from the character, and dragging the puppet causes strange distortions. I've tried adjusting the mesh settings, deleting and reassigning handles, and checking for any overlapping layers, but the issue persists. The puppet has multiple layers that need to stay intact, and I can't find a way to regenerate the mesh or reset the rigging effectively. Any advice on how to fix this would be greatly appreciated! Windows 11 latest version of CA.
hello, please I ma not able to import a puppet into starter mode. and I downloaded them in adobe character animator, what did I do wrong? thank you
I've been using "Characterizer" in v22.0 of Adobe Character Annimator.Can you please help me to reinstall that version of the software.My old laptop has died and I rely on that feature.It's no longer available in the 'Earlier Versions' option. Thank you
Hi, Newbie here,I've imported an original puppet into PS and made a slight change with the paintbrush but I am unsure how to export it back into CA .I did export as .png but the character is no longer adjustable.Any help is appreciated please
Hello! Would updating the puppet in Photoshop/Illustrator lose all the settings you made in Character Animator? I tried updating the puppet by adding another layer, and immediately, all my bones, points, behaviors, and other edits in the Rig window, were gone. I had to reapply them all. Is there a way you can simply update a specific part, or import only a few layers into Character Animator? Is there a way to update the existing layers in Photoshop/Illustrator without affecting any of the progress you made so far?
Hello,I've set up a 3 view character who walks both ways and looks pretty good. Is there a way to save all the rigging and just change the hair/clothes/facial features? When I make a copy and edit the puppet in illustrator it loses some or all of the body part rigging. Please help 🙂 I would love to have a set of characters I can easily edit.
Hello, I'm trying to create and animate a very simple 2D character icon puppet scene in the style of the attached mockups. I'd like to animate arms and legs a bit so they can walk into frame, move their eyes, have a few simple cartoon-like mouth expressons (no lip-sync), and wave their hands. If animating walking is too cumbersom, they can just slide in. I'm an advanced Premiere Pro user, and intermediate 2D A/E user so I can use either to keyframe the animated puppets over a 2D Shutterstock background and time to VO. I can color fill each character. Can anyone help with this? Maybe point me to a rigged puppet character like I've described for purchase or creation? Need both generic male and female bodies.Thanks very much for ideas and solutions!
Dears, I have an issue with copying projects. I create an animation project and save it.I then go to create a similar animation while keeping the camera settings and everything else. So I copy the project folder and I rename it. When I open the copied file, I get an empty projects. All the assets are there, but all the settings are gone.I there a correct way to replicate projects while keeping all settings?
I have a png and I would like to make a puppert out of it
I am attempting to use a swap set for differnt arms. I have leader/follower enabled and the handles all labled the same. For some reason the first pose keeps sticking around with the poses happening behind the initial pose. I'm not sure what to do
Hey, any help would be amazing... im very new to this program and learning as I go, watched I think every tutorial and I just must be missing something here. How do I connect the neck to the head? Id like the head to be able to pull the neck slightly as it moves around. the body and neck are static and I cant seem to connect the mesh to the head. Im sure it simple enough, so thank you in advance for any tips.Hope the video is clear... I attached a screen shot of the rigThank you
I feel like what I am trying to do should be relly simple but I am having issues getting it to work the way I want to. I set a fader to my puppet so I can trigger him to dissappear, but I also attached a dissappearing sound effect to the trigger so it all plays simultaneously. The trigger with the sound effect works when my puppet fades in but it doesn't work when I fade out. Is there a way to reverse this action? Also, when I apply the fader to my puppet and I go back to record mode the whole puppet is in a fade out position. So he is not on screen until I trigger the fader. I don't know if this helps but: I set a fader behavior to both the head and body, and then set them both to share the same trigger. I then added the .wav file to that same trigger so it can all play at the same time. Any help is appreciated, thank you!
Hi,after hours of research (video, articles, discussions) I don't figure out how to do that, or even it is possible.The most closest reponse I found is there (I think) : https://community.adobe.com/t5/character-animator-discussions/segmented-arms-that-work-like-an-actual-puppet-w-examples/td-p/11251336There is the arm.The idea is to rig the different part : upper arm, lower arm and hand, but no puppt deformation, like that : No bind, no scale.Here in Illustrator :I tryed many options in CA but none worked as expected.Thank you for your help (next step is animating in After Effects after all ^^)
I have spent a lot of time trying to recreate the triggers that are available in Puppet Maker; specificlly the ones that allow your puppet to exit left, exit right, enter left, enter right, etc. I tried to reverse engineer the puppet to try to figure out how it was setup and I recreated everything the same way it was built, but I still can't figure out how to get my puppet to exit/emter screen. It feels so simple but I am out of ideas. If anyone has any clue on how to do it, I would greatly appreciate it!
Works fine lip-syncing without transcript. I added the script to the audio file via copy-and-paste. The icon next to the audio file change from a wave to a wave with a "T", so all is good there.And the audio file and text have been matched.I'm new to Character Animator. This is my first project. Any help would be great.
It seems that I've topped out at 5 minutes for the auto lip sync function in Adobe Character Animator.I've got three puppets setup that goes through different camera views using a cycle layers behavior so I'm not sure if that has something to do with it.Is there a time limit in character animator that only allows for it to lip sync 5 minutes of audio. I've got more than 5 but less than 10 minutes but the auto lip sync stops right at 5 minutes.
I know this will be a simple Photoshop, I didn't turn it on problem, but I am not able to get my eyes into the behaviors panel to set as triggers. Also related does anyone know how I can see the full file name in Photoshop and not the ... I am not sure even what those file are? Problem I am doing a horror animation and want the pupils to latch on and off.
Just clicking and this shows up
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.