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Hi, I adjusted some transforms such as size in CA 3.1 because it's actually easier with all those poses and groups in CA than in Photoshop. Then I eventually did Edit Original in Photoshop. Problem: If I so much as touch the original PSD, the transforms in CA reset - completely gone. Is that intended? It's super annoying and seemingly unnecessary. Any tips? Thanks!
Hi there. I want to record my pc screen using screencast software but at the same time I want the adobe puppet to be on my screencast mimicking what I am saying so that in the screencast it appears as if he is talking to the viewer and explaining what is going on in my screen. Is it possible to place the puppet on your screen and do this or would I need to add the puppet to the screencast afterwards? I would appreciate any ideas.Thanks,Russell
Hey all, I am having a issue with the position stopwatch of a replay I have created... I'll explain it a little more...think "superman on the ground who then flies off into the sky" so X (ground) position and Y (top of screen/off camera) when I rightclick and create the replay the position stopwatch X & Y do not go with it...just wondering if its possible or if there is something similar?
Hey guys! I recently had a system upgrade toAMD Ryzen 5 3400G Processor (4 Cores, 8 Threads, 3.7GHz) with Vega 11 Graphics32GB DDR4 RAM (Dual Channel @2600MHz)500GB Evo Plus M.2 NVMe SSD I am doing fine and having a smooth workflow with this setup, so far...I am just wondering if this is already enough for doing animation in Ch, or should I get an additional Graphic Card?If so, what card? AMD or NVidia? Should I get a gaming card or a professional (workstation) card? (Tbh, I don't really understand the difference, except the price).And in case you said NVidia gaming card, should stick with GTX or try the newest RTX? And why? Thank you very much!
Hi.I'm trying to find a consistent, repeatable route through rigging and behaviour that follows from the online tutorials.https://youtu.be/T-7uTIfXW8E1 The dymamic platform is tagged with a drag behaviour and is draggable but has no visible behaviours in record mode.2 The circle is tagged with a drag behaviour, the draggable behaviour is visible in the record mode but the circle is not draggable.3 When the platform gets close to the circle the circle becomes attached to the platform and is draggable. What's happening? Here is the circle in rig mode. The circle is tagged and has the draggable behaviour icon in the puppet layers. Here is the dynamic platform in rig mode. It is tagged but has no behaviour icon in the puppet layers or in the properties although it behaves as expected. Here are the "instructions" in rig mode. These may contain the universal behaviours for the scene/puppet but there is no draggable behaviour here. Where do the draggable properties f
Recently exported a Ch animation file (88mb, 80secs) and it took over an hour and a half. AME export settings were .264 & YouTube 1080 Full HD. The video had an background(small Ai file) and no unusual graphics. Any tips to help speed up the exporting would be appreciated? Windows 10 RAM 16gb Processor I7 – 8550 (1.99ghz) Nvidia 1050 512gb SSD Title edited by Mod
When I increase the puppet's resolution in photoshop (by increasing image size) it throws all the rigging out of whack. Can anyone suggest a solution?
Hello everyone, I'm trying to re-create the floating hearts in periscope and Instagram that start at the bottom and float upwards.Is there anyway to do this with adobe character animator particles? I've tried with snow and point and shoot, but I can only make things go sideways or down, not upwards. Any ideas? Any solutions, it would be very appreciated thank you!
Hey there, Character Animator community! Just started tinkering with CA last night because it looks so fun. I made a simple puppet to get myself a little more familiar with the way everything works, but for the life of me I can't figure this one thing out:I want to attach the base of the hand that holds the phone to the right arm. As of now the phone and hand move along with the head, which disconnects the hand from the arm and makes the puppet seem a lot more static. Putting the phone layer in the same folder as the rest of the right arm fixes this, but the phone needs to stay in front of the rest of the puppet. I feel like I'm overlooking something, because something so simple shouldn't be this much of a hassle, right? Hopefully I explained myself well enough, I'm not a native English speaker. Any help is much appreciated! Kind regards
I don't know why i am cursed but every project I do I get some sort of issue. This time I've imported two scenes into AE and I get this CH error (in AE):
not sure why this is doing this? See the attached image, here's hoping someone can make sense of it. Thank you.
Hello everyone. I created puppet (like peppa pig) but there is problem with arms. While it walking its arm looks like shaking. What is the problem? Any ideas?
It's been weeks. I have started from scratch with my own Photoshop file, I have used the Start puppet templates....and I have probably watched all of Ok Samurai videos a half dozen times already....and I cannot get a functioning puppet. The attached video shows the problems that won't go away....when I finally got the body to stop floating, the pupils then stopped moving. When I did get them to finally get to work again - by doing nothing but delete the whole puppet and re-import the same file - the head began to distort and nothing was changed from the previous version when it worked fine....i am so frustrated and hope someone can tell me what i am doing wrong!! PLEASE!
Hi, when i open after effects or encoder i get this message 5 or 5 times, all goos well in after effects and during the rendering but i wonder why tis error happens? Title edited by Mod
Hi all.I am using NDI virtual input to make a camcorder's video output as virtual webcam. In Character Animator, I can only get audio but no video. Ch can recognize the virtual webcam, the webcam icon and the mic icon are all blue.Can anyone help with this conversation?Thanks.
I just lost a quite bit of work last night. This program is still new to me, and I don't normally work on Photoshop either.So I'm not sure if what I was doing was stressing my computre or not.I couldn't find much about people talking about organizing in a project on Character Animator.I use iMac 2019 model with 3.2 GHz 6-Core Intel Core i7, 16GB memory, 2GB Graphics.I'm not really familier with those specs, and what each number means to working on Character Animator and Photoshop.oh, and before I lost my data, I got warning message saying I need to upgrade graphics card. Anyhow, my questions are:How many puppets should I have in a scene? (Current project I'm working on has 4 puppets, including midground and background images as puppets) How many scenes should I have in a project?(Currently I only have one project, and I have total 4 scenes, 7 puppets, and about a dozen of SFX)I was wondering if I separate projects, it would make the working files lighter.How many la
So I'm trying to make my character blink but it deforms her face, I really don't know what to do. Any help?
I'm brand new to Character animator and am making my first project. I tried Export > Video via Adobe Media Encoder and got the following error. If I try to open Premiere Pro and import the project as I've read you can do, it just hangs on Contacting Dynamic Link Server. I'm using CH 3.1 and AME 14.0.1 Help! Title edited by Mod
Is it possible for a puppet using parallax to have a piece of it hanging off the face background?I can acheive this with a plain white background that is bigger than the puppet. In this example the red outline is a white background so that the mustache is visible. But if I put the puppet in front of any background that isn't solid white then you can see the white mask. Is there anyway to make this work without using the white mask? I feel like it isn't possible, but I'm hoping someone can help. I tried to upload the puppet file, but it was giving me an error.
I've sucessfully created a walk cycle for this character. But he walks horisontally, not in perspective as I'd like. Or maybe just uphill would do it. Is that possible with Character Animator? If not, can I hack it somehow? I tried rotating the character and adding "wind strength" to have him lean forwards. But "wind strength" didn't make any changes.Any tips on rigging the shadow, is appreciated too.
Hi.I would like to download an old version of Adobe character character animator.... I'm looking for Adobe CH2017 but can't find it anywhere.... can you please give me a direct link to download Adobe character animator CC 2017....Thanks...
So I'm trying to make my character blink but it deforms her face, I really don't know what to do. Any help?
Hello, I am working with Ch and would like to know if anyone have seen the list of sounds that is supposed to be rocognized? I think I have heard like 150 different sounds... actually I am working with, Swedish, English, French and Spannish, so there aere defdenitively different ways to prounounce the letters.... Do I have to explain?well. in english e is e and a is a and y is y and i is ibut then if I change to swedish.... the i is like the english eand in spannish the a is like the english u in the word un..If you want to know how the french prounounce the e? well it depends on if it has an accent grave or not etc..... so then you say but it doesn't matter... because it is lot letters but yes it is....because when I make the layers names.... I have to write letters.... So back to the problem... I need to have a list of the letters that Ch can recognize in english, and if there are a list for all languages??? well better but if not
I hope i can explain this: I start my puppet at the middle of scene (start position), then i want her to walk to her left and remain there (which she's doing with no problem), however if I start my timeline (playback) to see how everything looks, she does not go back to original position (start position) she just remains there (left), which is what I want her to do, throughout, but if I playback I need her to go back original position (start position). I hope that makes sense. Thanks
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