Learn how to create, build, and animate 2D puppets.
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I've been trying the camera tool to zoom in on puppets, however I was wondering if it's possible to selectively zoom in on certain puppets only. I like to overlay my animation studio's logo at the bottom right of my animations. I've been doing this by making the logo image it's own puppet, and always having that as the top-most puppet in the timeline. Unfortunately, it seems that when I use the camera feature to zoom in on my scene, this results in the logo image in the bottom right corner being out of the shot. Is there a way that I can use the camera zoom function on all of the puppets/contents of the timeline, except for my logo? Any suggestions would be helpful. Cheers
Hello, I am not so good at this software and I have 2 questions: 1. How can I animate my Character's body (walking cycle and more..) 2. Can I do a lip sync with an saved video on my PC and not my face from the Webcam? Thanks,Nadav
Hi,I am trying to set up a puppet for a walk behavior. I have tagged all the relevant parts for the arms, legs, body, however when I add the Walk Behavior at the puppet level, all the handles show up as "0", as if I haven't tagged anything. Is there a reason why the Puppet level wouldn't recognize all my assigned walk behavior handles? , All suggestions are appreciated
Hi all, I've got a tiny challenge with my character's left pupil. Would greatly appreciate any advice! The right eye is working correctly, the pupil moves to the far edge of the eye ball when looking in different directions, however the left eye doesn't move very far at all, and you can see in image 1 when looking left, the eye ball shifts as well. I believe I've tagged everything correctly Right eye (independent) = right eye Right pupil (independent) = right pupil and right pupil size Right eyeball = right eye and right pupil range Same on the left side I had a read of this https://extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/ and went hunting for stray pixels, so far haven't found any. Run out of troubleshooting ideas 🙂 Thanks in advance 🙂 Titled edited by Mod
Hola, nunca hemos utilizado Adobe CA. Somos varias personas y queremos que nos reconozca el movimiento facial simultánemente frente a la cámara (sólo tenemos una). ¿Cómo podemos configurar Adobe CA para lograrlo? Sería necesario incorporar otra cámara o grabar individualmente? Muchas gracias. Title edited by Mod
Hi all, Today has been my first attempt at using Character Animator so this might be so sorry if this is super basic. When I try and create a "Walking Scene" with my character, all his body parts seem to scramble and resize. The result is nothing short of terrifing. Would this be an error from how I have cut the body out in photo shop or is it a tagging issue within Character Animate? Thanks in advance. I
I need help. I copied a project from one computer to another and now, my project won't open. Any help with this is greatly appreciated!
I used FUSE for a project in 2017... thought it was a really nice way to mockup some 3D characters. At the time I had no need to animate them.Present release of CC now has MIXAMO. I like it, such an easy way to get some prefab animations and animate desired frames to capture some positions from my .fbx I was never that great at 3D characters in their native applications (MAYA, C4d, 3dSmax, XSI, Blender... i've tried my hand at them all). Now, for a video composite i'd like to do; I'd like to animate some custom character poses and movements.Although ADOBE is opening up avenues with lots of great new toolsets; I can't find a cohesive way to tackle my goal. Does anyone (esp folks that may've been at MAX this year and talked shop) know if Adobe is going to (and perhaps when?) incorporate movements of 3D scenes' (ie a non-rigged .fbx (or any format) model) content into its toolset? I'd love that. Such process would allow me to concentrate my e
Hi everyone,I added the walk behaviour to the body and it detects all my tags, but when I add it to the top layer it detects none. With the walk behaviour on the body, it moves (although in a messy way) but the head remains in the same place.Could anyone give me a hand?Here is my puppet - https://we.tl/t-yrcBhMl2cGThanks,Carlos
Hello everyone! I am in need of assistance with transferring a rig of a character I have in a .fla (Animate) file separated by different layers (for different body parts) into Character Animator. Any tips are appreciated, I 've been looking for a solution to this but haven't found any.
My Adobe Illustrator file (2020) is not syncing up with Adobe Character Animator (2020) (it did in the beginning but not anymore), what can I do?I have made sure that "auto sync with artwork" is checked and the blue link also leads to the correct file.
Weeeell. I ran into another problem with my snake TT TT the alt mouth group won't recognize the visemes. It won't work as the default either. I apologize for my exhaustion noises and breathing...
Hey, Anyone know why i cant use a mouth sad set after computing lip sync?
Since Ai puppets are not importing in Ch 2020, some recommend using Legacy Ai files but these are acting up too. Is it better just to switch to the previous version of Ch (2.1.1) until the bug is fixed? Also I'm concerned that when the bug is finally fixed any Ch puppets saved in Legacy will have to be rigged again. Thoughts?
Hi Guys! Since the update yesterday, I am having trouble importing Ai (Adobe Illustrator 2020) files into Character Animator. It works fine if I save the file as an older ai version! Anyone else experiencing this problem?
I can't figure out why I can't get his eyes moving. Something strange is goign on where its taking the parts and randomly putting them far away from where the eyes clearly are. Any ideas? Puppet:https://drive.google.com/file/d/11YQY4JYp8YSunmQ3O0PUl0dYO05EnJIw/view?usp=sharingPS Filehttps://drive.google.com/file/d/1H1FlqhGt6wYhxqcXJqqPOpGl5d_uD70w/view?usp=sharingThanks in advanced,Shootey
Hey all!So I'm getting *really* close to having my first animated character ready for live streaming! I'm super excited about it. Just trying to get some fine tweaks sorted out before I use it. like lbows...my dude has long skinny arms, and when I bend them they do a really weird "pinch" at the elbows: is there a way to get around that? I'd love to have a slightly more smooth/rounded elbow bend if possible. Thanks a bunch!
Question 1:My Adobe Illustrator file is not syncing up with Adobe Character Animator (it did in the beginning but not anymore), what can I do?I have made sure that "auto sync with artwork" is checked and the blue link also leads to the correct file. Question 2:One of my pupils is flying around outside my head (although I gave both independence)?What can I do?See screenshot attached
1. Lips-Sync was good till to Character Animation 2018. When comes new uptade its broke2. I start use Character Animation 2020 but when i use my pupet with ai(illustrator) always bugged and broken. i start again again from zero. 3. which i desing puppet in AI, i can't export to PSD without full layers.#Character Animator #Adobe illustrator
I am thinking of doing a character one wheels that rolls instead of walkingAny suggestions on the easiest way to do that in CA?(or examples you have seen)
Why is it not recognizing the source file?
Working on a large scene here...I keep having CH crash on this screen (all my characters are lines up not in their assigned position). Sometimes it crashes...sometimes it will let me go to a different scene then back to this one. Great update though I can ALMOST do an entire project in CH and PS. Great progress!
The app acts like it is going to start, but it never gets past saying "Loading." It has done this since I upgraded to MacOS Catilina. I just udated to the 2020 version, but it still won't start.
I've just upgraded to Character Animator 3.0.I can open up my older 2.1.1 Characer Animator file in 3.0 and it performs fine.But if I make an adjustment to my original connected Photoshop file and save it, the character animator file puppet goes all wonky with all the assets squashed and moved around in my 3.0 version of the file.However if I open the 2.1.1 version of the Character Animaor file, any changes I now make to the photoshop file will translate across without any problems. And then, having opened the file in 2.1.1 if I open the file AGAIN in 3.0 the changes are saved and translate perfectly. Anything I can do to skip the extra step?
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