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I used FUSE for a project in 2017... thought it was a really nice way to mockup some 3D characters. At the time I had no need to animate them.Present release of CC now has MIXAMO. I like it, such an easy way to get some prefab animations and animate desired frames to capture some positions from my .fbx I was never that great at 3D characters in their native applications (MAYA, C4d, 3dSmax, XSI, Blender... i've tried my hand at them all). Now, for a video composite i'd like to do; I'd like to animate some custom character poses and movements.Although ADOBE is opening up avenues with lots of great new toolsets; I can't find a cohesive way to tackle my goal. Does anyone (esp folks that may've been at MAX this year and talked shop) know if Adobe is going to (and perhaps when?) incorporate movements of 3D scenes' (ie a non-rigged .fbx (or any format) model) content into its toolset? I'd love that. Such process would allow me to concentrate my e
Hi everyone,I added the walk behaviour to the body and it detects all my tags, but when I add it to the top layer it detects none. With the walk behaviour on the body, it moves (although in a messy way) but the head remains in the same place.Could anyone give me a hand?Here is my puppet - https://we.tl/t-yrcBhMl2cGThanks,Carlos
Hello everyone! I am in need of assistance with transferring a rig of a character I have in a .fla (Animate) file separated by different layers (for different body parts) into Character Animator. Any tips are appreciated, I 've been looking for a solution to this but haven't found any.
My Adobe Illustrator file (2020) is not syncing up with Adobe Character Animator (2020) (it did in the beginning but not anymore), what can I do?I have made sure that "auto sync with artwork" is checked and the blue link also leads to the correct file.
Weeeell. I ran into another problem with my snake TT TT the alt mouth group won't recognize the visemes. It won't work as the default either. I apologize for my exhaustion noises and breathing...
Hey, Anyone know why i cant use a mouth sad set after computing lip sync?
Since Ai puppets are not importing in Ch 2020, some recommend using Legacy Ai files but these are acting up too. Is it better just to switch to the previous version of Ch (2.1.1) until the bug is fixed? Also I'm concerned that when the bug is finally fixed any Ch puppets saved in Legacy will have to be rigged again. Thoughts?
Hi Guys! Since the update yesterday, I am having trouble importing Ai (Adobe Illustrator 2020) files into Character Animator. It works fine if I save the file as an older ai version! Anyone else experiencing this problem?
I can't figure out why I can't get his eyes moving. Something strange is goign on where its taking the parts and randomly putting them far away from where the eyes clearly are. Any ideas? Puppet:https://drive.google.com/file/d/11YQY4JYp8YSunmQ3O0PUl0dYO05EnJIw/view?usp=sharingPS Filehttps://drive.google.com/file/d/1H1FlqhGt6wYhxqcXJqqPOpGl5d_uD70w/view?usp=sharingThanks in advanced,Shootey
Hey all!So I'm getting *really* close to having my first animated character ready for live streaming! I'm super excited about it. Just trying to get some fine tweaks sorted out before I use it. like lbows...my dude has long skinny arms, and when I bend them they do a really weird "pinch" at the elbows: is there a way to get around that? I'd love to have a slightly more smooth/rounded elbow bend if possible. Thanks a bunch!
Question 1:My Adobe Illustrator file is not syncing up with Adobe Character Animator (it did in the beginning but not anymore), what can I do?I have made sure that "auto sync with artwork" is checked and the blue link also leads to the correct file. Question 2:One of my pupils is flying around outside my head (although I gave both independence)?What can I do?See screenshot attached
1. Lips-Sync was good till to Character Animation 2018. When comes new uptade its broke2. I start use Character Animation 2020 but when i use my pupet with ai(illustrator) always bugged and broken. i start again again from zero. 3. which i desing puppet in AI, i can't export to PSD without full layers.#Character Animator #Adobe illustrator
I am thinking of doing a character one wheels that rolls instead of walkingAny suggestions on the easiest way to do that in CA?(or examples you have seen)
Why is it not recognizing the source file?
Working on a large scene here...I keep having CH crash on this screen (all my characters are lines up not in their assigned position). Sometimes it crashes...sometimes it will let me go to a different scene then back to this one. Great update though I can ALMOST do an entire project in CH and PS. Great progress!
The app acts like it is going to start, but it never gets past saying "Loading." It has done this since I upgraded to MacOS Catilina. I just udated to the 2020 version, but it still won't start.
I've just upgraded to Character Animator 3.0.I can open up my older 2.1.1 Characer Animator file in 3.0 and it performs fine.But if I make an adjustment to my original connected Photoshop file and save it, the character animator file puppet goes all wonky with all the assets squashed and moved around in my 3.0 version of the file.However if I open the 2.1.1 version of the Character Animaor file, any changes I now make to the photoshop file will translate across without any problems. And then, having opened the file in 2.1.1 if I open the file AGAIN in 3.0 the changes are saved and translate perfectly. Anything I can do to skip the extra step?
Hey there, Im having an issue where Iv'e computed lip sync record and gone in to match them up however the "ah" (2 files) only seems to play the first two files then goes blank... the rest of the files are fine. it doesnt seem to want to latch on to the last file... what am i doing wrong?*Update* I can get the file to latch if I turn off the cycle layers... but it's not ideal... plus i have to turn off the other file...*Update 2* I've checked over the rest of the visemes and this issue seems to be limited to the "ah" & "oh" files.
Hey guys!First time posting here, I'm rigging up my first character after watching a bunch of Okay Samurai's amazing tutorial videos.The *good* news is....man is this a great tool and super easy to use so far.Buuuut....I cannot get this fool's left arm to work right at all, and they are both configured the same way (as far as I can tell). Here is the setup for the right arm:and here's the right arm in action: Then here's the left arm configured...looks identical to me? But then look at this limp noodle go!Any ideas on how to fix this? As a side question: I'd rather the shoulders do a true "pivot" at the shoulder instead of doing that smooth bending transition (like, independent from the body, yet pivots at the shoulder point if that makes sense?) How would I do that? Thank you in advance!
fixed, thank you
Hi everyone,Since few days i have problems with the Walk Function in Character Animator.i go into Record Mode, and walk with the character into a position. After the Record Mode, the position does not match anymore. See yourself, video is attached. Thank you for help guys!
Hi, If I want to track my face, does it make a difference wether the webcam I buy is 30 or 60FPS? And 1080p or 720p? I will make sure to have good lighting and eliminate any other factors that might affect the tracking, but in specific regards to the FPS and P, are these important? TY [This post moved from Animate to Character Animator Community by Moderator.]
First, I was born with severe dyslexia. Please pardon any spelling or grammar mistakes.I use Premiere and Illustrator daily with hardly any problems. Other than Premiere from time to time will need to restart. But, nothing to hair pulling. I just took an entire eight-hour class on how to use Adobe Character. So excited to drive in. But, it freezes within seconds to minutes every time I use it. It doesn't matter what puppet I try, scene, or new project. With no warning freezes in less than five minutes of work or less then I have to force quit the application each time. I've taken a sample of the data within a second of it freezing. I will paste it below.Things I have tried.Restarting the computerClosing all program. Restarting the computer. Only having Character Animator start and that's the only "official" program running.Something weird started to happen. Every time I would select a puppet Photoshop or Illustrator would automatically open and open the puppet. Just like if you clicked
Is there a size limit for importing an Illustrator file as a background?I have one that has an artboard of 10600 px / 3000 pxAnd am getting the attached image error
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