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I can’t figure out how to get the torso of my puppet to move when I sway back and forth in the body tracking camera in record mode. The head moves but the body stays still. Please help! I’ve attached an image of my rig settings and how it looks in record mode.
Yesterday, all the elements on my puppet worked. Today, one element, the left eyeball, only shows up with low opacity.I did the following troubleshooting: I made the eyeball a different color. Same thing happened. I moved the layer outside of the left eye section, and the opacity was normal. In photoshop, this layer is “normal.” Left and right eye are set up identically and the right eye is OK. I deleted the offending layer in photoshop, created a new one, and the same thing happened. I also tried not using a folder for that eyeball art, and just tagged the art as the eyeball. Same thing.I also rebooted my computer.Does anyone have any insight about this problem?
Help! I am working on a project and I am unabe to import any new artwork! I keep receiving this error popup when importing an illustrator file.
I tried my puppet to a new laptop for Character Animator. While all the layer settings, including the different layers for head turning, are correctly labeled in Photoshop, (see first picture) when I import to CA, it’s a complete mess in the Scene. (See second picture). I assume the solution is to re-rig everything but I’m not sure how to do it. I fixed the arms so far to be draggable and bend correctly. However I’m not sure how to fix the mouth and head movements. Can someone please walk me through how to get everything back to look like the third picture I’ve attached?
It’s my first time using adobe apps, and I don’t know much about them, I’m was trying to turn a drawing in to a puppet ( which I keep failing ) now I can’t even start the app, when I just try to run it it brings out this screen, can’t click anywhere else after clicking ok it keeps popping up and than shuts the app I don’t know what to do
I have a character holding an ice cream cone and I have recorded a replay of him licking the ice cream cone. When I right-click the replay, choose Edit Replay, and play it back, it plays back as intended.When I trigger the replay or insert in into the timeline during a recording, one of the frames does not display accurately and shows the ice cream cone upside down. It is very obvious and distracting.I’ve attached a quick recording of the Edit Replay view and a screenshot of the incorrect frame.Any ideas how to fix this would be greatly appreciated.
Hello Adobe Support Team, I hope you are well. I am contacting you regarding an unexpected charge on my account. I signed up for a free trial and cancelled my subscription on January 26, before the trial period ended. However, I was still charged on January 29. Since the subscription was cancelled prior to the billing date, I should not have been charged. Could you please review my account and process a refund for this incorrect charge? Please let me know if you need any additional information from my side. I would appreciate your prompt assistance. Thank you for your help. Kind regards,FatimaFsheykhmohammadi@yahoo.com
I just wanna know when Character Animator will have support for more languages when computing lip sync. Adobe Express supports my language (Tagalog). How come Adobe hasn’t had an update in over a year? For the longest time I was hoping for at least the lip sync computation to be better.
As the title says, every time I try to move the origin for the eyes, I cannot, and then when I go back to look at it in rig mode, it looks wonky. I have the file here, can someone please help? What am I doing wrong?Linky Link via Onedrive
Hi everyone, so I’ve spent a whole two days trying to make this puppet’s pupils work, and let me tell you, I’ve tried practically every suggestions on the internet. This is not my first puppet, but definitely the first one with this frustrating issue! Here’s the puppet file on Google Drive: https://drive.google.com/file/d/1i1upem07DJSw-ttwHTXVl38Ut8hNZGeG/view?usp=sharing If anyone can look into this, I’d be super super duper pro max grateful!
Hi! According to the directrions I've read, I create a short recording of a small version of my puppet on the right side, then a second recording of a larger verson on the left side. Unfortionately, both versions show in the timetine, but only at the larger size.My objective is for my puppet to move from right to left, ending at the large size. How?
Hi there, New to Character Animator but well versed in After Effects. I have taken on an animation project that I'm pretty sure I can complete in After Effetcs alon but would much rather use CA for more realistic body tracking etc. My problem is the characters are basically shaped like Mike Wazowski from Monters Inc. The rigging seems a little tricky as there is a lot of distortion to the body when the arms and legs move. Also, the character has a black stroke effect around it which is fin in the T pose but side on view creates a problem. You will see from the atached image, one leg on the side pose is connected to the body and the other is behind, Any help on the best way to rig this would be great. I have tried removing the stroke from the character and adding it back in in After Effetcs but the results are not great, lots of jaggies.Cheers Steve
Does the elgato cam link 4k not work with character animator? Mine says camera not available
I'm a newbie....I have this plushie character I want to animate, have the mouth move with the audion I create for it, expressions, move arms, hands..... Any easy tips on how to make this work.
I try to change the size of the stage - I looked a few videos but this functions are not in my version (25.6)Maybe I`m still blind - thanks for helping
Hi - I am trying to set a single layer level behavior (in this case a dragger on my cat's tail). When I test it in record, all elements marked with draggers move at the same time as I drag the tail. Only the tail, however, is supposed to move.Note that when I work on recording, the behavior is seen as Dragger [Tail 1], so I know that the behavior is assigned to the right layer.I want to make use of custom behaviors, but don't know how to keep assignments localized. To correct this condition, I have to completely remove the behavior from the tail. Help!
I've added some problems to a puppet when adding a Swap Set of Eyes. Since adding the Swap Set, the Nose and Eyebrows in the Quarter turn barely react, and don't show any parallax anymore. My puppet is over 600MB and I don't have enough screen space to screen shot it, so I put it in a Dropbox link below. If anyone could help me at all it would be greatly appreciated. TLDR: My nose and eyebrows no longer reacting appropriately in Quarter Turns. https://www.dropbox.com/scl/fo/46f1fyaykayntua6njyw7/AHyvCQihZaN3IsOKyizwS50?rlkey=ajwofoz3e8d9gx23vm5gm2z9r&st=zrzqvmb3&dl=0
Even though i am using an independent layer with the crown, the hands are always pulled out of the body when i try to move them. I even asked Gemini and Grok and they couldnt help me at all. *I am trying to upload the files of the project, but it always disappear after i drag it to the "drag and drop" box down this page.
Whenever I use the school computer and import an MP3, AIFF, or wav, it wont open it as if it is being stubborn.
Hello! I'm having a great time with CA. I've got a puppet rigged with head turner behavior, and when the character looks up, the mouth moves to the side and turns strangely. This only happens when the 'Face' behavior is record-armed. Posting a pic for reference. It's probably a really simple solution, but I'm coming up blank! Any help would be so appreciated. Thank you! ~SMB
Hi all 👋 I'm new to Character Animator and am currently working on my first puppet. Everything is going great 😄I have a problem though. I want to add an oven mit to my character but when I do, the glove won't move with my arm. My arm moves, but the glove stays where the hand originally was. How do I fix this?Cheers, Rach 'bot
Bonjour à toutes et tous.Il m'est impossible de commencer un projet , j'ai à chaque fois ce message.Si vous avez une idée… je suis preneur ! Merci d'avance. Patrick Sur Mac OS Ventura 13.7.8 Erreur dans la version Ch 25.6x95Erreur inattendue de fichier avec “/Users/patrick/Documents/Adobe/Character Animator/Projet Mark de base/Ch Data/repo.noindex/interprocess.lock”: Operation not permitted.Si ce projet se trouve sur un serveur de fichiers, copiez-le sur un disque local et ouvrez-le depuis cet emplacement.
I used the stock Ninja Character as a basis for rigging for full body tracking.I'm not sure what I'm doing wrong, but I can't get my character to walk to the right.The hips get stuck in the center and the arms and legs just stretch all the way to the right as I walk to the right edge of the shot.The Ninja Rigging follows me just fine when I walk to the right.See attached screeshots.Also attached is a drive link to the zipped up project.I couldn't upload a zip here.https://drive.google.com/file/d/13yXyDfPqnD13gSsKBA4rpJnKUrc9w29s/view?usp=sharingPlease let me know what I'm missing!
I keep getting an error when attempting to load my .ai file into Charactor Animator. "Error opening Illustrator file. (1346848371)". I was able to load in 4 other puppets without issue. I've attempted removing multiple layers, resaving the file under different names, and even loading the puppet into a working file that was already loaded into Charactor Animator. All ended in error. Hopefully someone knows something.
Title pretty much says it, but here are a few more details... I'm using Adobe Character Animator (Beta), and I need to render out an animation with alpha, but when I choose Export > Video With Alpha Via Media Encoder. I keep getting this message...AME (Beta) is definitely installed, and I use it routinely with the After Effecs (Beta), so it should work. I even tried launching AME (Beta) before selecting the Export command, but ACA (Beta) still doesn't see it. Is anyone else seeing this message? Is there anything I can do to force it to see AME (Beta)? I normally use the release version of ACA because of previous beta issues, so maybe I need to switch back. I hope the file is backwards compatible. Thanks in advance for any helpful suggestions! Additional Info: Using ACA (Beta) 25.6 Build 92, and AME (Beta) 26.1 Build 14, Windows 11. Possibly related: When I open the latest After Effects (Beta) 26.11 Build 3, it informs me that there is a new release, even though there isn't. Not a sh
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