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I'm trying to make a particle system of hail bouncing off an umbrella. I have the collision tag on the umbrella. And a Particle behavior with collision turned on on the hail ballWhen I run the scene, the hail falls and things collide but the umbrella has a rectangular collision box.The collision settings on the Physics behavior are set to "contour" for shape, but the collision box isn't countoured.If I make the umbrell not independent I can see the countoured mesh, but then the collision doesn't work.I could sware I was able to get this working previously but I don't know how. Is there a way to make a contoured collision box work?
My PS file & scene are both 3000 x 3000Yet my puppet (just a head so far) is really big in the scene - One eye and a little bit of the noseShouldn't is fit in the screen?What obvious thing am I missing?
I've been trying to hunt for the video explaining this, which I followed step by step but could not get to function.Essentially, it was to have Loudness(db) via audio input either trigger a cycle layers or layer picker, the example I'm remembering had to do with arm movement, where someone was raising their arm based on how loud their voice was. What I would like to eventually set up, is laughing/yelling mouth layers to activate upon loud audio input.Any help appreciated, thanks!
The template puppets work but once i try to import an illustrator file with my puppet character animator freezes and crash. I will really appreciate any help i can get on this.
Hi, I have created my own puppet. However, I dunno why I cannot control the arms by adding draggers individually. May I have any suggestions to solve this problem? Here is the video to show the problem I have met. Thanks.
hi, I'm having issues trying to swap between different types of mouths.Here's what my nesting currently looks like and here is a short gif of what happens(the swapped in mouth is just blank and no mouth appears)Screen capture - bf5027d6a5b87c024219ed46dc3c2d48 - Gyazo thanks
I have followed the tutorial I believe exactly but I have a huge problem. When I start the record, the puppet disappears from the stage. and when I stop the record I can't get the puppet to stop walking the keys do not respond. What am I doing wrong?Yes. I move the character off stage and can see it, but when I start the record it disappears completely and when I stop the record the puppet returns but the recording playback is blank, and yes I used the right arrow key.I can not get the puppet to move at all no movement except the stationary walk.Thanks in advance for any assistance.John
So I have a question about the eyes and how they work in character animator. First a little context in what I know. So when you recorded a performance or sync a price of existing audio a track is created with the broken down shapes that are used to create the mouth movements. And these are pretty good but if you need to be edited you can drag and trim them kind of like you would a scene in adobe premiere. Now when eyes get recorded it looks like a single track is created with what I’m assuming is the data that is recorded from the eye performance What I want to know is there anyway to edit or trim this data without re-record your performance? Is there some sort of way to get into this eye track and manually go in and fix any unwanted eye movement?
Hello, I'm on a Macbook Pro using Character Animate CC. I'm trying to create a short Cartoon with a couple of characters in it. Is it possible to morph a character's Clothes or Hair? Could you point me to relevant documentation? Thank You.Regards,Rajnesh
I see in the FAQs Telestream Wirecast can be used to use with SkypeBut $1000 is a bit steep for me just to do fun Skype callsAnyone have any other ways to set your characters as an virtual camera?
So, I decided to start with the mouth and I used gimp to do this since I had no idea how to use photoshop cc. Then I realized that the program only takes .psd files, so I found some software on the internet to convert my .png files to .psd files. But then when I tried to drag and drop the files on to the blanktemplate character they wouldn't switch over. So I'm kinda stuck here, can someone please help.
I know this may seem rudimentary but I forgot how to connect head to body. Any help is appreciated. Wass
I have a puppet with multiple head views, front, 3/4, profile. Now I have the head as a layer picker rather than a swap set as I have in-betweens and it allows for a smoother motion and doing a cycle layer does not allow for a smooth transition from 3/4 to profile as it goes to the beginning of each cycle and makes the puppet appear to have a nervous tick. but when I tag the views to allow for eye movement, it removes the tags from Arm IK rendering it useless. This is what it looks like before I add a head tag view.I added only a front viewAnd when I go back Arm IK has no handles.Does Arm IK only work with a puppet with no head turns or views?
Hello everyone you good ? Please Please help me , I've been using Character Animator probably for a month but I faced a weird problem which is I can't switch between scenes I mean I am doing a project for college and my idea is to switch my background from House to Street so like my puppet walks out of the house to street but I don't know how to I tried to close the eye beside backgrounds ( Which hides them ) while recording but it doesn't work even by putting backgrounds under each other but doesn't work either . Explain to me how to do it please . Thank You
I imported two puppets designed in Illustrator and I dragged my first one from the Project Panel into the Timeline. I recorded a short clip of it while using my webcam. I now want to drag the second puppet into the Timeline and do the same thing.1.) Is the best way to do this to just drag the second puppet to a place after the first one ends and record the new one and than to just move the start of the second puppet to the right spots? OR is there a different way to record two puppets and place them into the timeline?2.) I want my puppets on screen at the same time, I try to drag the clip representing the second puppet back to the beginning of the timeline so it starts at the same time as the other, though it does not let me.Thanks.
I've had a strange issue I can't seem to fix since the new update. Whenever I select and deselect the CH window I get a 1 - 2 second freeze on the program. Because I use it with OBS live this is not ideal. I use other programs/games and have to click on the window whenever I want triggers to work, causing a big freeze on the character which is very apparent. I assume there is something going on with CPU priorities, or things changing when the windows is in and out of focus. But really have no clue. Any help would be really appreciated!
I have these 3 wonderful characters but now I have to edit together each performance. The hard part is, each actor read their part with no space or timing for the others. Plus, the water drop actress (Li'l Drop) couldn't read so her father had to speak each line before she said it so I have every single line from him I have to take out! Yikes. Question: What's the best way to tackle this? How do I make a seamless performance with each character looking natural when they're not speaking?This is a very important public service video that I'm working on that will be shown at Queen's Park in Toronto by a very important MPP! (no pressure)
Hi there!So, I've been watching all tutorials I could found but I still can't figure this out. When I recorded the arms they look perfect, but when I play it, they look deformed! I've done it one by one, recorded an action or replay and nothing. Most of the arms behavior look good, it's just a few positions that throws it all off. Please help, I don't know what else to do.Thank you.Here's the files:Dr Trend Lines 2.zip - Google Drive
I currently use my MacBook Pro camera for capturing facial movements. Does anyone have a product recommendation? I did upgrade to a Blue Yeti microphone for sound capture.
Can you spot any differences?Not everything is messed up, but this one was funky!
I have an octopus character, and I want it to float around the scene as it talks. What I really want to do is grab some kind of master dragger that moves the whole puppet, but I don't think that exists. Other solutions aren't perfect:1. I can animate Transform, but it seems like I can only animate X or Y at one time. Can I move the puppet diagonally?2. I can just move it over to After Effects and move the puppet around there, but then I don't get all my dangly bits moving in the right way. I want the tentacles to drag behind it and jiggle when it stops. For that, I have to move it within Character Animator.Special bonus request I don't think is possible: I'd love a "orient towards motion" option, so if I drag a character in a circle, it will actually do a flip instead of staying upright all the time.
Hi all,I'm having some problems with a walk cycle. I've created a seated character and am trying to use the walk cycle as profiles of him looking left and right. The model previously worked well however for some reason the trigger to look to the characters left isn't working the way I want it to. Jerry facing phone 3.puppet - Google Drive Here is the puppet. When pressing the left arrow key - the character moves in the way I want. However when pressing the right arrow, the frontal view doesn't disappear in the same manner as the other direction? Would love some help to spot why this problem is apparent! Alternatively - is there a better method to achieve this turning? Thanks Adobe community!
Hi , have been trying to create puppet using fairly largephotoshop files , ( 72 dpi but 406 mb 1500x1200px) but am getting this error message now in CA.Photoshop File error -25010Once it starts to appear even previous photoshop file which imported succesfully produce the same message.
So due to my own shortsightedness, i have a few puppets that weren't to scale in relation to one another when importing.When i scale them in Ch everything scales, is there a on/off way to stop the lines scaling whilst puppet scales like in illustrator?Alternatively, scaling them in illustrator will take seconds, but then all my rigging will have to be redone.Is there a way to scale the rigging to spread them out again to the re-scaled puppet or do i just need to suck it up and redistribute them all again haha.CheersRob
I'm trying to get a character built using an old photograph. The problem is the eyebrows. There's a very limited range available for them before they start showing the safety copy of the face underneath. I'd like to be able to stretch the face to follow the brows. Is there any way to do this real time on a face cam?
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