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Is there a reason why Character Animator does not see my Razer RIPSAW game capture card as an audio device?OBS uses "Video Capture Device" which handles the audio just fine so I know I'm getting audio. FYI the RIPSAW converts HDMI inputs to USB3 to the computer. Game Capture Card - Razer Ripsaw I'm using this workflow to allow to record to my Blackmagic Cinema Camera then play that back to capture with Character Animator. I sure would like to just be able to point to a media file and capture that way!
Hi everyone!I've just purchased the Adobe Creative Cloud, and i really wanna try out the Character Animation software, but everytime i open up the software the "Camera & Microphone"-tab at the top right corner, tells me, that my camera is busy.... the microphone seems to work fine..I am working on a windows computer, and i've tried to reinstall the program, and restarting my computer, but the same message appears; "Camera busy".. Does anyone know how to solve this problem?Thank you in advance!
This was like step one when rigging my puppet but now im missing something- How do I keep the head from scaling when moving in and out of the camera? or at least tone it down or have the body react accordingly?
I've updated Adobe Character Animator and it's version 1.5I don't have the replays window or all the new example models in the start menuIs the latest version as shown here out yet?New Features Overview (Adobe Character Animator - October 2018) - YouTube
I imported artwork designed in Illustrator using the correct layer structure and when inside Character Animator the mouth moves continuously on its own, even while my mouth is closed. Any idea why it might be doing this?Thanks.
On Windows 10 I can do "Edit Original" for Adobe Illustrator files fine, but when trying for a puppet backed by a PSD file it does not work. It does not load up Photoshop.Further, when I double click on a PSD file in Windows Explorer it comes up with a list of choices to use. I pick Photoshop and click the "remember this choice" checkbox, but it still asks every time I double click the PSD file. I am guessing this is why "Edit Original" is not working. (Clicking on .ai files (Adobe Illustrator) works perfectly - its just PSD files.)Going via Control Panel, you can work your way through to binding file types based on extensions to default programs. But even after rebooting the computer, I cannot set the app to Adobe Photoshop for .psd files. I click on the "+ Choose a default" then click Photoshop from the popup list, but it remains on "+" (does not change to Photoshop). (I can change the default to PictureViewer - just not Photoshop.) Any ideas?
Hello everyone you good ? I have a question about saving my project which is I've finished my project and now I wanna save it as a video not as (Adobe Character Animator File) because my teachers don't have ( Adobe Character Animator ) and if I saved my project as (Adobe CH) it won't open at them so I wanna know how to save my project as Normal Video Format on windows so when I give it to anyone he can open it by their windows video option like when you download any video from internet as a normal video format so you or anyone can open it without needing any specific application .Example : When you Photoshop something and you're done you save your file as JPG not as PSD so it can be opened by everyone .That's what I mean .Thank You
Prior to the latest update when I set the strength property of a walk behavior to, for example, 1%, every aspect of the walk was affected, but now, after the latest update, it seems that the 'overall bouncing' of the puppet if is not affected by the strength property. Am I missing something or is this a bug?
Hi, I'm new to Character Animator so I apologize for asking simple questions. One, at one point my head would tilt and still be attached to the body. Now it's attached and won't tilt. It just sways with the body.Two, the body stretches and pulls when I move, what am I doing wrong?Thanks in advance!Dropbox - amy2.puppet
I forgot how to record the body movements, eye movements, blinks etc post computing lip sync. How do I record movements post lip sync? Thank you for your help
I created a rig that works perfectly for Right back, Right Profile, and Right Quarter... then mirrored the layers in photoshop and renamed right->left and left->right so everything is correct.The Left back works fine, but in Left Quarter and Left Profile, everything works fine except for ONE thing. The arms and the long hair pulls away from the body like they're not attached.I've checked everything, to no avail. I've rigged a dozen other characters this way, and haven't had this issue unless there were extra tags (something was mis-taggedas "head" or something). But, this rig has no such issues.I feel like something is tagging the photoshop layers that I can't seem to clean out of the file, because I even went so far as to delete all the LEFT rigging from the CA file, then delete all the LEFT layers in the PS file, then rebuild it all from scratch, and I ended up with the same exact issue. Here's a video of what it's doing -- Dropbox - RigIssues.mp4 Happy
Hi GuysUp until the recent update they were all finally walking perfectly, now all of them have walking issues (jumpings the worst but).Searched every walking post and tutorial, not to mention spent hours trying to work out the issue.I've attached the one with the biggest issues/highest jump.They're all 4 legged characters, although i tried setting them up again and only using the initial walk cycle for the first two legs and they still jump.I also tried individual walk cycles for each leg but then the body doesn't move at all which is almost as bad haha.If theres a way to get the body movement going when the individual legs have all the walk cycles, not just the back two (and front two having the master walk cycle) that would also fix the problem.So frustrating, since the new updates are all epic, except for the walk cycle havoc haha.Thanks all, really appreciate it Robbie
When doing multiple retakes is it necessary or wise to delete the old performance layers? There can get to be so many it gets difficult to navigate. Is there any easy way to do this and not delete the elements of your latest recording.Thanks!
Hi there, Thanks to the team for CH 2.0. I like the new features!I'm in the process of working on and rigging a puppet, but the pupils give me trouble. One sticks to the pupil range, the other does not. If I snap the eye gaze, the "unruly eye" is reigned in and they are fine, but I need more flexibility and more subtle eye movements. If I uncheck the eye gaze, one pupil goes beyond the "pupil range". I colored the pupil range in rose color in this sample, so it is easier to see. What I have tried:- check tagging 3 times. It seems fine. I see no differences between the right and left eye, so they should behave identically.- change the art work to see if changing the pupil size has any effect on the left pupil. It does not.I'm stuck or blind. Any fresh eyes seeing the problem?Here is the puppetDropbox - Herrman Hog Puppet.puppet
I used the Adobe Illustrator file with template blank layers.1. when my puppet blinks in CA its head gets squished and it also lifts off the ground. What can I look into to fix this?2. What can I do to get movement in the hair of the puppet when I sway back and forth?Thanks.
I have a character with an animated tail (similar to the cat example) and I want to have the tail cycle playing all the time. It works and works well. The tail has some 'expressions' that I want to assign midi triggers to, but I have trouble understanding how to do that. I would need to effectively hide the entire tail movement cycle, and show the expressive pose, and then the key is released, start the animation again (at any place in the cycle, at some point later maybe favoring a side). I have been trying to figure out the layer set up in photoshop to make this work, but I am confused as to the right way.Any help would be greatly appreciated!!
Hello,I love the new Characterizer feature.My question or request is: can you setup a character from a video?For exemple, I would like to transform a video performance of someone I interviewed into a character puppet.Or I want to create a Michael Jackson puppet from various pictures of Michael Jackson where he is smiling, frowning, talking etc,etc...Does that make sense?
I am trying to edit a lip sync I have done from an audio file but the Visemes is greyed out as if no visemes have been produced? Any ideas as im pulling my hair out over this!
Hi ! I know that it is not possible right now, but i am putting the idea here hoping that somebody at Adobe might see itIt would be AWESOME to have a Ipad version of the Adobe Character Animate software. The Ipad version, of cours, would not be a complete version of the software, so without being able to create a new puppet, it would be awesome to be able to record and go live with your already-finished puppet. Adobe already have many Apps that can be used as an extension of the computer software version, and i found it genious.Oh and if they make that app REALLY awesome, it could already have a link to Twitch live, Facebook live, and Instagram live ? I am talking about the Ipad but it can also be on phone tho. Just have to carry your puppet file with you in the Cloud!Is anyone know if Adobe already tought of that, if they already started working on it ? Or what do YOU think of the idea ? Is it something that anyone of you could also be interested in, and would also integrate t
Hi,I have a 2016 macbook pro i7 with 16gb ram, and a radeon pro 460 graphics chip. If I try to open Character animator it opens as if it's going to work and then I get the spinning death wheel and I have to force quit. Each time I open it I get a message it's creating a project with a sequential number but when I try and open one of those the project file shows 0 bytes. I have never managed to open the program. I am running the most current version. Thanks
I was wondering if anyone might be able to tell me a good way to make a circle object or puppet roll. This seems like it should be simple. Just set the mesh shape to contour, and done.. but the issue is that it doesn't stay on the ground when rotating, when it gets to the corner of the selection or bounding box, it acts like it's a square object. I'm unsure of how to post GIFs or examples, so I can't show this happening at the moment. It's easy to replicate. Create a circle shape in Photoshop, and try to make it role against the ground. If you have any tips or luck with this, I would greatly appreciate it.Thanks, -Austin
I want to create 2 puppets and a background in Adobe Illustrator and bring them into Character Animator.Is there a way to embed the .AI files into Character Animator so they are no longer linked?Thanks.
Hi, I'm completely new to Character Animator and am looking to do a very simple (or as simple as possible) animation of a unicorn, however I'm having trouble with the character appearing in multiple outlines when I stream or record (please see below). Is this because I haven't fixed the character properly in some way, or is it to do with the original layers?Thanks,Libby
Hello!When Im working in Illustrator and Character simultaneously, Ill make a change in illustrator, and then Character will usually incorporate the change. However, layers within Character will shift or move, or resize. The change is minor but its a drag on workflow forcing me to adjust each affected layer. When will this be resolved? Or is there something I can do on my end?
Hello, I've set up a joypad control (via software which converts buttons to keypresses) to use the keyboard arrows to control eye direction (up, down, left, right)I'd now like to separately control the walk animation - up, down, left and right using a separate joystick. Have I hit a limitation in Character Animator where these separate properties both have to use the arrow keys? Is there any way to set either of them to midi or custom keyboard keys?ThanksJames Houston
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