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I wonder if there is an "elegant" solution for this:The eyes of the character on the left have different sizes. Controlling the pupls works fine with camera control, even though the eyes are assymetric. (picture 1)However, the actual animation I want to do with these guys is quite complex, so I want to control the eyes with the mouse.But: The mouse tracking seems to be either too strong for the smaller eye, or too weak for the bigger eye. I tried different values, but it seems mouse tracking can only relate to the size of one eye (I don't know how to express this correctly). When the mouse strength is high enough for the pupil to reach the rim of the bigger eyball, the other pupil is driftig out of the eye. (picture 2) If I set a low enough mouse strength for the pupil not to move out of the smaller eye, the pupil of the bigger eye doesn't move far enough.I came up with two solutions: I could tag each individual eye with a face behaviour and control them seperately - but that mig
Hi, Character Animator Beta 5 crashes ("Character Animator CC Beta has Stopped working") on every start up. It loads the project, then crashes. (I've tried this with multiple different sample files).I'm not having any issues with After Effects, Photoshop, Illustrator, etc.Win 10 64bit 32gigs ramNvidia GeForce GTX 1080 with latest drivers 378.92I've tried re-installing Character Animator as well as re-installing graphics drivers but no change.Thanks,mm
Hello! I was working in my Puppet and suddenly it starts to bug and do what you see on the video. I tried to creat a new project, new scene, new puppet, edited the photoshop file and anything worked.My other puppets is 100% working and have any problem, "Alfred" is the only puppet that have this bug.I would like some help of you guys.Video: Puppet Bug - YouTube
Hello,The current photoshop timeline is designed for the frame-by-frame editing of an existing video track, rather than the creation of animation from scratch.I would like to request that the Animation Timeline in photoshop be made more like the Timeline in Adobe Flash. This would include things such as the ability to extend a keyframe over several frames, select frames, grab and move frames from one position/layer to another, and so on. Currently, all of these actions have to be performed through a clunky menu dive, a complex sequence of copying and pasting, or both. Also, frames are deleted if the framerate for the animation is changed.I have worked with both Adobe Flash and Adobe Photoshop for several years. I use photoshop to create rough sketches and drawings, as rastor based graphics are very convenient for my creative process. I use flash to practice traditional animation. However, even with a tablet, vector-based drawing is not ve
Hello CA fourms, I have a question for you.I am trying to import a character into CA from Photoshop. However, when I go to import and then open my PSD file, I get an error message that says:Error: loadPuppet: expects non-writable handles as leaves, but found one with children.Error code: (utils.js:21)Error code: (engine.js.1157)Error code: (bootstrap.js:3)I have never seen this before. What in the world does it mean? Is 'children' referring to sub layers? This only happens with one of my characters. Thanks in advance,SH
Hi, is it possible to add an animation (separate from the animations from the program) within the character somehow? My character is made from a scan of a watercolour + ink drawing, and I would like the lines to 'wobble' by having two different frames for each element of the character, so it looks like it's being redrawn. I can't see how a psd would be able to contain an animation like this (other than a timeline, but that doesn't work), but I thought I'd ask. Thank you.
Hello,I am developing an education app for kids, and I need to know how possible to export the character animation and use it in my iOS or Android app?thank you
I have worked with Illustrator/Photoshop CS6 for years now, I'm only in Creative Cloud for a single subscription for After Effects. Do I need to subscribe for Illustrator/Photoshop CC to create/edit puppets? Or there's a way to create puppets in older versions?How do I mark body parts in older versions?
I have a scene with two puppets. After I uploaded the dialog for both puppets and synced the lip sync a strange line/highlight appeared in my timeline. Now when I run the scene back, it pauses when it gets to the line / highlighted portion. How do I remove that?
I've run into this issue a few times now. I will have a scene imported into AE but I when I go back to CH and update it the changes don't seem to dynamically link back to AE. In fact sometimes they do but when I export the scene to MP4 the updated changes are not added and the original CH scene ends up exporting. This has happened several times to me now. Is this a known issue? Is there a work around. Thanks in advanced.
Hi! I decided to make the leap and get a desktop to do my animation work. In setting up my work station, I purchased a Logitech c920 webcam. Video capture seems to work. However, Character Animator doesn't want to recognize the audio? I know I have audio because it shows up when setting up in system preferences on my Mac. What gives? Do I need a different version webcam?? Is there a setting I'm not seeing??? Please advise.Thanks!Susy Garner
I have a vector file I brought into Character Animator. It shows up in the puppet panel fine, as a clear vector, but once added to the scene and scaled up, only certain parts are vector. Her eyes and glasses appear fine in the scene, but the rest of her does not. I am clueless. Also the colors vastly differ from the original AI file.PuppetSceneAI fileHead.puppet - Google DriveHead.ai - Google Drive
So, I had a fully functional animation. It's linked with a photoshop document and was synced perfectly. All the layers were working. Everything was good.I saved my animation and it's been opened several times with no problems. However, now when I open my file, my puppet head does not even remotely resemble my photoshop file. Everything looks like colored blocks. What's even weirder is that the colored blocks will blink and move with my head, so I know that it has to be something with the software. I've already quit and reopened the program multiple times as well as restarted my computer at least 3 times. I'll attach pictures below of what I'm seeing. Is the only way to fix this by reinstalling Character Animator? If so, I will be very sad.Can anyone help?Thanks,^^^What it looks like now.^^^What it used to look like (What it should look like)
I find the blank template incredibly useful. Organization is a struggle for me, so not having to go to the help docs and parse out what layers i need, what i should name them and how i should structure them makes life a whole lot easier.I was wondering if it would be possible to provide a version of the blank template that includes groups for all the head turn positions (and any other tags Ch might be looking for).Thank you!
I'm very new to Character Animator (and After Effects) and the forum too - hello!I've only animated a few little things in CH so far, and it's definitely a winner on the fun side of things. (I have worked on a web series in Reallusion Crazy Talk Animator which is a powerful app, but also quite tedious.)I'm exceptionally fond of the Dangle behaviour. I tried Dangle to get some organic looking animations that would be quite intricate using keyframes.Recording seems to be a bit weird though. I moved my head to a beat, and the recording seems to have a delay at first. Sometimes it seems to jump (as you can see at the end of the Medusa video. CH also seems to often interpret my neutral expression as a smile.(Not sure, maybe I should work on my acting? )Grooving Forest - lots of heads and individual danglesMedusa - - just a transparent head with a dangling brain and individual dangles on the tentaclesGrooving Scribble - a test for an ambitious music video project. I'm trying to make so
Hi guys, this is about the "R" viseme and sound. I'm pretty sure that there are quite some international "R" sounds missing, for the "R" viseme doesn't show up when I use Spanish, Italian or French words, while it does with the English "R"."R" viseme in English is working.- as in "work"- or "further". "R" viseme in Spanish is not working- as in "Tarragona"- or "Torero". Also, the French version, as in…irresponsable[iʁ(ː)ɛspɔ̃sabl] ('irresponsible')formidable[fːɔʁmidabl] ('terrific')Il faut l'attraper [ilfol(ː)atχape] ('it must be caught')… does not seem to work. Any chance that more "R" sounds than just the English versions will be added to the sounds that ChAn recognizes and then linked to the "R"?
The "Left" on the image of the face (in the tags menu) is actually on the right and vice versa (the left eye is labeled "Right"). For the views immediately below, (Left Profile, Left Quarter, Forward, ...), are labeled with the opposite convention (left is facing left). In other words, the face labels are relative to the character and the views are relative to me.I guess I prefer switching the labels on the faces (since the character is always facing me by design, rather than me looking at the back of its head). Really it doesn't matter to me as long as the two conventions are consistent.
Short question that might be simple but I couldn't figure it out: I have a character with a sword on his back, and I want that sword to dangle when the character moves from the point where it is attached to the back of the character (which is somewhere above the middle of the sword). Obviously I don't want the sword to warp in any kind of way.I tried adding lots of dangle points and sticks to the sword and adjusting the dangle settings, which brought me very close to what I want, but the big thing is that my character is already that complicated which causes my actual FPS to be 0,5.Is there an easy way to do it?
What I'm trying to do is make a mouth that has a hinged jaw with teeth that overlap the edges of the mouth. Here are pictures of the mouth closed and open to illustrate better what I'm trying to say:In order to do this so far I had to make 4 layers. From the bottom to top layer there is the red layer that is the inside of the mouth. The next layer is the top layer of the mouth without the first 2 teeth. Then comes the lower jaw with the 2 fangs. And on the top layer are the first 2 teeth on the top of the mouth. In Illustrator everything is fine when I select the jaw's 2 layers and move them but in Character Animator I can only grab one of the layers at a time. I have the draggable handles overlapping on both layers in CA but it seems random which one it grabs. At any rate, is there a way to link those two layers together so they move as one despite being in a layer sandwich?I apologize if there is something simple that I'm overlooking. I haven't been using CA for long and only in my s
Is there a way to up the mesh resolution?When I bend my characters arm, it looks quite jagged, which could be fixed if I had more detail in my mesh.I'm also curious how Char.Anim. calculates mesh density? Because on my puppet, there's more mesh detail in his left hip than anywhere else - what's causing that?
Hi,I got this message today, when working in both CH and AE.Windows dialog box saying "close programs to prevent information loss.Your computer is low on memory. Save your files and close these programs:Character Animator CC Beta."I waited a couple of minutes and the RAM usage went down to 8 (of 16), and then pressen cancel on the dialog box.Unfortunately, minutes later I got a crash in AE.Could it be an issue with memory leak?
This is one of many new characters I am currently working on. Here is a video I made today to test out the rigging lip sync and blinks
I have a character with a long coat. It has two layers, one in front of the body and one behind the body. But my character also has legs, and if I move them they go between those two layers. I'm actually looking for a way to let the coat stretch or dangle along when the knees of the character go too far. Any ideas?Chris
does anyone know how to correctly order or layer different puppet so that 1 puppet i in front on another.one of the puppet is is the character but then a created another puppet for the weapon so it can behave how I want it to.
I have entered a PSD file in a new project for the character animator.And I set eyes, mouth, etc. tag to the layer and set keyboard input. So it worked well.But once I make a PSD modification,the applied settings are reset and there is an error even though I reset it exactly as before.It doesn't working after restarting the computer again, even if create a new project.I want you to tell me how to do it.
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