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Hi there Adobe CommunityI have seen the demo video of this Beta version of CH and subsequently downloaded it, and was looking forwarded to getting my puppet to do some funky dance moves (ha ha) using my Son's Band.I should say that I am new to CH, I have searched for an answer to this question on the web and on the forums but failed to find and answer.Would one of you clever people kindly point me in the right direction?ThanksNewby
Hello community, I made my puppet walk but I still have a few problems. I hope you can help! On every layer: The hips are making weird things while walking. They are kind of moving up and down. 2. On every layer: The line of the pants is misplaced while walking. Maybe it's the layers structure in Illustrator and the pants and legs need to be arranged differently? 3. On layer „Trikot“: The number 8 is moving up and down. 4. On layer „Weihnachten“: The elements on the shirt are distorted. Here is the link for downloading my project/puppet: https://we.tl/t-xpQ8en4y8T Thanks in advance! 🙂
I'm wondering if CA is versatile enough for me to make a short animation (for a wedding proposal)... Dave/Okay Samurai in his videos sometimes talks about importing puppets to AE and animating backgrounds and everything else in there. Will the manipulation tools in CA restrict what i will be able to do? There will be several scenes, some with trippy effects like warping into a portal or something. If CA isn't good enough what would you recommend out of AE of AA?
HiI'm rigging up 2 puppets but am having trouble with an area around the waist distorting up and down at a point when they walk. One of them also distorts at the feet when walking and i'm not sure why because it's rigged up exactly the same as the other puppet which looks fine. I've tried adding horizontal stick tool lines which does help but doesn't fix the issue. I've just uploaded the 1 puppet that has both of the issues, if anyone could take a look i'd really appreciate it 🙂 SM Puppet Google Drive Link
So what I'm trying to do is create a puppet in Character Animator whose limbs move as if they're attached by those paper fastener pins (below)As far as I am aware, I can't use Arm IK because that always adds an elbow, which I don't want. What I'm kind of after is this effect shown in the two images below (if you know what the source material is then I'm very sorry);(Sorry for the bad quality, I really had to go digging.) As you can see, the above character's lower arms pivot around the elbow point, and the upper arms pivot around the shoulder point, if that makes sense. I literally don't know if this is possible in Character Animator either, although i did manage to find something close around the 6:30 mark of the 'Adobe Character Animator: 40 Secrets' video, in which he used transform behavious on segmented arm layers to create a similar effect:As great as this is, it seems that it isn't possible to have the lower arm layer over the top of the uper arm, as the lower arm cannot co
Hello, I'm trying to stream on various platforms, but when I open another browser to view the feed, it's low resolution. - My internet speed is very fast (did a speed check)- I use OBS and have the appropriate settings in place (or so I think)- I have an Nvidia card, and use the hardware encoder (NVENC) I can't find the bottleneck. And I don't think this would be due to my webcam?? Since I'm using it soley for motion capture. Any help will be appreciated.
Hi I'm having issues with my character's walk cycle. I have the puppet rigged with the proper views (front, left, and right) but I'm getting a weird issue with the character bending down more when he starts walking to the left. When he faces the right the issue is gone- could this be an issue with handles or the actual walk cycle behavior, and all three views are scaled correctly also. Here are some screen shots of the puppet walking, the rig and the walk cycle parameters. Any help would be GREATLY appreciated
I just noticed this secret in one of Dave's videos and I am trying to get it to work, but it won't lay the trigger down. It would be a huge help to be able to go back into replays, make changes, and overwrite existing ones. How can I get this to work? https://youtu.be/sv--jURQOGc?t=104
I tried to modify a character template and I think it was a bad idea. I am so confused. I'm just trying to get the arms to move right and for the character not to bob all over the screen like a ghost.If anyone is feeling like a generous Good Samaritan, my sanity would appreciate you taking a look at this mess and letting me know why it's tangled up worse than a briar patch of despair.https://drive.google.com/drive/folders/1-A4Muso4NEzyW7V4KVu6zdytb3AH8L_P?usp=sharing
Hi everyone, I've noticed that my lip sync only works if the audio input is enabled. If I open my mouth without saying a sound, I can see the markers tracking my face/mouth, but nothing corresponds on the character's mouth. However, when I close my eyes or tilt my head, the character does. I'm just not getting any lip movement. Has anyone encountered this problem? Thank you!
I have a character with both head and body turns. With the following structure:And the following behaviours: The limb IK behaviour does not work properly. The feet slide around. Any suggestions on how to rig and apply behaviours?
Hi I'm having issues with my character's walk cycle. I have the puppet rigged with the proper views (front, left, and right) but I'm getting a weird issue with the character bending down more when he starts walking to the left. When he faces the right the issue is gone- could this be an issue with handles or the actual walk cycle behavior, and all three views are scaled correctly also. Here are some screenshots of the puppet walking, the rig and the walk cycle parameters. Any help would be GREATLY appreciated
Hi, I'm having an issue with a puppet I created using Puppet Maker within CH. As you can see from the attached video, the walk behavior is looking odd. I've checked my tags and everything seems correct. The weird thing is that the walk behavior is appearing like this within Puppet Maker's creation window. I went back to the Puppet Maker screen to check and saw that the walk behavior was wrong there as well. So any Doppel puppet I create seems to have this issue. Is this a case where I need to trash settings/preferences? I appreciate any help you can offer!
I am counting to 100 and would like to insert numbers in my scene as I count one at a time. Can anyone help me find the easiest way to do this? Is there an easier way to do this than adding a trigger to each number. I would like each number to move independent.
I've done one chunk of animation and want to do another chunk later in the timeline, do I have to hit record and just wait until the first bit of recorded animation has played? I have Work Area Enabled. Thanks
1. I created a project.2. I imported a puppet, drug it into the scene.3. I created a WAV file, and imported it.4. I copied/pasted the transcript for the WAV file into its properties.5. I can see the puppet track and the WAV file track in the timeline.6. I selected the WAV file in the Timeline, selected the puppet in the Project window.7. I selected Timeline > Compute Lip Synch Take from Audio and Transcript.8. Character Animator created a Visemes track.9. When I select the Visemes track in the Timeline, it automatically also selects the puppet track.10. I play the scene, and the puppet's mouth does not move.How do I connect the Visemes track to the puppet?
Is there a way to take text and have it animate your character *and* generate a voice at the same time? It seems like there are ways to do both but I haven't seen an option which allows you to do both at the same time. I'd like to use it for live animation, so it would need to be automatically and without any manual operations. Thanks!
Hi, I have been following the adobe tutorials for character animator, and was building a puppet. Everything is ok except the mouth that does not move, everything else does, the eyes and eyebrows and lids, but the mouth has not synched up with my mouth for some reason. it just looks like it's on place but no movement.What can I be doing wrong? Thank you.
Hello, I've noticed some example characters (Heather, Chad) are behaving slightly differently than others. The two I mentioned are synching to my mouth movement alone, while my own created puppet requires microphone input (as well as somet other sample characters). Bare in mind, the lip sync preferences have not been changed. I can't seem to identify the setting/bahvior/trigger in order to only using motion capture vs. audio input for my lip synching. Any help would be appreciated!Brent
Hi,I'm trying to change one of the Puppet Maker characters and was wondering how to go about adding parallax and replays. In particular, I'm working with the Animals character from Puppet Maker, which is looking at a quarter view. Is it possible to convert it to parallax? Do I need to use Photoshop for that? Also, I'm wondering how to add a replay so that the character folds their hands. Any advice or a redirection to a tutorial would be greatly appreciated. Thank you in advance!--Jon
Hi, I play with Character animator a few years back, Finally I have a half decent computer where i can practise and try and make stuff on.I've watched tutorials, read posts, and I'm still stuck. I figured some problems but I need to figure something out but I don't know what it is. I hope i'm posting in the correct section, and hoping some one can help. Ok, here goes.I've made the puppet in A.I, I used the 'blank' as a template and renamed it as george,I've used 2 other 'blank', 'mark' templates to double check settings! (didn't help) Problems I'm having,1. Eyes,Both move to the right,Right eye does not move left, right eye has little movementLeft eye has alot of movement. 2. The head floats above the body, I took something off? I did have it fixed but I'm using a camcorder at the moment as a webcam. If i knock the camera, the characters face floats. The hair doesn't but the face does! 3. The mouth did show up on the middle street in animator, but no
When I download CH it works perfectly fine once, but after I close it says an Error Occured and doesn't give me any other options or information other then sending and Error Report or not sending one. If I uninstall CH and download it again it works once, and then doesn't.
I am trying to get my character running to run but it is taking huge leaps vertically between strides. How can I reduce how much the character hops?Puppet Link - https://drive.google.com/file/d/1btgq-P9t32Gxy25LDvRqqcm1cpDBno4Q/view?usp=share_linkVideo Attatched
Hello people, I have an issue with stretching arms on my character and can't find the reason for it. I hope you guys can help! 🙂 I created a puppet with 4 different outfits on 4 different layers („trikot“, „party“, „date“ and „weihnachten“). The weird thing is that it works on layer „trikot“ (left picture) but it doesn't work on the other layers (right picture as an example). I really don't know why it only works for one outfit because I did the same things on each layer with setting handles and everything that needs to be done. Maybe one of you knows how to fix my problem. Here you can download it: https://we.tl/t-3wzELcEGKF
Updating to Version 23.1 has completely changed how Discord is viewing the screen capture for Character Animator & now showing my screen panels. It has effectively ruined how I have been using discord and character animate for over 2.5 years. Version 22.5 is still working as intended on another PC, I would just like to know how to roll back to the previous install.
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