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I tried to modify a character template and I think it was a bad idea. I am so confused. I'm just trying to get the arms to move right and for the character not to bob all over the screen like a ghost.If anyone is feeling like a generous Good Samaritan, my sanity would appreciate you taking a look at this mess and letting me know why it's tangled up worse than a briar patch of despair.https://drive.google.com/drive/folders/1-A4Muso4NEzyW7V4KVu6zdytb3AH8L_P?usp=sharing
Hi everyone, I've noticed that my lip sync only works if the audio input is enabled. If I open my mouth without saying a sound, I can see the markers tracking my face/mouth, but nothing corresponds on the character's mouth. However, when I close my eyes or tilt my head, the character does. I'm just not getting any lip movement. Has anyone encountered this problem? Thank you!
I have a character with both head and body turns. With the following structure:And the following behaviours: The limb IK behaviour does not work properly. The feet slide around. Any suggestions on how to rig and apply behaviours?
Hi I'm having issues with my character's walk cycle. I have the puppet rigged with the proper views (front, left, and right) but I'm getting a weird issue with the character bending down more when he starts walking to the left. When he faces the right the issue is gone- could this be an issue with handles or the actual walk cycle behavior, and all three views are scaled correctly also. Here are some screenshots of the puppet walking, the rig and the walk cycle parameters. Any help would be GREATLY appreciated
Hi, I'm having an issue with a puppet I created using Puppet Maker within CH. As you can see from the attached video, the walk behavior is looking odd. I've checked my tags and everything seems correct. The weird thing is that the walk behavior is appearing like this within Puppet Maker's creation window. I went back to the Puppet Maker screen to check and saw that the walk behavior was wrong there as well. So any Doppel puppet I create seems to have this issue. Is this a case where I need to trash settings/preferences? I appreciate any help you can offer!
I am counting to 100 and would like to insert numbers in my scene as I count one at a time. Can anyone help me find the easiest way to do this? Is there an easier way to do this than adding a trigger to each number. I would like each number to move independent.
I've done one chunk of animation and want to do another chunk later in the timeline, do I have to hit record and just wait until the first bit of recorded animation has played? I have Work Area Enabled. Thanks
1. I created a project.2. I imported a puppet, drug it into the scene.3. I created a WAV file, and imported it.4. I copied/pasted the transcript for the WAV file into its properties.5. I can see the puppet track and the WAV file track in the timeline.6. I selected the WAV file in the Timeline, selected the puppet in the Project window.7. I selected Timeline > Compute Lip Synch Take from Audio and Transcript.8. Character Animator created a Visemes track.9. When I select the Visemes track in the Timeline, it automatically also selects the puppet track.10. I play the scene, and the puppet's mouth does not move.How do I connect the Visemes track to the puppet?
Is there a way to take text and have it animate your character *and* generate a voice at the same time? It seems like there are ways to do both but I haven't seen an option which allows you to do both at the same time. I'd like to use it for live animation, so it would need to be automatically and without any manual operations. Thanks!
Hi, I have been following the adobe tutorials for character animator, and was building a puppet. Everything is ok except the mouth that does not move, everything else does, the eyes and eyebrows and lids, but the mouth has not synched up with my mouth for some reason. it just looks like it's on place but no movement.What can I be doing wrong? Thank you.
Hello, I've noticed some example characters (Heather, Chad) are behaving slightly differently than others. The two I mentioned are synching to my mouth movement alone, while my own created puppet requires microphone input (as well as somet other sample characters). Bare in mind, the lip sync preferences have not been changed. I can't seem to identify the setting/bahvior/trigger in order to only using motion capture vs. audio input for my lip synching. Any help would be appreciated!Brent
Hi,I'm trying to change one of the Puppet Maker characters and was wondering how to go about adding parallax and replays. In particular, I'm working with the Animals character from Puppet Maker, which is looking at a quarter view. Is it possible to convert it to parallax? Do I need to use Photoshop for that? Also, I'm wondering how to add a replay so that the character folds their hands. Any advice or a redirection to a tutorial would be greatly appreciated. Thank you in advance!--Jon
Hi, I play with Character animator a few years back, Finally I have a half decent computer where i can practise and try and make stuff on.I've watched tutorials, read posts, and I'm still stuck. I figured some problems but I need to figure something out but I don't know what it is. I hope i'm posting in the correct section, and hoping some one can help. Ok, here goes.I've made the puppet in A.I, I used the 'blank' as a template and renamed it as george,I've used 2 other 'blank', 'mark' templates to double check settings! (didn't help) Problems I'm having,1. Eyes,Both move to the right,Right eye does not move left, right eye has little movementLeft eye has alot of movement. 2. The head floats above the body, I took something off? I did have it fixed but I'm using a camcorder at the moment as a webcam. If i knock the camera, the characters face floats. The hair doesn't but the face does! 3. The mouth did show up on the middle street in animator, but no
When I download CH it works perfectly fine once, but after I close it says an Error Occured and doesn't give me any other options or information other then sending and Error Report or not sending one. If I uninstall CH and download it again it works once, and then doesn't.
I am trying to get my character running to run but it is taking huge leaps vertically between strides. How can I reduce how much the character hops?Puppet Link - https://drive.google.com/file/d/1btgq-P9t32Gxy25LDvRqqcm1cpDBno4Q/view?usp=share_linkVideo Attatched
Hello people, I have an issue with stretching arms on my character and can't find the reason for it. I hope you guys can help! 🙂 I created a puppet with 4 different outfits on 4 different layers („trikot“, „party“, „date“ and „weihnachten“). The weird thing is that it works on layer „trikot“ (left picture) but it doesn't work on the other layers (right picture as an example). I really don't know why it only works for one outfit because I did the same things on each layer with setting handles and everything that needs to be done. Maybe one of you knows how to fix my problem. Here you can download it: https://we.tl/t-3wzELcEGKF
Updating to Version 23.1 has completely changed how Discord is viewing the screen capture for Character Animator & now showing my screen panels. It has effectively ruined how I have been using discord and character animate for over 2.5 years. Version 22.5 is still working as intended on another PC, I would just like to know how to roll back to the previous install.
My audio file, springtrap.mp3, won't import into character animator. when i try drag and drop or regular importing it comes up with an error saying it is "Unable to open the audio file". i need this for school by the end of the week so this is worrying me. ive tried renaming the file to make sure there are no weird characters in the name. I also attempted to make a new character project and importing it to see if it was my character, i got the same error. so i tried importing the file into Adobe Audition and got: Error: Apple AudioToolbox cannot open the specified file.Error Code: 'dta?' The file is just a plain .mp3 file, do you know why it isnt working?
Hi all,I'm going crazy. I have this rigged puppet in a scene that is doing a weird glitchy dance without me inputting anything and I can't make it stop. Does anyone have any idea what might be causing this? Here's a screen recording of what it looks like:https://drive.google.com/file/d/1-uuf_xRkx9sT9LXvJ-bA75C2VBoHXxQa/view?usp=share_link it happens even when my camera is off. It stops only when I switch off 'Arm for record' on the character in the timeline panel. Disarming everything in the propoerties panel does nothing. I'm so confused. Any help would be greatly appreciated. I opened it on my crappy MacBook and it didn't have this issue. I'm running a 27" iMac with Monterey and Adobe CA v23.1 (build 79).This is my hardware overview: Model Name: iMac Model Identifier: iMac20,2 Processor Name: 8-Core Intel Core i7 Processor Speed: 3.8 GHz Number of Processors: 1 Total Number of Cores: 8 L2 Cache (per Core): 256 KB L3
Hi all. Not asking about how to do turns or parallax or anything of the sort, but if I'm using a particular puppet that only has one side view rigged (for example, one of the Puppet Maker templates, like Cowfolk), the characters only face one direction. Can I horizontally flip the entire puppet rig so the character faces the opposite direction (so, for example, I could cut between two puppets facing/talking to one another instead of them both looking off to the same direction)? I don't need a turn and I dont' need it to happen "on camera", I would just like to be able to choose whether a single angle character faces left or right. Thanks!
I want to change the name of the project, but there is no option.
I am a super newbie. I've followed the tutorials. I don't want the legs and feet to move at all. I can't figure out how to get rid of the stretch from the fix anchor. What shoul I be checking for?
I'm trying to make a tiltable head using a parent Frontal folder as described in this video: https://youtu.be/e85HGSAS80g But the head keeps floating too far from the body. I have Frontal tagged as a Head, and then the Head folder is also tagged as a Head, with an added Face behavior. As far as I know, I've followed all the steps. Any advice would be welcome! thanks.
Failed to create scene Error in ch version 23.1x79 -internal error code: (1109000933:367+8) bad argument number 1 to localize (string expectede, got nil) What does it mean?It is happening every time I reopen the project... Thank you
Hello: My character (in profile only) has a nutcracker jaw. Has it always been the case or is it a bug that I cannot insert fixed pins to one side of the jaw (art or group) to keep certain parts of the jaw from moving?Because if I untag the jaw, add a new handle to the group and tag it as the jaw, the fixed pins then work perfectly...
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