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I am looking to create a smart collection for all images that I have printed via Lightroom. Currently there doesn't seem to be a way to do this unless you manually keyword the image or manually add the image to a collection. Images printed in Lightroom have a tag in their History that indicates that they have been printed and the date and time, but this isnt searchable. Making this searchable would allow smart collections to be easily built, would this be possible?
So, I have a unique circumstance that could be fixed with the simplest feature. The project source file for an export should be automatically attached to the metadata of the exported file. I have a project that needs to be delivered to distro this week. It's been a year since I opened the project file, but when I do, the export no longer matches the timeline, even though the timestamps match up on both original source and autosave, which tells me there's a rogue project somewhere in my system. if only I could access the metadata of my export to find out where the file path is to the missing .prproj, I would be completed in less than 20m. But now I have to completely rebuild this project again. Please make this an added feature Adobe, this would save a lot of headaches in the future. I don't know why this isn't already a thing in 2024.
Having to use 3rd party tools like Duik Angela (which is amazing), Rubberhose etc is ok, but with the advent of Rive Surely it's time we had a powerful IK / AK bone engine built into After Effects. Cavalry is growing but AE performance is severly lacking. Surely... surely they are re-writting the software from the ground up... surely.
I was wondering if it is possible to get a custom shader that supports 100% rough materials that don't reflect light at all. Currently if the material is 100% rough in painter there is still light that is reflected. At work I use a custom viewer where the darker areas that are fully rough dont reflect light at all. I would love to have a this as a custom shader in substance 3d painter so that I know my model will look the same in both programs. Below I have attached 2 images comparing the shadowed areas inside a shoe. I also noticed that in painter the textures seem to be slightly less saturated? I have attached one more image comparing the base color in blender vs substance 3d painter.
In the beginning, there was the Photoshop~ Over time, the list of things a person might reasonably wish to do to pixels grew rather unweildy. Remember Photoshop CS3 Extended? I do. Remember the "3D hat" option? I remember a time when the hue and cry was for Adobe to stop adding features to the "bloated" Photoshop (and I remember waiting 5 minutes for CS2 to load). Cutting a lengthy reminisce short, we got Lightroom. It's bundled with Photoshop and remains a popular tool for photography-processing-minded folks. It's basically a set of already-existing tools--mostly from Bridge and Photoshop--rearranged into custom-designed interface and workflow for a major area of digital media. Here we are again; Adobe has a certain reputation among independent digital paint artists for being "evile" for being rental software loaded up with genAI and other such subscription features side-loaded onto an otherwise "good" digital painting tool. Adobe's brush format is the defacto pixel-art brush standard, borrowed in non-Adobe raster painting tools; Illustrator has most of the vector paint features popular in non-Adobe vector painting tools. You have the tools, but they are spread across several programs and generally perceived to be "loaded up" with lots of features that aren't essential to the digital painting work task. Photoshop, Illustrator etc need to continue to evolve, explore, innovate and grow if the Adobe suite are to remain cutting edge industry-definers. But you also need people, living and working in the Adobe ecosystem with tools focused on their needs. Nobody should have to produce vector-drawn brush art in Illustrator or non-Adobe tools, and then "bring it into Photoshop for lighting/shading" for example, and yet this is seen as the workflow that artists are fated to follow. I propose Photoshop Paint: a lightweight paint tool that joins the Photoshop family. This tool roams the space of painting-specific tools, creating vector and raster layers with vector and raster brushes, gradients, fills, shapes, and masks. Raster layers support lasso and "smart" selection, vector layers support re-coloring and there's a small set of basics (eyedropper, canvas move/rotate, Free Transform, layer fill/opacity). Roll it into the Photoshop plan ($10/month) or... Do you want to be heros? You're losing a certain percentage to CSP, Affinity etc anyways, why not convert a few: Sell it standalone for MacOS and Windows for $X ($45? $55?) one-time purchase, single-version only. If it's cheap enough (and remember, you're just selling UX development for features already buried under the mountains of the full suite), you don't need to fiddle with discounted upgrade deals and next-versio-selling whiz-bang features. Yes, sure, feel free to roll painting-like AI features into Photoshop... For example..."sketch to ink" conversion, using presets or an artist's local-built collection as a generative guide. And then, when you need to make a few more standalone sales, slide a toggle into the "next" version of Photoshop Paint to enable that tool. I know app and web versions require more continuous development so, sure, if you make a mobile version, make it exclusive to the Photoshop Family subscription plan. Above all: This isn't a revisit of Photoshop Essentials.Like Lightroom, this is a curated selection of the existing tools most needed (and most borrowed by single-sale competitors) for digital painting, reworked into a UX/UI better suited for that industry. It gives Adobe room to continue to explore every direction in its pillar apps, while using an arrangement of the "best bits" for one major use-case to drive constumer engagement and to serve as an inspiration point for future main-line tech. Pivot on your strengths, pls!
User interface scaling, make the text and surrounding elements as big or small as desired. This feature has been requested for years and totally ignored by Adobe. Essentially shouting into the void. Similar issues occur to an extent with other Adobe software. Even when scaling is an option (Photoshop), the options are limited, scale can only go so high (large), and it's not all that controllable. I can't believe that Adobe devs aren't aware of this, so why has it been ignored? 🔍 I'm having a hard time seeing what I'm doing often.
When using the "Create Album" tab from the proofing web link - how about give us an option to actually create a new album.... AND please to not "Expand All Folders" as it currently does. Have them all collapsed. I have to go create a new album in lightroom cloud then come back to the web, then close all of the folders and albums before finding the one I am looking for.
Newer Sony cameras saves HEIF images with the .HIF extension, which Photoshop currently doesn't recognice. A workaround is to replace the .HIF extension with .HEIF and Photoshop opens it as normal. It is a simple solution, but it would be more practical if Photoshop would just recognice the .HIF extension in the first place.
Would users benefit by a more efficient default file type in a Lightroom/Photoshop workflow? (I'm going to mention Lightroom and Photoshop together as they are intended to be used in a single workflow)Example of current file sizes:I merged 3 50MP images from a SONY alpha 1 into a DNG file and it is only 22.1 MB. When I enhance an image in Photoshop Lightroom it goes up to 66MB, but then I use 3 of them to create an HDR it goes back DOWN to 22 MB. This tells me that Adobe isn't taking advantage of the DNGs correctly. The HDR should have more image data than the non-HDR orriginals. Worse yet, when I open the image in Photoshop and save it as the default format, it saves a TIFF that is 675+MB. And yes, that is flattened with no extra channels. Isn't there a way to make an efficient way to save files in our workflow? I do a lot of compositing. If I load 10 22MB images + some layer masks, couldn't you have that save EVERYTHING including the orriginal raws and layer masks for 400MB? Or if you convert the layer masks to vectors, even less? (22x10=220MB+layer masks). My point of the above is that if 10 RAW images are 1/3 the size of a TIFF, there must be a better way to be efficient in our workflow. This would help with save time and reduce storage and backup space significantly.
Não gostei do aplicativo, e agora não consigo cancelar meu plano porque o login congela e me impede de acessar. Quero remover meu cartão e também não existe essa opção. Quero meu dinheiro de volta pois quis cancelar meu plano durante os 7 dias grátis e não foi possível.
Would be great to have a rollover popup that says the name of the file, etc... so we don't have to click and open that image. Just hover and we can see what the title of the image is. Would save a lot of time...
Hello, I just wanted to express my interest in having the ability to use Photoshop when it is in a resized window. Currently; the toolbars do not actually "scroll" at all, to my knowledge anyway, when the window is in resizeable mode (vertically dampened, not horizontally, that works fine because you haven't changed the height of the toolbar "box" or "container"). So yes, you can't actually access the brushes, text box tool, etc when it is resized. I guess I could if I knew the shortcuts and had a better working knowledge of that, but I don't.
Hi..I guess it would be a neat feture if we could add more users into my Lightroom Mobile account so anyone one on my Family could help me to do some work on LR Mobile.I usually import photos to LR Desktop then sync them to LR Mobile. I then use LR mobile to start rating, flaging photos.... So with this feature i could have some help from my wife for example and help doing that, adding comments, share thoughs, etc. And when i use LR Desktop all that info would help me to finish the job faster.As each person in my family have your own tablet or smartphone, i guess that this would be a nice feature for others too.Thanks
From time to time, work demands I produce ~30s social videos out of longer 30 - 45min panel discussions. Currently we use other 3rd party tools to quickly generate possible useable segments, but these are often expensive and, of course, 3rd party outside of Premiere which I use. Is there the poential for this tool to be in the pipeline for Adobe in the near future? With how prevelant social is in our day and age, and the speed in which new emerging 3rd party AI tools are being released, it would be great for this to be implemented into Adobe's AI suite. Anyone know if this is coming? Or can suggest more AI tools which can quickly recommend social cuts out of longer videos?
Can't decide if this is a bug or expected behaviour but currently, if you don't select the Custom naming option when creating multicam clips, you aren't able to change them later. There are a few issues with this. What if you don't know, or simply forget to select Custom, perhaps an edit assistant made them. Even if you do select Custom, Premiere creates them in a seemingly random order, which makes adding scene/take info to hundreds of dailies no fun at all. [Update - I've discovered selecting Audio Clip Name (not Video) allows the clip name to be changed. So, still a bug but there is a workaround]
I think it would be a great idea in radial masks to be able to drag around the center point of the mask so that the feather is not the same the whole way around. This would increase the versatility of this mask feature.
Need content aware and picture fill automatically
Hello, I always edit photos using the reference photo view but this view is closed after I rotate a photo. I always have to press the shortcut to open the reference photo view which is very annoying. I understand that reference photo will not displayed while I rotate a photo but why after the rotation this view is closed? Please change. I noticed this bug in every LrC Version, also on 13.0.1I'm using MacOS.
It's been more than 20 years at this point. When is Adobe going to put a switch in the Preferences to allow us to "Use the Project's Name as the Export File name" and one to allow us to "Save Exported file to the same folder as the Project"?I understand that not everyone uses that workflow and some people export to a separate location, or make multiple sequences in a project but just give us an optional switch already? This gets requested constantly, for every version of Premier and has been for decades. All we ever get is instructions to, every single time, manually change the Sequence name (which defaults to the name of the first file you add to it - honestly a crazy default action in the era of Digital Camera's naming every file with strings of numbers and letters loosely corresponding to a date.) Not everyone wants to name their exported file "GNT20240808.mp4" and save it into the random destination folder you selected FOR YOUR PREVIOUS PROJECT?!?!"Every single time I create a project I waste time giving it a name and choosing a save location, and then have to do the exact same thing all over again when exporting. And if for some reason I forget to do that< i then spend time hunting through various folders trying to track down that randomly named video file!An optional switch is the obvious answer and even a company as rigid as Adobe surely has to recognise that.When Adobe?When?
In the render queue File Name and Location Template dialog, would it be possible for the "Add Property" dropdown function to insert the selected property at the cursor position and position the cursor at the end of the inserted property? The current behaviour is the property is inserted at the start of the Template string. For example, if I build out a template by inserting Hour-Minutes-Seconds, I have to rearrange the Template which now reads [timeSecs]-[timeMins]-[timeHour] ... etc. I realise it's fairy low-stakes, but it would be a quality of life improvement for this interface.One possible downside I can foresee is accidental insertion of a property within the square brackets of another property, but I'll take that downside.
Would be nice if you could share a project file without the other person be able to save x thing, per example u disable the person to save the mesh, or disable to save the texture, or both...
As Adobe is the leader in the field, I don't understand why you do not provide the same tools as other very simple and less aknowledged Apps like SketchBook (which was for free some years ago, just saying...).For example: Ruler, Ellipse, French Curve, Symmetry, Steady Stroke, Preditive Stroke and so on.I get frustrated to have to import my Photoshop work in Sketchbook to do some stuff that I could make in Photoshop itself.Please add this simple tools, I think that a lot of users would be very happy, like me!Thanks,Ele
I'm using TIFFs with transparency very often and ticking option when saving file again and again is annoying.So I suggest to add option in Preferences-File Handling-Save transparent TIFF always on.Thanks!
Overall, the 'Properties' window was a good addition to my workflow as it condenses parameters that are normally spread across different panels into one place. However, rather than being redundant copies of other panels, 'Properties' has its own version of them that are slightly different enough to be annoying and confusing. For example, I was having a difficult time figuring out why a stroke on a font wasn't blending the same as another layer with the exact same parameters. It turns out that faux bold was turned on but that wasn't immediately obvious because the 'Text' sections of the 'Properties' panel is different enough from the standalone 'Character' panel that faux bold and faux italic are hidden in a dropdown menu instead of being selectable buttons like in the 'Character' panel. I'm all for having fewer panels open and for appropriate layer parameters and variables appearing in one easy place, I just don't understand why what appears in the 'Properties' panel would look so different from the standalone panel it is pulling from. This seems to defeat the purpose of the 'Properties' panel by changing the familiar functions of the original panel its pulling parameters from.
Adobe, I hope this message finds you well. I am writing to request a complimentary subscription to Learning Adobe creative cloud /photoshop, illustrator or firefly . As a dedicated student, I am passionate about leaning new skills like photo editing ,making illustrations as graphic designer and believe that your platform offers valuable resources that could significantly enhance my skills and knowledge. Currently, I am unable to afford a subscription due to my student budget. However, I work very hard and am committed to making the most of any learning opportunity available. I would greatly appreciate the chance to access your resources through a free subscription. Please let me know if there are any requirements or additional information needed to process this request. I look forward to your positive response. Thank you for considering my request. Best regards, Name: Nitin Bhati Email:<email address removed>
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