I would like to be able to change the font and font size across the board in the interface. it is WAY to small for my old eyes
Requesting a Hotkey feature that allows adding a cut to a clip or selected clips where there are in and out points set. So, for example, on a clip, select an IN point and 2 seconds later I select an OUT point. On those points be able to hit a hot key command that Add Edit to those two points.
I have a maybe a good idea regarding selling stock photos by photographers like myself.I sell my photography work to Adobe Stock, among others.If I need a description of a photo, I currently always consult Google Lens on my smartphone and take a screenshot of my screen to be able to provide a good description of the photo.This is very cumbersome for me, and I think for many photographers as well.Is it a good idea to add such a search function to Photoshop/Lightroom?
I am on the go a lot, and not being able to pause and close lightroom to put my laptop in my bag is really unfortunate. I use external hard drives for lightroom, so I can’t eject them until it’s done exporting or denoising. Being able to pause it and close lightroom to finish later when I have enough time would be really nice. Having to put my laptop in my bag with the hard drive still attached is really annoying.
I wish I saw color label mark when I see my clips as thumbnails in bins. Right now I can only see the color label I set when changing it to list view.
The Sony A7Siii has the ability to add Shot Marks whilst recording video. Premiere Pro has no way of reading these shot marks. It would be great to have this metadata be imported with each clip? All the added Shot Marks should be visible in the Time Ruler of the Source window for quick access to these points in a long recording.
Here you can see the keyframes graph in the effect controls panel, when you select a clip it's properties appear in the effect controls panel.What I am suggesting is if you press shift and select another clip on the timeline, it shows the values and keyframes of the second clip in another color like the 2 keyframes that i've added in between the main keyframes of the first clip. How it works: Just select another clip on the timeline, you can give it a toggle button too.Useful in: Synchronising animation timing in a complicated timeline, comparing values and effects between multiple clips, copying and pasting x or y axis only easily as "copy & paste attributes" option doesn't provide that. I am sure you can think of other uses too.How it helps: Saves time and many steps to click on a clip then jump on the keyframe position on the timeline then select the another clip and add a keyframe at the same timecode just to sync the animation for each single keyframe, and the same to check or copy the value of a single property. Big love from Egypt,Thank me later.
It would be great if a nested sequence could be rendered and replaced
## SummaryPlease add a Python API to set the active brush color (Base Color and other channels) on Paint Layers.## ProblemCurrently, there is no way to set the brush color of a Paint Layer through the Python API in Substance 3D Painter. The available APIs allow:- Reading and writing **Fill Layer** uniform colors via `_substance_painter.source.set_source_uniform_color()` and `set_fill_source()`- Reading and writing **shader parameters** via `alg.shaders.setParameters()` (but this only covers shader-level params like sssColor, not the active brush color)However, there is no public or private API to set the **active brush's Base Color** that gets applied when painting on a Paint Layer.## Use CasesThis limitation blocks many useful tools and workflows:1. **Per-stroke color picker / eyedropper plugins** - Sample colors from the viewport, a reference image, or a baked map (World Space Normal, Position, etc.) and apply them as the brush color for each stroke. This is critical for stylized texturing workflows.2. **Color palette plugins** - Custom color management UIs that let users build palettes and quickly switch brush colors via shortcuts or buttons.3. **Procedural color workflows** - Drive brush color from external data sources (CSV files, gradient curves, animation keyframes, etc.).4. **Tablet/hardware integration** - Bind brush color to physical color picker devices, MIDI controllers, or other input hardware.5. **Multi-channel synchronized painting** - Paint Base Color, Roughness, and Metallic simultaneously with values derived from a single source.## Workarounds Attempted (and why they fail)- Sending keyboard shortcuts (e.g., 'P' for the native eyedropper) via QApplication: unreliable, doesn't allow programmatic color values- `alg.project.settings.setValue("painting/color", [r,g,b,a])`: writes to a project key-value store but does not affect the brush- `alg.shaders.setParameters()`: only works for shader-level parameters (sssColor, etc.), not Base Color- Modifying `PaintLayerNode` properties: no color-related methods exposed- QML widget manipulation via Qt widget tree: blocked, color picker widgets cannot be modified externally- Using Fill Layers as proxies: works for fill content, but doesn't translate to actual brush behavior on Paint Layers## Proposed API```python# Pseudocodeimport substance_painter.toolsubstance_painter.tool.set_brush_color( channel_type=ChannelType.BaseColor, color=(1.0, 0.5, 0.2) # RGB 0-1)# And/or per-channelsubstance_painter.tool.set_brush_value( channel_type=ChannelType.Roughness, value=0.7)```Alternatively, exposing the existing internal mechanism that the Material panel uses to update brush colors would solve this.## ImpactThis single API addition would unblock an entire category of plugins and significantly extend Painter's scriptability. Many users in the texturing/stylized art community have requested this functionality for years.Thank you for considering this request.
Pouvoir agrandir les images, mais sans pixelliser l'images. Avoir un vrai effet d’agrandissement avec une bonne définition.Autrement je pourrais juste agrandir l'image sur photoshop ça revient au même.
Thumbnail preview on the project list should offer different size options! the current size is too small for quickly previewing images and footage. This feedback comes from someone who has been using After Effects for almost 16 years! Thanks.
Tile wrap texture drawing for tiling textures. It would be a killer feature for anyone working in gamedev. Now ppl need to do it in either Zbrush (wrap mode), or Blender, or basically launch Designer. But for hand-drawn textures having ability to draw in Photoshop on the edges of canvas with tiling enable, would be an amazing feature for indie game studios, but not only.Please consider. You already have symmetry tools that works great, so just pls make tiling drawing available as well.
I'm incredibly frustrated with Adobe. I've been using Photoshop CC 2018 since likely 2018 and recently Adobe made it so I could no longer use the software despite my subscription. Instead of opening the app, it gives me the option for a trial version of Photoshop CC 2018. Adobe support told me there was nothing they could do to fix this aside from updating the software or pirating it. The person I spoke to literally told me I should try pirating the software when I asked if that was the only way to use an older version of the software. I'm extremely frustrated because the latest version of Photoshop has ridiculous spec requirements. Photoshop 2018 only needed a minimum of 2gigs of RAM and recommended 8 gigs of RAM. The latest version of Photoshop needs a minimum of 8 gigs of RAM but recommends 16 gigs of RAM. This is getting ridiculous. I primarily used Photoshop for editing, color balance, and text. I do not need any of the new features nor do I want any of the generative AI crap. I have not and will never use Adobe Cloud storage as Photoshop is too bloated to use on anything but my desktop pc. I don't need or want any of the updates. I primarily use the latest version Clip Studio Paint for my creative work and it has basically the same spec requirements of Photoshop 2018. Clip Studio Paint is frankly a better program for digital painting, but I still liked Photoshop for editing and preparing print files. I don't understand why photoshop is so ridiculously bloated. I also don't understand why I can't continue to use Photoshop 2018 when I don't use any of the cloud features. I don't understand why the programs are so bloated despite the fact people are, or were, paying a subscription. Why can't photoshop be smaller and run more smoothly with all that people are paying you'd think they'd make a lighter program that doesn't eat 50gig of space just by being open.
I have some feedback and idk where else to put it! With the new update, while using Camera Raw to edit I’ve noticed some changes with the crop tool. I used to click on the crop tool and it would automatically make my image a little smaller, leaving me space on the side to grab the crop tool and you know, crop. With the update, the image size does not change when you select the crop tool, which means there’s no space between my image and the side panel, making it harder to grab the crop window. Now I have to zoom out, crop, then make my image full size again, where this step used to happen automatically.
I’d like to request an update to how Area Type behaves specifically in Illustrator. The current default sizing for text boxes often slows down workflow, especially when adjusting layouts or cleaning up designs. It would be a huge time‑saver if Illustrator’s Area Type could auto‑size to fit the text by default.Alternatively, having a simple shortcut like in Indesign (command+option+C)—something like an instant “shrink to fit text” command—would make a big difference. Constantly dragging handles to resize type boxes is tedious, and a quick action would really streamline everyday work.
When switching Camera profiles in LrC and “As Shot” white balance is selected, LrC will change the Temperature/Tint so the visual result is the same before and after the profile switch. Yet, when the whitepoint is set to “Custom” the numbers are not changed so the visual result is different. Since this is hard to explain here is a small screencast: notice that Temperature changes when white blaance is “As Shot” (“Wie Aufnahme”, sorry for German), but does not change when it is set to “Custom” (“Benutzerdefiniert” in German). The user effect is the follows:With as shot white balance: the image is visually kept identical (apart from the different camera profile), with the same temperature and tint even though numbers change With custom white balance: the image visually changes, the perceived temperature and tint is different in addition to the different camera profile When using the white balance picker tool a neutral gray patch that was selected with one profile is not neutral gray with another profile This sounds clearly unexpected to the user.Now I can understand this decision: with custom white balance the user gave us exact numbers, so they are never changed. With “As shot” the user doesn’t care about the numbers, but the photo should look the same as shot, so updating the numbers is okay. Yet, I’d argue that even with custom WB, the user is more interested in keeping the photo visually similar with the same visual tint and temperature and not numerical. This is a feature request to change the behavior and always adapt white balance to the color profile and not only for “As shot”. Technical details, this is just my understanding of DNG/DCP, you can skip the rest if not interested. I worked with DNG/DCP profiles before, So I understand what is happening. “As shot” white balance is usually encoded in camera space (in AsShotNeutral) whereas temperature/tint give xy color space (camera independent) numbers. The conversion from camera color space to xyz is basically the camera profile. White balance always happens in camera color space. SoAs shot always does: AsShotNeutral is already camera color space, so it can be directly used for WB correction For display we need temperature/tint, so we do: AsShotNeutral → xy → temperature/tint when the camera profile changes, the xy conversion changes, so numbers change Yet, AsShotNeutral DOES NOT change, so the actual WB does not change With custom WB: We ignore AsShotNetural for Whitebalance instead we do temperature/tint → xy → whitepoint in camera space we use this white point for correction Since the xy → camera space conversion changes with the profile, the WB correction is now different, even though numbers are the same What this feature request technically asks to do is to adapt the xy white point on profile change. Let’s say we change from profile A to profile B. Then the white point is updated such that we do old WP xy → profile_A → WP in camera space → profile B → new WP xySo to make sure that the white point correct in camera color space stays the same, we transform the custom whitepoint to camera color space and back.
אני צריכה לעשות קולא’ג שיהיה בו 1000 תמונות ואם אני יעשה את זה ידני אני יקרוס נראלי שזה גאוני שיהיה תוכנה כלשהי שפשוט תפזר ותעשה את הקולאז ואח”כ אני יתקן וכו… זה נשמע ממש חלומי…
In Apple Photos, one of the export options is to use the export image Title as the filename. I consider the Title to be the single most important - and descriptive - piece of metadata we’ve got, so I’ve always used that. But I’ve been surprised not to find the same option in the Lightroom export dialog. I’d love to see this one on the near-future features radar! (tonight for example I’m going to have to export 25 separate times rather than once due to the lack of this feature).
The smart-collection criterion Needs AI Update doesn’t identify photos with masking errors. To reproduce in LR 15.4.1 / Mac OS 25.4.1: 1. Download and open the attached catalog “needs-ai-update-bug.zip”. 2. Observe that the photo Error.jpg has a Sky mask flagged as an error, “Couldn’t find a sky to select”: 3. In Library, observe that the Library Filter column Needs AI Update doesn’t include an “Error” item identifying that photo, and that the smart-collection “_Needs AI Update = Error” doesn’t include that photo:
Adding an existing image for reference on the start might open more realistic images.
Adobe Stock really needs to implement a Ratings System so WE can provide feedback on Bad Stock Images, so others can avoid downloading the same file. The Ratings Systems a simple 5 star system with comments section would serve to help the monthly subscribers, but also be a warning to content providers that you can't just upload pure crap. I run across so many vectors that once you download and open the file you can tell it was nothing more than an image conversion from something already on the web. We download vectors from Stock assuming it will be an original. AI has only made things worse, many files are not at print resolution and should be labeled as such or at least with ratings I could read the reviews. There is no way Adobe can monitor the quality of the ever growing library, we should have a way to help police the quality. Ratings are such a common things, not sure why you have not implemented it already.
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