Questions
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So I have a question about the eyes and how they work in character animator. First a little context in what I know. So when you recorded a performance or sync a price of existing audio a track is created with the broken down shapes that are used to create the mouth movements. And these are pretty good but if you need to be edited you can drag and trim them kind of like you would a scene in adobe premiere. Now when eyes get recorded it looks like a single track is created with what I’m assuming is the data that is recorded from the eye performance What I want to know is there anyway to edit or trim this data without re-record your performance? Is there some sort of way to get into this eye track and manually go in and fix any unwanted eye movement?
Hello, I'm on a Macbook Pro using Character Animate CC. I'm trying to create a short Cartoon with a couple of characters in it. Is it possible to morph a character's Clothes or Hair? Could you point me to relevant documentation? Thank You.Regards,Rajnesh
I see in the FAQs Telestream Wirecast can be used to use with SkypeBut $1000 is a bit steep for me just to do fun Skype callsAnyone have any other ways to set your characters as an virtual camera?
So, I decided to start with the mouth and I used gimp to do this since I had no idea how to use photoshop cc. Then I realized that the program only takes .psd files, so I found some software on the internet to convert my .png files to .psd files. But then when I tried to drag and drop the files on to the blanktemplate character they wouldn't switch over. So I'm kinda stuck here, can someone please help.
I know this may seem rudimentary but I forgot how to connect head to body. Any help is appreciated. Wass
I have a puppet with multiple head views, front, 3/4, profile. Now I have the head as a layer picker rather than a swap set as I have in-betweens and it allows for a smoother motion and doing a cycle layer does not allow for a smooth transition from 3/4 to profile as it goes to the beginning of each cycle and makes the puppet appear to have a nervous tick. but when I tag the views to allow for eye movement, it removes the tags from Arm IK rendering it useless. This is what it looks like before I add a head tag view.I added only a front viewAnd when I go back Arm IK has no handles.Does Arm IK only work with a puppet with no head turns or views?
Hello everyone you good ? Please Please help me , I've been using Character Animator probably for a month but I faced a weird problem which is I can't switch between scenes I mean I am doing a project for college and my idea is to switch my background from House to Street so like my puppet walks out of the house to street but I don't know how to I tried to close the eye beside backgrounds ( Which hides them ) while recording but it doesn't work even by putting backgrounds under each other but doesn't work either . Explain to me how to do it please . Thank You
I imported two puppets designed in Illustrator and I dragged my first one from the Project Panel into the Timeline. I recorded a short clip of it while using my webcam. I now want to drag the second puppet into the Timeline and do the same thing.1.) Is the best way to do this to just drag the second puppet to a place after the first one ends and record the new one and than to just move the start of the second puppet to the right spots? OR is there a different way to record two puppets and place them into the timeline?2.) I want my puppets on screen at the same time, I try to drag the clip representing the second puppet back to the beginning of the timeline so it starts at the same time as the other, though it does not let me.Thanks.
I've had a strange issue I can't seem to fix since the new update. Whenever I select and deselect the CH window I get a 1 - 2 second freeze on the program. Because I use it with OBS live this is not ideal. I use other programs/games and have to click on the window whenever I want triggers to work, causing a big freeze on the character which is very apparent. I assume there is something going on with CPU priorities, or things changing when the windows is in and out of focus. But really have no clue. Any help would be really appreciated!
I have these 3 wonderful characters but now I have to edit together each performance. The hard part is, each actor read their part with no space or timing for the others. Plus, the water drop actress (Li'l Drop) couldn't read so her father had to speak each line before she said it so I have every single line from him I have to take out! Yikes. Question: What's the best way to tackle this? How do I make a seamless performance with each character looking natural when they're not speaking?This is a very important public service video that I'm working on that will be shown at Queen's Park in Toronto by a very important MPP! (no pressure)
Hi there!So, I've been watching all tutorials I could found but I still can't figure this out. When I recorded the arms they look perfect, but when I play it, they look deformed! I've done it one by one, recorded an action or replay and nothing. Most of the arms behavior look good, it's just a few positions that throws it all off. Please help, I don't know what else to do.Thank you.Here's the files:Dr Trend Lines 2.zip - Google Drive
I currently use my MacBook Pro camera for capturing facial movements. Does anyone have a product recommendation? I did upgrade to a Blue Yeti microphone for sound capture.
Can you spot any differences?Not everything is messed up, but this one was funky!
I have an octopus character, and I want it to float around the scene as it talks. What I really want to do is grab some kind of master dragger that moves the whole puppet, but I don't think that exists. Other solutions aren't perfect:1. I can animate Transform, but it seems like I can only animate X or Y at one time. Can I move the puppet diagonally?2. I can just move it over to After Effects and move the puppet around there, but then I don't get all my dangly bits moving in the right way. I want the tentacles to drag behind it and jiggle when it stops. For that, I have to move it within Character Animator.Special bonus request I don't think is possible: I'd love a "orient towards motion" option, so if I drag a character in a circle, it will actually do a flip instead of staying upright all the time.
Hi all,I'm having some problems with a walk cycle. I've created a seated character and am trying to use the walk cycle as profiles of him looking left and right. The model previously worked well however for some reason the trigger to look to the characters left isn't working the way I want it to. Jerry facing phone 3.puppet - Google Drive Here is the puppet. When pressing the left arrow key - the character moves in the way I want. However when pressing the right arrow, the frontal view doesn't disappear in the same manner as the other direction? Would love some help to spot why this problem is apparent! Alternatively - is there a better method to achieve this turning? Thanks Adobe community!
Hi , have been trying to create puppet using fairly largephotoshop files , ( 72 dpi but 406 mb 1500x1200px) but am getting this error message now in CA.Photoshop File error -25010Once it starts to appear even previous photoshop file which imported succesfully produce the same message.
So due to my own shortsightedness, i have a few puppets that weren't to scale in relation to one another when importing.When i scale them in Ch everything scales, is there a on/off way to stop the lines scaling whilst puppet scales like in illustrator?Alternatively, scaling them in illustrator will take seconds, but then all my rigging will have to be redone.Is there a way to scale the rigging to spread them out again to the re-scaled puppet or do i just need to suck it up and redistribute them all again haha.CheersRob
I'm trying to get a character built using an old photograph. The problem is the eyebrows. There's a very limited range available for them before they start showing the safety copy of the face underneath. I'd like to be able to stretch the face to follow the brows. Is there any way to do this real time on a face cam?
Is there a reason why Character Animator does not see my Razer RIPSAW game capture card as an audio device?OBS uses "Video Capture Device" which handles the audio just fine so I know I'm getting audio. FYI the RIPSAW converts HDMI inputs to USB3 to the computer. Game Capture Card - Razer Ripsaw I'm using this workflow to allow to record to my Blackmagic Cinema Camera then play that back to capture with Character Animator. I sure would like to just be able to point to a media file and capture that way!
Hi everyone!I've just purchased the Adobe Creative Cloud, and i really wanna try out the Character Animation software, but everytime i open up the software the "Camera & Microphone"-tab at the top right corner, tells me, that my camera is busy.... the microphone seems to work fine..I am working on a windows computer, and i've tried to reinstall the program, and restarting my computer, but the same message appears; "Camera busy".. Does anyone know how to solve this problem?Thank you in advance!
This was like step one when rigging my puppet but now im missing something- How do I keep the head from scaling when moving in and out of the camera? or at least tone it down or have the body react accordingly?
I've updated Adobe Character Animator and it's version 1.5I don't have the replays window or all the new example models in the start menuIs the latest version as shown here out yet?New Features Overview (Adobe Character Animator - October 2018) - YouTube
I imported artwork designed in Illustrator using the correct layer structure and when inside Character Animator the mouth moves continuously on its own, even while my mouth is closed. Any idea why it might be doing this?Thanks.
On Windows 10 I can do "Edit Original" for Adobe Illustrator files fine, but when trying for a puppet backed by a PSD file it does not work. It does not load up Photoshop.Further, when I double click on a PSD file in Windows Explorer it comes up with a list of choices to use. I pick Photoshop and click the "remember this choice" checkbox, but it still asks every time I double click the PSD file. I am guessing this is why "Edit Original" is not working. (Clicking on .ai files (Adobe Illustrator) works perfectly - its just PSD files.)Going via Control Panel, you can work your way through to binding file types based on extensions to default programs. But even after rebooting the computer, I cannot set the app to Adobe Photoshop for .psd files. I click on the "+ Choose a default" then click Photoshop from the popup list, but it remains on "+" (does not change to Photoshop). (I can change the default to PictureViewer - just not Photoshop.) Any ideas?
Hello everyone you good ? I have a question about saving my project which is I've finished my project and now I wanna save it as a video not as (Adobe Character Animator File) because my teachers don't have ( Adobe Character Animator ) and if I saved my project as (Adobe CH) it won't open at them so I wanna know how to save my project as Normal Video Format on windows so when I give it to anyone he can open it by their windows video option like when you download any video from internet as a normal video format so you or anyone can open it without needing any specific application .Example : When you Photoshop something and you're done you save your file as JPG not as PSD so it can be opened by everyone .That's what I mean .Thank You
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