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I can´t load any files such as textures, alphaThe program crashes and then close
Hi there - I've just got into Substance Painter in the last few months and I have a question I hope some may be able answer. Is it possible to, and if so how can this lighting effect be created? I'm referring to the brighter glow around the top of objects. It's just on a flat diffuse texture and unrelated to any game lighting. To me it looks slightly glossy or reflective. To be clear, this is definitely coming through on to the diffuse texture, although extra reflectivity and bump mapping are applied also as seen in the game screenshot. I've already experimented with AO bakes, dirt and wear generators, as well as baked lighting filters. However, nothing quite creates this effect which is perfect for the game I develop for. Many thanks in advance - I hope you can see the effect I am describing!
I am a student trying to renew my access for substance painter. I have verified my account and I did get a response saying that I am good to go for another year, but I still can't access it. when I go to creative cloud it says I have to request permission for substance painter; doesn't make sense if I should have already went through the steps of getting it, but whatever. When I click on it I keep getting a something went wrong message. I can't seem to get a hold of anybody not even an online chat with someone is there anyone out there who can help me?
Hi , I import a model and it looks fine to add material but if I bake the model, I get this wierd glitch looking pattern baked in the model. What is happening?
HUGE news for the Substance 3D ecosystem: today we’re launching unmetered access to the complete Substance 3D Assets library for Adobe Substance 3D subscribers. This means that every Substance subscriber on a Collection or Texturing plan has access to the full collection of nearly 20,000 professional materials, models and lighting environments without managing points. Moreover, this also means that Student licenses will now have access to 3D Assets. Head over to our post about this on the Adobe blog to learn more, or go to Substance 3D Assets right now to see what you can start creating.
Hello Adobe Community, please help. Do you know why I don't have "text" in Painter? How can I fix it please? I need to write with my own font. Thanks in advance, it would be a great help.
Hello, I hope you’re having a productive day.I have been experiencing issues during the firing process, both in my previous works and my current ones, as shown in the pictures. Since I have been facing this issue in my recent projects, I decided to refire some of my older works as a test. Surprisingly, I encountered the same problem even in those pieces, despite never having faced it before.I have tried to investigate the cause, but I couldn’t find an answer. Could you help me? Is this issue caused by me, or could it be related to the program? I have never experienced such a problem before.Please assist me, as this situation is delaying my work.
Hi I'm importing some 3d objects from Maya to Substance Painter but whenever I bake the textures, Ambient Oclussion bakes some weird artifacts. I though it was because some issue with my models, but I've just tried with a simple box with an automatic mapping and the issue remains. Maya: Substance Painter: I even uninstall and install again the program but the issue remains. Any help here? Thanks in advance
Hi there, I just got substance painter and I've tried importing meshes from Blender. Unwrapped, no overlapping verts, normals calculated properly, but for whatever reason I keep getting these weird artifacts.I've sent my FBX file to a discord group and no one else is having this problem. I had to post the link to the video here because for some reason it's not accepting the link in the attachments. https://streamable.com/eahj3lDoes anyone have any ideas? Thanks David
HELPHello, what's this?? ambient occlusion has suddenly gone crazy.UV ok done with Rizom UV, it does it on ALL my meshes at once... The problem repeats everywhere, .obj, .fbx...
Merhaba, umarım verimli bir gün geçiriyorsunuzdur.Pişirim sürecinde hem önceki işlerimde hem de şu anki işlerimde resimlerde de görüldüğü gibi sorunlar yaşıyorum. Son projelerimde bu sorunla karşılaştığım için, bazı eski işlerimi bir test olarak yeniden ateşlemeye karar verdim. Şaşırtıcı bir şekilde, daha önce hiç karşılaşmamış olmama rağmen, bu parçalarda bile aynı sorunla karşılaştım.Sebebini araştırmaya çalıştım ama bir cevap bulamadım. Bana yardım edebilir misin? Bu sorun benden mi kaynaklanıyor yoksa programla ilgili olabilir mi? Daha önce hiç böyle bir sorun yaşamadım.Lütfen bana yardım edin, çünkü bu durum işimi geciktiriyor.
As title states.How do I use smart materials in combination with a models original texture maps?Example:Image01 is a current model of a tank with its default texture map applied.I want to paint only portions of it using the materials / smart materials.Image02: Same tank with a smart material applied, except it covers all parts of the tank model.I only want to paint the main tank panels and keep the original material textures on the parts like the gun on top of the turret, all the bits held on the side of the tank body (hull), bags, and equipment on the turret, etc.. I know how to set material ID's, Vertex colors, and create different layers for all the tank parts in 3DS max.I'm just not sure how to apply the process to the tank model after I have:created new project > selected the tank FBX >At this next part is where I'm not sure what to do next.Baking the model:what setting should I use for the baking process under the material ID section?Vertex color, material ID, Random,
Any idea what could possibly be happening here? This is what renders with Maya 2025 / Arnold. I'm working with two tiles, 4k, and everything looks completely fine in Painter. The basecolor texture maps also look completely fine. Any ideas on how to fix? Thanks in advance
Hello Adobe/Substance The Mirror option is greyed out and I need to hold down the mouse button to keep the option window open. the manipulator works. But has also made me get the mirror axis a bit off set and i ahve no way to reset it, now that the options do not work. I have tried to restart the program and tried differente project files nothing works so far.Hope you have a solution thanks.
I activated a studio subscription for Substance 3D Painter and cannot download it even though my system fully meets the requirements(The screenshot shows the characteristics of my PC taken from the Nvidia App) .Windows version 24H2.
Let's keep it short and sweet:I'm working on a pair of pants and I want to add drop shadows, but most details of the pants are separated on the UV (pockets, pocket flaps, differnet fabric, etc.) I'd like to add some shading around the borders of the different pieces of fabric to punctuate seams, but since the UV has most pieces of fabric separated, if I use a drop shadow or a fill layer with a color selection and blur, I get shading on random parts of the model. Anyone know any tricks?
Hello. I received this message when I launched the app today. I would like to know more details, as I have a licensed version purchased on Steam.I see another post with the same question, but it seemed to me that the answer there was not clear enough. Will I lose my license for this program in 5 days? P.S. "Substance 3D Painter 2022" - Version: 8.3.1
Hello there,I'm trying to create automation for reloading external texture resources.Is there a way to access the reload function for a resource via Python API? Or at least retrieve the disk file path of a given resource? This way I could just delete the old one and import the new one. I couldn't figure out how to do either, so I'm here to ask if I missed something or it is currently missing.
I keep getting this error message when trying to export with texture presets [Library agent] Failed to save updated preset 'PBR Metallic Roughness': The default library 'starter_assets' is only available in read mode because you don't have write permission on it.
Hi, I just started to use Substance Painter to do my final homework. When I was painting a model, many dots suddenly appeared on it, and the dots kept growing by themselves. I don't know why, but I have checked the model and UV, and it seems that these two are not the problems. Please help me; I have redrawn the material several times because of this problem.😢 Thank you!
I've been using Substance painter for years and very often I need to color pick from another layer's preview. Now that there's shaded balls previewing the layers, I'm unable to color pick cause I have the entire spectrum of a ball to pick from. The ball doesn't make sense, please just bring back the flat texture. Also seeing the mask preview was really great but I guess that never comes back.
The new year brings some epoch-making news for the Substance 3D ecosystem, as well as some grade-A community news, and a featured artist doing some truly tasty work in Designer. Let’s go! Substance News Unmetered access to Substance 3D Assets! HUGE news this time around. As of this week, we’re launching unmetered access to the complete Substance 3D Assets library for Adobe Substance 3D Subscribers. That means that if you’re a subscriber on a Collection or Texturing plan you now have access to the full collection of almost 20,000 professional materials, models and lighting environments without managing points. Yes, you heard that correctly. Head over to our post about this on the Adobe blog to learn more, or simply make your way over to Substance 3D Assets right now to start using the library immediately. Substance in Cinema 4D integration: Physical size support in Cinema 4D 2025.1 and Redshift 2025.2 The Maxon One winter release brough
(sorry if my mood is VERY evedent lil mad)So, I have an issue where, when I want to paint on my model in Substance 3D Painter, and I go to make a brush stroke on a paint layer in Substance, as long as I have the mouse depressed, I can see all the other layers and the stroke (that isn't the issue). But as soon as I release the mouse and would be applying the stroke, the whole texture sets color channel reverts to white (doesn't make all of the textures white only the one that is being edited) and then deletes the stroke. After which, if I try to paint it, it re-renders the local area about (100 pixels out) but doesn't display the stroke. I'm just wondering what is going on and how to fix it?? I have a ligitiment copy that i have purchased from adobe for 200$ i kinda want to use it.lil new to subtance but not new to adobe
Hello folks... I wanted to control the number of textures Painter was exporting to UE, so I deleted some of the texture outputs I would not need. I figured they'd automatically be restored the next session. I was wrong. It is months later, and I still cannot restore these presets to their original state, and I am missing a needed texture output. What can I do?? Using Windows 10. Painter version I'm not sure of at the moment, and that machine's powered down.
¿Alguien sabe qué está pasando con mi Substance Painter que genera esas líneas?
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