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It would be cool if you could freely transform the cages similar to Cinema 4D's FFD Transformer. So a cage with an adjustable grid structure, where the points would all be freely movable to transform everything freely. In addition, of course, a reset button so that everything has its default values again.
Hi, Welcome to Adobe Sales. My name is Pragya. How can I help you today?Hello! So I am still waiting on the email for adobe substance free version for students and teacher, created an account using my .edu hoping that it'd be send there. (Went through your steps already yesterday and would be on step 3)PragyanLet me check it for you.thank you!PragyanCharles, I see that you do not have any active CC All Apps student plan on your account. In order to get Substance 3d you will need to subscribe for CC All Apps.Shall I help you with the plan?Oh, I was looking at this website:substance3d.adobe.com/education/This is from you guys right?1:54 PMPragyanYes, this is from us.But, if you check the FAQs, you can see that it available once you have the Creative Cloud All Apps plan under student discount.Ah, didn't know that, rather unfortunate. I'll look into it though tyPragyanNot an issue. Let me help you with it.The price for Creative Cloud All Apps is USD 19.99+taxes per month.We can setup the a
Hi, I'm using the "stitches straight" brush on the paint along path tool. I love the tool, but I'm having trouble with the stitches showing up with inconsistent lenghts , and it looks bad. In another part of my garment, I was able to fix this issue by upping the stamp cycle count, but in the case of the screen shot I've attached, no matter what settings I adjusted, nothing helped.
So i have this weird issue. I am running dual monitors and whenever I scale a brush, rotate or even try to use the color picker, my mouse continues to jump off screen or to the other
Hello, I've recently been working on texturing my model, however I noticed that my textures are low quality. Is there anyway to fix this? The resolution is 2048x2048, the preset is Unreal Engine 4 and the texel density is around 85%. Below are the pictures of the texture. The reason that I want these textures to look better, but don't mind the wheels and parts around that is the reason that the "platform" and the cabin will be accessable which will mean that players will be able to look closely at the textures
Hello, I have a script that is run on startup, it loads a project file, then is supposed to reload the mesh etcThe reloading of the mesh is done by calling a seperate script, and via project.reload_mesh(path,settings,callback) I am using the callback to delay proceeding with the script until it has been rebaked fully.When I load this script directly via the python drop down, this callback works flawlessly - however, when I call the same script via my startup scipt, the callback is instantaneous, and does not wait for the bake to finish. Is there a reason for the difference in behaviour? And is there a workaround for this please? Thank you! Graeme
I'm getting constant crashes while using the new 3D Paths tool. Mostly while I'm just moving my mouse up towards the top bar to adjust the brush size, but I usually don't make it that far. Basically it crashes unpredictably, at any time, but ONLY when using 3D Paths. I'm using the Steam version, and my PC is practically brand new:AMD Ryzen Threadripper PRO 5975WX 32-Cores 3.60 GHz128 GB RAMNVIDIA GeForce RTX 3080 TiWindows 10 Enterprise 64-bitUsually the only other big programs I have open at the same time are Blender and Opera GX. This is driving me mad, because otherwise this is a GREAT feature! Any ideas?
Hi there, during creating export template, I noticed that my height map is saved as 16 bit non-float. I apply to add 16f export mode along side of 16 and 32f.For now I will stick with ArtEngine or FriendlyShade normalizer solution.
My Adobe Substance Painter is V9 and my Graphic Card is NVIDIA GEFORCE 3050 Ti When importing a fbx file into software from Maya I got this error "Could not create an importer." I'd tried to import the obj file but the software got stuck in loading the file.Would you please help me what should I do?
When trying to use Python to build a Project file I can execute these two lines in the script panel, everything works fine. However, when I put this code into a startup.py in the startup folder of SUBSTANCE_PAINTER_PLUGINS_PATH, it does not work. import substance_painter.project substance_painter.project.create(mesh_file_path="D:/Temp/box_low.fbx") The fbx file is a simple cube. But, this does not work wuth any fbx file I use. Here is the full startup.py code:import substance_painter.logging import substance_painter.project def start_plugin(): """This method is called when the plugin is started.""" logger = substance_painter.logging.info logger("Substance Painter started") substance_painter.project.create(mesh_file_path="D:/Temp/box_low.fbx") def close_plugin(): """This method is called when the plugin is stopped.""" pass if __name__ == "__main__": start_plugin() Upon startup I get the logger message, but nothing else.
Hi, Sorry if this is an easy question, but how do I listen for 'BakingProcessEnded' from Event.Py in my own python script? From the documentation I havent been able to deduce what I actually need to add to get a function to run when that even is triggered. Could someone break this down for me please? Thanks! Graeme
Textures in the project look corrupted when I open a project with UDIMs this looks like incorrect projection of UVsIf I change resolution to any other, then textures regenerate and everything looks fine, till i start woking. Then, when using a fill layer from time to time textures get corrupted again. Example: normal map not rendering, roughness looks wrong i.e. incorrect, normal map in wrong places of the mesh.Recalculating textures by changing resolution fixes it for a while, but then everything breaks again.Painter Ver. 9.0What I did to fix it: reinstall painer, rallback AMD graphic driver, disable sparce virtual texture hardware acceleration. Check on a different project that worked fine before (same issue, except with one UV tile the project is loading ok, but then during adding fill layer graphical glithes occur).Have no clue what is wrong and where the error is.Any help?---AMD Driver ver 23.5.2Radeon RX 6600M
I want to create a height modifier that gets current layer height as input and takes extra pixel input from an anchored height somewhere beneath and blends it in . What should it be ?A filter? A generator? Just general sbsar ? Can any of those have two inputs ?
Hello. I have encountered the following problem. When adding a black mask on all seams of the model the bottom layer starts to appear. It does not depend on the baking procedure. It can not be painted with the help of drawing on the mask. Can you tell me what the problem may be?
in substance painter, when i texture anything (even a 12 triangle object) with 4k texture is so laggy. 2k texture is less laggy and 1k texture isnt laggy.RX 6600 RYZEN 5 560016GB RAM1TB SSDdeleted and installed previous versions but didnt work
After latest update of Substance Painter, my Ambient Occlusion maps are blotchy and unusable. Is there a new setting that I am not aware of? PBR metal/rough
* Please note that this article was written using a translator.* My computer parts are... ㄴ AMD 5950X ㄴ RAM 64 GB ㄴ GTX 970 (4GB) Hello, the program is running well, but at some point it's not running. (No white screen response) (7.2.1-1120 x64) (7.1.1-954 x64) Of course, when I first installed the program, it ran well. I updated the graphics driver. ( 466.27 > 471.11 ) After updating the graphics driver, the substance paint was executed and a warning pop-up appeared. I heard that the minimum supported graphics card has been changed to gtx1060. Then the problem began. The screen turns white and the program outputs no response. This pops up when you press the button to exit the program when there is no response. I updated the graphics driver and thought there was an error, so I returned the graphics driver to the lower version again. ( 471.11 > 466.27 ) There i
For example I want to sample all the height beneath of a curent layer , blur it and add the current height then apply compare mask that wouldn't see that blur on "below" . How can I do it? By anckor maybe? But looks like it sends higher only content of current layer and not combined image of whats bellow. Like this? Can I do my own compare filter and how can I sample "bellow"?
I've created a project and wored on it for a bit. When I reopened it. All the UV seams became visible They even show up in UV view The only way I could fix it is to change padding to UV space neigbour.So my question is: am I doing something worng or is it a bug? Never had this problem before, while working with no UDIM workflow.
Our studio uses a tool that needs to stay open throughout the entire work session, in fact it has it's own Open Project button that also call a bunch of other functions that load metadata associated with the asset, sets up export paths an so on. Substance v 9.0 seems to destroy my QT dialog when I go into Bake Mode, which is unacceptable in our current pipeline. Any way to avoid that?Here is an example of how I create my plugin window: class PluginWidget01(QtWidgets.QWidget): def __init__(self, parent=None): super(PluginWidget01, self).__init__(parent) self.init_ui() def init_ui(self): # UI elemenents here # As well as UI functions and connections class MyPlugin: def __init__(self): self.widget = PluginWidget01() main_window = substance_painter.ui.get_main_window() self.dock_widget = QtWidgets.QDockWidget('Exporter 0.1', main_window) self.dock_widget.setObjectName('PluginWidget01') self.dock_widget
Now with that vector pen can we do a "roll" brush like in Zbrush or 3d coat. I mean a very long image of something that would roll out and deform smoothly along a spline UV . Not a small shifting slices blurring one into next one? I have very hi res and good looking non repeating crack and seams brushes in Zbrush and always something much blurrier in Painter. Have anyone ever managed to do it in Designer?
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Hello to all Adobe staff,I am having a problem with 3D Painter. I use a Huion Pen Display tablet more precisely a Huion Kamvas Pro 22 "v. 2019. Every time I move 3d Painter on the Huion screen, 3D Painter freezes after a few seconds and I can no longer work. The only way to unlock it is delete the settings from regedit and restart it in default mode on the main monitor. This problem only happens with 3d Painter I have tried other software of both painting 2d and 3d and they work without problem. I have also updated everything both softwares and drivers. If anyone can help me I would be very grateful to him.Thanks in advancePS: I add some info about my PC setup:- OS Windows 10 Pro- CPU 11th Gen Intel(R) Core(TM) i7-11700K- GPU ROG-STRIX-RTX3080-O10G-GAMING- 64 GB Ram
There is a problem with importing the file.When I upload a file to the program, the program closes
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