Does Captivate work on Big Sur?
If you launch Captivate (2019 release) on macOS Big Sur (macOS 11), the project editor becomes unusable.
We are working on making Captivate (2019 release) to be compatible with Big Sur.
Meanwhile, you can review the current system requirements for Captivate.
We are pleased to announce that we've released Update 5 of the 2019 release of Captivate. This update focuses on bug fixes and ability to insert themes from the Asset Panel.
For more information, see
How to update
- Windows: Ensure that Captivate 184.108.40.206 or 220.127.116.116 or 18.104.22.1686 or 22.214.171.1249 build version is already installed.
- macOS: Ensure that Captivate 126.96.36.1993 build version is already installed.
Launch Captivate anc click Help > Check for Updates.
After updating, restart Captivate and verify the builds:
- Windows: 188.8.131.523
- macOS: 184.108.40.2066
For more information on fixed issues and known issues, see the Release notes.
Update Captivate today and let us know if you face any issues.
A couple of months ago, in Captivate, there was an issue of VR content not playing on devices. The issue was due to a few core libraries that were deprecated.
We are now pleased to announce that we’ve released a Hotfix to address the issue. This Hotfix is applicable to Adobe Captivate (2019 release) with build number 220.127.116.119 on Windows.
If you are not already on build number 18.104.22.1689, update your copy of Captivate.
For more information, see this post.
Please send us your feedback and let us know if you're facing any issues.
When viewing VR content published via Captivate in VR devices, the VR content does not play as expected.
Due to a few libraries getting deprecated, there may be glitches in experience on stand-alone VR devices. There may also be issues with content loading on mobile devices that are experienced with cardboard.
We are working on integrating the newer libraries into Captivate and we’ll release a fix with the new library support shortly.