Played with this further this afternoon. Tried changing the font, building the texture at a higher resolution, putting in a flat normal map and in the end I built a new copy of the model in a brand new file. All showed the same blurring, although the higher resolution textures did show it to a lesser degree. Finally I rebuilt the model using a cube mesh (rather than an extrusion). That showed no blurring at all. I haven't got to the bottom of why the extrusion model blurs the text in Photoshop render but does not in a Blender render. But I think for vernon-cg ( original poster) - the short term answer is to build the model using a 3D cube mesh - adjusting the faces to the required size, and adding the textures to each. Dave
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