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While activating 3d option on layer, the above warning appears. If someone fimiliar with issue, please help me. It is very frustrating. After the new Adobe subscription, this begins.
Guides are nice, but could be improved to help more with precision. Would be nice if when you dragged a guide out from the rulers, then click on the guide, a text pop up box comes up so you can enter in the precise pixels you want the guide to be. Or maybe right click on the vertial or horizontal rulers to add a precise guide.
I know I'm not the first one with this suggestion.It would be great to be able to switch AE languages on the fly without re-installing.Also, when re-installing I have to recreate EVERY single setting and workspace and keyboard shortcut.Concerning scripting; I really would like to switch to english (from german), but i have literally thousands of AE files and most of use german names in scripting, so I would have to change most scripts of former projects. Switching the system language doesn't help, as I need my german keyboard.
After Effects can't be hidden on OSX during rendering, especially on my second monitor. During render sessions i can't get to any window in other apps on my 2nd. screen.Also with the program switcher (cmd + Tab) most of the time it switches only one monitor.Would be extremely cool if this could be fixed.bestChristof
Doing several animations with mutiple characters layered in a main comp. Each character is in its own individual comp. I have a viewer open for the main comp and each of the individual character's comps. When I adjust the playhead in the main comp the preview time for each sub comp updates to the new playhead time. When I am working in a character's sub comp and adjust the playhead the time preivew for that character's comp updates and the time preview for the main comp updates to the new time BUT the other character's comp time preview does not update! How do you make the playhead position or preview time sync across all sub comps? It is really important to be able to adjust one character in relation to another and see how they are reading together in the main comp. I have have the Synchronize Time of All Related Items preference checked but that is not working for the subcomps. Is this a new problem? I don't remember this being a issue in years past. &n
There have been many times where I have to see the color in a portion of a video and animate a different layer's fill color accordingly. Helps when doing a clean plate of not-that-noisy, filled-with-solid-colors moble game footage. Its easy when the color changes twice or thrice in a 30 sec bit but its ridiculous when there's 10 something in-betweens. Just like the motion tracker tool, I think the animators around the world could use a dnamic color picker tool (Or let's call it Color Tracker) that reads color of a selected pixel against frames and transferes it to a Null object (I know Null objects don't have the color property - maybe we should add it for the data to land somewhere) or a more appropriate layer that we could apply the data to. I am a marketing artist/ motion designer for mobile games and I know atleast 20 people who have been missing this feature from their everyday work.
When you add keyframes that changes color of a shape, we get a small preview right in the timeline, of the spectrum of changing colors adjacent to the keyframes. This feature is hugely helpful when animating colors.Now I think all keyframe data should come with the same clarity. While looking at the timeline itself one should understand where are the portions where the values change (of any property), and where is it held static, in between keyframes. This, without having to move the playhead up to the keyframes looking at the property value under its label. Dots (resembling the ones that go in between postion anchors) that appear in between keyframes on the timeline panel, with a frequency guided by the rate of change can be a great solution. I've added an image to make my concept more clear.
Hi, I’m looking for assistance with an ongoing render issue in Ae.The render queue fails to close out short of completion, yet the rendered clip is done and waiting for me in the folder. I’ve cleared the cache and turned off multi-frame rendering (suggestions I found on other posts), yet I still get this behavior more than half the time, on multiple computers.Any additional suggestions for resolving this issue? Thank you! This system is:Ae v25.4Windows 11Intel Core Ultra 9 285k128 GB RAMGeoforce 5080Meg Z890 ACE motherboardDrives are Samsung SSD 990 Pro 4Tb
Something fishy is going on with AE. Two days ago was working well, now it's trying to access files that don't exist in Windows.Removed all scripts/plugins, launched in safe mode, reset prefs, uninstall/install - still same. According to ClaudeWhat WMIC.exe WasWMIC (Windows Management Instrumentation Command-line) was a system utility that allowed programs to query Windows system information like hardware details, running processes, and system configuration. After Effects was using it to gather system information.Why It's MissingMicrosoft started disabling WMIC by default in Windows 11 insider builds as of January 29, 2024, and plans to remove it completely from future Windows versions Microsoft AE 25.3Win11 Pro, 24H2, OS build 26100.4351Processor AMD Ryzen 9 9950X3D 16-Core Processor 4.30 GHzRAM 96.0 GB (95.6 GB usable)NVIDIA 5070Ti 16GB, Studio Driver 576.802TB NVME, + 4TB NVME for AE Cache
We should have an option to create multi-layer EXR image sequence in Render Queue.Currently, to render an EXR with layers separated, we have to go in Composition > Save Frame As > ProEXR. Enabling a multi-layer option in render queue would make it possible to benefit from its advantages, such as for exemple the possibility to import the rendered image sequence when the task is complete. Multi-layer EXR are VERY useful for exporting prerenders, or to give more flexibility in color grading. This feature should be added to future updates.
Hi everyone, I’m working on a project in After Effects and I want to animate a film reel.Here’s what I need: The reel should rotate smoothly, like this reference video: Pixabay Example The film strip hanging out of the reel should swing naturally, as if it’s affected by inertia or a gentle wiggle. I already have a PNG image of a reel with film (attachehttps://pixabay.com/videos/tape-registration-sound-pulley-107140/ d below).
Hi Forum. I have an object in my AE canvas, which is 200pix x 200 pixs, And I need to export it as a PNG file. Is there a command like in photoshop which once you delete the background and see all the transparent pixesl, you go to the menu, Image> Trim. And makes a perfect trim around your selection? Thank you.
I decided to see how close to realistic it was possible to get using just the included effects (and I think I got pretty close). The underlying trick is based on layering effects and their order in the stack. In this step-by-step tutorial, I’ll walk you through building fireworks from scratch with expressions, duplicates, and smart use of CC Particle World. We’ll cover sparks, smoke trails, explosions, flashes, and even add a 3D camera fly-through. Perfect for VFX artists, hobbyists, and anyone who wants to avoid costly plugins like Trapcode Particular. Trailer: Tutorial:
when i zoom in and out on my timeline it occasionally moves all of my layers and makes them appear off beat, if i zoom in and out again it moves back? confused
2025년 버전은 다름이름으로 저장할때 최하위버전이 2023버전까지 저장이 되던데 그 밑의 하위버전으로는 따로 저장이 안되나요?
Link to the After Effects Training Hub is here. Check it out and let us know what you think in the comments.Thanks to Adobe Expoert @Kyle Hamrick for these awesome tutorials!
I have a rather simple clip of a woman standing in front of a solid color wall that I'm trying to rotobrush. However, when I go to brush on it, the screen continually flickers black and doesn't draw the pink lines it's supposed to. When I stop drawing, AE sort of spazzes out, and after that even if I delete the Rotobrush effect, I don't get proper playback or even scrubbing. I can even switch to other comps or projects. I've trashed prefs to no avail. The behavior persists. AE behaves for me otherwise making motion graphics. My AE is up to date, this behavior happens even after a fresh reboot. Decent custom system with an RTX 2070 Super GPU, 4K monitor.
I've made an arb param which has a simple struct of an A_long and a fixed length wchar_t[]. It's mostly set up and modified from the colorgrid sample. In both plugins the arbitrary handler function gets called many dozens of times, in the same sequence, starting off with lots of calls to PF_Arbitrary_DISPOSE_FUNC and PF_Arbitrary_COPY_FUNC (i.e. 22122122...), followed by a much longer sequence of those two, then PF_Arbitrary_FLAT_SIZE_FUNC and PF_Arbitrary_FLATTEN_FUNC (i.e. 1234...1234...1234...etc). This very long cycling appears to be going on over Sequence Setup and update params functions, which ultimately seems to be messing with my somewhat complicated, but was fully working UI code. Perhaps jamming AE up somehow. My arb has no UI of its own, it's inivisible and unsupervised with no ECW. Is there a way to get Arb parameters to behave more efficiently? Currently it just looks crazy -- in the Colorgrid sample, I count 3648 call
AE 25.3.0 Build 71iMAC 3.8ghz 8 Core i7GFX AMD RADEON Pro 5700 XT 16GBOS SEQUOIA 15.5 Hi all I am getting random 1 frame black flashed apperaing on previews and renders. Clearing out Cache and switching to draft/full quality doesnt cure it.If I reload the footage the black frame clears, but randomly appears somewhere else. Doesnt seem to be happening in the 25.4.0 BUILD 50 BETA
I created a comp with 3d layers and Im trying to animate a camera moving around the environment I have created. I have only 1 camera and its the top layer of my comp. Everytime I try to render, it only renders the static "active camera" view. How can I specify which camera view to render? Using AE CC ver 15.0 Thanks!
Is it possible to repeat a shape layer (let say a filled square) and have it follow a non-linear motion path (or other shape layer)?It looks like a shape layer's Repeater can only duplicate in a line?
I'm working on a project and need this 3D logo rotating 360 degrees in perpetuity. This logo was imported from Illustrator as a 2D object then converted to 3D and extruded. To make this rotate, I am using a basic keyframe command for 360 rotation on the object's Y-axis. This succeeds in making the object rotate 360 degrees, but not from its center. It instead rotates with the anchor in the back portion of the logo. It's as if one side is the anchor and the other side is moving clockwise around that, but the object itself isn't rotating from its center as I need it to. As I thought about this while I was at work, I now suspect this is because the thickness of this object is coming from its extrusion depth, and the anchor point of the Y-axis is remaining in the location of its 2D form, instead of being in the center of the 3D extrusion (not sure that I'm right about that). In any case, every tutorial I've looked at for this really simple effect uses virtually the same
[Korean version below / 한국어 버전 글은 아래에 있습니다!] Hello,I am writing to report a critical bug that severely impacts After Effects users on macOS who use the Korean language input method (IME). When the input source is set to Korean, nearly all shortcuts register twice, which breaks the fundamental user workflow.Environment:Software: Adobe After Effects (Latest official and Beta versions)Operating System: macOS (reproducible on all recent versions)Input Method: Korean (Hangul)Plugins: This issue occurs on a clean installation with no third-party plugins.Steps to Reproduce: On a macOS system, set the keyboard input source to "Korean."Launch Adobe After Effects and create a new composition.Press the Tab key.The Mini-Flowchart for the active composition will appear and then immediately disappear. ...or Create a text layer and type something. While editing, press the Backspace key once. Expected Result:Pressing Tab should open
Isn't it about time Adobe fixed the fact that replacing footage does not retain the original footage's alpha interpretation? This has been broken for decades and is a major and constant annoyance when using AE as a development tool. I'm a 3D animator and am constantly updating sourced footage as I version up my renders during lookdev and final shot development. If I want footage to be interpreted with anything except a premultiplied alpha channel I have to reset this setting every time I iterate. Every. Single. Time. Of course it's a complete no-brainer that retaining whatever settings were chosen on the original import of a piece of footage should be the default. To my knowledge there is no way to set this (other than the session specific "remember interpretation", which is an unsatisfactory and equally cumbersome workaround to setting interpretation manually each time). Please fix this.
Every version stuck on Splash screen.I've tried EVERYTHING!!!!I removed the plugins I removed the preferences I updated the windowsI updated the Graphics Driver I removed the fonts cache I deleted the cacheI removed the Creative cloud desktop and reinstall itI removed the App 5 Times and reinstall itMY PC Is a MONSTER Ultra 7 265K - RTX 4070 TI SUPER - 64G DDR5 RamWindows 11HELP PLEASE THIS ISSUE IS A REAL TIME CONSUMING DISASTER.
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